Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts: # BlueWater/Assets/02.Scripts/BlueWater.cs # BlueWater/Assets/02.Scripts/BlueWater.inputactions
17794
BlueWater/Assets/01.Scenes/02.HSH.unity
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7
BlueWater/Assets/01.Scenes/02.HSH.unity.meta
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@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -179,6 +179,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""BuildMode"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""c66de4c8-5638-4085-9856-105d2d2af71b"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
@ -423,6 +432,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
""action"": ""ShiftKey"",
|
""action"": ""ShiftKey"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
},
|
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{
|
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|
""name"": """",
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""id"": ""3d467a6e-a464-4bbb-b64f-e3317989fb87"",
|
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|
""path"": ""<Keyboard>/r"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""BuildMode"",
|
||||||
|
""isComposite"": false,
|
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|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -603,6 +623,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
m_Player_Mouse0 = m_Player.FindAction("Mouse0", throwIfNotFound: true);
|
m_Player_Mouse0 = m_Player.FindAction("Mouse0", throwIfNotFound: true);
|
||||||
m_Player_Mouse1 = m_Player.FindAction("Mouse1", throwIfNotFound: true);
|
m_Player_Mouse1 = m_Player.FindAction("Mouse1", throwIfNotFound: true);
|
||||||
m_Player_ShiftKey = m_Player.FindAction("ShiftKey", throwIfNotFound: true);
|
m_Player_ShiftKey = m_Player.FindAction("ShiftKey", throwIfNotFound: true);
|
||||||
|
m_Player_BuildMode = m_Player.FindAction("BuildMode", throwIfNotFound: true);
|
||||||
// Camera
|
// Camera
|
||||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||||
@ -690,6 +711,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
private readonly InputAction m_Player_Mouse0;
|
private readonly InputAction m_Player_Mouse0;
|
||||||
private readonly InputAction m_Player_Mouse1;
|
private readonly InputAction m_Player_Mouse1;
|
||||||
private readonly InputAction m_Player_ShiftKey;
|
private readonly InputAction m_Player_ShiftKey;
|
||||||
|
private readonly InputAction m_Player_BuildMode;
|
||||||
public struct PlayerActions
|
public struct PlayerActions
|
||||||
{
|
{
|
||||||
private @BlueWater m_Wrapper;
|
private @BlueWater m_Wrapper;
|
||||||
@ -711,6 +733,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
public InputAction @Mouse0 => m_Wrapper.m_Player_Mouse0;
|
public InputAction @Mouse0 => m_Wrapper.m_Player_Mouse0;
|
||||||
public InputAction @Mouse1 => m_Wrapper.m_Player_Mouse1;
|
public InputAction @Mouse1 => m_Wrapper.m_Player_Mouse1;
|
||||||
public InputAction @ShiftKey => m_Wrapper.m_Player_ShiftKey;
|
public InputAction @ShiftKey => m_Wrapper.m_Player_ShiftKey;
|
||||||
|
public InputAction @BuildMode => m_Wrapper.m_Player_BuildMode;
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
@ -771,6 +794,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
@ShiftKey.started += instance.OnShiftKey;
|
@ShiftKey.started += instance.OnShiftKey;
|
||||||
@ShiftKey.performed += instance.OnShiftKey;
|
@ShiftKey.performed += instance.OnShiftKey;
|
||||||
@ShiftKey.canceled += instance.OnShiftKey;
|
@ShiftKey.canceled += instance.OnShiftKey;
|
||||||
|
@BuildMode.started += instance.OnBuildMode;
|
||||||
|
@BuildMode.performed += instance.OnBuildMode;
|
||||||
|
@BuildMode.canceled += instance.OnBuildMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnregisterCallbacks(IPlayerActions instance)
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||||||
@ -826,6 +852,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
@ShiftKey.started -= instance.OnShiftKey;
|
@ShiftKey.started -= instance.OnShiftKey;
|
||||||
@ShiftKey.performed -= instance.OnShiftKey;
|
@ShiftKey.performed -= instance.OnShiftKey;
|
||||||
@ShiftKey.canceled -= instance.OnShiftKey;
|
@ShiftKey.canceled -= instance.OnShiftKey;
|
||||||
|
@BuildMode.started -= instance.OnBuildMode;
|
||||||
|
@BuildMode.performed -= instance.OnBuildMode;
|
||||||
|
@BuildMode.canceled -= instance.OnBuildMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveCallbacks(IPlayerActions instance)
|
public void RemoveCallbacks(IPlayerActions instance)
|
||||||
@ -996,6 +1025,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
void OnMouse0(InputAction.CallbackContext context);
|
void OnMouse0(InputAction.CallbackContext context);
|
||||||
void OnMouse1(InputAction.CallbackContext context);
|
void OnMouse1(InputAction.CallbackContext context);
|
||||||
void OnShiftKey(InputAction.CallbackContext context);
