맵 크기 변경
+ 스킬 구조 변경 + 공격시 히트스톱 추가 + Lava 추가 중
This commit is contained in:
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8069748e49
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type: 3}
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type: 3}
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@ -27,7 +27,7 @@ namespace BlueWaterProject
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public override TaskStatus OnUpdate()
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public override TaskStatus OnUpdate()
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{
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{
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return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
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return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using Doozy.Editor.EditorUI.Components;
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using UnityEngine;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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// ReSharper disable once CheckNamespace
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@ -9,12 +10,15 @@ namespace BlueWaterProject
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[SerializeField] private GameObject playerSpawnPosObj;
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[SerializeField] private GameObject playerSpawnPosObj;
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[SerializeField] private FieldBoss fieldBoss;
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[SerializeField] private FieldBoss fieldBoss;
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private Collider myCollider;
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private float[] bossMapVertices;
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private Collider[] bossEntrances;
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private Collider[] bossEntrances;
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private bool isIn;
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private bool isIn;
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private void Awake()
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private void Awake()
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{
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{
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myCollider = GetComponent<Collider>();
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var bossEntrance = transform.Find("BossEntrance");
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var bossEntrance = transform.Find("BossEntrance");
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if (!bossEntrance)
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if (!bossEntrance)
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{
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{
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bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
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bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
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}
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}
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GetColliderVertices(myCollider);
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BossEntranceSetActive(false);
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BossEntranceSetActive(false);
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}
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}
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other.transform.position = playerSpawnPosObj.transform.position;
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other.transform.position = playerSpawnPosObj.transform.position;
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BossEntranceSetActive(true);
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BossEntranceSetActive(true);
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fieldBoss.BossSpawn(other);
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fieldBoss.BossSpawn(other, bossMapVertices);
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fieldBoss.Target = other;
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}
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}
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private void BossEntranceSetActive(bool value)
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private void BossEntranceSetActive(bool value)
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isIn = false;
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isIn = false;
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}
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}
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private void GetColliderVertices(Collider col)
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{
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var bounds = col.bounds;
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var center = bounds.center;
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var size = bounds.size;
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bossMapVertices = new float[4];
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bossMapVertices[0] = center.x + -size.x * 0.5f;
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bossMapVertices[1] = center.x + size.x * 0.5f;
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bossMapVertices[2] = center.z + size.z * 0.5f;
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bossMapVertices[3] = center.z + -size.z * 0.5f;
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}
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}
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}
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}
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}
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@ -97,7 +97,7 @@ namespace BlueWaterProject
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shipDeckCam.Priority = 0;
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shipDeckCam.Priority = 0;
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}
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}
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private void TakeCamMovement()
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public void TakeCamMovement()
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{
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{
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var mouseDelta = Mouse.current.delta.ReadValue();
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var mouseDelta = Mouse.current.delta.ReadValue();
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@ -42,9 +42,10 @@ namespace BlueWaterProject
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protected SkillController skillController;
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protected SkillController skillController;
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// 일반 변수
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// 일반 변수
