Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
IDMhan 2024-02-17 01:37:34 +09:00
commit 94ff76494a
175 changed files with 15548 additions and 2167 deletions

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@ -5,12 +5,12 @@ namespace BlueWaterProject
{
public class BossController : MonoBehaviour
{
[field: SerializeField] public GameObject BossPrefab { get; set; }
[field: SerializeField] public FieldBoss FieldBossPrefab { get; set; }
[field: SerializeField] public Transform BossSpawnTransform { get; set; }
[field: SerializeField] public Transform PlayerSpawnTransform { get; set; }
[SerializeField] private Transform bossInstantiateLocation;
private GameObject instantiatedBoss;
private FieldBoss instantiatedBoss;
private void Start()
{
@ -21,40 +21,44 @@ namespace BlueWaterProject
{
if (!instantiatedBoss)
{
instantiatedBoss = Instantiate(BossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
}
instantiatedBoss.SetActive(false);
instantiatedBoss.gameObject.SetActive(false);
}
public void ResetBoss()
{
if (instantiatedBoss)
{
if (instantiatedBoss.activeSelf)
if (instantiatedBoss.gameObject.activeSelf)
{
Destroy(instantiatedBoss);
Destroy(instantiatedBoss.gameObject);
}
}
UiManager.Inst.CombatUi.FieldBossHpSlider.SetActiveHpSlider(false);
}
public void Respawn()
{
if (instantiatedBoss)
{
if (instantiatedBoss.activeSelf)
if (instantiatedBoss.gameObject.activeSelf)
{
Destroy(instantiatedBoss);
Destroy(instantiatedBoss.gameObject);
}
else
{
instantiatedBoss.transform.position = BossSpawnTransform.position;
instantiatedBoss.SetActive(true);
instantiatedBoss.gameObject.SetActive(true);
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.name);
return;
}
}
instantiatedBoss = Instantiate(BossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.name);
}
}
}

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@ -1,31 +0,0 @@
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatPlayerAnimationEventController : MonoBehaviour
{
private CombatPlayerController combatPlayerController;
private void Awake()
{
combatPlayerController = GetComponentInParent<CombatPlayerController>();
if (!combatPlayerController)
{
print("애니메이션 이벤트 컨트롤러가 없습니다.");
}
}
public void CheckComboAttack()
{
if (combatPlayerController.GetIsComboAttacking()) return;
combatPlayerController.MyComponents.animator.SetBool(CombatPlayerController.IsAttackingHash, false);
}
public void AttackTiming()
{
combatPlayerController.AttackTiming();
}
}
}

