#11 Mouse cursor change
This commit is contained in:
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09c56b52f9
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@ -1,14 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using BlueWaterProject;
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using BlueWaterProject;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.AI;
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using UnityEngine.Animations;
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using UnityEngine.Animations;
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using UnityEngine.UI;
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public class Boat : MonoBehaviour
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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{
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public class Boat : MonoBehaviour
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{
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private NavMeshAgent agent;
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private NavMeshAgent agent;
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private LineRenderer lineRenderer;
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private LineRenderer lineRenderer;
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private GameObject spot; //도착지점 표시 이미지
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private GameObject spot; //도착지점 표시 이미지
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@ -86,4 +87,5 @@ public class Boat : MonoBehaviour
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yield return null;
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yield return null;
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}
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}
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}
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}
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}
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}
|
}
|
@ -1,14 +1,15 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using _02.Scripts.WaterAndShip;
|
|
||||||
using BlueWaterProject;
|
using BlueWaterProject;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
[Title("Card")]
|
[Title("Card")]
|
||||||
private Vector3 originalPosition;
|
private Vector3 originalPosition;
|
||||||
private Vector3 originalScale;
|
private Vector3 originalScale;
|
||||||
@ -133,4 +134,5 @@ public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, I
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,13 +1,13 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Cinemachine;
|
using Cinemachine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class CameraController : MonoBehaviour
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
[Title("Dredge Cam")]
|
[Title("Dredge Cam")]
|
||||||
[Required("드렛지 카메라를 넣어주세요.")]
|
[Required("드렛지 카메라를 넣어주세요.")]
|
||||||
public CinemachineVirtualCamera dredgeCam;
|
public CinemachineVirtualCamera dredgeCam;
|
||||||
@ -102,4 +102,5 @@ public class CameraController : MonoBehaviour
|
|||||||
dredgeCamOrbitalTransposer.m_RecenterToTargetHeading.m_enabled = true;
|
dredgeCamOrbitalTransposer.m_RecenterToTargetHeading.m_enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,5 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _02.Scripts.WaterAndShip;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _02.Scripts.WaterAndShip;
|
|
||||||
using BlueWaterProject;
|
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class DataManager : Singleton<DataManager>
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class DataManager : Singleton<DataManager>
|
||||||
|
{
|
||||||
[field: Title("Scriptable Object")]
|
[field: Title("Scriptable Object")]
|
||||||
[field: SerializeField] public AiViewDataSo AiViewDataSo { get; private set; }
|
[field: SerializeField] public AiViewDataSo AiViewDataSo { get; private set; }
|
||||||
private Dictionary<string, AiView> aiViewDictionary;
|
private Dictionary<string, AiView> aiViewDictionary;
|
||||||
@ -74,4 +75,5 @@ public class DataManager : Singleton<DataManager>
|
|||||||
public Unit GetUnitSoKey(string idx) => UnitDataSo.unitDataList.Find(item => item.Idx == idx);
|
public Unit GetUnitSoKey(string idx) => UnitDataSo.unitDataList.Find(item => item.Idx == idx);
|
||||||
public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx);
|
public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,13 +1,13 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _02.Scripts.WaterAndShip;
|
|
||||||
using BlueWaterProject;
|
using BlueWaterProject;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : Singleton<GameManager>
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class GameManager : Singleton<GameManager>
|
||||||
|
{
|
||||||
[Title("Controller")]
|
[Title("Controller")]
|
||||||
public CameraController CameraController { get; private set; }
|
public CameraController CameraController { get; private set; }
|
||||||
public Player player;
|
public Player player;
|
||||||
@ -47,4 +47,5 @@ public class GameManager : Singleton<GameManager>
|
|||||||
Time.timeScale = 1f;
|
Time.timeScale = 1f;
|
||||||
Time.fixedDeltaTime = 0.02f;
|
Time.fixedDeltaTime = 0.02f;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
7
BlueWater/Assets/02.Scripts/Interface/IDameable23.cs
Normal file
7
BlueWater/Assets/02.Scripts/Interface/IDameable23.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
