Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG

This commit is contained in:
NTG 2023-10-31 03:51:03 +09:00
commit a0a3fd6030
111 changed files with 1429 additions and 47 deletions

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@ -51,7 +51,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""id"": ""367e7267-d329-439d-9806-5e960b8114b5"", ""id"": ""367e7267-d329-439d-9806-5e960b8114b5"",
""expectedControlType"": ""Button"", ""expectedControlType"": ""Button"",
""processors"": """", ""processors"": """",
""interactions"": ""Tap"", ""interactions"": """",
""initialStateCheck"": false ""initialStateCheck"": false
}, },
{ {

View File

@ -29,7 +29,7 @@
"id": "367e7267-d329-439d-9806-5e960b8114b5", "id": "367e7267-d329-439d-9806-5e960b8114b5",
"expectedControlType": "Button", "expectedControlType": "Button",
"processors": "", "processors": "",
"interactions": "Tap", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
}, },
{ {

View File

@ -1,3 +1,4 @@
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using UnityEngine.Serialization; using UnityEngine.Serialization;
@ -11,16 +12,31 @@ namespace BlueWaterProject.Type
private NavMeshAgent agent; private NavMeshAgent agent;
private Transform visaualLook; private Transform visaualLook;
[Title("Nature")]
public float MotionSickValue { get; set; } //멀미
private float motionSickMaxValue;
private float hungerValue; //배고픔
private float hungerMaxValue;
private float diseaseValue; //질병
private float diseaseMaxValue;
private float tiredValue; //피로
private float tiredMaxValue;
private float betrayalValue; //배신
public Transform[] usuallyPoints; public Transform[] usuallyPoints;
public InShipMapInfo InShipMapInfo { get; set; } public InShipMapInfo InShipMapInfo { get; set; }
protected override void OnEnable()
{
base.OnEnable();
InitNatureValue();
}
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
agent = GetComponent<NavMeshAgent>(); Init();
visaualLook = transform.Find("UnitRoot");
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
} }
protected override void Start() protected override void Start()
@ -38,7 +54,42 @@ namespace BlueWaterProject.Type
base.Update(); base.Update();
stateMachine.Update(); stateMachine.Update();
// 필요하면 플레이어의 명령을 처리하는 로직을 추가 //motionSickValue가 1초당 10씩 증가
}
protected override void LateUpdate()
{
base.LateUpdate();
if(MotionSickValue < motionSickMaxValue)
{
MotionSickValue += 10 * Time.deltaTime;
}
else if (stateMachine.CurrentState.GetType() != typeof(MotionSickState))
{
var motionSickState = new MotionSickState();
motionSickState.OnUnityEvent += ResetMotionSickValue;
stateMachine.ChangeState(motionSickState);
}
}
private void Init()
{
agent = GetComponent<NavMeshAgent>();
visaualLook = transform.Find("UnitRoot");
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
}
private void InitNatureValue()
{
MotionSickValue = 0;
motionSickMaxValue = 100;
hungerValue = 0;
hungerMaxValue = 100;
diseaseValue = 0;
diseaseMaxValue = 100;
tiredValue = 0;
tiredMaxValue = 100;
betrayalValue = 0;
} }
public void OrderToPrison() public void OrderToPrison()
@ -51,5 +102,10 @@ namespace BlueWaterProject.Type
{ {
stateMachine.RestorePreviousState(); stateMachine.RestorePreviousState();
} }
private void ResetMotionSickValue()
{
MotionSickValue = 0;
}
} }
} }

View File

@ -37,6 +37,7 @@ namespace BlueWaterProject
public GameObject boat; public GameObject boat;
public GameObject assaultCard; public GameObject assaultCard;
public GameObject radarTargetUi; public GameObject radarTargetUi;
public GameObject vomit;
[Title("DataBase", "Particle")] [Title("DataBase", "Particle")]
public GameObject nukeFire; public GameObject nukeFire;

View File

@ -1,3 +1,4 @@
using System;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
@ -5,6 +6,7 @@ namespace BlueWaterProject
{ {
public interface INpcState public interface INpcState
{ {
event Action OnUnityEvent;
void OnEnter(NpcStateMachine npcStateMachine); void OnEnter(NpcStateMachine npcStateMachine);
void OnUpdate(NpcStateMachine npcStateMachine); void OnUpdate(NpcStateMachine npcStateMachine);
void OnExit(NpcStateMachine npcStateMachine); void OnExit(NpcStateMachine npcStateMachine);

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@ -0,0 +1,32 @@
using System;
using BlueWaterProject.Type;
namespace BlueWaterProject
{
public class MotionSickState : INpcState
{
public event Action OnUnityEvent;
public void OnEnter(NpcStateMachine npcStateMachine)
{
npcStateMachine.InstantiateObject(DataManager.Inst.vomit, npcStateMachine.transform.position);
OnUnityEvent?.Invoke();
npcStateMachine.RestorePreviousState();
}
public void OnUpdate(NpcStateMachine npcStateMachine)
{
}
public void OnExit(NpcStateMachine npcStateMachine)
{
}
public INpcState Clone()
{
return null;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 16f433a14d4746c4a986245f55692a01
timeCreated: 1698677214

View File

@ -15,7 +15,7 @@ namespace BlueWaterProject
public void ChangeState(INpcState newState) public void ChangeState(INpcState newState)
{ {
ConePreviousState(); ClonePreviousState();
StopCoroutines(); StopCoroutines();
CurrentState?.OnExit(this); CurrentState?.OnExit(this);
CurrentState = newState; CurrentState = newState;
@ -69,7 +69,7 @@ namespace BlueWaterProject
} }
} }
private void ConePreviousState() private void ClonePreviousState()
{ {
if (CurrentState != null) if (CurrentState != null)
{ {
@ -77,9 +77,14 @@ namespace BlueWaterProject
if (clonedState != null) if (clonedState != null)
{ {
Context.PreviousState = clonedState; Context.PreviousState = clonedState;
Context.PreviousDestination = agent.destination; //Context.PreviousDestination = agent.destination;
} }
} }
} }
public void InstantiateObject(GameObject prefab, Vector3 position)
{
Instantiate(prefab, position, Quaternion.identity);
}
} }
} }

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@ -1,3 +1,4 @@
using System;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
@ -13,7 +14,9 @@ namespace BlueWaterProject
this.agent = agent; this.agent = agent;
this.inShipMapInfo = inShipMapInfo; this.inShipMapInfo = inShipMapInfo;
} }
public event Action OnUnityEvent;
public void OnEnter(NpcStateMachine npcStateMachine) public void OnEnter(NpcStateMachine npcStateMachine)
{ {
inShipMapInfo.OpenPrisonDoor(); inShipMapInfo.OpenPrisonDoor();

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@ -1,6 +1,8 @@
using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
@ -23,6 +25,8 @@ namespace BlueWaterProject
this.visualLook = visualLook; this.visualLook = visualLook;
} }
public event Action OnUnityEvent;
public void OnEnter(NpcStateMachine npcStateMachine) public void OnEnter(NpcStateMachine npcStateMachine)
{ {
agent.updateRotation = false; agent.updateRotation = false;

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@ -69,6 +69,7 @@ namespace BlueWaterProject
protected override void Awake() protected override void Awake()
{ {
base.Awake();
Init(); Init();
} }

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