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@ -1,2 +0,0 @@
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@ -47,6 +47,9 @@ namespace BlueWaterProject
[Tooltip("공격할 레이어 설정")]
public LayerMask targetLayer = -1;
[Tooltip("땅 레이어 설정")]
public LayerMask groundLayer;
}
[Serializable]
@ -84,6 +87,14 @@ namespace BlueWaterProject
[field: SerializeField] public CurrentState MyCurrentState { get; set; }
[field: SerializeField] public CurrentValue MyCurrentValue { get; set; }
[Title("애니메이션")]
[SerializeField] private float comboAttackSpeed = 1f;
[SerializeField] private float[] comboAttackTiming = new[] { 0.14f, 0.77f };
[SerializeField] private float checkComboAttackTiming = 0.49f;
[Title("효과")]
[SerializeField] private float comboAttackHitStopDuration = 0.2f;
public string mainSkillName;
public GameObject MainSkillObject { get; private set; }
private ISkill mainSkill;
@ -193,7 +204,8 @@ namespace BlueWaterProject
MyCurrentState.isComboAttacking = true;
return;
}
MyComponents.animator.SetBool(IsAttackingHash, true);
StartCoroutine(ComboAttackCoroutine());
}
private void OnActivateMainSkill()
@ -250,13 +262,97 @@ namespace BlueWaterProject
* Methods
***********************************************************************/
#region Methods
private IEnumerator ComboAttackCoroutine()
{
SetEnableMoving(false);
if (MyCurrentState.useMouseAttack)
{
var mousePos = Mouse.current.position.ReadValue();
var ray = CameraManager.Inst.MainCam.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit, float.MaxValue, MyCharacterOption.groundLayer))
{
CancelComboAttack();
yield break;
}
var attackDirection = (hit.point - GetCurrentPosition()).normalized;
attackDirection.y = 0f;
SetPreviousMoveDirection(attackDirection);
}
MyComponents.animator.SetBool(IsAttackingHash, true);
var elapsedTime = 0f;
while (!MyComponents.animator.GetCurrentAnimatorStateInfo(0).IsName("ComboAttack"))
{
elapsedTime += Time.deltaTime;
if (elapsedTime >= 2f)
{
yield break;
}
yield return null;
}
var animationLength = MyComponents.animator.GetCurrentAnimatorStateInfo(0).length;
var attackTimingNormalized = new[]{
comboAttackTiming[0] / animationLength,
comboAttackTiming[1] / animationLength };
var checkComboAttackNormalized = checkComboAttackTiming / animationLength;
var isAttacked = false;
var isComboAttacked = false;
MyComponents.animator.speed = comboAttackSpeed;
SetIsAttacking(true);
SetIsComboPossible(true);
while (MyComponents.animator.GetCurrentAnimatorStateInfo(0).IsName("ComboAttack") &&
MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)
{
if (!isAttacked)
{
if (isComboAttacked && MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= attackTimingNormalized[1])
{
MoveToCurrentDirection(10f);
AttackTiming();
isAttacked = true;
}
else if (!isComboAttacked && MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= attackTimingNormalized[0])
{
MoveToCurrentDirection(1f);
AttackTiming();
isAttacked = true;
}
}
if (MyComponents.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= checkComboAttackNormalized)
{
if (!MyCurrentState.isComboAttacking)
{
CancelComboAttack();
yield break;
}
if (!isComboAttacked && MyCurrentState.isComboAttacking)
{
isAttacked = false;
isComboAttacked = true;
}
}
yield return null;
}
CancelComboAttack();
}
public void AttackTiming()
{
var attackDirection = MyComponents.movement.GetPreviousMoveDirection();
Array.Clear(MyCurrentValue.hitColliders, 0, MyCharacterOption.maxHitNum);
var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders, MyCharacterOption.targetLayer);
for (var i = 0; i < size; i++)
@ -270,7 +366,11 @@ namespace BlueWaterProject
{
var iDamageable = MyCurrentValue.hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(MyCharacterOption.attackDamage);
VisualFeedbackManager.Inst.TriggerHitStop(0.1f);
if (MyCurrentState.isComboAttacking)
{
VisualFeedbackManager.Inst.TriggerHitStop(comboAttackHitStopDuration);
}
}
else if (MyCurrentValue.hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Skill") &&
MyCurrentValue.hitColliders[i].CompareTag("DestructiveSkill"))
@ -281,6 +381,17 @@ namespace BlueWaterProject
}
}
private void CancelComboAttack()
{
SetIsComboPossible(false);
SetIsComboAttacking(false);
SetIsAttacking(false);
SetEnableMoving(true);
MyComponents.animator.SetBool(IsAttackingHash, false);
MyComponents.animator.speed = 1f;
}
private void MoveAnimation()
{
var isMoving = MyComponents.movement.GetIsMoving();

