Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
This commit is contained in:
commit
7e1d42fb76
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@ -232,6 +232,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""isComposite"": false,
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||||
""isPartOfComposite"": false
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||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""857036ad-83d5-4d39-a34d-eb3f7d804912"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Interaction"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""df7a5259-c313-4b14-9cca-9e1acfc0a31a"",
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||||
|
@ -210,6 +210,17 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "857036ad-83d5-4d39-a34d-eb3f7d804912",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
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||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Interaction",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
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||||
"id": "df7a5259-c313-4b14-9cca-9e1acfc0a31a",
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||||
|
@ -13,7 +13,7 @@ namespace BlueWaterProject.Type
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||||
private Transform visaualLook;
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||||
[Title("Nature")]
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public float MotionSickValue { get; set; } //멀미
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public float MotionSickValue { get; set; } //멀미 //motionSickValue가 1초당 10씩 증가
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private float motionSickMaxValue;
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private float hungerValue; //배고픔
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private float hungerMaxValue;
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@ -27,6 +27,30 @@ namespace BlueWaterProject.Type
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||||
|
||||
public InShipMapInfo InShipMapInfo { get; set; }
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#region Init
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||||
private void Init()
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{
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agent = GetComponent<NavMeshAgent>();
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visaualLook = transform.Find("UnitRoot");
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InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
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}
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||||
private void InitNatureValue()
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{
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MotionSickValue = 0;
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motionSickMaxValue = Random.Range(100, 1000);
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hungerValue = 0;
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hungerMaxValue = 100;
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diseaseValue = 0;
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diseaseMaxValue = 100;
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tiredValue = 0;
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tiredMaxValue = 100;
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betrayalValue = 0;
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}
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#endregion
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protected override void OnEnable()
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{
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base.OnEnable();
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@ -53,13 +77,16 @@ namespace BlueWaterProject.Type
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{
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base.Update();
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stateMachine.Update();
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//motionSickValue가 1초당 10씩 증가
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}
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protected override void LateUpdate()
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{
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base.LateUpdate();
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MotionSicking();
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}
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private void MotionSicking()
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{
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if (stateMachine.CurrentState.GetType() != typeof(UsuallyPointState)) return;
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if (MotionSickValue < motionSickMaxValue)
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{
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@ -67,33 +94,13 @@ namespace BlueWaterProject.Type
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}
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else if (stateMachine.CurrentState.GetType() != typeof(MotionSickState))
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{
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var motionSickState = new MotionSickState();
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var motionSickState = new MotionSickState(agent, InShipMapInfo);
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motionSickState.OnEnterAction += OnEnterAction;
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stateMachine.ChangeState(motionSickState);
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}
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}
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||||
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||||
private void Init()
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{
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||||
agent = GetComponent<NavMeshAgent>();
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visaualLook = transform.Find("UnitRoot");
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InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
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}
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||||
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||||
private void InitNatureValue()
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{
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MotionSickValue = 0;
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motionSickMaxValue = 100;
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||||
hungerValue = 0;
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hungerMaxValue = 100;
|
||||
diseaseValue = 0;
|
||||
diseaseMaxValue = 100;
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||||
tiredValue = 0;
