Closes #255 거대 슬라임 보스 추가
+ UiManager의 CombatUi, OceanUi 모두 분리 각각의 씬에서 CombatUiManager, OceanUiManager로 변경 + Ocean, OceanUi input action map 추가 및 변경 input action map, uiManager 변경에 따른 Player input 로직 변경 + CombatPlayer가 죽으면 GameOverUi 추가 + 재시작 기능 추가 + 인벤토리 Ui 수정 + 슬라임 보스 로직 및 애니메이션 수정
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value: 1.7320508
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8211506079654505266, guid: be1d50d0f9a83864698b17f9e155db2d,
|
||||
type: 3}
|
||||
|
@ -108,15 +108,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""interactions"": ""Hold(duration=1)"",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""SpawnInIsladnPlayer"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""1558b861-5937-46f7-8887-3f322044049b"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""CancelHold"",
|
||||
""type"": ""Button"",
|
||||
@ -135,33 +126,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ActivateMainSkill"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""bde6ac11-b3da-4cdd-a8a9-b11db01d47e3"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ToggleLaunchMode"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""2d9a2349-b5a2-4926-a6e8-41abf2e24a3a"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""LaunchCannon"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""36407aa9-c5a9-4654-8452-ac5c52abf32f"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ShiftKey"",
|
||||
""type"": ""Button"",
|
||||
@ -180,15 +144,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ItemInventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""1a1c112e-8c2b-47b5-b6ff-e7c113db0b1f"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Esc"",
|
||||
""type"": ""Button"",
|
||||
@ -343,17 +298,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""95f474a1-8d98-4b85-8fd9-fa128951f69f"",
|
||||
""path"": ""<Keyboard>/t"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""SpawnInIsladnPlayer"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""3e2f42b7-0dd3-4c8b-bdd5-9be3254465c0"",
|
||||
@ -387,28 +331,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""f1364876-ede7-4831-b23e-532d6995031e"",
|
||||
""path"": ""<Mouse>/rightButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""ActivateMainSkill"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""5b299ee0-2df8-4980-b81e-af5faccd0a8e"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""LaunchCannon"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""8d33ba7e-c3f4-4c6d-bd6a-11a48f13fdb6"",
|
||||
@ -431,28 +353,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""9a454696-c796-4188-88db-0c0b82e77c98"",
|
||||
""path"": ""<Mouse>/rightButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""ToggleLaunchMode"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""ba74fb0a-93f0-42ef-abb7-4086df2a23fe"",
|
||||
""path"": ""<Keyboard>/i"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""ItemInventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""9eacb0a0-9492-4531-9579-743e48d41b7e"",
|
||||
@ -525,6 +425,226 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Ocean"",
|
||||
""id"": ""b1d3abc9-6ca4-4c0f-a9c3-db8fd683f7c3"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""67bfec04-e227-486b-b9a6-76c7dd885dcf"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""ShipBoost"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""9e3ca776-4180-4ed4-9b93-912ce0040a12"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""HandleCannonLaunch"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""2da9d549-9cb5-4226-9997-663a2b260f3b"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ToggleLaunchMode"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""94cfe30f-142f-421e-ac6c-5c7c67e412ad"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""CancelHold"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""09a3f5df-e920-42fd-b7ff-6270ba8d2a5a"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": ""Hold(duration=1)"",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""OpenItemInventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7599a756-4403-4fc2-954a-c177dde6cfd0"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": ""WASD"",
|
||||
""id"": ""b77a8019-1df5-4ed5-9e9f-32cad21c709a"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""4e96c00b-3a97-4ebe-bb91-e359f9cbb258"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""f80c2f4a-6807-43e6-87bd-81b6c8f5b1ef"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""0918dbc6-5f09-425f-8159-5758d23f2d38"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""f1945a0c-a660-431e-93ae-bd8dad361fc7"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""66e86ba2-d9d2-4d0b-8060-96ad0d191de7"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""HandleCannonLaunch"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""5d84ecd2-06d2-4632-9fd8-5c02c7d7d8ce"",
|
||||
""path"": ""<Mouse>/rightButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""ToggleLaunchMode"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""07cc8c59-38df-4c23-a43a-1e105479fb4b"",
|
||||
""path"": ""<Keyboard>/f"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""CancelHold"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""a1aa7408-f7ca-439a-8fec-8acfe5b0e9cb"",
|
||||
""path"": ""<Keyboard>/i"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""OpenItemInventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""f22421e8-4fe1-4c7d-9a10-c4caccf8cac2"",
|
||||
""path"": ""<Keyboard>/shift"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""ShipBoost"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""OceanUi"",
|
||||
""id"": ""363ea7eb-2dd1-4e1a-8636-0c0045e59355"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Cancel"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""0bd83ae0-d0f0-4908-816f-d546a142bd45"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""CloseItemInventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""093627e8-52f3-4c7e-ab67-077d16b7e665"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""ead9149b-b55d-4a91-a23d-fca10e8d925a"",
|
||||
""path"": ""<Keyboard>/escape"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Cancel"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""bbdb2092-10d3-4ae3-8075-3c4c51c58809"",
|
||||
""path"": ""<Keyboard>/i"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""CloseItemInventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Combat"",
|
||||
""id"": ""fcad259b-ca44-46e3-b008-1297fa7be828"",
|
||||
@ -778,20 +898,27 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true);
|
||||
m_Player_Targeting = m_Player.FindAction("Targeting", throwIfNotFound: true);
|
||||
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
|
||||
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
|
||||
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
|
||||
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
||||
m_Player_ActivateMainSkill = m_Player.FindAction("ActivateMainSkill", throwIfNotFound: true);
|
||||
m_Player_ToggleLaunchMode = m_Player.FindAction("ToggleLaunchMode", throwIfNotFound: true);
|
||||
m_Player_LaunchCannon = m_Player.FindAction("LaunchCannon", throwIfNotFound: true);
|
||||
m_Player_ShiftKey = m_Player.FindAction("ShiftKey", throwIfNotFound: true);
|
||||
m_Player_BuildMode = m_Player.FindAction("BuildMode", throwIfNotFound: true);
|
||||
m_Player_ItemInventory = m_Player.FindAction("ItemInventory", throwIfNotFound: true);
|
||||
m_Player_Esc = m_Player.FindAction("Esc", throwIfNotFound: true);
|
||||
// Camera
|
||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||
m_Camera_Rotate = m_Camera.FindAction("Rotate", throwIfNotFound: true);
|
||||
// Ocean
|
||||
m_Ocean = asset.FindActionMap("Ocean", throwIfNotFound: true);
|
||||
m_Ocean_Move = m_Ocean.FindAction("Move", throwIfNotFound: true);
|
||||
m_Ocean_ShipBoost = m_Ocean.FindAction("ShipBoost", throwIfNotFound: true);
|
||||
m_Ocean_HandleCannonLaunch = m_Ocean.FindAction("HandleCannonLaunch", throwIfNotFound: true);
|
||||
m_Ocean_ToggleLaunchMode = m_Ocean.FindAction("ToggleLaunchMode", throwIfNotFound: true);
|
||||
m_Ocean_CancelHold = m_Ocean.FindAction("CancelHold", throwIfNotFound: true);
|
||||
m_Ocean_OpenItemInventory = m_Ocean.FindAction("OpenItemInventory", throwIfNotFound: true);
|
||||
// OceanUi
|
||||
m_OceanUi = asset.FindActionMap("OceanUi", throwIfNotFound: true);
|
||||
m_OceanUi_Cancel = m_OceanUi.FindAction("Cancel", throwIfNotFound: true);
|
||||
m_OceanUi_CloseItemInventory = m_OceanUi.FindAction("CloseItemInventory", throwIfNotFound: true);
|
||||
// Combat
|
||||
m_Combat = asset.FindActionMap("Combat", throwIfNotFound: true);
|
||||
m_Combat_Move = m_Combat.FindAction("Move", throwIfNotFound: true);
|
||||
@ -873,15 +1000,10 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
private readonly InputAction m_Player_Cancel;
|
||||
private readonly InputAction m_Player_Targeting;
|
||||
private readonly InputAction m_Player_TargetingHold;
|
||||
private readonly InputAction m_Player_SpawnInIsladnPlayer;
|
||||
private readonly InputAction m_Player_CancelHold;
|
||||
private readonly InputAction m_Player_Attack;
|
||||
private readonly InputAction m_Player_ActivateMainSkill;
|
||||
private readonly InputAction m_Player_ToggleLaunchMode;
|
||||
private readonly InputAction m_Player_LaunchCannon;
|
||||
private readonly InputAction m_Player_ShiftKey;
|
||||
private readonly InputAction m_Player_BuildMode;
|
||||
private readonly InputAction m_Player_ItemInventory;
|
