From 8069748e492fdd08ec466a5efadfe7f0a785772b Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Wed, 29 Nov 2023 15:13:25 +0900 Subject: [PATCH] =?UTF-8?q?=EB=A7=B5=20=ED=81=AC=EA=B8=B0=20=EB=B3=80?= =?UTF-8?q?=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + 스킬 구조 변경 + 공격시 히트스톱 추가 + Lava 추가 중 --- .../Assets/01.Scenes/03.Stage_Test.unity | 50 +- .../Task/Enemy/Action/ExecuteSkill.cs | 2 +- BlueWater/Assets/02.Scripts/BossPortal.cs | 23 +- BlueWater/Assets/02.Scripts/CameraManager.cs | 2 +- .../Enemy/Type/FieldBoss/FieldBoss.cs | 40 +- .../Enemy/Type/FieldBoss/Type/FieldBoss01.cs | 12 +- .../Character/Player/Type/InIslandPlayer.cs | 3 +- .../Skill/ActiveSkill/ActiveSkill.cs | 9 +- .../Skill/ActiveSkill/Type/LavaEruption.cs | 15 +- .../Skill/ActiveSkill/Type/LineRush.cs | 6 +- .../ActiveSkill/Type/VolcanicEruption.cs | 15 +- ...{ActiveSkillDataSo.cs => ActiveSkillSo.cs} | 4 +- ...llDataSo.cs.meta => ActiveSkillSo.cs.meta} | 0 ...eSkillDataSo.asset => ActiveSkillSo.asset} | 2 +- ...So.asset.meta => ActiveSkillSo.asset.meta} | 0 .../02.Scripts/Skill/SkillController.cs | 2 +- BlueWater/Assets/03.Materials/Skill/Lava.mat | 150 ++ .../Skill/Lava.mat.meta} | 5 +- .../Skills/ActiveSkills/LavaEruption.prefab | 1 + BlueWater/Assets/10.Shaders/Lava.shadergraph | 1820 +++++++++++++++++ .../Assets/10.Shaders/Lava.shadergraph.meta | 10 + .../FeelBarbarianAttack2ParticleMaterial.mat | 13 + .../FeelBarbarianAttackParticleMaterial.mat | 13 + .../FeelBarbarianBackgroundGrass.mat | 13 + .../FeelBarbarianBackgroundGroundRocks.mat | 13 + .../FeelBarbarianBackgroundMountains.mat | 13 + .../Materials/FeelBarbarianBackgroundRock.mat | 13 + .../FeelBarbarianBackgroundTreeLeaves.mat | 13 + .../FeelBarbarianBackgroundTreeWood.mat | 13 + .../Materials/FeelBarbarianDustMaterial.mat | 13 + .../FeelBarbarianEnemyHelmetRimMaterial.mat | 13 + .../Materials/FeelBarbarianTopDownGrass.mat | 13 + .../FeelBarbarianTopDownGroundRocks.mat | 13 + .../Materials/FeelBarbarianTopDownLeaves.mat | 13 + .../FeelBarbarianTopDownMountains.mat | 13 + .../Materials/FeelBarbarianTopDownRock.mat | 13 + .../Materials/FeelBarbarianTrail.mat | 13 + .../Barbarians/Models/Materials/Dirt.mat | 13 + .../Barbarians/Models/Materials/GreenLand.mat | 13 + .../Models/Materials/Leaves.001.mat | 13 + .../Models/Materials/Leaves.002.mat | 13 + .../Models/Materials/Leaves.003.mat | 13 + .../Models/Materials/Leaves.004.mat | 13 + .../Models/Materials/Leaves.005.mat | 13 + .../Barbarians/Models/Materials/Leaves.mat | 13 + .../Barbarians/Models/Materials/RockyHill.mat | 13 + .../Barbarians/Models/Materials/Wood.001.mat | 13 + .../Barbarians/Models/Materials/Wood.002.mat | 13 + .../Barbarians/Models/Materials/Wood.003.mat | 13 + .../Barbarians/Models/Materials/Wood.004.mat | 13 + .../Barbarians/Models/Materials/Wood.005.mat | 13 + .../Barbarians/Models/Materials/Wood.mat | 13 + .../Barbarians/Models/Materials/rock.mat | 13 + .../FeelDemos/Blob/Materials/FeelBlobEyes.mat | 13 + .../Blob/Materials/FeelBlobPlastic.mat | 13 + .../Blob/Materials/FeelBlobWhiteClouds.mat | 13 + .../Bounce/Materials/FeelBounceGrass.mat | 13 + .../Bounce/Materials/FeelBounceLight.mat | 13 + .../Brass/Materials/FeelBrassBody.mat | 13 + .../Brass/Materials/FeelBrassClothes 1.mat | 13 + .../Brass/Materials/FeelBrassClothes.mat | 13 + .../Materials/FeelBrassEqualizerBlock.mat | 13 + .../Brass/Materials/FeelBrassGround1.mat | 13 + .../Brass/Materials/FeelBrassGround2.mat | 13 + .../Brass/Materials/FeelBrassGround3.mat | 13 + .../CardsUI/Materials/FeelCardsLightning.mat | 13 + .../Materials/FeelCardsSquareLightning.mat | 13 + .../FeelTemplatesDemo.unitypackage.meta | 7 - .../FeelLettersDemoDustParticlesMaterial.mat | 13 + .../Materials/FeelLettersDemoSingMaterial.mat | 13 + .../FeelLettersDemoSparkMaterial.mat | 13 + .../Materials/FeelLettersDemoWindMaterial.mat | 13 + .../Materials/FeelMMProgressBarMaterial.mat | 13 + .../FeelSquashAndStretchCarBodyBlue.mat | 13 + .../FeelSquashAndStretchCarBodyRed.mat | 13 + .../FeelSquashAndStretchCarBodyYellow.mat | 13 + .../FeelSquashAndStretchCarHeadlights.mat | 13 + .../FeelSquashAndStretchCarWheels.mat | 13 + .../FeelSquashAndStretchCarWheelsInside.mat | 13 + .../FeelSquashAndStretchCarWindows.mat | 13 + .../Materials/FeelSquashAndStretchChalet.mat | 13 + .../Materials/FeelSquashAndStretchGround.mat | 13 + .../Materials/FeelSquashAndStretchRoad.mat | 13 + .../Materials/FeelSquashAndStretchSmoke.mat | 13 + .../Materials/FeelSquashAndStretchTires.mat | 13 + .../Materials/FeelSquashAndStretchTrees.mat | 13 + .../FeelTacticalBulletImpactParticle.mat | 13 + .../Materials/FeelTacticalGunMaterial.mat | 13 + .../FeelTacticalMuzzleflashMaterial.mat | 13 + .../Materials/FeelTacticalShirtMaterial.mat | 13 + .../Materials/FeelTemplatesGunMaterial.mat | 13 + .../Materials/FeelToasterBodyAltMaterial.mat | 13 + .../Materials/FeelToasterBodyMaterial.mat | 13 + .../Materials/FeelToasterMugContents.mat | 13 + .../Materials/FeelToasterMugMaterial.mat | 13 + .../Materials/FeelToasterSmokeMaterial.mat | 13 + .../FeelToasterTableclothMaterial.mat | 13 + .../FeelToasterToasterMetalMaterial.mat | 13 + .../Wheel/Materials/FeelWheelDustMaterial.mat | 13 + .../Wheel/Materials/FeelWheelGround.mat | 13 + .../Materials/FeelWheelSparksMaterial.mat | 13 + .../MMFollowTargetDemoGroundMaterial.mat | 13 + .../Materials/MMGhostCameraBuildings.mat | 13 + .../Materials/MMGhostCameraDark.mat | 13 + .../Materials/MMGhostCameraGround.mat | 13 + .../Materials/MMGhostCameraSpheres.mat | 13 + .../Materials/MMPlotterCurvePointMaterial.mat | 13 + .../MMBRP_Materials/MMBPR_BlueCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_BlueDots.mat | 13 + .../MMBRP_Materials/MMBPR_BlueFrame.mat | 13 + .../MMBRP_Materials/MMBPR_BlueSquares.mat | 13 + .../MMBRP_Materials/MMBPR_DarkGreyCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_DarkGreyDots.mat | 13 + .../MMBRP_Materials/MMBPR_DarkGreyFrame.mat | 13 + .../MMBRP_Materials/MMBPR_DarkGreySquares.mat | 13 + .../MMBRP_Materials/MMBPR_GreenCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_GreenDots.mat | 13 + .../MMBRP_Materials/MMBPR_GreenFrame.mat | 13 + .../MMBRP_Materials/MMBPR_GreenSquares.mat | 13 + .../MMBPR_LightGreyCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_LightGreyDots.mat | 13 + .../MMBRP_Materials/MMBPR_LightGreyFrame.mat | 13 + .../MMBPR_LightGreySquares.mat | 13 + .../MMBRP_Materials/MMBPR_RedCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_RedDots.mat | 13 + .../MMBRP_Materials/MMBPR_RedFrame.mat | 13 + .../MMBRP_Materials/MMBPR_RedSquares.mat | 13 + .../MMBRP_Materials/MMBPR_YellowCrosses.mat | 13 + .../MMBRP_Materials/MMBPR_YellowDots.mat | 13 + .../MMBRP_Materials/MMBPR_YellowFrame.mat | 13 + .../MMBRP_Materials/MMBPR_YellowSquares.mat | 13 + .../Neutral/MMBRP_NeutralBlack.mat | 13 + .../Neutral/MMBRP_NeutralCheckers.mat | 13 + .../NiceVibrations-v-1-7.unitypackage.meta | 7 - .../NiceVibrations-v-3-9-0.unitypackage.meta | 7 - 135 files changed, 3545 insertions(+), 90 deletions(-) rename BlueWater/Assets/02.Scripts/Skill/Data/{ActiveSkillDataSo.cs => ActiveSkillSo.cs} (56%) rename BlueWater/Assets/02.Scripts/Skill/Data/{ActiveSkillDataSo.cs.meta => ActiveSkillSo.cs.meta} (100%) rename BlueWater/Assets/02.Scripts/Skill/Data/So/{ActiveSkillDataSo.asset => ActiveSkillSo.asset} (96%) rename BlueWater/Assets/02.Scripts/Skill/Data/So/{ActiveSkillDataSo.asset.meta => ActiveSkillSo.asset.meta} (100%) create mode 100644 BlueWater/Assets/03.Materials/Skill/Lava.mat rename BlueWater/Assets/{Feel/NiceVibrations/OlderVersions/v2.0.1/NiceVibrations-v-2-0-1.unitypackage.meta => 03.Materials/Skill/Lava.mat.meta} (52%) create mode 100644 BlueWater/Assets/10.Shaders/Lava.shadergraph create mode 100644 BlueWater/Assets/10.Shaders/Lava.shadergraph.meta delete mode 100644 BlueWater/Assets/Feel/FeelDemos/FeelTemplatesDemo.unitypackage.meta delete mode 100644 BlueWater/Assets/Feel/NiceVibrations/OlderVersions/v1.7/NiceVibrations-v-1-7.unitypackage.meta delete mode 100644 BlueWater/Assets/Feel/NiceVibrations/OlderVersions/v3.9/NiceVibrations-v-3-9-0.unitypackage.meta diff --git a/BlueWater/Assets/01.Scenes/03.Stage_Test.unity b/BlueWater/Assets/01.Scenes/03.Stage_Test.unity