|
void OnShiftKey(InputAction.CallbackContext context);
|
||||||
|
void OnBuildMode(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
public interface ICameraActions
|
public interface ICameraActions
|
||||||
{
|
{
|
||||||
|
@ -157,6 +157,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "BuildMode",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "c66de4c8-5638-4085-9856-105d2d2af71b",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -401,6 +410,17 @@
|
|||||||
"action": "ShiftKey",
|
"action": "ShiftKey",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
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{
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"name": "",
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"id": "3d467a6e-a464-4bbb-b64f-e3317989fb87",
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|
"path": "<Keyboard>/r",
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||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "BuildMode",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using BlueWaterProject.Type;
|
using BlueWaterProject.Type;
|
||||||
using PixelCrushers.DialogueSystem;
|
using PixelCrushers.DialogueSystem;
|
||||||
|
using SoulGames.EasyGridBuilderPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using DialogueSystemTrigger = PixelCrushers.DialogueSystem.Wrappers.DialogueSystemTrigger;
|
using DialogueSystemTrigger = PixelCrushers.DialogueSystem.Wrappers.DialogueSystemTrigger;
|
||||||
@ -15,16 +16,17 @@ namespace BlueWaterProject
|
|||||||
private Transform interactionTarget;
|
private Transform interactionTarget;
|
||||||
private Transform visualLook;
|
private Transform visualLook;
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
//test character ani TODO : 나중에 스파인으로 바꾸고 삭제
|
//TODO : 나중에 스파인으로 바꾸고 삭제
|
||||||
public SpriteRenderer spriteRenderer;
|
public SpriteRenderer spriteRenderer;
|
||||||
public Sprite sideSprite;
|
public Sprite sideSprite;
|
||||||
public Sprite backSprite;
|
public Sprite backSprite;
|
||||||
public Sprite frontSprite;
|
public Sprite frontSprite;
|
||||||
//test character ani
|
|
||||||
|
|
||||||
protected PlayerInput playerInput;
|
protected PlayerInput playerInput;
|
||||||
protected Vector2 movementInput;
|
protected Vector2 movementInput;
|
||||||
|
|
||||||
|
private MultiGridUIManager multiGridUIManager;
|
||||||
|
|
||||||
private void Init()
|
private void Init()
|
||||||
{
|
{
|
||||||
characterSpeed = 10;
|
characterSpeed = 10;
|
||||||
@ -32,6 +34,7 @@ namespace BlueWaterProject
|
|||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||||
playerInput = GetComponent<PlayerInput>();
|
playerInput = GetComponent<PlayerInput>();
|
||||||
|
multiGridUIManager = GameObject.Find("EGB Pro UI").GetComponent<MultiGridUIManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
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BlueWater/Assets/03.Images/Island/Materials/island_1.mat
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|
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|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 147990
|
||||||
|
packageName: Dynamic Water Physics 2
|
||||||
|
packageVersion: 2.21
|
||||||
|
assetPath: Assets/NWH/Common/Resources/Editor/NWHLogoSquare.png
|
||||||
|
uploadId: 628762
|
8
BlueWater/Assets/NWH/Common/Resources/NWH.meta
Normal file
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bce008dc77edff547b9855d433d63f2a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
BlueWater/Assets/NWH/Common/Resources/NWH/Fonts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 8b997166ccb16ed478d9f80053ab6a95
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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|
|||||||
|
fileFormatVersion: 2
|
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|
guid: dc46d9064443dbc4d8444a35a3b98435
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,30 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: eadc6ade17f847c4c8b7c679b18c29c7
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
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|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontName: Inconsolata
|
||||||
|
fontNames:
|
||||||
|
- Inconsolata
|
||||||
|
fallbackFontReferences:
|
||||||
|
- {fileID: 12800000, guid: 6fb4b742be6ff5142829071282a75d1b, type: 3}
|
||||||
|
customCharacters:
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|
fontRenderingMode: 0
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|
ascentCalculationMode: 1
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|
useLegacyBoundsCalculation: 0
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|
shouldRoundAdvanceValue: 1
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 147990
|
||||||
|
packageName: Dynamic Water Physics 2
|
||||||
|
packageVersion: 2.21
|
||||||
|