||||
private readonly InputAction m_Player_Esc;
|
||||
public struct PlayerActions
|
||||
{
|
||||
@ -896,15 +1018,10 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
public InputAction @Cancel => m_Wrapper.m_Player_Cancel;
|
||||
public InputAction @Targeting => m_Wrapper.m_Player_Targeting;
|
||||
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
|
||||
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
|
||||
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
|
||||
public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
||||
public InputAction @ActivateMainSkill => m_Wrapper.m_Player_ActivateMainSkill;
|
||||
public InputAction @ToggleLaunchMode => m_Wrapper.m_Player_ToggleLaunchMode;
|
||||
public InputAction @LaunchCannon => m_Wrapper.m_Player_LaunchCannon;
|
||||
public InputAction @ShiftKey => m_Wrapper.m_Player_ShiftKey;
|
||||
public InputAction @BuildMode => m_Wrapper.m_Player_BuildMode;
|
||||
public InputAction @ItemInventory => m_Wrapper.m_Player_ItemInventory;
|
||||
public InputAction @Esc => m_Wrapper.m_Player_Esc;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
@ -942,33 +1059,18 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@TargetingHold.started += instance.OnTargetingHold;
|
||||
@TargetingHold.performed += instance.OnTargetingHold;
|
||||
@TargetingHold.canceled += instance.OnTargetingHold;
|
||||
@SpawnInIsladnPlayer.started += instance.OnSpawnInIsladnPlayer;
|
||||
@SpawnInIsladnPlayer.performed += instance.OnSpawnInIsladnPlayer;
|
||||
@SpawnInIsladnPlayer.canceled += instance.OnSpawnInIsladnPlayer;
|
||||
@CancelHold.started += instance.OnCancelHold;
|
||||
@CancelHold.performed += instance.OnCancelHold;
|
||||
@CancelHold.canceled += instance.OnCancelHold;
|
||||
@Attack.started += instance.OnAttack;
|
||||
@Attack.performed += instance.OnAttack;
|
||||
@Attack.canceled += instance.OnAttack;
|
||||
@ActivateMainSkill.started += instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.performed += instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.canceled += instance.OnActivateMainSkill;
|
||||
@ToggleLaunchMode.started += instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.performed += instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.canceled += instance.OnToggleLaunchMode;
|
||||
@LaunchCannon.started += instance.OnLaunchCannon;
|
||||
@LaunchCannon.performed += instance.OnLaunchCannon;
|
||||
@LaunchCannon.canceled += instance.OnLaunchCannon;
|
||||
@ShiftKey.started += instance.OnShiftKey;
|
||||
@ShiftKey.performed += instance.OnShiftKey;
|
||||
@ShiftKey.canceled += instance.OnShiftKey;
|
||||
@BuildMode.started += instance.OnBuildMode;
|
||||
@BuildMode.performed += instance.OnBuildMode;
|
||||
@BuildMode.canceled += instance.OnBuildMode;
|
||||
@ItemInventory.started += instance.OnItemInventory;
|
||||
@ItemInventory.performed += instance.OnItemInventory;
|
||||
@ItemInventory.canceled += instance.OnItemInventory;
|
||||
@Esc.started += instance.OnEsc;
|
||||
@Esc.performed += instance.OnEsc;
|
||||
@Esc.canceled += instance.OnEsc;
|
||||
@ -1003,33 +1105,18 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@TargetingHold.started -= instance.OnTargetingHold;
|
||||
@TargetingHold.performed -= instance.OnTargetingHold;
|
||||
@TargetingHold.canceled -= instance.OnTargetingHold;
|
||||
@SpawnInIsladnPlayer.started -= instance.OnSpawnInIsladnPlayer;
|
||||
@SpawnInIsladnPlayer.performed -= instance.OnSpawnInIsladnPlayer;
|
||||
@SpawnInIsladnPlayer.canceled -= instance.OnSpawnInIsladnPlayer;
|
||||
@CancelHold.started -= instance.OnCancelHold;
|
||||
@CancelHold.performed -= instance.OnCancelHold;
|
||||
@CancelHold.canceled -= instance.OnCancelHold;
|
||||
@Attack.started -= instance.OnAttack;
|
||||
@Attack.performed -= instance.OnAttack;
|
||||
@Attack.canceled -= instance.OnAttack;
|
||||
@ActivateMainSkill.started -= instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.performed -= instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.canceled -= instance.OnActivateMainSkill;
|
||||
@ToggleLaunchMode.started -= instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.performed -= instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.canceled -= instance.OnToggleLaunchMode;
|
||||
@LaunchCannon.started -= instance.OnLaunchCannon;
|
||||
@LaunchCannon.performed -= instance.OnLaunchCannon;
|
||||
@LaunchCannon.canceled -= instance.OnLaunchCannon;
|
||||
@ShiftKey.started -= instance.OnShiftKey;
|
||||
@ShiftKey.performed -= instance.OnShiftKey;
|
||||
@ShiftKey.canceled -= instance.OnShiftKey;
|
||||
@BuildMode.started -= instance.OnBuildMode;
|
||||
@BuildMode.performed -= instance.OnBuildMode;
|
||||
@BuildMode.canceled -= instance.OnBuildMode;
|
||||
@ItemInventory.started -= instance.OnItemInventory;
|
||||
@ItemInventory.performed -= instance.OnItemInventory;
|
||||
@ItemInventory.canceled -= instance.OnItemInventory;
|
||||
@Esc.started -= instance.OnEsc;
|
||||
@Esc.performed -= instance.OnEsc;
|
||||
@Esc.canceled -= instance.OnEsc;
|
||||
@ -1105,6 +1192,146 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
}
|
||||
public CameraActions @Camera => new CameraActions(this);
|
||||
|
||||
// Ocean
|
||||
private readonly InputActionMap m_Ocean;
|
||||
private List<IOceanActions> m_OceanActionsCallbackInterfaces = new List<IOceanActions>();
|
||||
private readonly InputAction m_Ocean_Move;
|
||||
private readonly InputAction m_Ocean_ShipBoost;
|
||||
private readonly InputAction m_Ocean_HandleCannonLaunch;
|
||||
private readonly InputAction m_Ocean_ToggleLaunchMode;
|
||||
private readonly InputAction m_Ocean_CancelHold;
|
||||
private readonly InputAction m_Ocean_OpenItemInventory;
|
||||
public struct OceanActions
|
||||
{
|
||||
private @BlueWater m_Wrapper;
|
||||
public OceanActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Move => m_Wrapper.m_Ocean_Move;
|
||||
public InputAction @ShipBoost => m_Wrapper.m_Ocean_ShipBoost;
|
||||
public InputAction @HandleCannonLaunch => m_Wrapper.m_Ocean_HandleCannonLaunch;
|
||||
public InputAction @ToggleLaunchMode => m_Wrapper.m_Ocean_ToggleLaunchMode;
|
||||
public InputAction @CancelHold => m_Wrapper.m_Ocean_CancelHold;
|
||||
public InputAction @OpenItemInventory => m_Wrapper.m_Ocean_OpenItemInventory;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Ocean; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(OceanActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IOceanActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_OceanActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_OceanActionsCallbackInterfaces.Add(instance);
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@ShipBoost.started += instance.OnShipBoost;
|
||||
@ShipBoost.performed += instance.OnShipBoost;
|
||||
@ShipBoost.canceled += instance.OnShipBoost;
|
||||
@HandleCannonLaunch.started += instance.OnHandleCannonLaunch;
|
||||
@HandleCannonLaunch.performed += instance.OnHandleCannonLaunch;
|
||||
@HandleCannonLaunch.canceled += instance.OnHandleCannonLaunch;
|
||||
@ToggleLaunchMode.started += instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.performed += instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.canceled += instance.OnToggleLaunchMode;
|
||||
@CancelHold.started += instance.OnCancelHold;
|
||||
@CancelHold.performed += instance.OnCancelHold;
|
||||
@CancelHold.canceled += instance.OnCancelHold;
|
||||
@OpenItemInventory.started += instance.OnOpenItemInventory;
|
||||
@OpenItemInventory.performed += instance.OnOpenItemInventory;
|
||||
@OpenItemInventory.canceled += instance.OnOpenItemInventory;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IOceanActions instance)
|
||||
{
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@ShipBoost.started -= instance.OnShipBoost;
|
||||
@ShipBoost.performed -= instance.OnShipBoost;
|
||||
@ShipBoost.canceled -= instance.OnShipBoost;
|
||||
@HandleCannonLaunch.started -= instance.OnHandleCannonLaunch;
|
||||
@HandleCannonLaunch.performed -= instance.OnHandleCannonLaunch;
|
||||
@HandleCannonLaunch.canceled -= instance.OnHandleCannonLaunch;
|
||||
@ToggleLaunchMode.started -= instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.performed -= instance.OnToggleLaunchMode;
|
||||
@ToggleLaunchMode.canceled -= instance.OnToggleLaunchMode;
|
||||
@CancelHold.started -= instance.OnCancelHold;
|
||||
@CancelHold.performed -= instance.OnCancelHold;
|
||||
@CancelHold.canceled -= instance.OnCancelHold;
|
||||
@OpenItemInventory.started -= instance.OnOpenItemInventory;
|
||||
@OpenItemInventory.performed -= instance.OnOpenItemInventory;
|
||||
@OpenItemInventory.canceled -= instance.OnOpenItemInventory;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IOceanActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_OceanActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IOceanActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_OceanActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_OceanActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public OceanActions @Ocean => new OceanActions(this);
|
||||
|
||||
// OceanUi
|
||||
private readonly InputActionMap m_OceanUi;
|
||||
private List<IOceanUiActions> m_OceanUiActionsCallbackInterfaces = new List<IOceanUiActions>();
|
||||
private readonly InputAction m_OceanUi_Cancel;
|
||||
private readonly InputAction m_OceanUi_CloseItemInventory;
|
||||
public struct OceanUiActions
|
||||
{
|
||||
private @BlueWater m_Wrapper;
|
||||
public OceanUiActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Cancel => m_Wrapper.m_OceanUi_Cancel;
