parent
f70cb282fb
commit
7b4408247e
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@ -97203,6 +97208,11 @@ PrefabInstance:
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@ -267599,6 +267609,11 @@ PrefabInstance:
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type: 3}
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propertyPath: m_Convex
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@ -329270,6 +329285,11 @@ PrefabInstance:
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propertyPath: m_Convex
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@ -455325,6 +455345,11 @@ PrefabInstance:
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propertyPath: m_Layer
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type: 3}
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propertyPath: m_Convex
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propertyPath: m_Convex
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@ -487855,10 +487880,10 @@ PrefabInstance:
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value: SM_staircase (7)
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@ -492464,6 +492489,11 @@ PrefabInstance:
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value: SM_staircase (6)
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value: SM_staircase (6)
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propertyPath: m_Convex
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@ -553584,6 +553614,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: SM_staircase (3)
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value: SM_staircase (3)
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@ -724532,6 +724567,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: SM_staircase (4)
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value: SM_staircase (4)
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- target: {fileID: 3013562905558963970, guid: abf04c401523f1e4d93d7e1004a6a196,
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- target: {fileID: 3013562905558963970, guid: abf04c401523f1e4d93d7e1004a6a196,
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type: 3}
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type: 3}
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propertyPath: m_Convex
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propertyPath: m_Convex
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@ -28,16 +28,22 @@ namespace BlueWaterProject
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public class CheckOption
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public class CheckOption
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{
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{
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[Tooltip("지면으로 체크할 레이어 설정")]
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[Tooltip("지면으로 체크할 레이어 설정")]
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public LayerMask groundLayer = -1;
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public LayerMask groundLayer;
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[Tooltip("장애물로 체크할 레이어 설정")]
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public LayerMask obstacleLayer = -1;
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[Range(0.01f, 0.5f), Tooltip("전방 감지 거리")]
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[Range(0.01f, 0.5f), Tooltip("전방 감지 거리")]
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public float forwardCheckDistance = 0.1f;
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public float forwardCheckDistance = 0.1f;
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[Range(0.0f, 0.5f), Tooltip("전방 지면 인식 허용 거리")]
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public float forwardCheckThreshold = 0.4f;
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[Range(0.1f, 10.0f), Tooltip("지면 감지 거리")]
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[Range(0.1f, 10.0f), Tooltip("지면 감지 거리")]
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public float groundCheckDistance = 2.0f;
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public float groundCheckDistance = 2.0f;
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[Range(0.0f, 0.5f), Tooltip("지면 인식 허용 거리")]
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[Range(0.0f, 1f), Tooltip("지면 인식 허용 거리")]
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public float groundCheckThreshold = 0.01f;
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public float groundCheckThreshold = 0.2f;
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}
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}
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[Serializable]
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[Serializable]
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@ -47,10 +53,10 @@ namespace BlueWaterProject
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public float moveSpeed = 10f;
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public float moveSpeed = 10f;
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[Range(1f, 75f), Tooltip("등반 가능한 경사각")]
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[Range(1f, 75f), Tooltip("등반 가능한 경사각")]
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public float maxSlopeAngle = 50f;
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public float maxSlopeAngle = 30f;
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[Range(1f, 50f), Tooltip("대쉬 속도")]
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[Range(1f, 50f), Tooltip("대쉬 속도")]
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public float dashSpeed = 30f;
