Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts: # BlueWater/Assets/02.Scripts/BlueWater.cs # BlueWater/Assets/02.Scripts/BlueWater.inputactions
17794
BlueWater/Assets/01.Scenes/02.HSH.unity
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BlueWater/Assets/01.Scenes/02.HSH.unity.meta
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@ -179,6 +179,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
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""interactions"": """",
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||||
""initialStateCheck"": false
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},
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{
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""name"": ""BuildMode"",
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""type"": ""Button"",
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""interactions"": """",
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}
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],
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""bindings"": [
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@ -423,6 +432,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""action"": ""ShiftKey"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""3d467a6e-a464-4bbb-b64f-e3317989fb87"",
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""path"": ""<Keyboard>/r"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""BuildMode"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@ -603,6 +623,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
m_Player_Mouse0 = m_Player.FindAction("Mouse0", throwIfNotFound: true);
|
||||
m_Player_Mouse1 = m_Player.FindAction("Mouse1", throwIfNotFound: true);
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m_Player_ShiftKey = m_Player.FindAction("ShiftKey", throwIfNotFound: true);
|
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m_Player_BuildMode = m_Player.FindAction("BuildMode", throwIfNotFound: true);
|
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// Camera
|
||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||
@ -690,6 +711,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
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private readonly InputAction m_Player_Mouse0;
|
||||
private readonly InputAction m_Player_Mouse1;
|
||||
private readonly InputAction m_Player_ShiftKey;
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private readonly InputAction m_Player_BuildMode;
|
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public struct PlayerActions
|
||||
{
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||||
private @BlueWater m_Wrapper;
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@ -711,6 +733,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
public InputAction @Mouse0 => m_Wrapper.m_Player_Mouse0;
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public InputAction @Mouse1 => m_Wrapper.m_Player_Mouse1;
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public InputAction @ShiftKey => m_Wrapper.m_Player_ShiftKey;
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public InputAction @BuildMode => m_Wrapper.m_Player_BuildMode;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
|
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public void Disable() { Get().Disable(); }
|
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@ -771,6 +794,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@ShiftKey.started += instance.OnShiftKey;
|
||||
@ShiftKey.performed += instance.OnShiftKey;
|
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@ShiftKey.canceled += instance.OnShiftKey;
|
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@BuildMode.started += instance.OnBuildMode;
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@BuildMode.performed += instance.OnBuildMode;
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@BuildMode.canceled += instance.OnBuildMode;
|
||||
}
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private void UnregisterCallbacks(IPlayerActions instance)
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@ -826,6 +852,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@ShiftKey.started -= instance.OnShiftKey;
|
||||
@ShiftKey.performed -= instance.OnShiftKey;
|
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@ShiftKey.canceled -= instance.OnShiftKey;
|
||||
@BuildMode.started -= instance.OnBuildMode;
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@BuildMode.performed -= instance.OnBuildMode;
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@BuildMode.canceled -= instance.OnBuildMode;
|
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}
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public void RemoveCallbacks(IPlayerActions instance)
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@ -996,6 +1025,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnMouse0(InputAction.CallbackContext context);
|
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void OnMouse1(InputAction.CallbackContext context);
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void OnShiftKey(InputAction.CallbackContext context);
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void OnBuildMode(InputAction.CallbackContext context);
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}
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public interface ICameraActions
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{
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@ -157,6 +157,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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"name": "BuildMode",
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"type": "Button",
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"id": "c66de4c8-5638-4085-9856-105d2d2af71b",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@ -401,6 +410,17 @@
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"action": "ShiftKey",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"id": "3d467a6e-a464-4bbb-b64f-e3317989fb87",
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"path": "<Keyboard>/r",
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"groups": "Keyboard&Mouse",
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"action": "BuildMode",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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},
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|
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using BlueWaterProject.Type;
|
||||
using PixelCrushers.DialogueSystem;
|
||||
using SoulGames.EasyGridBuilderPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using DialogueSystemTrigger = PixelCrushers.DialogueSystem.Wrappers.DialogueSystemTrigger;
|
||||
@ -15,16 +16,17 @@ namespace BlueWaterProject
|
||||
private Transform interactionTarget;
|
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private Transform visualLook;
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||||
private Rigidbody rb;
|
||||
//test character ani TODO : 나중에 스파인으로 바꾸고 삭제
|
||||
//TODO : 나중에 스파인으로 바꾸고 삭제
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public SpriteRenderer spriteRenderer;