|
||||
public InputAction @CloseItemInventory => m_Wrapper.m_OceanUi_CloseItemInventory;
|
||||
public InputActionMap Get() { return m_Wrapper.m_OceanUi; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(OceanUiActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IOceanUiActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_OceanUiActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_OceanUiActionsCallbackInterfaces.Add(instance);
|
||||
@Cancel.started += instance.OnCancel;
|
||||
@Cancel.performed += instance.OnCancel;
|
||||
@Cancel.canceled += instance.OnCancel;
|
||||
@CloseItemInventory.started += instance.OnCloseItemInventory;
|
||||
@CloseItemInventory.performed += instance.OnCloseItemInventory;
|
||||
@CloseItemInventory.canceled += instance.OnCloseItemInventory;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IOceanUiActions instance)
|
||||
{
|
||||
@Cancel.started -= instance.OnCancel;
|
||||
@Cancel.performed -= instance.OnCancel;
|
||||
@Cancel.canceled -= instance.OnCancel;
|
||||
@CloseItemInventory.started -= instance.OnCloseItemInventory;
|
||||
@CloseItemInventory.performed -= instance.OnCloseItemInventory;
|
||||
@CloseItemInventory.canceled -= instance.OnCloseItemInventory;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IOceanUiActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_OceanUiActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IOceanUiActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_OceanUiActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_OceanUiActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public OceanUiActions @OceanUi => new OceanUiActions(this);
|
||||
|
||||
// Combat
|
||||
private readonly InputActionMap m_Combat;
|
||||
private List<ICombatActions> m_CombatActionsCallbackInterfaces = new List<ICombatActions>();
|
||||
@ -1265,15 +1492,10 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnCancel(InputAction.CallbackContext context);
|
||||
void OnTargeting(InputAction.CallbackContext context);
|
||||
void OnTargetingHold(InputAction.CallbackContext context);
|
||||
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
|
||||
void OnCancelHold(InputAction.CallbackContext context);
|
||||
void OnAttack(InputAction.CallbackContext context);
|
||||
void OnActivateMainSkill(InputAction.CallbackContext context);
|
||||
void OnToggleLaunchMode(InputAction.CallbackContext context);
|
||||
void OnLaunchCannon(InputAction.CallbackContext context);
|
||||
void OnShiftKey(InputAction.CallbackContext context);
|
||||
void OnBuildMode(InputAction.CallbackContext context);
|
||||
void OnItemInventory(InputAction.CallbackContext context);
|
||||
void OnEsc(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface ICameraActions
|
||||
@ -1281,6 +1503,20 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnZoom(InputAction.CallbackContext context);
|
||||
void OnRotate(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface IOceanActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
void OnShipBoost(InputAction.CallbackContext context);
|
||||
void OnHandleCannonLaunch(InputAction.CallbackContext context);
|
||||
void OnToggleLaunchMode(InputAction.CallbackContext context);
|
||||
void OnCancelHold(InputAction.CallbackContext context);
|
||||
void OnOpenItemInventory(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface IOceanUiActions
|
||||
{
|
||||
void OnCancel(InputAction.CallbackContext context);
|
||||
void OnCloseItemInventory(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface ICombatActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
|
@ -86,15 +86,6 @@
|
||||
"interactions": "Hold(duration=1)",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "SpawnInIsladnPlayer",
|
||||
"type": "Button",
|
||||
"id": "1558b861-5937-46f7-8887-3f322044049b",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "CancelHold",
|
||||
"type": "Button",
|
||||
@ -113,33 +104,6 @@
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ActivateMainSkill",
|
||||
"type": "Button",
|
||||
"id": "bde6ac11-b3da-4cdd-a8a9-b11db01d47e3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ToggleLaunchMode",
|
||||
"type": "Button",
|
||||
"id": "2d9a2349-b5a2-4926-a6e8-41abf2e24a3a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "LaunchCannon",
|
||||
"type": "Button",
|
||||
"id": "36407aa9-c5a9-4654-8452-ac5c52abf32f",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ShiftKey",
|
||||
"type": "Button",
|
||||
@ -158,15 +122,6 @@
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ItemInventory",
|
||||
"type": "Button",
|
||||
"id": "1a1c112e-8c2b-47b5-b6ff-e7c113db0b1f",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Esc",
|
||||
"type": "Button",
|
||||
@ -321,17 +276,6 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "95f474a1-8d98-4b85-8fd9-fa128951f69f",
|
||||
"path": "<Keyboard>/t",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "SpawnInIsladnPlayer",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "3e2f42b7-0dd3-4c8b-bdd5-9be3254465c0",
|
||||
@ -365,28 +309,6 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f1364876-ede7-4831-b23e-532d6995031e",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ActivateMainSkill",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "5b299ee0-2df8-4980-b81e-af5faccd0a8e",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "LaunchCannon",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8d33ba7e-c3f4-4c6d-bd6a-11a48f13fdb6",
|
||||
@ -409,28 +331,6 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "9a454696-c796-4188-88db-0c0b82e77c98",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ToggleLaunchMode",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ba74fb0a-93f0-42ef-abb7-4086df2a23fe",
|
||||
"path": "<Keyboard>/i",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ItemInventory",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "9eacb0a0-9492-4531-9579-743e48d41b7e",
|
||||
@ -503,6 +403,226 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Ocean",
|
||||
"id": "b1d3abc9-6ca4-4c0f-a9c3-db8fd683f7c3",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Move",
|
||||
"type": "Value",
|
||||
"id": "67bfec04-e227-486b-b9a6-76c7dd885dcf",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "ShipBoost",
|
||||
"type": "Button",
|
||||
"id": "9e3ca776-4180-4ed4-9b93-912ce0040a12",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "HandleCannonLaunch",
|
||||
"type": "Button",
|
||||
"id": "2da9d549-9cb5-4226-9997-663a2b260f3b",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ToggleLaunchMode",
|
||||
"type": "Button",
|
||||
"id": "94cfe30f-142f-421e-ac6c-5c7c67e412ad",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "CancelHold",
|
||||
"type": "Button",
|
||||
"id": "09a3f5df-e920-42fd-b7ff-6270ba8d2a5a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Hold(duration=1)",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "OpenItemInventory",
|
||||
"type": "Button",
|
||||
"id": "7599a756-4403-4fc2-954a-c177dde6cfd0",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "b77a8019-1df5-4ed5-9e9f-32cad21c709a",
|
||||
"path": "2DVector",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "4e96c00b-3a97-4ebe-bb91-e359f9cbb258",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "f80c2f4a-6807-43e6-87bd-81b6c8f5b1ef",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "0918dbc6-5f09-425f-8159-5758d23f2d38",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "f1945a0c-a660-431e-93ae-bd8dad361fc7",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "66e86ba2-d9d2-4d0b-8060-96ad0d191de7",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "HandleCannonLaunch",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "5d84ecd2-06d2-4632-9fd8-5c02c7d7d8ce",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ToggleLaunchMode",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "07cc8c59-38df-4c23-a43a-1e105479fb4b",
|
||||
"path": "<Keyboard>/f",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "CancelHold",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "a1aa7408-f7ca-439a-8fec-8acfe5b0e9cb",
|
||||
"path": "<Keyboard>/i",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "OpenItemInventory",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f22421e8-4fe1-4c7d-9a10-c4caccf8cac2",
|
||||
"path": "<Keyboard>/shift",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ShipBoost",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OceanUi",
|
||||
"id": "363ea7eb-2dd1-4e1a-8636-0c0045e59355",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Cancel",
|
||||
"type": "Button",
|
||||
"id": "0bd83ae0-d0f0-4908-816f-d546a142bd45",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "CloseItemInventory",
|
||||
"type": "Button",
|
||||
"id": "093627e8-52f3-4c7e-ab67-077d16b7e665",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "ead9149b-b55d-4a91-a23d-fca10e8d925a",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Cancel",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "bbdb2092-10d3-4ae3-8075-3c4c51c58809",
|
||||
"path": "<Keyboard>/i",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "CloseItemInventory",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Combat",
|
||||
"id": "fcad259b-ca44-46e3-b008-1297fa7be828",
|
||||
|
@ -219,7 +219,7 @@ namespace BlueWaterProject
|
||||
if (showWaterEffect)
|
||||
{
|
||||
var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(fishSpot.position);
|
||||
itemsLoot = UiManager.Inst.OceanUi.MainCanvas.transform.Find("ItemsLoot");
