Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
This commit is contained in:
commit
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resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 100
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -51,7 +51,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
""id"": ""367e7267-d329-439d-9806-5e960b8114b5"",
|
""id"": ""367e7267-d329-439d-9806-5e960b8114b5"",
|
||||||
""expectedControlType"": ""Button"",
|
""expectedControlType"": ""Button"",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": ""Tap"",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
"id": "367e7267-d329-439d-9806-5e960b8114b5",
|
"id": "367e7267-d329-439d-9806-5e960b8114b5",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "Button",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Tap",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
@ -11,16 +12,31 @@ namespace BlueWaterProject.Type
|
|||||||
private NavMeshAgent agent;
|
private NavMeshAgent agent;
|
||||||
private Transform visaualLook;
|
private Transform visaualLook;
|
||||||
|
|
||||||
|
[Title("Nature")]
|
||||||
|
public float MotionSickValue { get; set; } //멀미
|
||||||
|
private float motionSickMaxValue;
|
||||||
|
private float hungerValue; //배고픔
|
||||||
|
private float hungerMaxValue;
|
||||||
|
private float diseaseValue; //질병
|
||||||
|
private float diseaseMaxValue;
|
||||||
|
private float tiredValue; //피로
|
||||||
|
private float tiredMaxValue;
|
||||||
|
private float betrayalValue; //배신
|
||||||
|
|
||||||
public Transform[] usuallyPoints;
|
public Transform[] usuallyPoints;
|
||||||
|
|
||||||
public InShipMapInfo InShipMapInfo { get; set; }
|
public InShipMapInfo InShipMapInfo { get; set; }
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
InitNatureValue();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
agent = GetComponent<NavMeshAgent>();
|
Init();
|
||||||
visaualLook = transform.Find("UnitRoot");
|
|
||||||
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Start()
|
protected override void Start()
|
||||||
@ -38,7 +54,42 @@ namespace BlueWaterProject.Type
|
|||||||
base.Update();
|
base.Update();
|
||||||
stateMachine.Update();
|
stateMachine.Update();
|
||||||
|
|
||||||
// 필요하면 플레이어의 명령을 처리하는 로직을 추가
|
//motionSickValue가 1초당 10씩 증가
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LateUpdate()
|
||||||
|
{
|
||||||
|
base.LateUpdate();
|
||||||
|
if(MotionSickValue < motionSickMaxValue)
|
||||||
|
{
|
||||||
|
MotionSickValue += 10 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else if (stateMachine.CurrentState.GetType() != typeof(MotionSickState))
|
||||||
|
{
|
||||||
|
var motionSickState = new MotionSickState();
|
||||||
|
motionSickState.OnUnityEvent += ResetMotionSickValue;
|
||||||
|
stateMachine.ChangeState(motionSickState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Init()
|
||||||
|
{
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
visaualLook = transform.Find("UnitRoot");
|
||||||
|
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitNatureValue()
|
||||||
|
{
|
||||||
|
MotionSickValue = 0;
|
||||||
|
motionSickMaxValue = 100;
|
||||||
|
hungerValue = 0;
|
||||||
|
hungerMaxValue = 100;
|
||||||
|
diseaseValue = 0;
|
||||||
|
diseaseMaxValue = 100;
|
||||||
|
tiredValue = 0;
|
||||||
|
tiredMaxValue = 100;
|
||||||
|
betrayalValue = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OrderToPrison()
|
public void OrderToPrison()
|
||||||
@ -51,5 +102,10 @@ namespace BlueWaterProject.Type
|
|||||||
{
|
{
|
||||||
stateMachine.RestorePreviousState();
|
stateMachine.RestorePreviousState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ResetMotionSickValue()
|
||||||
|
{
|
||||||
|
MotionSickValue = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -37,6 +37,7 @@ namespace BlueWaterProject
|
|||||||
public GameObject boat;
|
public GameObject boat;
|
||||||
public GameObject assaultCard;
|
public GameObject assaultCard;
|
||||||
public GameObject radarTargetUi;
|
public GameObject radarTargetUi;
|
||||||
|
public GameObject vomit;
|
||||||
|
|
||||||
[Title("DataBase", "Particle")]
|
[Title("DataBase", "Particle")]
|
||||||
public GameObject nukeFire;
|
public GameObject nukeFire;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
@ -5,6 +6,7 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public interface INpcState
|
public interface INpcState
|
||||||
{
|
{
|
||||||
|
event Action OnUnityEvent;
|
||||||
void OnEnter(NpcStateMachine npcStateMachine);
|
void OnEnter(NpcStateMachine npcStateMachine);
|
||||||
void OnUpdate(NpcStateMachine npcStateMachine);
|