assetPath: Assets/NWH/Common/Resources/NWH/Fonts/Inconsolata/Inconsolata-Bold.ttf
|
||||||
|
uploadId: 628762
|
@ -0,0 +1,29 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 6fb4b742be6ff5142829071282a75d1b
|
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|
TrueTypeFontImporter:
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|
externalObjects: {}
|
||||||
|
serializedVersion: 4
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||||||
|
fontSize: 16
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||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontName: Inconsolata
|
||||||
|
fontNames:
|
||||||
|
- Inconsolata
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 147990
|
||||||
|
packageName: Dynamic Water Physics 2
|
||||||
|
packageVersion: 2.21
|
||||||
|
assetPath: Assets/NWH/Common/Resources/NWH/Fonts/Inconsolata/Inconsolata-Regular.ttf
|
||||||
|
uploadId: 628762
|
@ -0,0 +1,93 @@
|
|||||||
|
Copyright 2006 The Inconsolata Project Authors
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2b71cfaef7517a5409d992f035d87a4b
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 147990
|
||||||
|
packageName: Dynamic Water Physics 2
|
||||||
|
packageVersion: 2.21
|
||||||
|
assetPath: Assets/NWH/Common/Resources/NWH/Fonts/Inconsolata/OFL.txt
|
||||||
|
uploadId: 628762
|
8
BlueWater/Assets/NWH/Common/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1eb31ddf2b10534fbe89ca9f4a601f6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
BlueWater/Assets/NWH/Common/Scripts/AssetInfo.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 211233c39d6825a468b1bbe3675d9150
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
19
BlueWater/Assets/NWH/Common/Scripts/AssetInfo/AssetInfo.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace NWH.Common.AssetInfo
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "AssetInfo", menuName = "NWH/AssetInfo", order = 0)]
|
||||||
|
public class AssetInfo : ScriptableObject
|
||||||
|
{
|
||||||
|
public string assetName = "Asset";
|
||||||
|
public string version = "1.0";
|
||||||
|
public string upgradeNotesURL = "";
|
||||||
|
public string changelogURL = "";
|
||||||
|
public string quickStartURL = "";
|
||||||
|
public string documentationURL = "";
|
||||||
|
public string discordURL = "https://discord.gg/59CQGEJ";
|
||||||
|
public string forumURL = "";
|
||||||
|
public string emailURL = "mailto:arescec@gmail.com";
|
||||||
|
public string assetURL = "https://assetstore.unity.com/packages/tools/physics/nwh-vehicle-physics-2-166252";
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0968c894b2cd49fbb5dacdb1b4b5f4bb
|
||||||
|
timeCreated: 1593277002
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 147990
|
||||||
|
packageName: Dynamic Water Physics 2
|
||||||
|
packageVersion: 2.21
|
||||||
|
assetPath: Assets/NWH/Common/Scripts/AssetInfo/AssetInfo.cs
|
||||||
|
uploadId: 628762
|
@ -0,0 +1,57 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace NWH.Common.AssetInfo
|
||||||
|
{
|
||||||
|
public class CommonInitializationMethods
|
||||||
|
{
|
||||||
|
public static void AddDefines(string symbol)
|
||||||
|
{
|
||||||
|
string currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||||
|
string newSymbols = string.Join(";", new HashSet<string>(currentSymbols.Split(';')) { symbol });
|
||||||
|
if (currentSymbols != newSymbols)
|
||||||
|
{
|
||||||
|
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newSymbols);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ShowWelcomeWindow(string assetName)
|
||||||
|
{
|
||||||
|
if (!GetAssetInfo(assetName, out AssetInfo assetInfo)) return;
|
||||||
|
|
||||||
|
string key = $"{assetInfo.assetName}_{assetInfo.version}_WW"; // Welcome Window key
|
||||||
|
if (EditorPrefs.GetBool(key, false) == false)
|
||||||
|
{
|
||||||
|
EditorPrefs.SetBool(key, true);
|
||||||
|
|
||||||
|
ConstructWelcomeWindow(assetInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static void ConstructWelcomeWindow(AssetInfo assetInfo)
|
||||||
|
{
|
||||||
|
WelcomeMessageWindow window = (WelcomeMessageWindow)EditorWindow.GetWindow(typeof(WelcomeMessageWindow));
|
||||||
|
window.assetInfo = assetInfo;
|
||||||
|
window.titleContent.text = assetInfo.assetName;
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static bool GetAssetInfo(string assetName, out AssetInfo assetInfo)
|
||||||
|
{
|
||||||
|
string assetInfoPath = $"{assetName}/{assetName} AssetInfo";
|
||||||
|
|
||||||
|
assetInfo = Resources.Load(assetInfoPath) as AssetInfo;
|
||||||
|
if (assetInfo == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Could not load Asset Info at path {assetInfoPath}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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#endif
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@ -0,0 +1,18 @@
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