|
||||
itemsLoot = OceanUiManager.Inst.MainCanvas.transform.Find("ItemsLoot");
|
||||
contentUi = Instantiate(contentUiPrefab, screenPos, Quaternion.identity, itemsLoot).GetComponent<ItemUiController>();
|
||||
contentUi.Init(fishSpot);
|
||||
}
|
||||
|
@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class BossController : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public FieldBoss FieldBossPrefab { get; set; }
|
||||
[field: SerializeField] public Transform BossSpawnTransform { get; set; }
|
||||
[field: SerializeField] public Transform PlayerSpawnTransform { get; set; }
|
||||
[SerializeField] private Transform bossInstantiateLocation;
|
||||
|
||||
private FieldBoss instantiatedBoss;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
InitStart();
|
||||
}
|
||||
|
||||
private void InitStart()
|
||||
{
|
||||
if (!instantiatedBoss)
|
||||
{
|
||||
instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
|
||||
}
|
||||
|
||||
instantiatedBoss.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ResetBoss()
|
||||
{
|
||||
if (instantiatedBoss)
|
||||
{
|
||||
if (instantiatedBoss.gameObject.activeSelf)
|
||||
{
|
||||
Destroy(instantiatedBoss.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetActiveHpSlider(false);
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
if (instantiatedBoss)
|
||||
{
|
||||
if (instantiatedBoss.gameObject.activeSelf)
|
||||
{
|
||||
Destroy(instantiatedBoss.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
instantiatedBoss.transform.position = BossSpawnTransform.position;
|
||||
instantiatedBoss.gameObject.SetActive(true);
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.Name);
|
||||
instantiatedBoss.FieldBossHpSlider = UiManager.Inst.CombatUi.FieldBossHpSlider;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.Name);
|
||||
instantiatedBoss.FieldBossHpSlider = UiManager.Inst.CombatUi.FieldBossHpSlider;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ee283b48c3d38c4690a7711c3276571
|
@ -1,47 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class BossPortal : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject playerSpawnPosObj;
|
||||
[SerializeField] private BossController bossController;
|
||||
[SerializeField] private Collider[] bossEntranceObstacles;
|
||||
|
||||
private bool isIn;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
BossEntranceSetActive(false);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (isIn || !other.CompareTag("CombatPlayer")) return;
|
||||
|
||||
isIn = true;
|
||||
if (playerSpawnPosObj)
|
||||
{
|
||||
other.transform.position = playerSpawnPosObj.transform.position;
|
||||
}
|
||||
BossEntranceSetActive(true);
|
||||
bossController.Respawn();
|
||||
}
|
||||
|
||||
private void BossEntranceSetActive(bool value)
|
||||
{
|
||||
foreach (var entrance in bossEntranceObstacles)
|
||||
{
|
||||
entrance.gameObject.SetActive(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetPortal()
|
||||
{
|
||||
isIn = false;
|
||||
BossEntranceSetActive(false);
|
||||
bossController.ResetBoss();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 505719451d226d54ab182554fdd8e664
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -178,7 +178,7 @@ namespace BlueWaterProject
|
||||
var myVisualLook = MyComponents.visualLook;
|
||||
var myAnimator = MyComponents.animator;
|
||||
var targetLayer = MyCharacterOption.targetLayer;
|
||||
var ui = UiManager.Inst.CombatUi.MainSkillUi;
|
||||
var ui = CombatUiManager.Inst.MainSkillUi;
|
||||
ui.gameObject.SetActive(true);
|
||||
|
||||
mainSkill.SkillInputData.InitInputData(transform, myCollider, myRb, null, myVisualLook, myAnimator, null, targetLayer, ui);
|
||||
@ -190,7 +190,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
MyCurrentValue.hitColliders = new Collider[MyCharacterOption.maxHitNum];
|
||||
MyComponents.hpSlider = Instantiate(MyComponents.hpSlider, Vector3.zero, Quaternion.identity,
|
||||
UiManager.Inst.CombatUi.WorldSpaceCanvas.transform);
|
||||
CombatUiManager.Inst.WorldSpaceCanvas.transform);
|
||||
MyComponents.hpSlider.SetHpSlider(transform, MyCharacterOption.maxHp);
|
||||
SetCurrentHp(MyCharacterOption.maxHp);
|
||||
}
|
||||
|
@ -168,6 +168,7 @@ namespace BlueWaterProject
|
||||
|
||||
private IEnumerator SecondComboAttackCoroutine()
|
||||
{
|
||||
iAnimationStateController.ResetAnimationSpeed();
|
||||
IsComboAttackPossible = false;
|
||||
CurrentComboAttackCount = 2;
|
||||
|
||||
|
@ -7,18 +7,16 @@ namespace BlueWaterProject
|
||||
public class CombatHealth : MonoBehaviour, IDamageable
|
||||
{
|
||||
// Components
|
||||
private SpriteRenderer spriteRenderer;
|
||||
private HeartHpUi heartHpUi;
|
||||
private SpriteRenderer flashWhiteSpriteRenderer;
|
||||
|
||||
// Health
|
||||
[SerializeField] private int maxHp;
|
||||
[SerializeField] private int currentHp;
|
||||
|
||||
// Interfaces
|
||||
private IDashable iDashable;
|
||||
[SerializeField] private float takeDamageCoolDown = 0.5f;
|
||||
|
||||
// Variables
|
||||
private WaitForSeconds flashWhiteWaitTime;
|
||||
private bool enableTakeDamage = true;
|
||||
|
||||
// Hashes
|
||||
private static readonly int IsHitHash = Shader.PropertyToID("_IsHit");
|
||||
@ -30,31 +28,38 @@ namespace BlueWaterProject
|
||||
// Unity events
|
||||
private void Start()
|
||||
{
|
||||
heartHpUi = UiManager.Inst.CombatUi.HeartHpUi;
|
||||
iDashable = GetComponent<IDashable>();
|
||||
OnChangedCurrentHp += CombatUiManager.Inst.HeartHpUi.SetCurrentHp;
|
||||
CombatUiManager.Inst.GameOverPopupUi.OnRestartEvent += SetMaxHp;
|
||||
|
||||
OnChangedCurrentHp += heartHpUi.SetCurrentHp;
|
||||
|
||||
flashWhiteWaitTime = new WaitForSeconds(0.05f);
|
||||
flashWhiteWaitTime = new WaitForSeconds(takeDamageCoolDown * 0.1f);
|
||||
SetCurrentHp(maxHp);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnChangedCurrentHp -= heartHpUi.SetCurrentHp;
|
||||
if (CombatUiManager.Inst)
|
||||
{
|
||||
OnChangedCurrentHp -= CombatUiManager.Inst.HeartHpUi.SetCurrentHp;
|
||||
CombatUiManager.Inst.GameOverPopupUi.OnRestartEvent -= SetMaxHp;
|
||||
}
|
||||
}
|
||||
|
||||
// Init
|
||||
public void InitComponent(SpriteRenderer spriteRenderer)
|
||||
{
|
||||
this.spriteRenderer = spriteRenderer;
|
||||
flashWhiteSpriteRenderer = spriteRenderer;
|
||||
}
|
||||
|
||||
// Events methods
|
||||
public void HandleEnableTakeDamage() => enableTakeDamage = true;
|
||||
public void HandleDisableTakeDamage() => enableTakeDamage = false;
|
||||
|
||||
// Methods
|
||||
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
|
||||
{
|
||||
if (iDashable?.IsDashing == true) return;
|
||||
|
||||
if (!enableTakeDamage) return;
|
||||
|
||||
enableTakeDamage = false;
|
||||
var changeHp = Mathf.Max(currentHp - (int)attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
|
||||
@ -75,11 +80,12 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
StartCoroutine(nameof(FlashWhiteCoroutine));
|
||||
StartCoroutine(Utils.CoolDown(takeDamageCoolDown, HandleEnableTakeDamage));
|
||||
}
|
||||
|
||||
public void Die()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
CombatUiManager.Inst.GameOverPopupUi.Open();
|
||||
}
|
||||
|
||||
public float GetCurrentHp()
|
||||
@ -92,14 +98,19 @@ namespace BlueWaterProject
|
||||
currentHp = value;
|
||||
OnChangedCurrentHp?.Invoke(value);
|
||||
}
|
||||
|
||||
private void SetMaxHp()
|
||||
{
|
||||
SetCurrentHp(maxHp);
|
||||
}
|
||||
|
||||
private IEnumerator FlashWhiteCoroutine()
|
||||
{
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
spriteRenderer.material.SetInt(IsHitHash, 1);
|
||||
flashWhiteSpriteRenderer.material.SetInt(IsHitHash, 1);
|
||||
yield return flashWhiteWaitTime;
|
||||
spriteRenderer.material.SetInt(IsHitHash, 0);
|
||||
flashWhiteSpriteRenderer.material.SetInt(IsHitHash, 0);
|
||||
yield return flashWhiteWaitTime;
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ namespace BlueWaterProject
|
||||
if (context.started)
|
||||
{
|
||||
SwitchCurrentActionMap(COMBAT_UI);
|
||||
UiManager.Inst.CombatUi.CombatItemInventoryUi.SetActiveInventoryUi(true);
|
||||
CombatUiManager.Inst.CombatItemInventoryUi.Open();
|
||||
}
|
||||
}
|
||||
|
||||
@ -91,9 +91,8 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
UiManager.Inst.CombatUi.CombatItemInventoryUi.SetActiveInventoryUi(false);
|
||||
CombatUiManager.Inst.CombatItemInventoryUi.Close();
|
||||
|
||||
// Todo : 또 다른 UI 체크?
|
||||
SwitchCurrentActionMap(COMBAT);
|
||||
}
|
||||
}
|
||||
@ -102,11 +101,11 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
if (UiManager.Inst.CombatUi.CombatItemInventoryUi.gameObject.activeSelf)
|
||||
{
|
||||
UiManager.Inst.CombatUi.CombatItemInventoryUi.SetActiveInventoryUi(false);
|
||||
SwitchCurrentActionMap(COMBAT);
|
||||
}
|
||||
CombatUiManager.Inst.CloseLastPopup();
|
||||
|
||||
if (!CombatUiManager.Inst.IsPopupListEmpty()) return;
|
||||
|
||||
SwitchCurrentActionMap(COMBAT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ namespace BlueWaterProject
|
||||
// Components
|
||||
public Rigidbody Rb { get; set; }
|
||||
private Transform visualLook;
|
||||
private CombatStatus combatStatus;
|
||||
|
||||
// Move
|
||||
[Range(1f, 10f), Tooltip("이동 속도")]
|
||||
@ -83,6 +84,7 @@ namespace BlueWaterProject
|
||||
// Unity events
|
||||
private void Start()
|
||||
{
|
||||
combatStatus = GetComponent<CombatStatus>();
|
||||
iAnimationStateController = GetComponent<IAnimationStateController>();
|
||||
iMeleeComboAttackable = GetComponent<IMeleeComboAttackable>();
|
||||
}
|
||||
@ -94,7 +96,7 @@ namespace BlueWaterProject