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protected bool skillCoroutine;
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protected bool usedSkillCoroutine;
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protected bool isCollisionAttack;
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protected bool isCollisionAttack;
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protected float collisionDamage;
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protected float collisionDamage;
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protected float[] bossMapVertices;
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#endregion
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#endregion
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@ -116,7 +117,7 @@ namespace BlueWaterProject
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#region Custom methods
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#region Custom methods
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public void BossSpawn(Collider target)
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public void BossSpawn(Collider target, float[] mapVertices)
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{
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{
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SetMaxHp();
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SetMaxHp();
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@ -124,6 +125,8 @@ namespace BlueWaterProject
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hpSlider.gameObject.SetActive(true);
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hpSlider.gameObject.SetActive(true);
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Target = target;
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Target = target;
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bossMapVertices = new float[mapVertices.Length];
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bossMapVertices = mapVertices;
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Invoke(nameof(EnableBehaviorTree), 2f);
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Invoke(nameof(EnableBehaviorTree), 2f);
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}
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}
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@ -151,32 +154,41 @@ namespace BlueWaterProject
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private void SetMaxHp()
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private void SetMaxHp()
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{
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{
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CurrentHp = MaxHp;
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CurrentHp = MaxHp;
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if (hpSlider != null)
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{
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hpSlider.maxValue = MaxHp;
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hpSlider.maxValue = MaxHp;
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hpSlider.value = MaxHp;
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hpSlider.value = MaxHp;
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}
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if (damageEffectSlider != null)
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{
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||||||
damageEffectSlider.maxValue = MaxHp;
|
damageEffectSlider.maxValue = MaxHp;
|
||||||
damageEffectSlider.value = MaxHp;
|
damageEffectSlider.value = MaxHp;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void SetCurrentHp(float value)
|
private void SetCurrentHp(float value)
|
||||||
{
|
{
|
||||||
var previousHp = CurrentHp;
|
|
||||||
|
|
||||||
CurrentHp = value;
|
CurrentHp = value;
|
||||||
|
if (hpSlider != null)
|
||||||
|
{
|
||||||
hpSlider.value = value;
|
hpSlider.value = value;
|
||||||
|
|
||||||
StartCoroutine(DamageEffect(previousHp, CurrentHp));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator DamageEffect(float previousHp, float currentHp)
|
StartCoroutine(DamageEffect(CurrentHp));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DamageEffect(float currentHp)
|
||||||
{
|
{
|
||||||
while (damageEffectSlider.value > currentHp)
|
while (damageEffectSlider.value > currentHp)
|
||||||
{
|
{
|
||||||
damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능
|
damageEffectSlider.value -= damageEffectSpeed;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool GetSkillCoroutine() => skillCoroutine;
|
public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
|
||||||
public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
|
public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -53,7 +53,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public override void ExecuteActiveSkill(ActiveSkill activeSkill)
|
public override void ExecuteActiveSkill(ActiveSkill activeSkill)
|
||||||
{
|
{
|
||||||
skillCoroutine = true;
|
usedSkillCoroutine = true;
|
||||||
|
|
||||||
var endSkillTime = 0f;
|
var endSkillTime = 0f;
|
||||||
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
|
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
|
||||||
@ -61,7 +61,7 @@ namespace BlueWaterProject
|
|||||||
for (var i = 0; i < 7; i++)
|
for (var i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
var lava = Instantiate(activeSkill);
|
var lava = Instantiate(activeSkill);
|
||||||
lava.Execute(TargetLayer, Target.bounds.center);
|
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
|
||||||
endSkillTime = lava.GetEndSkillTime();
|
endSkillTime = lava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -69,13 +69,13 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
var rush = Instantiate(activeSkill);
|
var rush = Instantiate(activeSkill);
|
||||||
rush.SetUser(transform);
|
rush.SetUser(transform);
|
||||||
rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop);
|
rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
|
||||||
endSkillTime = rush.GetEndSkillTime();
|
endSkillTime = rush.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
|
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
|
||||||
{
|
{
|
||||||
var bigLava = Instantiate(activeSkill);
|
var bigLava = Instantiate(activeSkill);
|
||||||
bigLava.Execute(TargetLayer, Target.bounds.center);
|
bigLava.Execute(TargetLayer, Target.transform.position);
|
||||||
endSkillTime = bigLava.GetEndSkillTime();
|
endSkillTime = bigLava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
|
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
|
||||||
@ -84,11 +84,11 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
var lava = Instantiate(activeSkill);
|
var lava = Instantiate(activeSkill);
|
||||||
lava.SetUser(transform);
|
lava.SetUser(transform);
|
||||||
lava.Execute(TargetLayer, Target.bounds.center);
|
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
|
||||||
endSkillTime = lava.GetEndSkillTime();
|
endSkillTime = lava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false));
|
StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GhostPlay()
