맵 크기 변경

+ 스킬 구조 변경
+ 공격시 히트스톱 추가
+ Lava 추가 중
This commit is contained in:
NTG_Lenovo 2023-11-29 15:13:25 +09:00
parent c4b6c61ebb
commit 8069748e49
135 changed files with 3545 additions and 90 deletions

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View File

@ -27,7 +27,7 @@ namespace BlueWaterProject
public override TaskStatus OnUpdate()
{
return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using Doozy.Editor.EditorUI.Components;
using UnityEngine;
// ReSharper disable once CheckNamespace
@ -9,12 +10,15 @@ namespace BlueWaterProject
[SerializeField] private GameObject playerSpawnPosObj;
[SerializeField] private FieldBoss fieldBoss;
private Collider myCollider;
private float[] bossMapVertices;
private Collider[] bossEntrances;
private bool isIn;
private void Awake()
{
myCollider = GetComponent<Collider>();
var bossEntrance = transform.Find("BossEntrance");
if (!bossEntrance)
{
@ -25,6 +29,7 @@ namespace BlueWaterProject
bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
}
GetColliderVertices(myCollider);
BossEntranceSetActive(false);
}
@ -36,9 +41,8 @@ namespace BlueWaterProject
isIn = true;
other.transform.position = playerSpawnPosObj.transform.position;
BossEntranceSetActive(true);
fieldBoss.BossSpawn(other);
fieldBoss.Target = other;
fieldBoss.BossSpawn(other, bossMapVertices);
}
private void BossEntranceSetActive(bool value)
@ -56,5 +60,18 @@ namespace BlueWaterProject
isIn = false;
}
private void GetColliderVertices(Collider col)
{
var bounds = col.bounds;
var center = bounds.center;
var size = bounds.size;
bossMapVertices = new float[4];
bossMapVertices[0] = center.x + -size.x * 0.5f;
bossMapVertices[1] = center.x + size.x * 0.5f;
bossMapVertices[2] = center.z + size.z * 0.5f;
bossMapVertices[3] = center.z + -size.z * 0.5f;
}
}
}

View File

@ -97,7 +97,7 @@ namespace BlueWaterProject
shipDeckCam.Priority = 0;
}
private void TakeCamMovement()
public void TakeCamMovement()
{
var mouseDelta = Mouse.current.delta.ReadValue();

View File

@ -42,9 +42,10 @@ namespace BlueWaterProject
protected SkillController skillController;
// 일반 변수
protected bool skillCoroutine;
protected bool usedSkillCoroutine;
protected bool isCollisionAttack;
protected float collisionDamage;
protected float[] bossMapVertices;
#endregion
@ -116,7 +117,7 @@ namespace BlueWaterProject
#region Custom methods
public void BossSpawn(Collider target)
public void BossSpawn(Collider target, float[] mapVertices)
{
SetMaxHp();
@ -124,6 +125,8 @@ namespace BlueWaterProject
hpSlider.gameObject.SetActive(true);
Target = target;
bossMapVertices = new float[mapVertices.Length];
bossMapVertices = mapVertices;
Invoke(nameof(EnableBehaviorTree), 2f);
}
@ -151,32 +154,41 @@ namespace BlueWaterProject
private void SetMaxHp()
{
CurrentHp = MaxHp;
hpSlider.maxValue = MaxHp;
hpSlider.value = MaxHp;
damageEffectSlider.maxValue = MaxHp;
damageEffectSlider.value = MaxHp;
if (hpSlider != null)
{
hpSlider.maxValue = MaxHp;
hpSlider.value = MaxHp;
}
if (damageEffectSlider != null)
{
damageEffectSlider.maxValue = MaxHp;
damageEffectSlider.value = MaxHp;
}
}
private void SetCurrentHp(float value)
{
var previousHp = CurrentHp;
CurrentHp = value;
hpSlider.value = value;
StartCoroutine(DamageEffect(previousHp, CurrentHp));
if (hpSlider != null)
{
hpSlider.value = value;
}
StartCoroutine(DamageEffect(CurrentHp));
}
private IEnumerator DamageEffect(float previousHp, float currentHp)
private IEnumerator DamageEffect(float currentHp)
{
while (damageEffectSlider.value > currentHp)
{
damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능
damageEffectSlider.value -= damageEffectSpeed;
yield return null;
}
}
public bool GetSkillCoroutine() => skillCoroutine;
public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
#endregion