public interface IDamageable2
|
||||||
|
{
|
||||||
|
public void TakeDamage(float damage);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4fdb6e266dc14508a1b2645a7783193c
|
||||||
|
timeCreated: 1693456465
|
@ -2,7 +2,8 @@ using System;
|
|||||||
using BlueWaterProject;
|
using BlueWaterProject;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace _02.Scripts.WaterAndShip
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Card : IIdx
|
public class Card : IIdx
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
using Cinemachine;
|
using Blobcreate.ProjectileToolkit;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using Blobcreate. ProjectileToolkit;
|
|
||||||
|
|
||||||
namespace _02.Scripts.WaterAndShip
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
@ -31,6 +31,11 @@ namespace _02.Scripts.WaterAndShip
|
|||||||
[Tooltip("캐릭터의 이동 속도")]
|
[Tooltip("캐릭터의 이동 속도")]
|
||||||
public float characterSpeed = 10f;
|
public float characterSpeed = 10f;
|
||||||
|
|
||||||
|
[Title("레이더")]
|
||||||
|
public Collider[] radar = new Collider[10];
|
||||||
|
public Transform[] inCameraRadar = new Transform[10];
|
||||||
|
public Transform target;
|
||||||
|
|
||||||
public bool IsAssaultMode { get; set; }
|
public bool IsAssaultMode { get; set; }
|
||||||
public bool IsInShipMode { get; set; }
|
public bool IsInShipMode { get; set; }
|
||||||
public bool IsDredgeMode { get; set; }
|
public bool IsDredgeMode { get; set; }
|
||||||
|
@ -1,13 +1,12 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Doozy.Runtime.Reactor.Animations;
|
|
||||||
using Doozy.Runtime.Reactor.Animators;
|
using Doozy.Runtime.Reactor.Animators;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UiManager : Singleton<UiManager>
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class UiManager : Singleton<UiManager>
|
||||||
|
{
|
||||||
[Title("Card")]
|
[Title("Card")]
|
||||||
private Transform cardLayoutGroup;
|
private Transform cardLayoutGroup;
|
||||||
public UIAnimator CardLayoutGroupAnimator { get; set; }
|
public UIAnimator CardLayoutGroupAnimator { get; set; }
|
||||||
@ -49,7 +48,8 @@ public class UiManager : Singleton<UiManager>
|
|||||||
private void CursorTextureChange()
|
private void CursorTextureChange()
|
||||||
{
|
{
|
||||||
cursorTexture = DataManager.Inst.cursorTexture;
|
cursorTexture = DataManager.Inst.cursorTexture;
|
||||||
var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
|
//var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
|
||||||
|
var hotSpot = Vector2.zero;
|
||||||
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
|
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -63,4 +63,5 @@ public class UiManager : Singleton<UiManager>
|
|||||||
draggableCard.CardInit();
|
draggableCard.CardInit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
public class GlobalValue
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class GlobalValue
|
||||||
|
{
|
||||||
public const int CARD_DATA_CAPACITY = 50;
|
public const int CARD_DATA_CAPACITY = 50;
|
||||||
public const int AI_VIEW_DATA_CAPACITY = 50;
|
public const int AI_VIEW_DATA_CAPACITY = 50;
|
||||||
public const int AI_STAT_DATA_CAPACITY = 50;
|
public const int AI_STAT_DATA_CAPACITY = 50;
|
||||||
@ -22,4 +25,5 @@ public class GlobalValue
|
|||||||
SWORD_KNIGHT_P,
|
SWORD_KNIGHT_P,
|
||||||
SWORDMAN_P
|
SWORDMAN_P
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
// ReSharper disable once CheckNamespace
|
||||||
public class Floater : MonoBehaviour
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
public class Floater : MonoBehaviour
|
||||||
|
{
|
||||||
private GerstnerWave waveGenerator;
|
private GerstnerWave waveGenerator;
|
||||||
[InfoBox("배가 얼마나 물에 잠길지 정합니다. 낮을수록 물에 잠깁니다.")]
|
[InfoBox("배가 얼마나 물에 잠길지 정합니다. 낮을수록 물에 잠깁니다.")]
|
||||||
public float boatOffset = 0.0f; // new variable
|
public float boatOffset = 0.0f; // new variable
|
||||||
@ -46,4 +47,5 @@ public class Floater : MonoBehaviour
|
|||||||
var targetRotation = Quaternion.FromToRotation(transform.up, normal) * transform.rotation;
|
var targetRotation = Quaternion.FromToRotation(transform.up, normal) * transform.rotation;
|
||||||
rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed));
|
rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,10 +1,11 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GerstnerWave : MonoBehaviour
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
|
public class GerstnerWave : MonoBehaviour
|
||||||
|
{
|
||||||
[InfoBox("파도의 길이를 결정, 값이 클수록 파도 간의 간격이 커짐")]
|
[InfoBox("파도의 길이를 결정, 값이 클수록 파도 간의 간격이 커짐")]
|
||||||
public float waveLength = 0.1f;
|
public float waveLength = 0.1f;
|
||||||
[InfoBox("파도의 높이를 결정, 값이 클수록 파도의 높이가 커짐")]
|
[InfoBox("파도의 높이를 결정, 값이 클수록 파도의 높이가 커짐")]
|
||||||
@ -58,4 +59,5 @@ public class GerstnerWave : MonoBehaviour
|
|||||||
var normal = new Vector3(dx, 1.0f, dz).normalized;
|
var normal = new Vector3(dx, 1.0f, dz).normalized;
|
||||||
return normal;
|
return normal;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,8 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 9be5d028954e34a15b3129993935f16d
|
|
||||||
folderAsset: yes
|
|
||||||
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
@ -1,133 +0,0 @@
|
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%YAML 1.1
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|
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Loading…
Reference in New Issue
Block a user