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public float dashSpeed = 20f;
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[Range(0.1f, 1f), Tooltip("대쉬 시간")]
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[Range(0.1f, 1f), Tooltip("대쉬 시간")]
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public float dashTime = 0.2f;
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public float dashTime = 0.2f;
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@ -119,16 +125,15 @@ namespace BlueWaterProject
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get => MyCurrentState.isStunned;
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get => MyCurrentState.isStunned;
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set => MyCurrentState.isStunned = value;
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set => MyCurrentState.isStunned = value;
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}
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}
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private float capsuleRadiusDifferent;
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private float castRadius;
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private Vector3 CapsuleTopCenterPoint => new(transform.position.x,
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private Vector3 CapsuleTop => MyComponents.rb.position + (MyComponents.capsuleCollider.center +
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transform.position.y + MyComponents.capsuleCollider.height - MyComponents.capsuleCollider.radius,
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Vector3.up * (MyComponents.capsuleCollider.height * 0.5f - MyComponents.capsuleCollider.radius))
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transform.position.z);
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* transform.localScale.x;
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private Vector3 CapsuleBottom => MyComponents.rb.position + (MyComponents.capsuleCollider.center -
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private Vector3 CapsuleBottomCenterPoint => new(transform.position.x,
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Vector3.up * (MyComponents.capsuleCollider.height * 0.5f - MyComponents.capsuleCollider.radius))
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transform.position.y + MyComponents.capsuleCollider.radius,
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* transform.localScale.x;
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transform.position.z);
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private float CapsuleRadius => MyComponents.capsuleCollider.radius * transform.localScale.x * 0.9f;
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private float CapsuleHeight => MyComponents.capsuleCollider.height * transform.localScale.y;
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public static readonly int IsDashingHash = Animator.StringToHash("isDashing");
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public static readonly int IsDashingHash = Animator.StringToHash("isDashing");
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@ -184,15 +189,10 @@ namespace BlueWaterProject
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if (!TryGetComponent(out MyComponents.capsuleCollider))
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if (!TryGetComponent(out MyComponents.capsuleCollider))
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{
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{
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MyComponents.capsuleCollider = gameObject.AddComponent<CapsuleCollider>();
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MyComponents.capsuleCollider = gameObject.AddComponent<CapsuleCollider>();
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MyComponents.capsuleCollider.height = 2f;
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MyComponents.capsuleCollider.height = 2f;
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MyComponents.capsuleCollider.center = Vector3.up;
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MyComponents.capsuleCollider.center = Vector3.up;
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MyComponents.capsuleCollider.radius = 0.5f;
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MyComponents.capsuleCollider.radius = 0.5f;
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}
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}
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var capsuleColliderRadius = MyComponents.capsuleCollider.radius;
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castRadius = capsuleColliderRadius * 0.9f;
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capsuleRadiusDifferent = capsuleColliderRadius - castRadius + 0.05f;
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}
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}
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private void InitStartValue()
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private void InitStartValue()
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@ -282,10 +282,10 @@ namespace BlueWaterProject
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MyCurrentValue.groundNormal = Vector3.up;
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MyCurrentValue.groundNormal = Vector3.up;
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MyCurrentValue.groundSlopeAngle = 0f;
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MyCurrentValue.groundSlopeAngle = 0f;
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MyCurrentValue.forwardSlopeAngle = 0f;