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!EnableMove || IsDashing) return;
|
||||
if (!EnableMove || IsDashing || combatStatus.IsStunned) return;
|
||||
|
||||
ApplyMovement();
|
||||
}
|
||||
@ -167,8 +169,8 @@ namespace BlueWaterProject
|
||||
PreviousMoveDirection = currentMoveDirection;
|
||||
}
|
||||
IsMoving = currentMoveDirection != Vector3.zero;
|
||||
|
||||
var finalVelocity = currentMoveDirection * moveSpeed;
|
||||
var slowCoefficient = combatStatus.IsSlowedMoveSpeed ? combatStatus.MoveSpeedCoefficient : 1f;
|
||||
var finalVelocity = currentMoveDirection * (moveSpeed * slowCoefficient);
|
||||
Rb.velocity = finalVelocity;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -13,7 +14,7 @@ namespace BlueWaterProject
|
||||
[SerializeField] private PlayerInput playerInput;
|
||||
[SerializeField] private Transform visualLook;
|
||||
[SerializeField] private Animator anim;
|
||||
[SerializeField] private SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private SpriteRenderer flashWhiteSpriteRenderer;
|
||||
|
||||
[SerializeField] private CombatInput input;
|
||||
[SerializeField] private CombatMovement movement;
|
||||
@ -21,6 +22,7 @@ namespace BlueWaterProject
|
||||
[SerializeField] private CombatAttacker attacker;
|
||||
[SerializeField] private CombatHealth health;
|
||||
[SerializeField] private CombatSkillController skillController;
|
||||
[SerializeField] private CombatStatus combatStatus;
|
||||
|
||||
// Unity events
|
||||
private void Awake()
|
||||
@ -38,7 +40,9 @@ namespace BlueWaterProject
|
||||
|
||||
// Movement
|
||||
movement.OnStartDash += skillController.HandleDisableSkill;
|
||||
movement.OnStartDash += health.HandleDisableTakeDamage;
|
||||
movement.OnEndDash += skillController.HandleEnableSkill;
|
||||
movement.OnEndDash += health.HandleEnableTakeDamage;
|
||||
|
||||
// Attacker
|
||||
attacker.OnAttackInDashing += movement.HandleAttackInDash;
|
||||
@ -52,9 +56,11 @@ namespace BlueWaterProject
|
||||
// SkillController
|
||||
skillController.OnStartSkill += movement.HandleDisableMoveAndDash;
|
||||
skillController.OnStartSkill += attacker.HandleDisableAttack;
|
||||
skillController.OnStartSkill += health.HandleDisableTakeDamage;
|
||||
|
||||
skillController.OnEndSkill += movement.HandleEnableMoveAndDash;
|
||||
skillController.OnEndSkill += attacker.HandleEnableAttack;
|
||||
skillController.OnEndSkill += health.HandleEnableTakeDamage;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
@ -67,7 +73,9 @@ namespace BlueWaterProject
|
||||
|
||||
// Movement
|
||||
movement.OnStartDash -= skillController.HandleDisableSkill;
|
||||
movement.OnStartDash -= health.HandleDisableTakeDamage;
|
||||
movement.OnEndDash -= skillController.HandleEnableSkill;
|
||||
movement.OnEndDash -= health.HandleEnableTakeDamage;
|
||||
|
||||
// Attacker
|
||||
attacker.OnAttackInDashing -= movement.HandleAttackInDash;
|
||||
@ -81,9 +89,11 @@ namespace BlueWaterProject
|
||||
// SkillController
|
||||
skillController.OnStartSkill -= movement.HandleDisableMoveAndDash;
|
||||
skillController.OnStartSkill -= attacker.HandleEnableAttack;
|
||||
skillController.OnStartSkill -= health.HandleDisableTakeDamage;
|
||||
|
||||
skillController.OnEndSkill -= movement.HandleEnableMoveAndDash;
|
||||
skillController.OnEndSkill -= attacker.HandleDisableAttack;
|
||||
skillController.OnEndSkill -= health.HandleEnableTakeDamage;
|
||||
}
|
||||
|
||||
// Init
|
||||
@ -95,7 +105,7 @@ namespace BlueWaterProject
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
visualLook = transform.Find("VisualLook");
|
||||
anim = visualLook.GetComponent<Animator>();
|
||||
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||
flashWhiteSpriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||
|
||||
input = GetComponent<CombatInput>();
|
||||
movement = GetComponent<CombatMovement>();
|
||||
@ -103,12 +113,13 @@ namespace BlueWaterProject
|
||||
attacker = GetComponent<CombatAttacker>();
|
||||
health = GetComponent<CombatHealth>();
|
||||
skillController = GetComponent<CombatSkillController>();
|
||||
combatStatus = GetComponent<CombatStatus>();
|
||||
|
||||
input.InitComponent(playerInput);
|
||||
movement.InitComponent(rb, visualLook);
|
||||
animator.InitComponent(anim);
|
||||
attacker.InitComponent(rb);
|
||||
health.InitComponent(spriteRenderer);
|
||||
health.InitComponent(flashWhiteSpriteRenderer);
|
||||
skillController.InitComponent(col, rb, visualLook, anim);
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace BlueWaterProject
|
||||
if (instantiateMainSkill == null) return;
|
||||
|
||||
var targetLayer = iMeleeComboAttackable.TargetLayer;
|
||||
var ui = UiManager.Inst.CombatUi.MainSkillUi;
|
||||
var ui = CombatUiManager.Inst.MainSkillUi;
|
||||
ui.gameObject.SetActive(true);
|
||||
|
||||
instantiateMainSkill.SkillInputData.InitInputData(transform, col, rb, null, visualLook, anim, null, targetLayer, ui);
|
||||
|
@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatStatus : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public bool IsStunned { get; private set; }
|
||||
[field: SerializeField] public bool IsSlowedMoveSpeed { get; private set; }
|
||||
[field: SerializeField] public float MoveSpeedCoefficient { get; private set; }
|
||||
|
||||
private Coroutine stunCoolDownCoroutine;
|
||||
private Coroutine slowMoveSpeedCoolDownCoroutine;
|
||||
|
||||
public void Stun(float duration)
|
||||
{
|
||||
IsStunned = true;
|
||||
|
||||
if (stunCoolDownCoroutine != null)
|
||||
{
|
||||
StopCoroutine(stunCoolDownCoroutine);
|
||||
}
|
||||
stunCoolDownCoroutine = StartCoroutine(Utils.CoolDown(duration, EndStun));
|
||||
}
|
||||
|
||||
private void EndStun()
|
||||
{
|
||||
IsStunned = false;
|
||||
stunCoolDownCoroutine = null;
|
||||
}
|
||||
|
||||
public void SlowMoveSpeed(float duration, float moveSpeedCoefficient)
|
||||
{
|
||||
IsSlowedMoveSpeed = true;
|
||||
MoveSpeedCoefficient = moveSpeedCoefficient;
|
||||
|
||||
if (slowMoveSpeedCoolDownCoroutine != null)
|
||||
{
|
||||
StopCoroutine(slowMoveSpeedCoolDownCoroutine);
|
||||
}
|
||||
slowMoveSpeedCoolDownCoroutine = StartCoroutine(Utils.CoolDown(duration, EndSlowMoveSpeed));
|
||||
}
|
||||
|
||||
private void EndSlowMoveSpeed()
|
||||
{
|
||||
IsSlowedMoveSpeed = false;
|
||||
slowMoveSpeedCoolDownCoroutine = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae9fc3d033d15ab45a863345949d18ad
|
@ -0,0 +1,59 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class SlimeHitParticle : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private ParticleSystem particle;
|
||||
[SerializeField] private Vector2 randomDestroy = new Vector2(1f, 3f);
|
||||
[SerializeField] private GameObject[] stainPrefabs;
|
||||
|
||||
private Transform instantiateLocation;
|
||||
private List<ParticleCollisionEvent> collisionEvents;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
instantiateLocation = FindAnyObjectByType<SlimeBossMapController>().ParticleInstantiateLocation;
|
||||
collisionEvents = new List<ParticleCollisionEvent>();
|
||||
}
|
||||
|
||||
private void OnParticleCollision(GameObject other)
|
||||
{
|
||||
if (other.layer != LayerMask.NameToLayer("Ground")) return;
|
||||
|
||||
var numCollisionEvents = particle.GetCollisionEvents(other, collisionEvents);
|
||||
for (var i = 0; i < numCollisionEvents; i++)
|
||||
{
|
||||
InstantiateStain(collisionEvents[i].intersection);
|
||||
}
|
||||
}
|
||||
|
||||
private void InstantiateStain(Vector3 position)
|
||||
{
|
||||
position.y += 0.01f;
|
||||
var stain = Instantiate(stainPrefabs[Random.Range(0, stainPrefabs.Length)], position, Quaternion.Euler(90, 0, 0), instantiateLocation);
|
||||
var randomDestroyTime = Random.Range(randomDestroy.x, randomDestroy.y);
|
||||
StartCoroutine(DestroyStainCoroutine(stain, randomDestroyTime));
|
||||
}
|
||||
|
||||
private IEnumerator DestroyStainCoroutine(GameObject stain, float destroyTime)
|
||||
{
|
||||
var elapsedTime = 0f;
|
||||
while (elapsedTime < destroyTime)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
var remainingTime = destroyTime - elapsedTime;
|
||||
if (remainingTime < 0.5f)
|
||||
{
|
||||
stain.transform.localScale = Vector3.one * (remainingTime / 0.5f);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
Destroy(stain);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d850c4ce2b0c3ae4c8e7df22c81c5aa3
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BehaviorDesigner.Runtime;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -32,10 +32,11 @@ namespace BlueWaterProject
|
||||
[Title("컴포넌트")]
|
||||
[SerializeField] private Rigidbody rb;
|
||||
[SerializeField] private Collider col;
|
||||
[SerializeField] private BehaviorTree behaviorTree;
|
||||
[SerializeField] private Transform visualLook;
|
||||
[field: SerializeField] public Animator Anim { get; set; }
|
||||
[SerializeField] private SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private SpriteRenderer flashWhiteSpriteRenderer;
|
||||
[SerializeField] private SpriteRenderer rabbit;
|
||||
[SerializeField] private Transform shadow;
|
||||
[SerializeField] private AnimatorController slimeController;
|
||||
[SerializeField] private AnimatorController slimeRabbitController;
|
||||
|
||||
@ -46,16 +47,26 @@ namespace BlueWaterProject
|
||||
[field: Title("스탯")]
|
||||
[field: SerializeField] public string BossName { get; private set; } = "거대 슬라임";
|
||||
[SerializeField] private SlimeState slimeState;
|
||||
[SerializeField] private int attackDamage = 1;
|
||||
[SerializeField] private float currentHp;
|
||||