void OnUpdate(NpcStateMachine npcStateMachine);
|
||||||
void OnExit(NpcStateMachine npcStateMachine);
|
void OnExit(NpcStateMachine npcStateMachine);
|
||||||
|
32
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs
Normal file
32
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using BlueWaterProject.Type;
|
||||||
|
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
public class MotionSickState : INpcState
|
||||||
|
{
|
||||||
|
public event Action OnUnityEvent;
|
||||||
|
|
||||||
|
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||||
|
{
|
||||||
|
npcStateMachine.InstantiateObject(DataManager.Inst.vomit, npcStateMachine.transform.position);
|
||||||
|
OnUnityEvent?.Invoke();
|
||||||
|
npcStateMachine.RestorePreviousState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnUpdate(NpcStateMachine npcStateMachine)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExit(NpcStateMachine npcStateMachine)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public INpcState Clone()
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs.meta
Normal file
3
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16f433a14d4746c4a986245f55692a01
|
||||||
|
timeCreated: 1698677214
|
@ -15,7 +15,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public void ChangeState(INpcState newState)
|
public void ChangeState(INpcState newState)
|
||||||
{
|
{
|
||||||
ConePreviousState();
|
ClonePreviousState();
|
||||||
StopCoroutines();
|
StopCoroutines();
|
||||||
CurrentState?.OnExit(this);
|
CurrentState?.OnExit(this);
|
||||||
CurrentState = newState;
|
CurrentState = newState;
|
||||||
@ -69,7 +69,7 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ConePreviousState()
|
private void ClonePreviousState()
|
||||||
{
|
{
|
||||||
if (CurrentState != null)
|
if (CurrentState != null)
|
||||||
{
|
{
|
||||||
@ -77,9 +77,14 @@ namespace BlueWaterProject
|
|||||||
if (clonedState != null)
|
if (clonedState != null)
|
||||||
{
|
{
|
||||||
Context.PreviousState = clonedState;
|
Context.PreviousState = clonedState;
|
||||||
Context.PreviousDestination = agent.destination;
|
//Context.PreviousDestination = agent.destination;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void InstantiateObject(GameObject prefab, Vector3 position)
|
||||||
|
{
|
||||||
|
Instantiate(prefab, position, Quaternion.identity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
@ -14,6 +15,8 @@ namespace BlueWaterProject
|
|||||||
this.inShipMapInfo = inShipMapInfo;
|
this.inShipMapInfo = inShipMapInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public event Action OnUnityEvent;
|
||||||
|
|
||||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||||
{
|
{
|
||||||
inShipMapInfo.OpenPrisonDoor();
|
inShipMapInfo.OpenPrisonDoor();
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
@ -23,6 +25,8 @@ namespace BlueWaterProject
|
|||||||
this.visualLook = visualLook;
|
this.visualLook = visualLook;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public event Action OnUnityEvent;
|
||||||
|
|
||||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||||
{
|
{
|
||||||
agent.updateRotation = false;
|
agent.updateRotation = false;
|
||||||
|
@ -69,6 +69,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
|
base.Awake();
|
||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
8
BlueWater/Assets/05.Prefabs/InShipProp.meta
Normal file
8
BlueWater/Assets/05.Prefabs/InShipProp.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 132b35a0247064fbf9c8eaa00ac3614c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
101
BlueWater/Assets/05.Prefabs/InShipProp/Vomit.prefab
Normal file
101
BlueWater/Assets/05.Prefabs/InShipProp/Vomit.prefab
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &8216347814332420713
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4954690593422870212}
|
||||||
|
- component: {fileID: 4075789757365797969}
|
||||||
|
- component: {fileID: 5342100355408239326}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Vomit
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &4954690593422870212
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8216347814332420713}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0.45, z: 3.84}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!212 &4075789757365797969
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8216347814332420713}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
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|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 5a74b62dc6a77f84395b5ab237161f21, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user