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{fileID: 357776295} - {fileID: 200595900} - {fileID: 1464480070} diff --git a/BlueWater/Assets/02.Scripts/Character/Player/Type/ShipPlayer.cs b/BlueWater/Assets/02.Scripts/Character/Player/Type/ShipPlayer.cs index bec63cf9e..9ed79cb5a 100644 --- a/BlueWater/Assets/02.Scripts/Character/Player/Type/ShipPlayer.cs +++ b/BlueWater/Assets/02.Scripts/Character/Player/Type/ShipPlayer.cs @@ -67,6 +67,15 @@ namespace BlueWaterProject SetCurrentHp(MaxHp); } + [Button("테스트용 움직임 셋팅")] + private void TestMovement() + { + maxSpeed = 15f; + acceleration = 10f; + deceleration = 2f; + turnSpeed = 0.5f; + } + #region Unity Function private void Awake() @@ -102,11 +111,12 @@ namespace BlueWaterProject private void FixedUpdate() { - HandleMovement(); + } private void Update() { + HandleMovement(); HandleFireCannon(); HandleBoost(); } @@ -115,45 +125,19 @@ namespace BlueWaterProject #region Movement - private void MoveShipPlayer() - { - // var desiredVelocity = transform.forward * (movementInput.y * maxSpeed); - // var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime; - // rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange); - - var speedChange = 0f; - Vector3 targetVelocity; - if (movementInput == Vector2.zero) - { - speedChange = deceleration * Time.fixedDeltaTime; - targetVelocity = Vector3.zero; - } - else - { - var boost = isBoosting ? boostPower : 1f; - var moveDirection = new Vector3(movementInput.x, 0, movementInput.y).normalized * (maxSpeed * boost); - speedChange = acceleration * boost * Time.fixedDeltaTime; - targetVelocity = moveDirection; - } - rb.velocity = Vector3.MoveTowards(rb.velocity, targetVelocity, speedChange); - } - - private void RotatePlayer() - { - // var turn = movementInput.x; - // var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f); - // rb.MoveRotation(rb.rotation * turnRotation); - - if (rb.velocity == Vector3.zero) return; - - var targetRotation = Quaternion.LookRotation(rb.velocity.normalized, Vector3.up); - rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, Time.fixedDeltaTime * turnSpeed); - } - private void HandleMovement() { - MoveShipPlayer(); - RotatePlayer(); + var moveDirection = new Vector3(movementInput.x, 0, movementInput.y).normalized; + var boost = isBoosting ? boostPower : 1f; + var speedChange = movementInput != Vector2.zero ? acceleration * boost * Time.fixedDeltaTime : deceleration * Time.fixedDeltaTime; + var targetVelocity = moveDirection * (maxSpeed * boost); + rb.velocity = Vector3.MoveTowards(rb.velocity, targetVelocity, speedChange); + + if (moveDirection != Vector3.zero) + { + var targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up); + rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, turnSpeed * Time.fixedDeltaTime); + } } private void StopShipMovement() diff --git a/BlueWater/Assets/02.Scripts/DestructiveObject.cs b/BlueWater/Assets/02.Scripts/DestructiveObject.cs index a89450882..dd81c7d32 100644 --- a/BlueWater/Assets/02.Scripts/DestructiveObject.cs +++ b/BlueWater/Assets/02.Scripts/DestructiveObject.cs @@ -37,14 +37,14 @@ namespace BlueWaterProject { rb = GetComponent(); - rb.isKinematic = true; + //rb.isKinematic = true; } private void OnCollisionEnter(Collision other) { if (other.collider.CompareTag("ShipPlayer")) { - var iDestructible = other.collider.GetComponent(); + var iDestructible = other.transform.GetComponent(); var otherStrength = iDestructible.Strength; if (otherStrength > Strength) diff --git a/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat b/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat index 3c0f803cf..723d13728 100644 --- a/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat +++ b/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat @@ -273,7 +273,7 @@ Material: - _VertexColorWaveFlattening: 0 - _WaveCount: 2 - _WaveDistance: 0.952 - - _WaveHeight: 1.08 + - _WaveHeight: 0.5 - _WaveNormalStr: 1 - _WaveSpeed: 2 - _WaveSteepness: 0.64 diff --git a/BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for Buto Integration.unitypackage.meta b/BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for Buto Integration.unitypackage.meta deleted file mode 100644 index de4e3b6b0..000000000 --- a/BlueWater/Assets/Distant Lands/Cozy Weather/Custom Render Pipelines/Import for Buto Integration.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: f5789d13135b86645a366dac6583d1cd -DefaultImporter: - 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