[SerializeField] private LayerMask targetLayer;
|
||||
[SerializeField] private LayerMask groundLayer;
|
||||
[SerializeField] private bool isRabbitShrinking = true;
|
||||
public float MaxHp => slimeState.MaxHp;
|
||||
|
||||
// 스킬
|
||||
[Title("스킬")]
|
||||
[SerializeField] private List<BaseSkill> skillList;
|
||||
private List<BaseSkill> instanceSkillList;
|
||||
// 점프
|
||||
[Title("점프")]
|
||||
[SerializeField] private int attackDamage = 1;
|
||||
[SerializeField] private float slowDuration = 3f;
|
||||
[SerializeField] private float slowCoefficient = 0.5f;
|
||||
[SerializeField] private float maxJumpHeight = 2f;
|
||||
[SerializeField] private float maxShadowScale = 0.5f;
|
||||
|
||||
// 효과
|
||||
[Title("효과")]
|
||||
[SerializeField] private ParticleSystem slimeHitParticle;
|
||||
[SerializeField] private ParticleSystem slimeDieParticle;
|
||||
[SerializeField] private float cameraShakePower = 0.5f;
|
||||
[SerializeField] private float cameraShakeDuration = 0.1f;
|
||||
|
||||
// Variables
|
||||
private Dictionary<TitanSlimeAnimationParameter, int> animationParameterHashDictionary = new();
|
||||
@ -104,14 +115,24 @@ namespace BlueWaterProject
|
||||
flashWhiteWaitTime = new WaitForSeconds(0.1f);
|
||||
targetedColliders = new Collider[1];
|
||||
hitColliders = new Collider[1];
|
||||
|
||||
StartMove();
|
||||
|
||||
Invoke(nameof(JumpSlam), slimeState.RandomCooldown.y);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnChangedCurrentHp -= UiManager.Inst.CombatUi.FieldBossHpSlider.UpdateHpSlider;
|
||||
OnDieRabbitEvent -= mapController.AllDestroyInstantiateObject;
|
||||
if (CombatUiManager.Inst)
|
||||
{
|
||||
OnChangedCurrentHp -= CombatUiManager.Inst.FieldBossHpSlider.UpdateHpSlider;
|
||||
}
|
||||
|
||||
if (slimeState.Level != 5) return;
|
||||
|
||||
OnDieRabbitEvent -= mapController.AllDestroyBoss;
|
||||
if (CombatUiManager.Inst)
|
||||
{
|
||||
OnDieRabbitEvent -= CombatUiManager.Inst.FadeInOut;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -125,10 +146,11 @@ namespace BlueWaterProject
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
col = GetComponent<Collider>();
|
||||
behaviorTree = GetComponent<BehaviorTree>();
|
||||
visualLook = transform.Find("VisualLook");
|
||||
Anim = visualLook.GetComponent<Animator>();
|
||||
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||
flashWhiteSpriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||
rabbit = transform.Find("Rabbit").GetComponent<SpriteRenderer>();
|
||||
shadow = transform.Find("Shadow");
|
||||
|
||||
iAnimationStateController = GetComponent<IAnimationStateController>();
|
||||
}
|
||||
@ -152,18 +174,28 @@ namespace BlueWaterProject
|
||||
slimeState = new SlimeState(state, hasRabbit);
|
||||
SetCurrentHp(slimeState.MaxHp);
|
||||
transform.localScale = Vector3.one * slimeState.Size;
|
||||
|
||||
if (!isRabbitShrinking)
|
||||
{
|
||||
var rabbitScale = 0.4f / transform.localScale.x;
|
||||
rabbit.transform.localScale = Vector3.one * rabbitScale;
|
||||
}
|
||||
|
||||
if (slimeState.HasRabbit)
|
||||
{
|
||||
rabbit.enabled = true;
|
||||
Anim.runtimeAnimatorController = slimeRabbitController;
|
||||
OnChangedCurrentHp += UiManager.Inst.CombatUi.FieldBossHpSlider.UpdateHpSlider;
|
||||
OnChangedCurrentHp += CombatUiManager.Inst.FieldBossHpSlider.UpdateHpSlider;
|
||||
|
||||
if (slimeState.Level != 5) return;
|
||||
|
||||
mapController ??= FindAnyObjectByType<SlimeBossMapController>();
|
||||
OnDieRabbitEvent += mapController.AllDestroyInstantiateObject;
|
||||
OnDieRabbitEvent += mapController.AllDestroyBoss;
|
||||
OnDieRabbitEvent += CombatUiManager.Inst.FadeInOut;
|
||||
}
|
||||
else
|
||||
{
|
||||
rabbit.enabled = false;
|
||||
Anim.runtimeAnimatorController = slimeController;
|
||||
}
|
||||
}
|
||||
@ -182,6 +214,7 @@ namespace BlueWaterProject
|
||||
|
||||
var changeHp = Mathf.Max(currentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
slimeHitParticle.Play();
|
||||
|
||||
// 죽었는지 체크
|
||||
if (changeHp == 0f)
|
||||
@ -191,14 +224,17 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
// 공격 당함
|
||||
if (spriteRenderer)
|
||||
if (flashWhiteSpriteRenderer)
|
||||
{
|
||||
flashWhiteCoroutine = StartCoroutine(nameof(FlashWhiteCoroutine));
|
||||
}
|
||||
}
|
||||
|
||||
[Button("Die Test")]
|
||||
public void Die()
|
||||
{
|
||||
var instantiateDieParticle = Instantiate(slimeDieParticle, transform.position, slimeDieParticle.transform.rotation, mapController.ParticleInstantiateLocation);
|
||||
instantiateDieParticle.Play();
|
||||
if (slimeState.Level == 5)
|
||||
{
|
||||
OnDieRabbitEvent?.Invoke();
|
||||
@ -322,31 +358,9 @@ namespace BlueWaterProject
|
||||
|
||||
private IEnumerator FlashWhiteCoroutine()
|
||||
{
|
||||
spriteRenderer.material.SetInt(IsHitHash, 1);
|
||||
flashWhiteSpriteRenderer.material.SetInt(IsHitHash, 1);
|
||||
yield return flashWhiteWaitTime;
|
||||
spriteRenderer.material.SetInt(IsHitHash, 0);
|
||||
}
|
||||
|
||||
private void StartMove()
|
||||
{
|
||||
StartCoroutine(nameof(StartMoveCoroutine));
|
||||
}
|
||||
|
||||
private IEnumerator StartMoveCoroutine()
|
||||
{
|
||||
var startPosition = transform.position;
|
||||
var endPosition = CalculateRandomPosition(startPosition, 2f);
|
||||
|
||||
var elapsedTime = 0f;
|
||||
while (elapsedTime <= slimeState.AnimationLength)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
transform.position = Vector3.Lerp(startPosition, endPosition,
|
||||
iAnimationStateController.GetCurrentAnimationNormalizedTime());
|
||||
yield return null;
|
||||
}
|
||||
|
||||
JumpSlam();
|
||||
flashWhiteSpriteRenderer.material.SetInt(IsHitHash, 0);
|
||||
}
|
||||
|
||||
private void JumpSlam()
|
||||
@ -382,14 +396,26 @@ namespace BlueWaterProject
|
||||
{
|
||||
endPosition = CalculateRandomPosition(startPosition, 3f);
|
||||
}
|
||||
|
||||
rb.useGravity = false;
|
||||
while (iAnimationStateController.IsComparingCurrentAnimation(TitanSlimeAnimationName.JUMP_SLAM) &&
|
||||
iAnimationStateController.GetCurrentAnimationNormalizedTime() < 1f)
|
||||
{
|
||||
transform.position = Vector3.Lerp(startPosition, endPosition,
|
||||
iAnimationStateController.GetCurrentAnimationNormalizedTime());
|
||||
var normalizedTime = iAnimationStateController.GetCurrentAnimationNormalizedTime();
|
||||
var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||
var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
|
||||
transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * maxJumpHeight, horizontalPosition.z);
|
||||
|
||||
if (Physics.Raycast(transform.position, Vector3.down, out var hit, Mathf.Infinity, groundLayer))
|
||||
{
|
||||
shadow.position = hit.point + Vector3.up * 0.01f;
|
||||
shadow.localScale = Vector3.one * (1f - heightFactor) * maxShadowScale;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
transform.position = new Vector3(endPosition.x, startPosition.y, endPosition.z);
|
||||
shadow.position = new Vector3(endPosition.x, startPosition.y + 0.01f, endPosition.z);
|
||||
shadow.localScale = Vector3.zero;
|
||||
|
||||
DoAttack();
|
||||
|
||||
@ -401,6 +427,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
iAnimationStateController.ResetAnimationSpeed();
|
||||
iAnimationStateController.SetAnimationParameter(TitanSlimeAnimationParameter.IS_JUMP_SLAM, false);
|
||||
rb.useGravity = true;
|
||||
|
||||
StartCoroutine(Utils.CoolDown(cooldown, JumpSlam));
|
||||
}
|
||||
@ -432,6 +459,11 @@ namespace BlueWaterProject
|
||||
|
||||
private void DoAttack()
|
||||
{
|
||||
if (slimeState.Level == 1)
|
||||
{
|
||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.CombatCamera.BaseCombatCamera, cameraShakePower, cameraShakeDuration);
|
||||
}
|
||||
|
||||
var attackPosition = transform.position;
|
||||
var hitCount = Physics.OverlapSphereNonAlloc(attackPosition, ColliderRadius, hitColliders, targetLayer);
|
||||
if (hitCount < 1) return;
|
||||
@ -443,6 +475,17 @@ namespace BlueWaterProject
|
||||
var iDamageable = hitColliders[0].transform.GetComponent<IDamageable>();
|
||||
iDamageable?.TakeDamage(attackDamage);
|
||||
hitColliders[0].GetComponent<Rigidbody>().AddForce(targetDirection * 3f, ForceMode.Impulse);
|
||||
|
||||
var combatStatus = hitColliders[0].transform.GetComponent<CombatStatus>();
|
||||
if (combatStatus)
|
||||
{
|
||||
combatStatus.SlowMoveSpeed(slowDuration, slowCoefficient);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddForce(Vector3 direction, float power, ForceMode forceMode)
|
||||
{
|
||||
rb.AddForce(direction * power, forceMode);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -143,6 +143,10 @@ namespace BlueWaterProject
|
||||
private Vector2 movementInput;
|
||||
private Vector3 inputMoveDirection = Vector3.forward;
|
||||
|
||||
// Const
|
||||
private const string OCEAN = "Ocean";
|
||||
private const string OCEAN_UI = "OceanUi";
|
||||
|
||||
#endregion
|
||||
|
||||
/***********************************************************************
|
||||
@ -150,18 +154,6 @@ namespace BlueWaterProject
|
||||
***************************************************************m********/
|
||||
#region Unity Events
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
playerInput.actions.FindAction("ShiftKey").started += _ => ShipBoost();
|
||||
playerInput.actions.FindAction("ShiftKey").canceled += _ => ShipStopBoost();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
playerInput.actions.FindAction("ShiftKey").started -= _ => ShipBoost();
|
||||
playerInput.actions.FindAction("ShiftKey").canceled -= _ => ShipStopBoost();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