|
private void GhostPlay()
|
||||||
|
@ -420,8 +420,9 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
||||||
{
|
{
|
||||||
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>() ?? hitColliders[i].GetComponentInParent<IDamageable>();
|
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
|
||||||
iDamageable.TakeDamage(Atk);
|
iDamageable.TakeDamage(Atk);
|
||||||
|
TimeManager.Inst.TriggerHitStop(0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,7 @@ namespace BlueWaterProject
|
|||||||
protected Transform user;
|
protected Transform user;
|
||||||
|
|
||||||
protected Collider[] hitColliders;
|
protected Collider[] hitColliders;
|
||||||
protected LayerMask groundLayer;
|
protected LayerMask floorCheckLayer;
|
||||||
protected float endSkillTime;
|
protected float endSkillTime;
|
||||||
|
|
||||||
// Hash
|
// Hash
|
||||||
@ -76,7 +76,7 @@ namespace BlueWaterProject
|
|||||||
indicator.material = new Material(indicator.material);
|
indicator.material = new Material(indicator.material);
|
||||||
indicator.material.SetFloat(FillHash, 0f);
|
indicator.material.SetFloat(FillHash, 0f);
|
||||||
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
||||||
groundLayer = LayerMask.GetMask("Ground");
|
floorCheckLayer = LayerMask.GetMask("Ground") | LayerMask.GetMask("Props");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void HideIndicator()
|
protected void HideIndicator()
|
||||||
@ -107,6 +107,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
|
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
|
||||||
|
|
||||||
|
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
protected void CastingMove()
|
protected void CastingMove()
|
||||||
{
|
{
|
||||||
switch (ActiveSkillData.CastingType)
|
switch (ActiveSkillData.CastingType)
|
||||||
|
@ -10,6 +10,7 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
[SerializeField] private float randomRadius = 3f;
|
[SerializeField] private float randomRadius = 3f;
|
||||||
[SerializeField] private float projectileDelay = 2f;
|
[SerializeField] private float projectileDelay = 2f;
|
||||||
|
[SerializeField] private Material lavaMaterial;
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
@ -21,6 +22,11 @@ namespace BlueWaterProject
|
|||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
@ -28,7 +34,7 @@ namespace BlueWaterProject
|
|||||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices = null)
|
||||||
{
|
{
|
||||||
var destination = Vector3.zero;
|
var destination = Vector3.zero;
|
||||||
for (var i = 0; i < 1000; i++)
|
for (var i = 0; i < 1000; i++)
|
||||||
@ -37,10 +43,11 @@ namespace BlueWaterProject
|
|||||||
randomPos.y = targetPos.y;
|
randomPos.y = targetPos.y;
|
||||||
destination = targetPos + randomPos;
|
destination = targetPos + randomPos;
|
||||||
|
|
||||||
if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer))
|
if (bossMapVertices == null) break;
|
||||||
|
|
||||||
|
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||||
|
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||||
{
|
{
|
||||||
Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f);
|
|
||||||
//print(i + "번쨰 " + hit.collider.name);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
{
|
{
|
||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2));
|
StartCoroutine(SkillCoroutine(targetPos, action1, action2));
|
||||||
}
|
}
|
||||||
|
|
||||||
// protected override void Awake()
|
// protected override void Awake()
|
||||||
@ -24,10 +24,10 @@ namespace BlueWaterProject
|
|||||||
// endSkillTime = ActiveSkillData.CastingTime;
|
// endSkillTime = ActiveSkillData.CastingTime;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
||||||
{
|
{
|
||||||
var userPos = user.position;
|
var userPos = user.position;
|
||||||
targetPos.y = userPos.y;
|
userPos.y = targetPos.y;
|
||||||
var targetDir = (targetPos - userPos).normalized;
|
var targetDir = (targetPos - userPos).normalized;
|
||||||
transform.position = userPos;
|
transform.position = userPos;
|
||||||
|
|
||||||
|
@ -18,7 +18,12 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
{
|
{
|
||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
print("사용되지 않는 함수입니다.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
@ -28,7 +33,7 @@ namespace BlueWaterProject
|
|||||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
{
|
{
|
||||||
var destination = Vector3.zero;
|
var destination = Vector3.zero;
|
||||||
for (var i = 0; i < 1000; i++)
|
for (var i = 0; i < 1000; i++)
|
||||||
@ -37,7 +42,11 @@ namespace BlueWaterProject
|
|||||||
randomPos.y = targetPos.y;
|
randomPos.y = targetPos.y;
|
||||||
destination = user.position + randomPos;
|
destination = user.position + randomPos;
|
||||||
|
|
||||||
if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break;
|
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||||
|
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
transform.position = destination;
|
transform.position = destination;
|
||||||
indicator.enabled = true;
|
indicator.enabled = true;
|
||||||
|
@ -4,8 +4,8 @@ using UnityEngine;
|
|||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)]
|
[CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)]
|
||||||
public class ActiveSkillDataSo : ScriptableObject
|
public class ActiveSkillSo : ScriptableObject
|
||||||
{
|
{
|
||||||
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
|
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
|
||||||
}
|
}
|
@ -10,7 +10,7 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 5c8c152ebe4f36f47aea1661f3d4dea5, type: 3}
|
m_Script: {fileID: 11500000, guid: 5c8c152ebe4f36f47aea1661f3d4dea5, type: 3}
|
||||||
m_Name: ActiveSkillDataSo
|
m_Name: ActiveSkillSo
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
<ActiveSkillList>k__BackingField:
|
<ActiveSkillList>k__BackingField:
|
||||||
- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}
|
- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}
|
@ -8,7 +8,7 @@ namespace BlueWaterProject
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class SkillController : MonoBehaviour
|
public class SkillController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private ActiveSkillDataSo activeSkillDataSo;
|
[SerializeField] private ActiveSkillSo activeSkillDataSo;
|
||||||
private Dictionary<string, ActiveSkill> activeSkillDictionary;
|
private Dictionary<string, ActiveSkill> activeSkillDictionary;
|
||||||
|
|
||||||
private ActiveSkill cachingObj;
|
private ActiveSkill cachingObj;
|
||||||
|
150
BlueWater/Assets/03.Materials/Skill/Lava.mat
Normal file
150
BlueWater/Assets/03.Materials/Skill/Lava.mat
Normal file
@ -0,0 +1,150 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-3201825539374904762
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Lava
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: 95476ef9991076049b3637df159543ee,
|
||||||
|
type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- Base_Map:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 758dcb85d13c04fc1972b0251998db31, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- Normal_Map:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
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Reference in New Issue
Block a user