맵 크기 변경
+ 스킬 구조 변경 + 공격시 히트스톱 추가 + Lava 추가 중
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@ -27,7 +27,7 @@ namespace BlueWaterProject
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public override TaskStatus OnUpdate()
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{
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return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
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return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using Doozy.Editor.EditorUI.Components;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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@ -9,12 +10,15 @@ namespace BlueWaterProject
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[SerializeField] private GameObject playerSpawnPosObj;
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[SerializeField] private FieldBoss fieldBoss;
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private Collider myCollider;
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private float[] bossMapVertices;
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private Collider[] bossEntrances;
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private bool isIn;
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private void Awake()
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{
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myCollider = GetComponent<Collider>();
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var bossEntrance = transform.Find("BossEntrance");
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if (!bossEntrance)
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{
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@ -25,6 +29,7 @@ namespace BlueWaterProject
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bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
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}
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GetColliderVertices(myCollider);
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BossEntranceSetActive(false);
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}
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@ -36,9 +41,8 @@ namespace BlueWaterProject
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isIn = true;
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other.transform.position = playerSpawnPosObj.transform.position;
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BossEntranceSetActive(true);
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fieldBoss.BossSpawn(other);
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fieldBoss.Target = other;
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fieldBoss.BossSpawn(other, bossMapVertices);
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}
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private void BossEntranceSetActive(bool value)
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@ -56,5 +60,18 @@ namespace BlueWaterProject
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isIn = false;
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}
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private void GetColliderVertices(Collider col)
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{
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var bounds = col.bounds;
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var center = bounds.center;
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var size = bounds.size;
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bossMapVertices = new float[4];
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bossMapVertices[0] = center.x + -size.x * 0.5f;
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bossMapVertices[1] = center.x + size.x * 0.5f;
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bossMapVertices[2] = center.z + size.z * 0.5f;
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bossMapVertices[3] = center.z + -size.z * 0.5f;
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}
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}
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}
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@ -97,7 +97,7 @@ namespace BlueWaterProject
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shipDeckCam.Priority = 0;
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}
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private void TakeCamMovement()
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public void TakeCamMovement()
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{
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var mouseDelta = Mouse.current.delta.ReadValue();
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@ -42,9 +42,10 @@ namespace BlueWaterProject
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protected SkillController skillController;
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// 일반 변수
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protected bool skillCoroutine;
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protected bool usedSkillCoroutine;
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protected bool isCollisionAttack;
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protected float collisionDamage;
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protected float[] bossMapVertices;
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#endregion
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@ -116,7 +117,7 @@ namespace BlueWaterProject
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#region Custom methods
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public void BossSpawn(Collider target)
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public void BossSpawn(Collider target, float[] mapVertices)
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{
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SetMaxHp();
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@ -124,6 +125,8 @@ namespace BlueWaterProject
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hpSlider.gameObject.SetActive(true);
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Target = target;
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bossMapVertices = new float[mapVertices.Length];
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bossMapVertices = mapVertices;
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Invoke(nameof(EnableBehaviorTree), 2f);
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}
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@ -151,32 +154,41 @@ namespace BlueWaterProject
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private void SetMaxHp()
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{
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CurrentHp = MaxHp;
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hpSlider.maxValue = MaxHp;
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hpSlider.value = MaxHp;
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damageEffectSlider.maxValue = MaxHp;
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damageEffectSlider.value = MaxHp;
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if (hpSlider != null)
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{
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hpSlider.maxValue = MaxHp;
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hpSlider.value = MaxHp;
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}
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if (damageEffectSlider != null)
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{
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damageEffectSlider.maxValue = MaxHp;
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damageEffectSlider.value = MaxHp;
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}
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}
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private void SetCurrentHp(float value)
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{
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var previousHp = CurrentHp;
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CurrentHp = value;
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hpSlider.value = value;
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StartCoroutine(DamageEffect(previousHp, CurrentHp));
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if (hpSlider != null)
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{
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hpSlider.value = value;
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}
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StartCoroutine(DamageEffect(CurrentHp));
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}
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private IEnumerator DamageEffect(float previousHp, float currentHp)
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private IEnumerator DamageEffect(float currentHp)
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{
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while (damageEffectSlider.value > currentHp)
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{
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damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능
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damageEffectSlider.value -= damageEffectSpeed;
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yield return null;
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}
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}
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public bool GetSkillCoroutine() => skillCoroutine;
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public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
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public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
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#endregion
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@ -53,7 +53,7 @@ namespace BlueWaterProject
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public override void ExecuteActiveSkill(ActiveSkill activeSkill)
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{
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skillCoroutine = true;
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usedSkillCoroutine = true;
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var endSkillTime = 0f;
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if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
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@ -61,7 +61,7 @@ namespace BlueWaterProject
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for (var i = 0; i < 7; i++)
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{
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var lava = Instantiate(activeSkill);
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lava.Execute(TargetLayer, Target.bounds.center);