InitStart();
|
||||
@ -206,57 +198,39 @@ namespace BlueWaterProject
|
||||
***********************************************************************/
|
||||
#region Input System
|
||||
|
||||
public virtual void OnMove(InputValue value) // WASD
|
||||
public void OnMove(InputAction.CallbackContext context)
|
||||
{
|
||||
movementInput = value.Get<Vector2>();
|
||||
}
|
||||
|
||||
private void OnTargeting(InputValue value) //Q
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTargetingHold(InputValue value) //Q Hold
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnCancel(InputValue value) //F
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnInteraction(InputValue value) //E
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnInteractionHold(InputValue value) //E Hold
|
||||
{
|
||||
|
||||
movementInput = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
private void OnAssaultMode(InputValue value) // V
|
||||
public void OnOpenItemInventory(InputAction.CallbackContext context)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnZkey(InputValue value) // Z
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnItemInventory()
|
||||
{
|
||||
var activeSelf = UiManager.Inst.OceanUi.OceanItemInventoryUi.gameObject.activeSelf;
|
||||
UiManager.Inst.OceanUi.OceanItemInventoryUi.SetActiveInventoryUi(!activeSelf);
|
||||
}
|
||||
|
||||
private void OnEsc()
|
||||
{
|
||||
if (UiManager.Inst.OceanUi.OceanItemInventoryUi.gameObject.activeSelf)
|
||||
if (context.started)
|
||||
{
|
||||
UiManager.Inst.OceanUi.OceanItemInventoryUi.SetActiveInventoryUi(false);
|
||||
SwitchCurrentActionMap(OCEAN_UI);
|
||||
OceanUiManager.Inst.OceanItemInventoryUi.Open();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCloseItemInventory(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
OceanUiManager.Inst.OceanItemInventoryUi.Close();
|
||||
|
||||
SwitchCurrentActionMap(OCEAN);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCancel(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
OceanUiManager.Inst.CloseAndRemoveLastPopup();
|
||||
|
||||
if (!OceanUiManager.Inst.IsPopupListEmpty()) return;
|
||||
|
||||
SwitchCurrentActionMap(OCEAN);
|
||||
}
|
||||
}
|
||||
|
||||
@ -372,21 +346,21 @@ namespace BlueWaterProject
|
||||
HandleBoostRecharge();
|
||||
}
|
||||
|
||||
if (useBoostVignetteEffect && UiManager.Inst.OceanUi.ShipBoostSlider.value > 0f)
|
||||
if (useBoostVignetteEffect && OceanUiManager.Inst.ShipBoostSlider.value > 0f)
|
||||
{
|
||||
CameraManager.Inst.OceanCamera.BoostVignette(UiManager.Inst.OceanUi.ShipBoostSlider.value);
|
||||
CameraManager.Inst.OceanCamera.BoostVignette(OceanUiManager.Inst.ShipBoostSlider.value);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleBoostUsage()
|
||||
{
|
||||
UiManager.Inst.OceanUi.ShipBoostSlider.value += Time.deltaTime * (1f / boostMaxTime);
|
||||
OceanUiManager.Inst.ShipBoostSlider.value += Time.deltaTime * (1f / boostMaxTime);
|
||||
if (useBoostCameraShaking)
|
||||
{
|
||||
var shakeValue = UiManager.Inst.OceanUi.ShipBoostSlider.value * shakingForceCoefficient;
|
||||
var shakeValue = OceanUiManager.Inst.ShipBoostSlider.value * shakingForceCoefficient;
|
||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, shakeValue);
|
||||
}
|
||||
if (UiManager.Inst.OceanUi.ShipBoostSlider.value >= 1f && currentAdditionalBoostTime <= 0)
|
||||
if (OceanUiManager.Inst.ShipBoostSlider.value >= 1f && currentAdditionalBoostTime <= 0)
|
||||
{
|
||||
currentAdditionalBoostTime = additionalBoostTime;
|
||||
}
|
||||
@ -408,11 +382,11 @@ namespace BlueWaterProject
|
||||
if (currentBoostCooldownTime > 0)
|
||||
{
|
||||
currentBoostCooldownTime -= Time.deltaTime;
|
||||
UiManager.Inst.OceanUi.ShipBoostSlider.value = 1f;
|
||||
OceanUiManager.Inst.ShipBoostSlider.value = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
UiManager.Inst.OceanUi.ShipBoostSlider.value -= Time.deltaTime * (1f / boostRecoveryTime);
|
||||
OceanUiManager.Inst.ShipBoostSlider.value -= Time.deltaTime * (1f / boostRecoveryTime);
|
||||
if (!Mathf.Approximately(defaultMaxSpeed, maxSpeed))
|
||||
{
|
||||
maxSpeed = defaultMaxSpeed;
|
||||
@ -424,28 +398,35 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
private void ShipBoost()
|
||||
public void OnShipBoost(InputAction.CallbackContext context)
|
||||
{
|
||||
if (currentBoostCooldownTime > 0) return;
|
||||
if (context.performed)
|
||||
{
|
||||
if (currentBoostCooldownTime > 0) return;
|
||||
|
||||
isBoosting = true;
|
||||
if (useBoostSpeedLines)
|
||||
{
|
||||
UiManager.Inst.OceanUi.SetActiveSpeedLine(true);
|
||||
isBoosting = true;
|
||||
if (useBoostSpeedLines)
|
||||
{
|
||||
OceanUiManager.Inst.SetActiveSpeedLine(true);
|
||||
}
|
||||
if (useBoostChangeDistance)
|
||||
{
|
||||
CameraManager.Inst.OceanCamera.ChangeDistance(shrinkDistance, shrinkTime);
|
||||
}
|
||||
}
|
||||
if (useBoostChangeDistance)
|
||||
else if (context.canceled)
|
||||
{
|
||||
CameraManager.Inst.OceanCamera.ChangeDistance(shrinkDistance, shrinkTime);
|
||||
ShipStopBoost();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ShipStopBoost()
|
||||
{
|
||||
isBoosting = false;
|
||||
|
||||
if (useBoostSpeedLines)
|
||||
{
|
||||
UiManager.Inst.OceanUi.SetActiveSpeedLine(false);
|
||||
OceanUiManager.Inst.SetActiveSpeedLine(false);
|
||||
}
|
||||
if (useBoostChangeDistance)
|
||||
{
|
||||
@ -454,6 +435,11 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
public void SetCurrentHp(float value) => CurrentHp = value;
|
||||
|
||||
private void SwitchCurrentActionMap(string actionMapName)
|
||||
{
|
||||
playerInput.SwitchCurrentActionMap(actionMapName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -1,144 +1,144 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatOnGui : MonoBehaviour
|
||||
{
|
||||
[Title("컴포넌트")]
|
||||
[SerializeField] private PhysicsMovement combatPlayerMovement;
|
||||
[SerializeField] private CombatLight combatLight;
|
||||
[SerializeField] private BossPortal[] bossPortal;
|
||||
|
||||
[Title("GUI 옵션")]
|
||||
[SerializeField] private bool showGUI = true;
|
||||
[SerializeField] private int guiTextSize = 28;
|
||||
|
||||
private float prevForwardSlopeAngle;
|
||||
private bool toggle = true;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (Application.isPlaying == false) return;
|
||||
|
||||
var yPos = 5f;
|
||||
var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
|
||||
if (newToggleState != toggle)
|
||||
{
|
||||
toggle = newToggleState;
|
||||
showGUI = !showGUI;
|
||||
}
|
||||
|
||||
if (!showGUI) return;
|
||||
if (!enabled) return;
|
||||
|
||||
GUIStyle labelStyle = GUI.skin.label;
|
||||
labelStyle.normal.textColor = Color.yellow;
|
||||
labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
||||
|
||||
prevForwardSlopeAngle = combatPlayerMovement.MyCurrentValue.forwardSlopeAngle == -90f
|
||||
? prevForwardSlopeAngle
|
||||
: combatPlayerMovement.MyCurrentValue.forwardSlopeAngle;
|
||||
|
||||
var oldColor = GUI.color;
|
||||
GUI.color = new Color(0f, 0f, 0f, 0.5f);
|
||||
GUI.Box(new Rect(40, 40, 420, 240), "");
|
||||
GUI.color = oldColor;
|
||||
|
||||
GUILayout.BeginArea(new Rect(50, 50, 1000, 500));
|
||||
GUILayout.Label($"Ground Height : {Mathf.Min(combatPlayerMovement.MyCurrentValue.groundDistance, 99.99f): 00.00}",
|
||||
labelStyle);
|
||||
GUILayout.Label($"Slope Angle(Ground) : {combatPlayerMovement.MyCurrentValue.groundSlopeAngle: 00.00}", labelStyle);
|
||||
GUILayout.Label($"Slope Angle(Forward) : {prevForwardSlopeAngle: 00.00}", labelStyle);
|
||||
GUILayout.Label($"Allowed Slope Angle : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00.00}", labelStyle);
|
||||
GUILayout.Label($"Current Speed Mag : {combatPlayerMovement.MyCurrentValue.horizontalVelocity.magnitude: 00.00}",
|
||||
labelStyle);
|
||||
GUILayout.EndArea();
|
||||
|
||||
float sWidth = Screen.width;
|
||||
float sHeight = Screen.height;
|
||||
|
||||
GUIStyle RTLabelStyle = GUI.skin.label;
|
||||
RTLabelStyle.fontSize = 20;
|
||||
RTLabelStyle.normal.textColor = Color.green;
|
||||
|
||||
oldColor = GUI.color;
|
||||
GUI.color = new Color(1f, 1f, 1f, 0.5f);
|
||||
GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
|
||||
GUI.color = oldColor;
|
||||
|
||||
yPos = 30f;
|
||||
GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
|
||||
RTLabelStyle);
|
||||
combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),
|
||||
combatPlayerMovement.MyMovementOption.moveSpeed, 1f, 10f);
|
||||
|
||||
yPos += 20f;
|
||||
GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Max Slope : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00}",
|
||||
RTLabelStyle);
|
||||
combatPlayerMovement.MyMovementOption.maxSlopeAngle = (int)GUI.HorizontalSlider(
|
||||
new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), combatPlayerMovement.MyMovementOption.maxSlopeAngle, 1f, 75f);
|
||||
|
||||
yPos += 20f;
|
||||
GUI.Label(new Rect(sWidth - 350f, yPos, 180f, 30f), $"TimeScale : {Time.timeScale: 0.00}",
|
||||
RTLabelStyle);
|
||||
Time.timeScale = GUI.HorizontalSlider(
|
||||
new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f);
|
||||
Time.fixedDeltaTime = 0.02f * Time.timeScale;
|
||||
|
||||
yPos = 130f;
|
||||
var buttonWidth = 200f;
|
||||
var buttonHeight = 30f;
|
||||
var buttonSpacing = 35f;
|
||||
|
||||
var buttonStyle = GUI.skin.button;
|
||||
buttonStyle.fontSize = 15;
|
||||
|
||||
var spawnPosition = combatPlayerMovement.MyComponents.spawnPosition;
|
||||
for (var i = 0; i < spawnPosition.Length; i++)
|
||||
{
|
||||