View File

@ -53,7 +53,7 @@ namespace BlueWaterProject
public override void ExecuteActiveSkill(ActiveSkill activeSkill)
{
skillCoroutine = true;
usedSkillCoroutine = true;
var endSkillTime = 0f;
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
@ -61,7 +61,7 @@ namespace BlueWaterProject
for (var i = 0; i < 7; i++)
{
var lava = Instantiate(activeSkill);
lava.Execute(TargetLayer, Target.bounds.center);
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
endSkillTime = lava.GetEndSkillTime();
}
}
@ -69,13 +69,13 @@ namespace BlueWaterProject
{
var rush = Instantiate(activeSkill);
rush.SetUser(transform);
rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop);
rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
endSkillTime = rush.GetEndSkillTime();
}
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
{
var bigLava = Instantiate(activeSkill);
bigLava.Execute(TargetLayer, Target.bounds.center);
bigLava.Execute(TargetLayer, Target.transform.position);
endSkillTime = bigLava.GetEndSkillTime();
}
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
@ -84,11 +84,11 @@ namespace BlueWaterProject
{
var lava = Instantiate(activeSkill);
lava.SetUser(transform);
lava.Execute(TargetLayer, Target.bounds.center);
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
endSkillTime = lava.GetEndSkillTime();
}
}
StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false));
StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
}
private void GhostPlay()

View File

@ -420,8 +420,9 @@ namespace BlueWaterProject
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>() ?? hitColliders[i].GetComponentInParent<IDamageable>();
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
TimeManager.Inst.TriggerHitStop(0.1f);
}
}
}

View File

@ -29,7 +29,7 @@ namespace BlueWaterProject
protected Transform user;
protected Collider[] hitColliders;
protected LayerMask groundLayer;
protected LayerMask floorCheckLayer;
protected float endSkillTime;
// Hash
@ -76,7 +76,7 @@ namespace BlueWaterProject
indicator.material = new Material(indicator.material);
indicator.material.SetFloat(FillHash, 0f);
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
groundLayer = LayerMask.GetMask("Ground");
floorCheckLayer = LayerMask.GetMask("Ground") | LayerMask.GetMask("Props");
}
protected void HideIndicator()
@ -107,6 +107,11 @@ namespace BlueWaterProject
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
}
protected void CastingMove()
{
switch (ActiveSkillData.CastingType)

View File

@ -10,6 +10,7 @@ namespace BlueWaterProject
{
[SerializeField] private float randomRadius = 3f;
[SerializeField] private float projectileDelay = 2f;
[SerializeField] private Material lavaMaterial;
private void OnDrawGizmos()
{
@ -21,6 +22,11 @@ namespace BlueWaterProject
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
}
protected override void Awake()
{
base.Awake();
@ -28,7 +34,7 @@ namespace BlueWaterProject
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
}
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices = null)
{
var destination = Vector3.zero;
for (var i = 0; i < 1000; i++)
@ -37,10 +43,11 @@ namespace BlueWaterProject
randomPos.y = targetPos.y;
destination = targetPos + randomPos;
if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer))
if (bossMapVertices == null) break;
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
{
Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f);
//print(i + "번쨰 " + hit.collider.name);
break;
}
}

View File

@ -14,7 +14,7 @@ namespace BlueWaterProject
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{
StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2));
StartCoroutine(SkillCoroutine(targetPos, action1, action2));
}
// protected override void Awake()
@ -24,10 +24,10 @@ namespace BlueWaterProject
// endSkillTime = ActiveSkillData.CastingTime;
// }
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop)
private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
{
var userPos = user.position;
targetPos.y = userPos.y;
userPos.y = targetPos.y;
var targetDir = (targetPos - userPos).normalized;
transform.position = userPos;

View File

@ -18,7 +18,12 @@ namespace BlueWaterProject
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
print("사용되지 않는 함수입니다.");
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
}
protected override void Awake()
@ -28,7 +33,7 @@ namespace BlueWaterProject
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
}
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
var destination = Vector3.zero;
for (var i = 0; i < 1000; i++)
@ -37,7 +42,11 @@ namespace BlueWaterProject
randomPos.y = targetPos.y;
destination = user.position + randomPos;
if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break;
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
{
break;
}
}
transform.position = destination;
indicator.enabled = true;

View File

@ -4,8 +4,8 @@ using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)]
public class ActiveSkillDataSo : ScriptableObject
[CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)]
public class ActiveSkillSo : ScriptableObject
{
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
}

View File

@ -10,7 +10,7 @@ MonoBehaviour:
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m_EditorHideFlags: 0
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m_Name: ActiveSkillDataSo
m_Name: ActiveSkillSo
m_EditorClassIdentifier:
<ActiveSkillList>k__BackingField:
- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}

View File

@ -8,7 +8,7 @@ namespace BlueWaterProject
[Serializable]
public class SkillController : MonoBehaviour
{
[SerializeField] private ActiveSkillDataSo activeSkillDataSo;
[SerializeField] private ActiveSkillSo activeSkillDataSo;
private Dictionary<string, ActiveSkill> activeSkillDictionary;
private ActiveSkill cachingObj;

View File

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