|
||||
tiredMaxValue = 100;
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||||
betrayalValue = 0;
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}
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||||
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public void ReleaseFromPrison()
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public void ReleaseFromJail()
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{
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stateMachine.RestorePreviousState();
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}
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||||
@ -103,10 +110,10 @@ namespace BlueWaterProject.Type
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||||
MotionSickValue = 0;
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||||
}
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public void ChangeStateToOrderToPrison()
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public void ChangeStateToOrderToJail()
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{
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var orderToPrisonState = new OrderToPrisonState(agent, InShipMapInfo);
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stateMachine.ChangeState(orderToPrisonState);
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var orderToJailState = new OrderToJailState(agent, InShipMapInfo, transform);
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stateMachine.ChangeState(orderToJailState);
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||||
}
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public void ChangeStateToInteraction()
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|
@ -215,10 +215,10 @@ namespace BlueWaterProject
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||||
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||||
}
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public void OrderToPrison()
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public void OrderToJail()
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{
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EndInteraction();
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interactionTarget.GetComponent<InShipNpc>().ChangeStateToOrderToPrison();
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interactionTarget.GetComponent<InShipNpc>().ChangeStateToOrderToJail();
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||||
}
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||||
}
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||||
}
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@ -1,34 +1,26 @@
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// ReSharper disable once CheckNamespace
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using System;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.Serialization;
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|
||||
namespace BlueWaterProject
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{
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public class InShipMapInfo : MonoBehaviour
|
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{
|
||||
private GameObject usablePrisonDoor;
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public Transform prisonPoint;
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[field: SerializeField] public List<Toilet> Toilets { get; set; }
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||||
[field: SerializeField] public List<Jail> Jails { get; set; }
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||||
|
||||
private void Init()
|
||||
{
|
||||
usablePrisonDoor = GameObject.Find("UsablePrisonDoor");
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prisonPoint = GameObject.Find("PrisonPoint").transform;
|
||||
Toilets = new List<Toilet>();
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Jails = new List<Jail>();
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||||
}
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||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
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||||
}
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||||
|
||||
public void OpenPrisonDoor()
|
||||
{
|
||||
usablePrisonDoor.SetActive(false);
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||||
}
|
||||
|
||||
public void ClosePrisonDoor()
|
||||
{
|
||||
usablePrisonDoor.SetActive(true);
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||||
}
|
||||
}
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||||
}
|
@ -1,22 +1,79 @@
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||||
using System;
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||||
using System.Linq;
|
||||
using BlueWaterProject.Type;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class MotionSickState : INpcState
|
||||
{
|
||||
public event Action OnEnterAction;
|
||||
private NavMeshAgent agent;
|
||||
private InShipMapInfo inShipMapInfo;
|
||||
private bool isMovingToToilet;
|
||||
private Toilet targetToilet;
|
||||
|
||||
public MotionSickState(NavMeshAgent agent, InShipMapInfo inShipMapInfo)
|
||||
{
|
||||
this.agent = agent;
|
||||
this.inShipMapInfo = inShipMapInfo;
|
||||
}
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||||
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||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
var toilets = inShipMapInfo.Toilets;
|
||||
|
||||
// 화장실을 NPC와의 거리에 따라 정렬
|
||||
var sortedToilets = toilets.OrderBy(toilet => Vector3.Distance(agent.transform.position, toilet.transform.position)).ToList();
|
||||
|
||||
Toilet availableToilet = null;
|
||||
|
||||
foreach (var toilet in sortedToilets)
|
||||
{
|
||||
// 사용 가능한 화장실을 찾음
|
||||
if (!toilet.IsUsed)
|
||||
{
|
||||
availableToilet = toilet;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 사용 가능한 화장실이 있는 경우
|
||||
if (availableToilet != null)
|
||||
{
|
||||
isMovingToToilet = true;
|
||||
targetToilet = availableToilet;
|
||||
agent.SetDestination(availableToilet.transform.position);
|
||||
agent.stoppingDistance = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
npcStateMachine.InstantiateObject(DataManager.Inst.vomit, npcStateMachine.transform.position);
|
||||
OnEnterAction?.Invoke();
|
||||
npcStateMachine.RestorePreviousState();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUpdate(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
// 화장실로 이동 중이라면
|
||||
if (isMovingToToilet)
|
||||
{
|
||||
// 도착 여부 확인
|
||||
if (agent.remainingDistance <= agent.stoppingDistance && !agent.pathPending)
|
||||
{
|
||||
// 이동 상태 업데이트
|
||||
isMovingToToilet = false;
|
||||
|
||||
// 도착했다면 화장실 사용
|
||||
targetToilet.UseToilet();
|
||||
OnEnterAction?.Invoke();
|
||||
npcStateMachine.RestorePreviousState();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExit(NpcStateMachine npcStateMachine)
|
||||
|
@ -39,7 +39,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
else
|
||||
{
|
||||
// 목적지가 없는 경우, 다른 처리를 수행하거나 그대로 둡니다.
