#13 bug fix and test shader

This commit is contained in:
M1_IDMhan 2023-08-16 10:38:47 +09:00
parent 200ce10122
commit 7ba25e1296
21 changed files with 3265 additions and 130 deletions

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@ -70,7 +70,7 @@ namespace _02.Scripts.WaterAndShip
private void MoveShipPlayer()
{
var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
var desiredVelocity = transform.forward * (movementInput.y * maxSpeed);
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
}
@ -84,8 +84,7 @@ namespace _02.Scripts.WaterAndShip
private void MoveCharacterPlayer()
{
Vector3 movement = character.transform.rotation *
new Vector3(-movementInput.y, 0, movementInput.x) * characterSpeed * Time.deltaTime;
Vector3 movement = character.transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime);
character.transform.position += movement;
}

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