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MyCurrentValue.forwardSlopeAngle = 0f;
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var groundRaycast = Physics.SphereCast(CapsuleBottomCenterPoint, castRadius,Vector3.down,
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var groundRaycast = Physics.CapsuleCast(CapsuleBottom, CapsuleTop, CapsuleRadius,
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out var hit, MyCheckOption.groundCheckDistance, MyCheckOption.groundLayer, QueryTriggerInteraction.Ignore);
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Vector3.down, out var hit, MyCheckOption.groundCheckDistance, MyCheckOption.groundLayer, QueryTriggerInteraction.Ignore);
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MyCurrentState.isGrounded = false;
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MyCurrentState.isGrounded = false;
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if (groundRaycast)
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if (groundRaycast)
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@ -295,22 +295,8 @@ namespace BlueWaterProject
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MyCurrentValue.forwardSlopeAngle = Vector3.Angle(MyCurrentValue.groundNormal, MyCurrentValue.currentMoveDirection) - 90f;
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MyCurrentValue.forwardSlopeAngle = Vector3.Angle(MyCurrentValue.groundNormal, MyCurrentValue.currentMoveDirection) - 90f;
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MyCurrentState.isOnSlope = MyCurrentValue.groundSlopeAngle > 0f && MyCurrentValue.groundSlopeAngle < MyMovementOption.maxSlopeAngle;
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MyCurrentState.isOnSlope = MyCurrentValue.groundSlopeAngle > 0f && MyCurrentValue.groundSlopeAngle < MyMovementOption.maxSlopeAngle;
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MyCurrentState.isOnSteepSlope = MyCurrentValue.groundSlopeAngle >= MyMovementOption.maxSlopeAngle;
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MyCurrentState.isOnSteepSlope = MyCurrentValue.groundSlopeAngle >= MyMovementOption.maxSlopeAngle;
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MyCurrentValue.groundDistance = Mathf.Max(hit.distance, 0f);
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// 경사각 이중검증 (수직 레이캐스트) : 뾰족하거나 각진 부분 체크
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MyCurrentState.isGrounded = MyCurrentValue.groundDistance <= MyCheckOption.groundCheckThreshold;
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//if (State.isOnSteepSlope)
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//{
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// Vector3 ro = hit.point + Vector3.up * 0.1f;
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// Vector3 rd = Vector3.down;
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// bool rayD =
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// Physics.SphereCast(ro, 0.09f, rd, out var hitRayD, 0.2f, COption.groundLayerMask, QueryTriggerInteraction.Ignore);
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// Current.groundVerticalSlopeAngle = rayD ? Vector3.Angle(hitRayD.normal, Vector3.up) : Current.groundSlopeAngle;
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// State.isOnSteepSlope = Current.groundVerticalSlopeAngle >= MOption.maxSlopeAngle;
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//}
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MyCurrentValue.groundDistance = Mathf.Max(hit.distance - capsuleRadiusDifferent - MyCheckOption.groundCheckThreshold, 0f);
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MyCurrentState.isGrounded = (MyCurrentValue.groundDistance <= 0.0001f) && !MyCurrentState.isOnSteepSlope;
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GizmosUpdateValue(ref gzGroundTouch, hit.point);
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GizmosUpdateValue(ref gzGroundTouch, hit.point);
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}
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}
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@ -321,17 +307,34 @@ namespace BlueWaterProject
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/// <summary> 전방 장애물 검사 : 레이어 관계 없이 trigger가 아닌 모든 장애물 검사 </summary>
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/// <summary> 전방 장애물 검사 : 레이어 관계 없이 trigger가 아닌 모든 장애물 검사 </summary>
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private void CheckForward()
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private void CheckForward()
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{
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{
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var obstacleRaycast = Physics.CapsuleCast(CapsuleBottomCenterPoint, CapsuleTopCenterPoint, castRadius,
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var start = MyComponents.rb.position + Vector3.up * (CapsuleHeight - (CapsuleHeight - MyCheckOption.forwardCheckThreshold) * 0.5f);
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MyCurrentValue.currentMoveDirection + Vector3.down * 0.1f,
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var boxScale = new Vector3(CapsuleRadius, (CapsuleHeight - MyCheckOption.forwardCheckThreshold) * 0.5f, CapsuleRadius);
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out var hit, MyCheckOption.forwardCheckDistance, -1, QueryTriggerInteraction.Ignore);
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var raycast = Physics.BoxCast(start, boxScale, MyCurrentValue.currentMoveDirection, out var hit,
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Quaternion.identity, MyCheckOption.forwardCheckDistance,MyCheckOption.obstacleLayer, QueryTriggerInteraction.Ignore);