index d62b56c34..e0edf56e4 100644 --- a/BlueWater/Assets/01.Scenes/03.Stage_Test.unity +++ b/BlueWater/Assets/01.Scenes/03.Stage_Test.unity @@ -448,8 +448,8 @@ Transform: m_GameObject: {fileID: 74216712} serializedVersion: 2 m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} - m_LocalPosition: {x: 50, y: 2.220446e-16, z: 0} - m_LocalScale: {x: 5, y: 1, z: 5} + m_LocalPosition: {x: 30, y: 4.440893e-17, z: -0.0000009536743} + m_LocalScale: {x: 3, y: 1, z: 3} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 886612058} @@ -2243,8 +2243,8 @@ Transform: m_GameObject: {fileID: 439502001} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -50, y: 0, z: 0} - m_LocalScale: {x: 5, y: 1, z: 5} + m_LocalPosition: {x: -30, y: 0, z: 0} + m_LocalScale: {x: 3, y: 1, z: 3} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 886612058} @@ -2930,7 +2930,6 @@ Transform: m_Children: - {fileID: 886612058} - {fileID: 1780668149} - - {fileID: 1058417086} - {fileID: 2140149911} - {fileID: 348702644} - {fileID: 1037586754} @@ -3000,11 +2999,11 @@ Transform: m_GameObject: {fileID: 949778305} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 29.32} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: 0, y: 0, z: 5.864} + m_LocalScale: {x: 0.2, y: 1, z: 0.2} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1780668149} + m_Father: {fileID: 1052315033} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!65 &949778307 BoxCollider: @@ -3319,7 +3318,7 @@ Transform: m_GameObject: {fileID: 1037586753} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -37.91, y: 0.15, z: 0} + m_LocalPosition: {x: -23.52, y: 0.15, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -3354,9 +3353,12 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 5, y: 1, z: 5} + m_LocalScale: {x: 3, y: 1, z: 3} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 1363690285} + - {fileID: 949778306} + - {fileID: 1058417086} m_Father: {fileID: 886612058} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!64 &1052315034 @@ -3455,13 +3457,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1058417085} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.2, y: 1, z: 0.2} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2604109505573894898} - m_Father: {fileID: 888439616} + m_Father: {fileID: 1052315033} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1063731837 GameObject: @@ -4471,10 +4473,10 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.2, y: 1, z: 0.2} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1780668149} + m_Father: {fileID: 1052315033} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1363690286 MonoBehaviour: @@ -5033,7 +5035,7 @@ Transform: m_GameObject: {fileID: 1694885623} serializedVersion: 2 m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258} - m_LocalPosition: {x: -14.759999, y: 0.34, z: 11.960001} + m_LocalPosition: {x: -8.499999, y: 0.34, z: 8.140001} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 0 m_Children: [] @@ -5157,9 +5159,7 @@ Transform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: - - {fileID: 1363690285} - - {fileID: 949778306} + m_Children: [] m_Father: {fileID: 888439616} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1805195287 @@ -5244,8 +5244,8 @@ Transform: m_GameObject: {fileID: 1901749020} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0.0000038146973, y: -1.7763569e-16, z: 50} - m_LocalScale: {x: 5, y: 1, z: 5} + m_LocalPosition: {x: 0.0000021457672, y: -1.3322677e-16, z: 30} + m_LocalScale: {x: 3, y: 1, z: 3} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 886612058} @@ -5395,7 +5395,7 @@ Transform: m_GameObject: {fileID: 1986762130} serializedVersion: 2 m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258} - m_LocalPosition: {x: -17.019999, y: 0.34, z: 11.960001} + m_LocalPosition: {x: -10.759998, y: 0.34, z: 8.140001} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 0 m_Children: [] @@ -5604,7 +5604,7 @@ Transform: m_GameObject: {fileID: 2057154836} serializedVersion: 2 m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258} - m_LocalPosition: {x: -15.75, y: 0.34, z: 10.64} + m_LocalPosition: {x: -9.49, y: 0.34, z: 6.82} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 0 m_Children: [] @@ -5855,7 +5855,7 @@ PrefabInstance: - target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c, type: 3} propertyPath: m_LocalPosition.z - value: 8.27 + value: 6 objectReference: {fileID: 0} - target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c, type: 3} diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs index c6cd0ccc5..32e135704 100644 --- a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs @@ -27,7 +27,7 @@ namespace BlueWaterProject public override TaskStatus OnUpdate() { - return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success; + return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success; } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/BossPortal.cs b/BlueWater/Assets/02.Scripts/BossPortal.cs index 12a690bfe..fb79e07f8 100644 --- a/BlueWater/Assets/02.Scripts/BossPortal.cs +++ b/BlueWater/Assets/02.Scripts/BossPortal.cs @@ -1,4 +1,5 @@ using System; +using Doozy.Editor.EditorUI.Components; using UnityEngine; // ReSharper disable once CheckNamespace @@ -9,12 +10,15 @@ namespace BlueWaterProject [SerializeField] private GameObject playerSpawnPosObj; [SerializeField] private FieldBoss fieldBoss; + private Collider myCollider; + private float[] bossMapVertices; private Collider[] bossEntrances; private bool isIn; private void Awake() { + myCollider = GetComponent(); var bossEntrance = transform.Find("BossEntrance"); if (!bossEntrance) { @@ -25,6 +29,7 @@ namespace BlueWaterProject bossEntrances = bossEntrance.GetComponentsInChildren(); } + GetColliderVertices(myCollider); BossEntranceSetActive(false); } @@ -36,9 +41,8 @@ namespace BlueWaterProject isIn = true; other.transform.position = playerSpawnPosObj.transform.position; BossEntranceSetActive(true); - - fieldBoss.BossSpawn(other); - fieldBoss.Target = other; + + fieldBoss.BossSpawn(other, bossMapVertices); } private void BossEntranceSetActive(bool value) @@ -56,5 +60,18 @@ namespace BlueWaterProject isIn = false; } + + private void GetColliderVertices(Collider col) + { + var bounds = col.bounds; + var center = bounds.center; + var size = bounds.size; + + bossMapVertices = new float[4]; + bossMapVertices[0] = center.x + -size.x * 0.5f; + bossMapVertices[1] = center.x + size.x * 0.5f; + bossMapVertices[2] = center.z + size.z * 0.5f; + bossMapVertices[3] = center.z + -size.z * 0.5f; + } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/CameraManager.cs b/BlueWater/Assets/02.Scripts/CameraManager.cs index b6fadf301..096ca32c9 100644 --- a/BlueWater/Assets/02.Scripts/CameraManager.cs +++ b/BlueWater/Assets/02.Scripts/CameraManager.cs @@ -97,7 +97,7 @@ namespace BlueWaterProject shipDeckCam.Priority = 0; } - private void TakeCamMovement() + public void TakeCamMovement() { var mouseDelta = Mouse.current.delta.ReadValue(); diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs index 109eca9eb..64d5bb7f9 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs @@ -42,9 +42,10 @@ namespace BlueWaterProject protected SkillController skillController; // 일반 변수 - protected bool skillCoroutine; + protected bool usedSkillCoroutine; protected bool isCollisionAttack; protected float collisionDamage; + protected float[] bossMapVertices; #endregion @@ -116,7 +117,7 @@ namespace BlueWaterProject #region Custom methods - public void BossSpawn(Collider target) + public void BossSpawn(Collider target, float[] mapVertices) { SetMaxHp(); @@ -124,6 +125,8 @@ namespace BlueWaterProject hpSlider.gameObject.SetActive(true); Target = target; + bossMapVertices = new float[mapVertices.Length]; + bossMapVertices = mapVertices; Invoke(nameof(EnableBehaviorTree), 2f); } @@ -151,32 +154,41 @@ namespace BlueWaterProject private void SetMaxHp() { CurrentHp = MaxHp; - hpSlider.maxValue = MaxHp; - hpSlider.value = MaxHp; - damageEffectSlider.maxValue = MaxHp; - damageEffectSlider.value = MaxHp; + + if (hpSlider != null) + { + hpSlider.maxValue = MaxHp; + hpSlider.value = MaxHp; + } + + if (damageEffectSlider != null) + { + damageEffectSlider.maxValue = MaxHp; + damageEffectSlider.value = MaxHp; + } } private void SetCurrentHp(float value) { - var previousHp = CurrentHp; - CurrentHp = value; - hpSlider.value = value; - - StartCoroutine(DamageEffect(previousHp, CurrentHp)); + if (hpSlider != null) + { + hpSlider.value = value; + } + + StartCoroutine(DamageEffect(CurrentHp)); } - private IEnumerator DamageEffect(float previousHp, float currentHp) + private IEnumerator DamageEffect(float currentHp) { while (damageEffectSlider.value > currentHp) { - damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능 + damageEffectSlider.value -= damageEffectSpeed; yield return null; } } - public bool GetSkillCoroutine() => skillCoroutine; + public bool GetUsedSkillCoroutine() => usedSkillCoroutine; public List GetActiveSkillList() => activeSkillList; #endregion diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs index b9749170b..7d2b8c897 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs @@ -53,7 +53,7 @@ namespace BlueWaterProject public override void ExecuteActiveSkill(ActiveSkill activeSkill) { - skillCoroutine = true; + usedSkillCoroutine = true; var endSkillTime = 0f; if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption")) @@ -61,7 +61,7 @@ namespace BlueWaterProject for (var i = 0; i < 7; i++) { var lava = Instantiate(activeSkill); - lava.Execute(TargetLayer, Target.bounds.center); + lava.Execute(TargetLayer, Target.transform.position, bossMapVertices); endSkillTime = lava.GetEndSkillTime(); } } @@ -69,13 +69,13 @@ namespace BlueWaterProject { var rush = Instantiate(activeSkill); rush.SetUser(transform); - rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop); + rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop); endSkillTime = rush.GetEndSkillTime(); } else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption")) { var bigLava = Instantiate(activeSkill); - bigLava.Execute(TargetLayer, Target.bounds.center); + bigLava.Execute(TargetLayer, Target.transform.position); endSkillTime = bigLava.GetEndSkillTime(); } else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption")) @@ -84,11 +84,11 @@ namespace BlueWaterProject { var lava = Instantiate(activeSkill); lava.SetUser(transform); - lava.Execute(TargetLayer, Target.bounds.center); + lava.Execute(TargetLayer, Target.transform.position, bossMapVertices); endSkillTime = lava.GetEndSkillTime(); } } - StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false)); + StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false)); } private void GhostPlay() diff --git a/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs b/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs index 774e6dc97..87918fc3c 100644 --- a/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs +++ b/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs @@ -420,8 +420,9 @@ namespace BlueWaterProject if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range { - var iDamageable = hitColliders[i].transform.GetComponent() ?? hitColliders[i].GetComponentInParent(); + var iDamageable = hitColliders[i].transform.GetComponent(); iDamageable.TakeDamage(Atk); + TimeManager.Inst.TriggerHitStop(0.1f); } } } diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs index c59549d94..ffee55fc3 100644 --- a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs @@ -29,7 +29,7 @@ namespace BlueWaterProject protected Transform user; protected Collider[] hitColliders; - protected LayerMask groundLayer; + protected LayerMask floorCheckLayer; protected float endSkillTime; // Hash @@ -76,7 +76,7 @@ namespace BlueWaterProject indicator.material = new Material(indicator.material); indicator.material.SetFloat(FillHash, 0f); hitColliders = new Collider[ActiveSkillData.MaxAttackTargets]; - groundLayer = LayerMask.GetMask("Ground"); + floorCheckLayer = LayerMask.GetMask("Ground") | LayerMask.GetMask("Props"); } protected void HideIndicator() @@ -107,6 +107,11 @@ namespace BlueWaterProject public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null); + public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices) + { + + } + protected