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public Sprite sideSprite;
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public Sprite backSprite;
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public Sprite frontSprite;
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//test character ani
|
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protected PlayerInput playerInput;
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protected Vector2 movementInput;
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private MultiGridUIManager multiGridUIManager;
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private void Init()
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{
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characterSpeed = 10;
|
||||
@ -32,6 +34,7 @@ namespace BlueWaterProject
|
||||
rb = GetComponent<Rigidbody>();
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spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
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playerInput = GetComponent<PlayerInput>();
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multiGridUIManager = GameObject.Find("EGB Pro UI").GetComponent<MultiGridUIManager>();
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}
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private void Awake()
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Copyright 2006 The Inconsolata Project Authors
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
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||||
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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names are not used by derivative works. The fonts and derivatives,
|
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|
||||
requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
|
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|
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
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|
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|
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"Author" refers to any designer, engineer, programmer, technical
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
|
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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||||
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1) Neither the Font Software nor any of its individual components,
|
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|
||||
|
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2) Original or Modified Versions of the Font Software may be bundled,
|
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redistributed and/or sold with any software, provided that each copy
|
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contains the above copyright notice and this license. These can be
|
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included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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|
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Copyright Holder. This restriction only applies to the primary font name as
|
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presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b71cfaef7517a5409d992f035d87a4b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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|
||||
serializedVersion: 1
|
||||
productId: 147990
|
||||
packageName: Dynamic Water Physics 2
|
||||
packageVersion: 2.21
|
||||
assetPath: Assets/NWH/Common/Resources/NWH/Fonts/Inconsolata/OFL.txt
|
||||
uploadId: 628762
|
8
BlueWater/Assets/NWH/Common/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1eb31ddf2b10534fbe89ca9f4a601f6
|
||||
folderAsset: yes
|
||||
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
8
BlueWater/Assets/NWH/Common/Scripts/AssetInfo.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 211233c39d6825a468b1bbe3675d9150
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
19
BlueWater/Assets/NWH/Common/Scripts/AssetInfo/AssetInfo.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NWH.Common.AssetInfo
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetInfo", menuName = "NWH/AssetInfo", order = 0)]
|
||||
public class AssetInfo : ScriptableObject
|
||||
{
|
||||
public string assetName = "Asset";
|
||||
public string version = "1.0";
|
||||
public string upgradeNotesURL = "";
|
||||
public string changelogURL = "";
|
||||
public string quickStartURL = "";
|
||||
public string documentationURL = "";
|
||||
public string discordURL = "https://discord.gg/59CQGEJ";
|
||||
public string forumURL = "";
|
||||
public string emailURL = "mailto:arescec@gmail.com";
|
||||
public string assetURL = "https://assetstore.unity.com/packages/tools/physics/nwh-vehicle-physics-2-166252";
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0968c894b2cd49fbb5dacdb1b4b5f4bb
|
||||
timeCreated: 1593277002
|
||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 147990
|
||||
packageName: Dynamic Water Physics 2
|
||||
packageVersion: 2.21
|
||||
assetPath: Assets/NWH/Common/Scripts/AssetInfo/AssetInfo.cs
|
||||
uploadId: 628762
|
@ -0,0 +1,57 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace NWH.Common.AssetInfo
|
||||
{
|
||||
public class CommonInitializationMethods
|
||||
{
|
||||
public static void AddDefines(string symbol)
|
||||
{
|
||||
string currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
string newSymbols = string.Join(";", new HashSet<string>(currentSymbols.Split(';')) { symbol });
|
||||
if (currentSymbols != newSymbols)
|
||||
{
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newSymbols);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowWelcomeWindow(string assetName)
|
||||
{
|
||||
if (!GetAssetInfo(assetName, out AssetInfo assetInfo)) return;
|
||||
|
||||
string key = $"{assetInfo.assetName}_{assetInfo.version}_WW"; // Welcome Window key
|
||||
if (EditorPrefs.GetBool(key, false) == false)
|
||||
{
|
||||
EditorPrefs.SetBool(key, true);
|
||||
|
||||
ConstructWelcomeWindow(assetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void ConstructWelcomeWindow(AssetInfo assetInfo)
|
||||
{
|
||||
WelcomeMessageWindow window = (WelcomeMessageWindow)EditorWindow.GetWindow(typeof(WelcomeMessageWindow));
|
||||
window.assetInfo = assetInfo;
|
||||
window.titleContent.text = assetInfo.assetName;
|
||||
window.Show();
|
||||
}
|
||||
|
||||
|
||||
private static bool GetAssetInfo(string assetName, out AssetInfo assetInfo)
|
||||
{
|
||||
string assetInfoPath = $"{assetName}/{assetName} AssetInfo";
|
||||
|
||||
assetInfo = Resources.Load(assetInfoPath) as AssetInfo;
|
||||
if (assetInfo == null)
|
||||
{
|
||||
Debug.LogWarning($"Could not load Asset Info at path {assetInfoPath}");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d00f825a64982c45854e762515cc7b7
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 147990
|
||||
packageName: Dynamic Water Physics 2
|
||||
packageVersion: 2.21
|
||||
assetPath: Assets/NWH/Common/Scripts/AssetInfo/CommonInitializationMethods.cs
|
||||
uploadId: 628762
|