|
||||
// 목적지가 없는 경우, 다른 처리를 수행하거나 그대로 둠
|
||||
}
|
||||
}
|
||||
else
|
||||
|
80
BlueWater/Assets/02.Scripts/Npc/OrderToJailState.cs
Normal file
80
BlueWater/Assets/02.Scripts/Npc/OrderToJailState.cs
Normal file
@ -0,0 +1,80 @@
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||||
using System;
|
||||
using System.Linq;
|
||||
using PixelCrushers.DialogueSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class OrderToJailState : INpcState
|
||||
{
|
||||
private NavMeshAgent agent;
|
||||
private InShipMapInfo inShipMapInfo;
|
||||
private bool isMovingToJail;
|
||||
private Jail targetJail;
|
||||
private Transform npcTransform;
|
||||
|
||||
public OrderToJailState(NavMeshAgent agent, InShipMapInfo inShipMapInfo, Transform npcTransform)
|
||||
{
|
||||
this.agent = agent;
|
||||
this.inShipMapInfo = inShipMapInfo;
|
||||
this.npcTransform = npcTransform;
|
||||
}
|
||||
|
||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
var jails = inShipMapInfo.Jails;
|
||||
var sortedJails = jails.OrderBy(jail => Vector3.Distance(agent.transform.position, jail.transform.position)).ToList();
|
||||
|
||||
Jail availableJail = null;
|
||||
|
||||
foreach (var jail in sortedJails)
|
||||
{
|
||||
if (!jail.IsUsed)
|
||||
{
|
||||
availableJail = jail;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (availableJail != null)
|
||||
{
|
||||
agent.isStopped = true;
|
||||
isMovingToJail = true;
|
||||
targetJail = availableJail;
|
||||
agent.SetDestination(availableJail.transform.position + new Vector3(0,0,1));
|
||||
agent.stoppingDistance = 0;
|
||||
agent.speed = 10f;
|
||||
targetJail.UseJail();
|
||||
agent.isStopped = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO 감옥이 없거나 꽉 찬 경우를 처리해야함
|
||||
DialogueManager.Bark("NotJail", npcTransform);
|
||||
npcStateMachine.RestorePreviousState();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUpdate(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
if (isMovingToJail)
|
||||
{
|
||||
if (agent.remainingDistance <= agent.stoppingDistance)
|
||||
{
|
||||
isMovingToJail = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExit(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
agent.speed = 3.5f;
|
||||
}
|
||||
|
||||
public INpcState Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class OrderToPrisonState : INpcState
|
||||
{
|
||||
private NavMeshAgent agent;
|
||||
private InShipMapInfo inShipMapInfo;
|
||||
|
||||
public OrderToPrisonState(NavMeshAgent agent, InShipMapInfo inShipMapInfo)
|
||||
{
|
||||
this.agent = agent;
|
||||
this.inShipMapInfo = inShipMapInfo;
|
||||
}
|
||||
|
||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
inShipMapInfo.OpenPrisonDoor();
|
||||
agent.isStopped = true;
|
||||
agent.destination = inShipMapInfo.prisonPoint.position;
|
||||
agent.speed = 10f;
|
||||
agent.isStopped = false;
|
||||
}
|
||||
|
||||
public void OnUpdate(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
if (!agent.pathPending && agent.remainingDistance < .5f)
|
||||
{
|
||||
inShipMapInfo.ClosePrisonDoor();
|
||||
agent.speed = 3.5f;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExit(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public INpcState Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
8
BlueWater/Assets/02.Scripts/Props.meta
Normal file
8
BlueWater/Assets/02.Scripts/Props.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88c006e5da3dd43df840619fb049c72f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
32
BlueWater/Assets/02.Scripts/Props/Jail.cs
Normal file
32
BlueWater/Assets/02.Scripts/Props/Jail.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class Jail : MonoBehaviour
|
||||
{
|
||||
private InShipMapInfo inShipMapInfo;
|
||||
|
||||
[field: SerializeField] public bool IsUsed { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
||||
inShipMapInfo.Jails.Add(this);
|
||||
}
|
||||
|
||||
public void UseJail()
|
||||
{
|
||||
if (IsUsed) return;
|
||||
IsUsed = true;
|
||||
}
|
||||
|
||||
public void ReleaseJail()
|
||||
{
|
||||
if (!IsUsed) return;
|
||||
IsUsed = false;
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Props/Jail.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Props/Jail.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a79440a6c863548eda7074095b374c91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
53
BlueWater/Assets/02.Scripts/Props/Toilet.cs
Normal file
53
BlueWater/Assets/02.Scripts/Props/Toilet.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class Toilet : MonoBehaviour
|
||||
{
|
||||
private InShipMapInfo inShipMapInfo;
|
||||
|
||||
[field: SerializeField] public bool IsUsed { get; set; }
|
||||
[SerializeField] private int toiletGauge = 0;
|
||||
private int toiletMaxGauge = 100;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
||||
inShipMapInfo.Toilets.Add(this);
|
||||
}
|
||||
|
||||
public Transform UseToilet()
|
||||
{
|
||||
if (IsUsed) return null;
|
||||
if (toiletGauge >= toiletMaxGauge)
|
||||
{
|
||||
ToiletFull();
|
||||
return null;
|
||||
}
|
||||
IsUsed = true;
|
||||
StartCoroutine(ToiletGaugeUp());
|
||||
return transform;
|
||||
}
|
||||
|
||||
private void ToiletFull()
|
||||
{
|
||||
// TODO 화장실게이지가 꽉 찼을 때 이벤트
|
||||
}
|
||||
|
||||
IEnumerator ToiletGaugeUp()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
toiletGauge += 5;
|
||||
IsUsed = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Props/Toilet.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Props/Toilet.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: a9e567bc086814a5c823025f50d68481
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
@ -10,8 +10,10 @@ GameObject:
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m_Component:
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- component: {fileID: 4954690593422870212}
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- component: {fileID: 4075789757365797969}
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- component: {fileID: 2605975875765928815}
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- component: {fileID: 9080384280691289475}
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- component: {fileID: 5342100355408239326}
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@ -85,6 +87,66 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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serializedVersion: 2
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m_ProvidesContacts: 0
