Closes #48 Basic Building System
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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@ -9,22 +10,31 @@ namespace BlueWaterProject
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public class BuildingObject : MonoBehaviour
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{
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private SpriteRenderer spriteRenderer;
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private int buildGauge;
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private int buildGaugeMax;
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// 게이지 프로세스바
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// 다지었는지 불값
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//컬러를 회색, 알파는 0.8
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//게이지 다채우면 컬러를 원래대로, 알파는 1로
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private void RevokeObjectColor()
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{
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//게이지가 증가되는 메서드 <- 캐릭터가 버튼을 누르면 호출
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public void IncreaseProgressBar()
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if (progressBar.fillAmount >= 1)
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@ -294,10 +296,13 @@ Animator:
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|
Loading…
Reference in New Issue
Block a user