#131 Cooking Visual Up

Smoke Effect
This commit is contained in:
IDMhan 2024-01-21 21:31:37 +09:00
parent d5af4e395d
commit 997e582958
7 changed files with 14447 additions and 7429 deletions

File diff suppressed because it is too large Load Diff

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@ -13,6 +13,10 @@ namespace BlueWaterProject
private bool isFoodInSot;
private bool isCooking;
public Image cookingProcess;
public GameObject sotUp;
private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
public GameObject[] sotSteamEff;
private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new Dictionary<GlobalValue.FoodOnHand, int>();
private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new Dictionary<GlobalValue.FoodOnHand, int>
{
@ -68,18 +72,54 @@ namespace BlueWaterProject
isCooking = true;
float duration = 3.0f; // 조리 시간 3초
float elapsed = 0; // 경과 시간
bool steamEffectActivated = false;
while (elapsed < duration)
// 조리 시작 시 sotUp 이미지를 sotUpClose로 이동
while (elapsed < 0.5f)
{
elapsed += Time.deltaTime;
cookingProcess.fillAmount = Mathf.Clamp01(elapsed / duration);
sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f);
yield return null;
}
// 중간 조리 과정
while (elapsed < duration - 0.5f)
{
elapsed += Time.deltaTime;
cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f));
yield return null;
}
// 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작
float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간
while (closeToOriginalTime < 0.5f)
{
closeToOriginalTime += Time.deltaTime;
sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f);
if (closeToOriginalTime < 0.25f)
{
foreach (var steamEffect in sotSteamEff)
{
steamEffect.SetActive(true);
}
}
yield return null;
}
// 조리 완료 후 처리
StartCoroutine(SotUpEffOff());
isCooking = false;
isFoodInSot = true;
}
private IEnumerator SotUpEffOff()
{
yield return new WaitForSeconds(2f);
foreach (var steamEffect in sotSteamEff)
{
steamEffect.SetActive(false);
}
}
public void ScallionBox()
{

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minGradient:
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minGradient:
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minGradient:
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UVModule:
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minGradient:
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