Close #20 Card on boat
This commit is contained in:
parent
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@ -760,6 +760,11 @@ MonoBehaviour:
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type: 3}
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boat: {fileID: 2987405546353765599, guid: 96173da392e9a408d9aea814b4cfe00e, type: 3}
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assaultCard: {fileID: 729135456}
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cardType:
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- {fileID: 21300000, guid: 550b6170d3e5c4cf885cf56fa1df8f6b, type: 3}
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- {fileID: 21300000, guid: fa70a195a66db4c7fb6180f4205a06b1, type: 3}
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- {fileID: 21300000, guid: d7aae5ed9e4924be4ac2fe09b2f729a9, type: 3}
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- {fileID: 21300000, guid: 9180a011ac08440f89deb0b7aa2820f2, type: 3}
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--- !u!4 &107190135
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Transform:
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m_ObjectHideFlags: 0
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@ -13454,7 +13459,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1871370245}
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serializedVersion: 2
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m_LocalRotation: {x: 0.6764068, y: -0, z: -0, w: 0.7365283}
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m_LocalRotation: {x: 0.67640686, y: -0.000000029802319, z: -0, w: 0.7365282}
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m_LocalPosition: {x: -0.0000002384187, y: 120, z: -10.000001}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -14789,7 +14794,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 06c19c0e062e84c169aca3af92060883, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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uiAnimator: {fileID: 332484094}
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_persistent: 0
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--- !u!1001 &2117062064
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.Animations;
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using UnityEngine.UI;
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public class Boat : MonoBehaviour
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@ -11,7 +12,10 @@ public class Boat : MonoBehaviour
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private LineRenderer lineRenderer;
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private GameObject spot; //도착지점 표시 이미지
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private Coroutine draw; //경로 그리기 코루틴
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private Sprite typeCardSprite;
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private Transform typeCard;
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public SpriteRenderer TypeCardSprite { get; private set; }
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private LookAtConstraint typeCardLookAtConstraint;
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public Vector3 target { get; set; }
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@ -28,7 +32,9 @@ public class Boat : MonoBehaviour
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lineRenderer.enabled = false;
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spot = Instantiate(DataManager.Inst.mouseSpot);
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typeCardSprite = transform.Find("TypeCard").GetComponent<SpriteRenderer>().sprite;
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typeCard = transform.Find("TypeCard");
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TypeCardSprite = typeCard.GetComponent<SpriteRenderer>();
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typeCardLookAtConstraint = typeCard.GetComponent<LookAtConstraint>();
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}
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private void Start()
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@ -40,6 +46,15 @@ public class Boat : MonoBehaviour
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if (draw != null) StopCoroutine(draw);
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draw = StartCoroutine(DrawPath());
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typeCardLookAtConstraint.SetSources(new List<ConstraintSource>
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{
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new ConstraintSource
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{
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sourceTransform = Camera.main.transform,
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weight = 1
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}
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});
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}
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private void Update()
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@ -3,6 +3,7 @@ using System.Collections;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
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{
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@ -11,21 +12,24 @@ public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, I
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private CanvasGroup canvasGroup;
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private GameObject border;
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[Title("Child Object")]
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private Image typeImage;
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[InfoBox("카드가 작아지는 속도 입니다. 높을수록 천천히 작아집니다.")] [Range(0f, 1000f)]
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public float maxDistance = 500f;
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private Coroutine scaleDown;
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private void Awake()
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{
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border = transform.Find("Border").gameObject;
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typeImage = transform.Find("Type").GetComponent<Image>();
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}
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private void Start()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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typeImage.sprite = DataManager.Inst.cardType[UnityEngine.Random.Range(0, DataManager.Inst.cardType.Length)];
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}
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public void OnPointerDown(PointerEventData eventData)
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@ -87,6 +91,7 @@ public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, I
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Quaternion.identity);
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var boat = obj.GetComponent<Boat>();
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boat.TypeCardSprite.sprite = typeImage.sprite;
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boat.target = hit.point;
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boat.OnLanded += GameManager.Inst.testPrint;
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@ -62,6 +62,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""processors"": """",
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""interactions"": ""Hold(duration=1)"",
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""initialStateCheck"": false
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},
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{
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""name"": ""Zkey"",
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""type"": ""Button"",
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""id"": ""548e1aff-2de9-4dcc-8fe3-6c20ee0e74d4"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@ -152,6 +161,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""action"": ""InteractionHold"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""3db50dad-5cf1-4778-a8a6-27a83398045b"",
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""path"": ""<Keyboard>/z"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""Zkey"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@ -288,6 +308,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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m_Player_AssaultMode = m_Player.FindAction("AssaultMode", throwIfNotFound: true);
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m_Player_Interaction = m_Player.FindAction("Interaction", throwIfNotFound: true);
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m_Player_InteractionHold = m_Player.FindAction("InteractionHold", throwIfNotFound: true);
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m_Player_Zkey = m_Player.FindAction("Zkey", throwIfNotFound: true);
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
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@ -361,6 +382,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_AssaultMode;
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private readonly InputAction m_Player_Interaction;
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private readonly InputAction m_Player_InteractionHold;
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private readonly InputAction m_Player_Zkey;
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public struct PlayerActions
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{
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private @BlueWater m_Wrapper;
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@ -369,6 +391,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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public InputAction @AssaultMode => m_Wrapper.m_Player_AssaultMode;
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public InputAction @Interaction => m_Wrapper.m_Player_Interaction;
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public InputAction @InteractionHold => m_Wrapper.m_Player_InteractionHold;
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public InputAction @Zkey => m_Wrapper.m_Player_Zkey;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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@ -390,6 +413,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@InteractionHold.started += instance.OnInteractionHold;
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@InteractionHold.performed += instance.OnInteractionHold;
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@InteractionHold.canceled += instance.OnInteractionHold;
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@Zkey.started += instance.OnZkey;
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@Zkey.performed += instance.OnZkey;
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@Zkey.canceled += instance.OnZkey;
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}
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private void UnregisterCallbacks(IPlayerActions instance)
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@ -406,6 +432,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@InteractionHold.started -= instance.OnInteractionHold;
