#11 Mouse cursor change

This commit is contained in:
M1_IDMhan 2023-08-31 15:46:13 +09:00
parent 09c56b52f9
commit 9384999047
25 changed files with 959 additions and 735 deletions

View File

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@ -1,12 +1,13 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using BlueWaterProject; using BlueWaterProject;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using UnityEngine.Animations; using UnityEngine.Animations;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Boat : MonoBehaviour public class Boat : MonoBehaviour
{ {
private NavMeshAgent agent; private NavMeshAgent agent;
@ -87,3 +88,4 @@ public class Boat : MonoBehaviour
} }
} }
} }
}

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@ -1,12 +1,13 @@
using System;
using System.Collections; using System.Collections;
using _02.Scripts.WaterAndShip;
using BlueWaterProject; using BlueWaterProject;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{ {
[Title("Card")] [Title("Card")]
@ -134,3 +135,4 @@ public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, I
} }
} }
} }
}

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@ -1,11 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine; using Cinemachine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CameraController : MonoBehaviour public class CameraController : MonoBehaviour
{ {
[Title("Dredge Cam")] [Title("Dredge Cam")]
@ -103,3 +103,4 @@ public class CameraController : MonoBehaviour
} }
} }
} }
}

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@ -1,5 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace

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@ -1,9 +1,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using BlueWaterProject;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class DataManager : Singleton<DataManager> public class DataManager : Singleton<DataManager>
{ {
[field: Title("Scriptable Object")] [field: Title("Scriptable Object")]
@ -75,3 +76,4 @@ public class DataManager : Singleton<DataManager>
public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx); public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx);
#endif #endif
} }
}

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@ -1,11 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using BlueWaterProject; using BlueWaterProject;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GameManager : Singleton<GameManager> public class GameManager : Singleton<GameManager>
{ {
[Title("Controller")] [Title("Controller")]
@ -48,3 +48,4 @@ public class GameManager : Singleton<GameManager>
Time.fixedDeltaTime = 0.02f; Time.fixedDeltaTime = 0.02f;
} }
} }
}

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@ -0,0 +1,7 @@
namespace BlueWaterProject
{
public interface IDamageable2
{
public void TakeDamage(float damage);
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4fdb6e266dc14508a1b2645a7783193c
timeCreated: 1693456465

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@ -2,7 +2,8 @@ using System;
using BlueWaterProject; using BlueWaterProject;
using UnityEngine; using UnityEngine;
namespace _02.Scripts.WaterAndShip // ReSharper disable once CheckNamespace
namespace BlueWaterProject
{ {
[Serializable] [Serializable]
public class Card : IIdx public class Card : IIdx

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@ -1,10 +1,10 @@
using Cinemachine; using Blobcreate.ProjectileToolkit;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using Blobcreate. ProjectileToolkit;
namespace _02.Scripts.WaterAndShip // ReSharper disable once CheckNamespace
namespace BlueWaterProject
{ {
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(PlayerInput))] [RequireComponent(typeof(PlayerInput))]
@ -31,6 +31,11 @@ namespace _02.Scripts.WaterAndShip
[Tooltip("캐릭터의 이동 속도")] [Tooltip("캐릭터의 이동 속도")]
public float characterSpeed = 10f; public float characterSpeed = 10f;
[Title("레이더")]
public Collider[] radar = new Collider[10];
public Transform[] inCameraRadar = new Transform[10];
public Transform target;
public bool IsAssaultMode { get; set; } public bool IsAssaultMode { get; set; }
public bool IsInShipMode { get; set; } public bool IsInShipMode { get; set; }
public bool IsDredgeMode { get; set; } public bool IsDredgeMode { get; set; }

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@ -1,11 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Doozy.Runtime.Reactor.Animations;
using Doozy.Runtime.Reactor.Animators; using Doozy.Runtime.Reactor.Animators;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class UiManager : Singleton<UiManager> public class UiManager : Singleton<UiManager>
{ {
[Title("Card")] [Title("Card")]
@ -49,7 +48,8 @@ public class UiManager : Singleton<UiManager>
private void CursorTextureChange() private void CursorTextureChange()
{ {
cursorTexture = DataManager.Inst.cursorTexture; cursorTexture = DataManager.Inst.cursorTexture;
var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f); //var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
var hotSpot = Vector2.zero;
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto); Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
} }
@ -64,3 +64,4 @@ public class UiManager : Singleton<UiManager>
} }
} }
} }
}

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@ -1,3 +1,6 @@
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GlobalValue public class GlobalValue
{ {
public const int CARD_DATA_CAPACITY = 50; public const int CARD_DATA_CAPACITY = 50;
@ -23,3 +26,4 @@ public class GlobalValue
SWORDMAN_P SWORDMAN_P
} }
} }
}

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@ -1,8 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
public class Floater : MonoBehaviour public class Floater : MonoBehaviour
{ {
@ -47,3 +48,4 @@ public class Floater : MonoBehaviour
rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed)); rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed));
} }
} }
}

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@ -1,8 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GerstnerWave : MonoBehaviour public class GerstnerWave : MonoBehaviour
{ {
[InfoBox("파도의 길이를 결정, 값이 클수록 파도 간의 간격이 커짐")] [InfoBox("파도의 길이를 결정, 값이 클수록 파도 간의 간격이 커짐")]
@ -59,3 +60,4 @@ public class GerstnerWave : MonoBehaviour
return normal; return normal;
} }
} }
}

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View File

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View File

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