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@ -7,7 +7,7 @@ using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class PhysicsMovement : MonoBehaviour
public class PhysicsMovement : MonoBehaviour, IStun
{
/***********************************************************************
* Definitions
@ -73,7 +73,7 @@ namespace BlueWaterProject
public bool isOutOfControl;
public bool isDashing;
public bool enableDash = true;
public bool IsStunned { get; set; }
public bool isStunned;
}
[Serializable]
@ -111,7 +111,15 @@ namespace BlueWaterProject
[field: SerializeField] public MovementOption MyMovementOption { get; private set; } = new();
[field: SerializeField] public CurrentState MyCurrentState { get; set; } = new();
[field: SerializeField] public CurrentValue MyCurrentValue { get; set; } = new();
[Title("효과")]
[SerializeField] private ParticleSystem stunParticle;
public bool IsStunned
{
get => MyCurrentState.isStunned;
set => MyCurrentState.isStunned = value;
}
private float capsuleRadiusDifferent;
private float castRadius;
@ -141,7 +149,7 @@ namespace BlueWaterProject
private void FixedUpdate()
{
if (!MyCurrentState.enableMoving || MyCurrentState.IsStunned) return;
if (!MyCurrentState.enableMoving || IsStunned) return;
InputMove();
CheckGround();
@ -166,7 +174,6 @@ namespace BlueWaterProject
if (TryGetComponent(out MyComponents.rb)) return;
MyComponents.rb = gameObject.AddComponent<Rigidbody>();
MyComponents.rb.constraints = RigidbodyConstraints.FreezeRotation;
MyComponents.rb.interpolation = RigidbodyInterpolation.Interpolate;
MyComponents.rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
@ -192,6 +199,40 @@ namespace BlueWaterProject
private void InitStartValue()
{
MyCurrentValue.gravity = Physics.gravity;
if (stunParticle)
{
stunParticle.Stop();
}
}
#endregion
/***********************************************************************
* Interfaces
***********************************************************************/
#region Interfaces
public void Stun(float stunTime)
{
if (MyCurrentState.isDashing) return;
IsStunned = true;
if (stunParticle)
{
stunParticle.Play();
}
StartCoroutine(Utils.CoolDown(stunTime, StopStun));
}
private void StopStun()
{
if (stunParticle)
{
stunParticle.Stop();
}
IsStunned = false;
}
#endregion
@ -389,7 +430,7 @@ namespace BlueWaterProject
public void MoveToCurrentDirection(float speed)
{
var finalVelocity = MyComponents.rb.position + MyCurrentValue.previousMoveDirection * speed * Time.fixedDeltaTime;
var finalVelocity = MyComponents.rb.position + MyCurrentValue.previousMoveDirection * (speed * Time.fixedDeltaTime);
MyComponents.rb.MovePosition(finalVelocity);
// var finalVelocity = MyCurrentValue.previousMoveDirection * speed;

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@ -12,6 +12,7 @@ namespace BlueWaterProject
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Debug.Log("애니메이션 실행");
if (combatPlayerController == null)
{
combatPlayerController = animator.GetComponentInParent<CombatPlayerController>();