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@InteractionHold.performed -= instance.OnInteractionHold;
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@InteractionHold.canceled -= instance.OnInteractionHold;
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@Zkey.started -= instance.OnZkey;
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@Zkey.performed -= instance.OnZkey;
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@Zkey.canceled -= instance.OnZkey;
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}
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public void RemoveCallbacks(IPlayerActions instance)
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@ -546,6 +575,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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void OnAssaultMode(InputAction.CallbackContext context);
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void OnInteraction(InputAction.CallbackContext context);
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void OnInteractionHold(InputAction.CallbackContext context);
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void OnZkey(InputAction.CallbackContext context);
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}
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public interface ICameraActions
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{
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@ -40,6 +40,15 @@
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"processors": "",
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"interactions": "Hold(duration=1)",
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"initialStateCheck": false
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},
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{
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"name": "Zkey",
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"type": "Button",
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"id": "548e1aff-2de9-4dcc-8fe3-6c20ee0e74d4",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@ -130,6 +139,17 @@
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"action": "InteractionHold",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "3db50dad-5cf1-4778-a8a6-27a83398045b",
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"path": "<Keyboard>/z",
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"interactions": "",
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"processors": "",
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"groups": "Keyboard",
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"action": "Zkey",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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},
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class DataManager : Singleton<DataManager>
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@ -7,4 +8,7 @@ public class DataManager : Singleton<DataManager>
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public GameObject mouseSpot;
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public GameObject boat;
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public GameObject assaultCard;
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[Title("Sprites")]
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public Sprite[] cardType;
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}
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@ -9,12 +9,10 @@ using UnityEngine;
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public class GameManager : Singleton<GameManager>
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{
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[Title("Manager")]
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public DataManager DataManager { get; private set; }
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public UnitManager UnitManager { get; private set; }
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[Title("Controller")]
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public CameraController CameraController { get; private set; }
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public UiController UiController { get; private set; }
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public Player player;
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@ -25,11 +23,9 @@ public class GameManager : Singleton<GameManager>
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private void Init()
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{
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DataManager = FindObjectOfType<DataManager>();
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UnitManager = FindObjectOfType<UnitManager>();
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CameraController = FindObjectOfType<CameraController>();
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UiController = FindObjectOfType<UiController>();
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player = FindObjectOfType<Player>();
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}
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@ -1,11 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Doozy.Runtime.Reactor.Animations;
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using Doozy.Runtime.Reactor.Animators;
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using UnityEngine;
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public class UiController : MonoBehaviour
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{
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public UIAnimator uiAnimator;
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}
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28
BlueWater/Assets/02.Scripts/UiManager.cs
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28
BlueWater/Assets/02.Scripts/UiManager.cs
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@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Doozy.Runtime.Reactor.Animations;
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using Doozy.Runtime.Reactor.Animators;
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using UnityEngine;
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public class UiManager : Singleton<UiManager>
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{
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private Transform cardLayoutGroup;
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public UIAnimator CardLayoutGroupAnimator { get; set; }
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private void Init()
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{
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cardLayoutGroup = transform.Find("CardLayoutGroup");
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CardLayoutGroupAnimator = cardLayoutGroup.GetComponent<UIAnimator>();
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}
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protected override void OnAwake()
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{
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Init();
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}
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public void AddCard()
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{
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Instantiate(DataManager.Inst.assaultCard, cardLayoutGroup);
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}
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}
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@ -30,7 +30,6 @@ namespace _02.Scripts.WaterAndShip
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[Tooltip("캐릭터의 이동 속도")]
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public float characterSpeed = 10f;
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public bool IsAssaultMode { get; set; }
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public bool IsInShipMode { get; set; }
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public bool IsdredgeMode { get; set; }
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@ -41,6 +40,8 @@ namespace _02.Scripts.WaterAndShip
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rb = GetComponent<Rigidbody>();
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}
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#region Unity Function
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private void Awake()
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{
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Init();
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@ -60,6 +61,8 @@ namespace _02.Scripts.WaterAndShip
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}
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}
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#endregion
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#region Movement
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@ -108,7 +111,7 @@ namespace _02.Scripts.WaterAndShip
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private void SwitchToDredgeMode()
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{
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GameManager.Inst.CameraController.CamDredgeMode();
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GameManager.Inst.UiController.uiAnimator.Reverse();
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UiManager.Inst.CardLayoutGroupAnimator.Reverse();
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IsAssaultMode = false;
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IsdredgeMode = true;
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}
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@ -116,7 +119,7 @@ namespace _02.Scripts.WaterAndShip
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private void SwitchToAssaultMode()
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{
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GameManager.Inst.CameraController.CamAssaultMode();
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GameManager.Inst.UiController.uiAnimator.Play();
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UiManager.Inst.CardLayoutGroupAnimator.Play();
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IsAssaultMode = true;
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IsdredgeMode = false;
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}
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@ -149,5 +152,10 @@ namespace _02.Scripts.WaterAndShip
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}
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#endregion
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private void OnZkey(InputValue value)
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{
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UiManager.Inst.AddCard();
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}
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}
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}
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BIN
BlueWater/Assets/03.Images/Axe.png
Normal file
BIN
BlueWater/Assets/03.Images/Axe.png
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BlueWater/Assets/03.Images/Axe.png.meta
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Loading…
Reference in New Issue
Block a user