void CastingMove() { switch (ActiveSkillData.CastingType) diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs index 6adc79794..da15ee1c9 100644 --- a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs @@ -10,6 +10,7 @@ namespace BlueWaterProject { [SerializeField] private float randomRadius = 3f; [SerializeField] private float projectileDelay = 2f; + [SerializeField] private Material lavaMaterial; private void OnDrawGizmos() { @@ -21,6 +22,11 @@ namespace BlueWaterProject StartCoroutine(SkillCoroutine(targetLayer, targetPos)); } + public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices)); + } + protected override void Awake() { base.Awake(); @@ -28,7 +34,7 @@ namespace BlueWaterProject endSkillTime = projectileDelay + ActiveSkillData.CastingTime; } - private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices = null) { var destination = Vector3.zero; for (var i = 0; i < 1000; i++) @@ -37,10 +43,11 @@ namespace BlueWaterProject randomPos.y = targetPos.y; destination = targetPos + randomPos; - if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer)) + if (bossMapVertices == null) break; + + if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x && + bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z) { - Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f); - //print(i + "번쨰 " + hit.collider.name); break; } } diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs index 60c25007d..7cbddd631 100644 --- a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs @@ -14,7 +14,7 @@ namespace BlueWaterProject public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) { - StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2)); + StartCoroutine(SkillCoroutine(targetPos, action1, action2)); } // protected override void Awake() @@ -24,10 +24,10 @@ namespace BlueWaterProject // endSkillTime = ActiveSkillData.CastingTime; // } - private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop) + private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop) { var userPos = user.position; - targetPos.y = userPos.y; + userPos.y = targetPos.y; var targetDir = (targetPos - userPos).normalized; transform.position = userPos; diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs index b1da5d636..b6f15ac2b 100644 --- a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs @@ -18,7 +18,12 @@ namespace BlueWaterProject public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) { - StartCoroutine(SkillCoroutine(targetLayer, targetPos)); + print("사용되지 않는 함수입니다."); + } + + public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices)); } protected override void Awake() @@ -28,7 +33,7 @@ namespace BlueWaterProject endSkillTime = projectileDelay + ActiveSkillData.CastingTime; } - private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices) { var destination = Vector3.zero; for (var i = 0; i < 1000; i++) @@ -37,7 +42,11 @@ namespace BlueWaterProject randomPos.y = targetPos.y; destination = user.position + randomPos; - if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break; + if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x && + bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z) + { + break; + } } transform.position = destination; indicator.enabled = true; diff --git a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillSo.cs similarity index 56% rename from BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs rename to BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillSo.cs index 0bb75924c..73469c3c3 100644 --- a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs +++ b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillSo.cs @@ -4,8 +4,8 @@ using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { - [CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)] - public class ActiveSkillDataSo : ScriptableObject + [CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)] + public class ActiveSkillSo : ScriptableObject { [field: 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