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using Sirenix.OdinInspector;
@ -23,13 +24,28 @@ namespace BlueWaterProject
[SerializeField] protected BehaviorTree behaviorTree;
[SerializeField] protected Transform visualLook;
[SerializeField] protected Animator animator;
[SerializeField] protected SpriteRenderer spriteRenderer;
// 보스 스탯
[Title("보스 스탯")]
[SerializeField] protected float maxHp = 100f;
[field: Title("보스 스탯")]
[field: SerializeField] protected string Name { get; private set; }
[field: SerializeField] public float MaxHp { get; private set; } = 500f;
[SerializeField] protected float moveSpeed = 3f;
[SerializeField] protected LayerMask targetLayer;
// 피격 효과
[Title("피격 효과")]
[SerializeField] protected float flashWhiteTime = 0.1f;
protected float FlashWhiteTime
{
get => flashWhiteTime;
set
{
flashWhiteTime = value;
flashWhiteWaitTime = new WaitForSeconds(flashWhiteTime);
}
}
// 스킬
[Title("스킬")]
[SerializeField] protected List<SkillBase> skillList = new(6);
@ -44,12 +60,13 @@ namespace BlueWaterProject
protected Vector3 PreviousDirection { get; set; } = Vector3.right;
private Coroutine flashWhiteCoroutine;
private WaitForSeconds flashWhiteWaitTime;
private float departureTime = -1f;
protected bool isDead;
// [SerializeField] private Slider hpSlider;
// [SerializeField] private Slider damageEffectSlider;
// [SerializeField] private float damageEffectSpeed = 0.1f;
protected static readonly int IsHitHash = Shader.PropertyToID("_IsHit");
#endregion
@ -68,9 +85,9 @@ namespace BlueWaterProject
{
foreach (var element in instanceSkillList)
{
if (element.gameObject != null)
if (element != null)
{
Destroy(element.gameObject);
Destroy(element);
}
}
}
@ -91,14 +108,16 @@ namespace BlueWaterProject
behaviorTree = GetComponent<BehaviorTree>();
visualLook = transform.Find("VisualLook");
animator = visualLook.GetComponent<Animator>();
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
}
private void InitStart()
{
agent.updateRotation = false;
agent.speed = moveSpeed;
SetCurrentHp(maxHp);
SetCurrentHp(MaxHp);
Target = GameObject.FindGameObjectWithTag("CombatPlayer").GetComponent<Collider>();
flashWhiteWaitTime = new WaitForSeconds(flashWhiteTime);
foreach (var element in skillList)
{
@ -126,6 +145,7 @@ namespace BlueWaterProject
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
SetCurrentHp(changeHp);
UiManager.Inst.CombatUi.FieldBossHpSlider.UpdateHpSlider(changeHp);
// 죽었는지 체크
if (changeHp == 0f)
@ -135,6 +155,10 @@ namespace BlueWaterProject
}
// 공격 당함
if (spriteRenderer)
{
flashWhiteCoroutine = StartCoroutine(nameof(FlashWhiteCoroutine));
}
}
public virtual void Die()
@ -214,7 +238,7 @@ namespace BlueWaterProject
return false;
}
[Button("스킬 사용")]
public virtual void ActivateSkill(string skillName){}
@ -237,34 +261,13 @@ namespace BlueWaterProject
return distance.normalized;
}
// private void SetCurrentHp(float value)
// {
// CurrentHp = value;
// if (hpSlider != null)
// {
// hpSlider.value = value;
// }
//
// StartCoroutine(DamageEffect(CurrentHp));
// }
//
// protected void CoolDownCoroutine(float waitTime, Action onCooldownComplete)
// {
// StartCoroutine(Utils.CoolDown(waitTime, onCooldownComplete));
// }
//
// private IEnumerator DamageEffect(float currentHp)
// {
// while (damageEffectSlider.value > currentHp)
// {
// damageEffectSlider.value -= damageEffectSpeed;
// yield return null;
// }
// }
//
// public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
// public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
private IEnumerator FlashWhiteCoroutine()
{
spriteRenderer.material.SetInt(IsHitHash, 1);
yield return flashWhiteWaitTime;
spriteRenderer.material.SetInt(IsHitHash, 0);
}
#endregion
}
}

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@ -1,6 +1,5 @@
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
@ -13,6 +12,7 @@ namespace BlueWaterProject
[field: Title("UI")]
[field: SerializeField] public Canvas MainCanvas { get; private set; }
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
[Button("셋팅 초기화")]
@ -26,6 +26,7 @@ namespace BlueWaterProject
}
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
}
private void Awake()
@ -37,10 +38,5 @@ namespace BlueWaterProject
UiManager.Inst.CombatUi = this;
}
private void Update()
{
}
}
}

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@ -0,0 +1,9 @@
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public interface IStun
{
bool IsStunned { get; set; }
void Stun(float stunTime);
}
}