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lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
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endSkillTime = lava.GetEndSkillTime();
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}
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}
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@ -69,13 +69,13 @@ namespace BlueWaterProject
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{
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var rush = Instantiate(activeSkill);
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rush.SetUser(transform);
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rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop);
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rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
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endSkillTime = rush.GetEndSkillTime();
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}
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else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
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{
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var bigLava = Instantiate(activeSkill);
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bigLava.Execute(TargetLayer, Target.bounds.center);
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bigLava.Execute(TargetLayer, Target.transform.position);
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endSkillTime = bigLava.GetEndSkillTime();
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}
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else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
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@ -84,11 +84,11 @@ namespace BlueWaterProject
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{
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var lava = Instantiate(activeSkill);
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lava.SetUser(transform);
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lava.Execute(TargetLayer, Target.bounds.center);
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lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
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endSkillTime = lava.GetEndSkillTime();
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}
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}
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StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false));
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StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
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}
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private void GhostPlay()
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|
@ -420,8 +420,9 @@ namespace BlueWaterProject
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if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
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{
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var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>() ?? hitColliders[i].GetComponentInParent<IDamageable>();
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var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
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iDamageable.TakeDamage(Atk);
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TimeManager.Inst.TriggerHitStop(0.1f);
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}
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}
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}
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|
@ -29,7 +29,7 @@ namespace BlueWaterProject
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protected Transform user;
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protected Collider[] hitColliders;
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protected LayerMask groundLayer;
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protected LayerMask floorCheckLayer;
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protected float endSkillTime;
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// Hash
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@ -76,7 +76,7 @@ namespace BlueWaterProject
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indicator.material = new Material(indicator.material);
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indicator.material.SetFloat(FillHash, 0f);
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hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
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groundLayer = LayerMask.GetMask("Ground");
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floorCheckLayer = LayerMask.GetMask("Ground") | LayerMask.GetMask("Props");
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}
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protected void HideIndicator()
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@ -107,6 +107,11 @@ namespace BlueWaterProject
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public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
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public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
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{
|
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}
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protected void CastingMove()
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{
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switch (ActiveSkillData.CastingType)
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|
@ -10,6 +10,7 @@ namespace BlueWaterProject
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{
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[SerializeField] private float randomRadius = 3f;
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[SerializeField] private float projectileDelay = 2f;
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[SerializeField] private Material lavaMaterial;
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private void OnDrawGizmos()
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{
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@ -21,6 +22,11 @@ namespace BlueWaterProject
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StartCoroutine(SkillCoroutine(targetLayer, targetPos));
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}
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public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
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{
|
||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
@ -28,7 +34,7 @@ namespace BlueWaterProject
|
||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||
}
|
||||
|
||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices = null)
|
||||
{
|
||||
var destination = Vector3.zero;
|
||||
for (var i = 0; i < 1000; i++)
|
||||
@ -37,10 +43,11 @@ namespace BlueWaterProject
|
||||
randomPos.y = targetPos.y;
|
||||
destination = targetPos + randomPos;
|
||||
|
||||
if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer))
|
||||
if (bossMapVertices == null) break;
|
||||
|
||||
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||
{
|
||||
Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f);
|
||||
//print(i + "번쨰 " + hit.collider.name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace BlueWaterProject
|
||||
|
||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||
{
|
||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2));
|
||||
StartCoroutine(SkillCoroutine(targetPos, action1, action2));
|
||||
}
|
||||
|
||||
// protected override void Awake()
|
||||
@ -24,10 +24,10 @@ namespace BlueWaterProject
|
||||
// endSkillTime = ActiveSkillData.CastingTime;
|
||||
// }
|
||||
|
||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
||||
private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
||||
{
|
||||
var userPos = user.position;
|
||||
targetPos.y = userPos.y;
|
||||
userPos.y = targetPos.y;
|
||||
var targetDir = (targetPos - userPos).normalized;
|
||||
transform.position = userPos;
|
||||
|
||||
|
@ -18,7 +18,12 @@ namespace BlueWaterProject
|
||||
|
||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||
{
|
||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
||||
print("사용되지 않는 함수입니다.");
|
||||
}
|
||||
|
||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||
{
|
||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos, bossMapVertices));
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
@ -28,7 +33,7 @@ namespace BlueWaterProject
|
||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||
}
|
||||
|
||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||
{
|
||||
var destination = Vector3.zero;
|
||||
for (var i = 0; i < 1000; i++)
|
||||
@ -37,7 +42,11 @@ namespace BlueWaterProject
|
||||
randomPos.y = targetPos.y;
|
||||
destination = user.position + randomPos;
|
||||
|
||||
if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break;
|
||||
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
transform.position = destination;
|
||||
indicator.enabled = true;
|
||||
|
@ -4,8 +4,8 @@ using UnityEngine;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)]
|
||||
public class ActiveSkillDataSo : ScriptableObject
|
||||
[CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)]
|
||||
public class ActiveSkillSo : ScriptableObject
|
||||
{
|
||||
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
|
||||
}
|
@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5c8c152ebe4f36f47aea1661f3d4dea5, type: 3}
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m_Name: ActiveSkillDataSo
|
||||
m_Name: ActiveSkillSo
|
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m_EditorClassIdentifier:
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<ActiveSkillList>k__BackingField:
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- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}
|
@ -8,7 +8,7 @@ namespace BlueWaterProject
|
||||
[Serializable]
|
||||
public class SkillController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private ActiveSkillDataSo activeSkillDataSo;
|
||||
[SerializeField] private ActiveSkillSo activeSkillDataSo;
|
||||
private Dictionary<string, ActiveSkill> activeSkillDictionary;
|
||||
|
||||
private ActiveSkill cachingObj;
|
||||
|
150
BlueWater/Assets/03.Materials/Skill/Lava.mat
Normal file
150
BlueWater/Assets/03.Materials/Skill/Lava.mat
Normal file
@ -0,0 +1,150 @@
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@ -1,7 +1,8 @@
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@ -119,3 +119,4 @@ MonoBehaviour:
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1820
BlueWater/Assets/10.Shaders/Lava.shadergraph
Normal file
1820
BlueWater/Assets/10.Shaders/Lava.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
BlueWater/Assets/10.Shaders/Lava.shadergraph.meta
Normal file
10
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Normal file
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Reference in New Issue
Block a user