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m_Enabled: 1
|
||||
serializedVersion: 2
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m_Radius: 0.7
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m_Height: 1
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &9080384280691289475
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8216347814332420713}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 274b80ab5b659c646ba9338870d14625, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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overrideName: Clean Up
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overrideUseMessage:
|
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maxUseDistance: 5
|
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events:
|
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onSelect:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
onDeselect:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
onUse:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
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- m_Target: {fileID: 8216347814332420713}
|
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
|
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m_Arguments:
|
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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--- !u!114 &5342100355408239326
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MonoBehaviour:
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m_ObjectHideFlags: 0
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|
@ -1130,6 +1130,159 @@ MonoBehaviour:
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entryGroups: []
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canvasScrollPosition: {x: 0, y: 0}
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canvasZoom: 0.99149966
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- id: 4
|
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fields:
|
||||
- title: Title
|
||||
value: NotJail
|
||||
type: 0
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||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
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value:
|
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type: 0
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typeString: CustomFieldType_Text
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- title: Actor
|
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value: -1
|
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type: 5
|
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typeString: CustomFieldType_Actor
|
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- title: Conversant
|
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value: -1
|
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type: 5
|
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typeString: CustomFieldType_Actor
|
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overrideSettings:
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useOverrides: 0
|
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overrideSubtitleSettings: 0
|
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showNPCSubtitlesDuringLine: 1
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showNPCSubtitlesWithResponses: 1
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showPCSubtitlesDuringLine: 0
|
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skipPCSubtitleAfterResponseMenu: 0
|
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subtitleCharsPerSecond: 30
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minSubtitleSeconds: 2
|
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continueButton: 0
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overrideSequenceSettings: 0
|
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defaultSequence:
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defaultPlayerSequence:
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defaultResponseMenuSequence:
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overrideInputSettings: 0
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includeInvalidEntries: 0
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responseTimeout: 0
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emTagForOldResponses: 0
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emTagForInvalidResponses: 0
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cancelSubtitle:
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key: 27
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buttonName:
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cancelConversation:
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key: 27
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buttonName:
|
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nodeColor:
|
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dialogueEntries:
|
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- id: 0
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fields:
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- title: Title
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value: START
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type: 0
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typeString:
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- title: Description
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value:
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- title: Actor
|
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value: -1
|
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type: 5
|
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typeString: CustomFieldType_Actor
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||||
- title: Conversant
|
||||
value: -1
|
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type: 5
|
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typeString: CustomFieldType_Actor
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- title: Menu Text
|
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value:
|
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type: 0
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typeString:
|
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- title: Dialogue Text
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value:
|
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type: 0