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@ -23,7 +23,7 @@ namespace RhinocerosSkill
{
if (SkillInputData.TargetCollider)
{
SkillInputData.TargetCollider.GetComponent<PhysicsMovement>().MyCurrentState.IsStunned = false;
SkillInputData.TargetCollider.GetComponent<IStun>().IsStunned = false;
}
}
@ -211,11 +211,8 @@ namespace RhinocerosSkill
maxSize = Physics.OverlapSphereNonAlloc(transform.position, Range * 2f, hitColliders, SkillInputData.TargetLayer);
for (var i = 0; i < maxSize; i++)
{
var physicsMovement = hitColliders[i].GetComponent<PhysicsMovement>();
if (physicsMovement != null && !physicsMovement.MyCurrentState.isDashing)
{
StartCoroutine(StunCoroutine(physicsMovement));
}
var iStun = hitColliders[i].GetComponent<IStun>();
iStun?.Stun(stunTime);
}
SkillInputData.PlayerAnimator.SetBool("isJump", false);
@ -223,21 +220,6 @@ namespace RhinocerosSkill
actions[0].Invoke();
}
private IEnumerator StunCoroutine(PhysicsMovement physicsMovement)
{
physicsMovement.MyCurrentState.isMoving = false;
physicsMovement.MyCurrentState.IsStunned = true;
var elapsedTime = 0f;
while (elapsedTime < stunTime)
{
elapsedTime += Time.deltaTime;
yield return null;
}
physicsMovement.MyCurrentState.IsStunned = false;
}
private void IgnoreCollision(bool value)
{

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@ -2,6 +2,7 @@ using System;
using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
@ -67,8 +68,6 @@ namespace BlueWaterProject
{
var iDamageable = hitCollider.GetComponent<IDamageable>();
iDamageable.TakeDamage(Damage);
var effect = Instantiate(hitEffect, hitCollider.transform.position, Quaternion.identity, instantiateLocation);
effect.Play();
if (iDamageable.GetCurrentHp() == 0f)
{
@ -78,6 +77,19 @@ namespace BlueWaterProject
VisualFeedbackManager.Inst.TriggerHitStop(hitStopDuration);
}
}
if (hitEffect)
{
var bounds = hitCollider.bounds;
var randomPosition = new Vector3(
Random.Range(bounds.min.x, bounds.max.x),
Random.Range(bounds.min.y, bounds.max.y),
Random.Range(bounds.min.z, bounds.max.z)
);
var effect = Instantiate(hitEffect, randomPosition, Quaternion.identity, instantiateLocation);
effect.Play();
}
}
public bool IsTargetAlive(Collider hitCollider)

View File

@ -0,0 +1,60 @@
using System.Collections;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class FieldBossHpSlider : MonoBehaviour
{
[SerializeField] private Slider slider;
[SerializeField] private TMP_Text nameText;
[SerializeField] private Slider damageEffectSlider;
[SerializeField] private float damageEffectSpeed = 0.1f;
[Button("셋팅 초기화")]
private void Init()
{
slider = GetComponent<Slider>();
nameText = transform.Find("NameText").GetComponent<TMP_Text>();
damageEffectSlider = transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent<Slider>();
}
public void SetHpSlider(float maxHp, string bossName)
{
if (!slider || !damageEffectSlider) return;
slider.maxValue = maxHp;
damageEffectSlider.maxValue = maxHp;
slider.value = maxHp;
damageEffectSlider.value = maxHp;
nameText.text = nameText ? bossName : null;
SetActiveHpSlider(true);
}
public void UpdateHpSlider(float value)
{
if (!slider || !damageEffectSlider) return;
StartCoroutine(DamageEffect(value));
}
private IEnumerator DamageEffect(float value)
{
slider.value = value;
while (damageEffectSlider.value > value)
{
damageEffectSlider.value -= damageEffectSpeed;
yield return null;
}
}
public void SetActiveHpSlider(bool value) => gameObject.SetActive(value);
}
}

View File

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