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MyCurrentState.isForwardBlocked = false;
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MyCurrentState.isForwardBlocked = false;
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if (obstacleRaycast)
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if (raycast)
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{
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{
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var forwardObstacleAngle = Vector3.Angle(hit.normal, Vector3.up);
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MyCurrentState.isForwardBlocked = true;
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MyCurrentState.isForwardBlocked = forwardObstacleAngle >= MyMovementOption.maxSlopeAngle;
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return;
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}
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GizmosUpdateValue(ref gzForwardTouch, hit.point);
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if (MyCurrentState.isOnSteepSlope)
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{
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start = MyComponents.rb.position + Vector3.up * 0.9f + MyCurrentValue.currentMoveDirection * MyCheckOption.forwardCheckDistance;
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boxScale = new Vector3(CapsuleRadius, (CapsuleHeight - 0.4f) * 0.5f, CapsuleRadius);
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var raycast2 = Physics.BoxCast(start, boxScale, Vector3.down, out var hit2,
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Quaternion.identity, MyCheckOption.groundCheckDistance,MyCheckOption.groundLayer, QueryTriggerInteraction.Ignore);
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if (raycast2)
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{
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var angle = Vector3.Angle(hit2.normal, Vector3.up);
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if (angle < MyMovementOption.maxSlopeAngle)
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{
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MyCurrentState.isOnSteepSlope = false;
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}
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}
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}
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}
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}
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}
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||||||
@ -476,8 +479,26 @@ namespace BlueWaterProject
|
|||||||
gzGroundTouch + MyCurrentValue.groundCross);
|
gzGroundTouch + MyCurrentValue.groundCross);
|
||||||
|
|
||||||
Gizmos.color = new Color(0.5f, 1.0f, 0.8f, 0.8f);
|
Gizmos.color = new Color(0.5f, 1.0f, 0.8f, 0.8f);
|
||||||
Gizmos.DrawWireSphere(CapsuleTopCenterPoint, castRadius);
|
|
||||||
Gizmos.DrawWireSphere(CapsuleBottomCenterPoint, castRadius);
|
// CapsuleCast의 시작과 끝 위치를 표현
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawWireSphere(CapsuleBottom, CapsuleRadius);
|
||||||
|
Gizmos.DrawWireSphere(CapsuleTop, CapsuleRadius);
|
||||||
|
|
||||||
|
// CapsuleCast가 이동할 경로 표현
|
||||||
|
Gizmos.color = Color.blue;
|
||||||
|
Gizmos.DrawLine(CapsuleBottom, CapsuleBottom + Vector3.down * MyCheckOption.groundCheckDistance);
|
||||||
|
Gizmos.DrawLine(CapsuleTop, CapsuleTop + Vector3.down * MyCheckOption.groundCheckDistance);
|
||||||
|
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
var start = MyComponents.rb.position + Vector3.up * 0.9f +
|
||||||
|
MyCurrentValue.previousMoveDirection * MyCheckOption.forwardCheckDistance;
|
||||||
|
var boxScale = new Vector3(CapsuleRadius, (CapsuleHeight - 0.4f) * 0.5f, CapsuleRadius);
|
||||||
|
Gizmos.DrawWireCube(start, boxScale * 2);
|
||||||
|
|
||||||
|
// CapsuleCast의 종료 위치에 대한 캡슐을 표현
|
||||||
|
//Gizmos.DrawWireSphere(CapsuleBottom + Vector3.down * MyCheckOption.groundCheckDistance, CapsuleRadius);
|
||||||
|
//Gizmos.DrawWireSphere(CapsuleTop + Vector3.down * MyCheckOption.groundCheckDistance, CapsuleRadius);
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Diagnostics.Conditional("UNITY_EDITOR")]
|
[System.Diagnostics.Conditional("UNITY_EDITOR")]
|
||||||
|
@ -297,9 +297,13 @@ MonoBehaviour:
|
|||||||
groundLayer:
|
groundLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 8
|
m_Bits: 8
|
||||||
forwardCheckDistance: 0.1
|
obstacleLayer:
|
||||||
groundCheckDistance: 2
|
serializedVersion: 2
|
||||||
groundCheckThreshold: 0.01
|
m_Bits: 2183374079
|
||||||
|
forwardCheckDistance: 0.2
|
||||||
|
forwardCheckThreshold: 0.4
|
||||||
|
groundCheckDistance: 1
|
||||||
|
groundCheckThreshold: 0.5
|
||||||
<MyMovementOption>k__BackingField:
|
<MyMovementOption>k__BackingField:
|
||||||
moveSpeed: 10
|
moveSpeed: 10
|
||||||
maxSlopeAngle: 30
|
maxSlopeAngle: 30
|
||||||
@ -332,8 +336,6 @@ MonoBehaviour:
|
|||||||
stunParticle: {fileID: 1597267395097946864}
|
stunParticle: {fileID: 1597267395097946864}
|
||||||
showGizmos: 1
|
showGizmos: 1
|
||||||
gizmoRadius: 0.05
|
gizmoRadius: 0.05
|
||||||
showGUI: 1
|
|
||||||
guiTextSize: 28
|
|
||||||
--- !u!1 &5711603842414715359
|
--- !u!1 &5711603842414715359
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Rhinoceros
|
m_Name: Rhinoceros
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
mBehaviorSource:
|
mBehaviorSource:
|
||||||
behaviorName: FieldMinion
|
behaviorName: Rhinoceros
|
||||||
behaviorDescription:
|
behaviorDescription:
|
||||||
mTaskData:
|
mTaskData:
|
||||||
types: []
|
types: []
|
||||||
|
Loading…
Reference in New Issue
Block a user