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typeString:
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- title: Sequence
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value: None()
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type: 0
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typeString:
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conversationID: 4
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isRoot: 0
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nodeColor:
|
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delaySimStatus: 0
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falseConditionAction: Block
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conditionPriority: 2
|
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outgoingLinks:
|
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- originConversationID: 4
|
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originDialogueID: 0
|
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destinationConversationID: 4
|
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destinationDialogueID: 1
|
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isConnector: 0
|
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priority: 2
|
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conditionsString:
|
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userScript:
|
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onExecute:
|
||||
m_PersistentCalls:
|
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m_Calls: []
|
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canvasRect:
|
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serializedVersion: 2
|
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x: 164
|
||||
y: 36
|
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width: 160
|
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height: 30
|
||||
- id: 1
|
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fields:
|
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- title: Title
|
||||
value:
|
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type: 0
|
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typeString: CustomFieldType_Text
|
||||
- title: Description
|
||||
value:
|
||||
type: 0
|
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typeString: CustomFieldType_Text
|
||||
- title: Actor
|
||||
value: -1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 1
|
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type: 5
|
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typeString: CustomFieldType_Actor
|
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- title: Menu Text
|
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value:
|
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type: 0
|
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typeString: CustomFieldType_Text
|
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- title: Dialogue Text
|
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value: "\uB2C8\uAC00 \uAC00\uB77C... \uD558\uC640\uC774..."
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type: 0
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typeString: CustomFieldType_Text
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- title: Sequence
|
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value:
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type: 0
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typeString: CustomFieldType_Text
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conversationID: 4
|
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isRoot: 0
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isGroup: 0
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nodeColor:
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delaySimStatus: 0
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falseConditionAction: Block
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conditionPriority: 2
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outgoingLinks: []
|
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conditionsString:
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userScript:
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onExecute:
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m_PersistentCalls:
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canvasRect:
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|
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x: 165
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y: 108
|
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width: 160
|
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height: 30
|
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entryGroups: []
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canvasScrollPosition: {x: 0, y: 0}
|
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canvasZoom: 1
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syncInfo:
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syncActors: 0
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syncItems: 0
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using BlueWaterProject;
|
||||
using SoulGames.Utilities;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -49,6 +50,8 @@ namespace SoulGames.EasyGridBuilderPro
|
||||
|
||||
private bool hasCollider = false;
|
||||
|
||||
private static Transform inShipProp;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (MultiGridManager.Instance.activeGridSystem == null) return;
|
||||
@ -77,6 +80,8 @@ namespace SoulGames.EasyGridBuilderPro
|
||||
}
|
||||
HandleVisualCanvasGrid(activeGridSystem);
|
||||
}
|
||||
|
||||
inShipProp = GameObject.Find("InShipMap/Props").transform;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
@ -256,6 +261,19 @@ namespace SoulGames.EasyGridBuilderPro
|
||||
buildableGridObject.HandleVisualCanvasGrid(system);
|
||||
|
||||
buildableGridObject.Setup();
|
||||
|
||||
placedObjectTransform.SetParent(inShipProp);
|
||||
|
||||
switch (placedObjectTransform.name)
|
||||
{
|
||||
case "Toilet":
|
||||
placedObjectTransform.gameObject.AddComponent<Toilet>();
|
||||
break;
|
||||
case "Jail":
|
||||
placedObjectTransform.gameObject.AddComponent<Jail>();
|
||||
break;
|
||||
}
|
||||
|
||||
return buildableGridObject;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user