if (GUI.Button(new Rect(sWidth - 350f, yPos, buttonWidth, buttonHeight), spawnPosition[i].name, buttonStyle))
|
||||
{
|
||||
SpawnPlayer(spawnPosition[i].position);
|
||||
}
|
||||
yPos += buttonSpacing;
|
||||
}
|
||||
|
||||
buttonWidth = 80f;
|
||||
buttonHeight = 30f;
|
||||
yPos = 10f;
|
||||
if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Base", buttonStyle))
|
||||
{
|
||||
combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.BASE;
|
||||
}
|
||||
if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Afternoon", buttonStyle))
|
||||
{
|
||||
combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.AFTERNOON;
|
||||
}
|
||||
|
||||
yPos += 40f;
|
||||
if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Sunset", buttonStyle))
|
||||
{
|
||||
combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.SUNSET;
|
||||
}
|
||||
if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Night", buttonStyle))
|
||||
{
|
||||
combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.NIGHT;
|
||||
}
|
||||
|
||||
labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
||||
}
|
||||
|
||||
private void SpawnPlayer(Vector3 position)
|
||||
{
|
||||
combatPlayerMovement.Move(position);
|
||||
|
||||
foreach (var element in bossPortal)
|
||||
{
|
||||
element.ResetPortal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// using System;
|
||||
// using Sirenix.OdinInspector;
|
||||
// using UnityEngine;
|
||||
//
|
||||
// // ReSharper disable once CheckNamespace
|
||||
// namespace BlueWaterProject
|
||||
// {
|
||||
// public class CombatOnGui : MonoBehaviour
|
||||
// {
|
||||
// [Title("컴포넌트")]
|
||||
// [SerializeField] private PhysicsMovement combatPlayerMovement;
|
||||
// [SerializeField] private CombatLight combatLight;
|
||||
// [SerializeField] private BossPortal[] bossPortal;
|
||||
//
|
||||
// [Title("GUI 옵션")]
|
||||
// [SerializeField] private bool showGUI = true;
|
||||
// [SerializeField] private int guiTextSize = 28;
|
||||
//
|
||||
// private float prevForwardSlopeAngle;
|
||||
// private bool toggle = true;
|
||||
//
|
||||
// private void OnGUI()
|
||||
// {
|
||||
// if (Application.isPlaying == false) return;
|
||||
//
|
||||
// var yPos = 5f;
|
||||
// var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
|
||||
// if (newToggleState != toggle)
|
||||
// {
|
||||
// toggle = newToggleState;
|
||||
// showGUI = !showGUI;
|
||||
// }
|
||||
//
|
||||
// if (!showGUI) return;
|
||||
// if (!enabled) return;
|
||||
//
|
||||
// GUIStyle labelStyle = GUI.skin.label;
|
||||
// labelStyle.normal.textColor = Color.yellow;
|
||||
// labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
||||
//
|
||||
// prevForwardSlopeAngle = combatPlayerMovement.MyCurrentValue.forwardSlopeAngle == -90f
|
||||
// ? prevForwardSlopeAngle
|
||||
// : combatPlayerMovement.MyCurrentValue.forwardSlopeAngle;
|
||||
//
|
||||
// var oldColor = GUI.color;
|
||||
// GUI.color = new Color(0f, 0f, 0f, 0.5f);
|
||||
// GUI.Box(new Rect(40, 40, 420, 240), "");
|
||||
// GUI.color = oldColor;
|
||||
//
|
||||
// GUILayout.BeginArea(new Rect(50, 50, 1000, 500));
|
||||
// GUILayout.Label($"Ground Height : {Mathf.Min(combatPlayerMovement.MyCurrentValue.groundDistance, 99.99f): 00.00}",
|
||||
// labelStyle);
|
||||
// GUILayout.Label($"Slope Angle(Ground) : {combatPlayerMovement.MyCurrentValue.groundSlopeAngle: 00.00}", labelStyle);
|
||||
// GUILayout.Label($"Slope Angle(Forward) : {prevForwardSlopeAngle: 00.00}", labelStyle);
|
||||
// GUILayout.Label($"Allowed Slope Angle : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00.00}", labelStyle);
|
||||
// GUILayout.Label($"Current Speed Mag : {combatPlayerMovement.MyCurrentValue.horizontalVelocity.magnitude: 00.00}",
|
||||
// labelStyle);
|
||||
// GUILayout.EndArea();
|
||||
//
|
||||
// float sWidth = Screen.width;
|
||||
// float sHeight = Screen.height;
|
||||
//
|
||||
// GUIStyle RTLabelStyle = GUI.skin.label;
|
||||
// RTLabelStyle.fontSize = 20;
|
||||
// RTLabelStyle.normal.textColor = Color.green;
|
||||
//
|
||||
// oldColor = GUI.color;
|
||||
// GUI.color = new Color(1f, 1f, 1f, 0.5f);
|
||||
// GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
|
||||
// GUI.color = oldColor;
|
||||
//
|
||||
// yPos = 30f;
|
||||
// GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
|
||||
// RTLabelStyle);
|
||||
// combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),
|
||||
// combatPlayerMovement.MyMovementOption.moveSpeed, 1f, 10f);
|
||||
//
|
||||
// yPos += 20f;
|
||||
// GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Max Slope : {combatPlayerMovement.MyMovementOption.maxSlopeAngle: 00}",
|
||||
// RTLabelStyle);
|
||||
// combatPlayerMovement.MyMovementOption.maxSlopeAngle = (int)GUI.HorizontalSlider(
|
||||
// new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), combatPlayerMovement.MyMovementOption.maxSlopeAngle, 1f, 75f);
|
||||
//
|
||||
// yPos += 20f;
|
||||
// GUI.Label(new Rect(sWidth - 350f, yPos, 180f, 30f), $"TimeScale : {Time.timeScale: 0.00}",
|
||||
// RTLabelStyle);
|
||||
// Time.timeScale = GUI.HorizontalSlider(
|
||||
// new Rect(sWidth - 180f, yPos + 10f, 160f, 20f), Time.timeScale, 0f, 1f);
|
||||
// Time.fixedDeltaTime = 0.02f * Time.timeScale;
|
||||
//
|
||||
// yPos = 130f;
|
||||
// var buttonWidth = 200f;
|
||||
// var buttonHeight = 30f;
|
||||
// var buttonSpacing = 35f;
|
||||
//
|
||||
// var buttonStyle = GUI.skin.button;
|
||||
// buttonStyle.fontSize = 15;
|
||||
//
|
||||
// var spawnPosition = combatPlayerMovement.MyComponents.spawnPosition;
|
||||
// for (var i = 0; i < spawnPosition.Length; i++)
|
||||
// {
|
||||
// if (GUI.Button(new Rect(sWidth - 350f, yPos, buttonWidth, buttonHeight), spawnPosition[i].name, buttonStyle))
|
||||
// {
|
||||
// SpawnPlayer(spawnPosition[i].position);
|
||||
// }
|
||||
// yPos += buttonSpacing;
|
||||
// }
|
||||
//
|
||||
// buttonWidth = 80f;
|
||||
// buttonHeight = 30f;
|
||||
// yPos = 10f;
|
||||
// if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Base", buttonStyle))
|
||||
// {
|
||||
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.BASE;
|
||||
// }
|
||||
// if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Afternoon", buttonStyle))
|
||||
// {
|
||||
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.AFTERNOON;
|
||||
// }
|
||||
//
|
||||
// yPos += 40f;
|
||||
// if (GUI.Button(new Rect(sWidth - 550f, yPos, buttonWidth, buttonHeight), "Sunset", buttonStyle))
|
||||
// {
|
||||
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.SUNSET;
|
||||
// }
|
||||
// if (GUI.Button(new Rect(sWidth - 450f, yPos, buttonWidth, buttonHeight), "Night", buttonStyle))
|
||||
// {
|
||||
// combatLight.CurrentTimeOfDay = CombatLight.TimeOfDay.NIGHT;
|
||||
// }
|
||||
//
|
||||
// labelStyle.fontSize = Math.Max(guiTextSize, 20);
|
||||
// }
|
||||
//
|
||||
// private void SpawnPlayer(Vector3 position)
|
||||
// {
|
||||
// combatPlayerMovement.Move(position);
|
||||
//
|
||||
// foreach (var element in bossPortal)
|
||||
// {
|
||||
// element.ResetPortal();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
@ -1,54 +0,0 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatUi : MonoBehaviour
|
||||
{
|
||||
[Title("초기화 방식")]
|
||||
[SerializeField] private bool autoInit = true;
|
||||
|
||||
[field: Title("UI")]
|
||||
[field: SerializeField] public Canvas MainCanvas { get; private set; }
|
||||
[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
|
||||
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
|
||||
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
|
||||
[field: SerializeField] public HeartHpUi HeartHpUi { get; set; }
|
||||
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
|
||||
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
|
||||
[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; set; }
|
||||
[field: SerializeField] public DiscardPopupUi DiscardPopupUi { get; set; }
|
||||
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
MainCanvas = GetComponent<Canvas>();
|
||||
if (!MainCanvas)
|
||||
{
|
||||
Debug.LogError("canvas is null error");
|
||||
return;
|
||||
}
|
||||
|
||||
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
||||
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
|
||||
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
|
||||
HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
|
||||
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
DiscardPopupUi = MainCanvas.transform.Find("DiscardPopupUi").GetComponent<DiscardPopupUi>();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (autoInit)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
UiManager.Inst.CombatUi = this;
|
||||
}
|
||||
}
|
||||
}
|
140
BlueWater/Assets/02.Scripts/CombatUiManager.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatUiManager : Singleton<CombatUiManager>
|
||||
{
|
||||
[field: Title("UI")]
|
||||
[field: SerializeField] public Canvas MainCanvas { get; private set; }
|
||||
[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
|
||||
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
|
||||
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
|
||||
[field: SerializeField] public HeartHpUi HeartHpUi { get; private set; }
|
||||
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; private set; }
|
||||
[field: SerializeField] public GameOverPopupUi GameOverPopupUi { get; private set; }
|
||||
|
||||
[Title("효과")]
|
||||
[SerializeField] private Image fadeUi;
|
||||
[SerializeField] private Vector2 fadeDuration = new(0.2f, 0.3f);
|
||||
|
||||
private List<PopupUi> popupUiList;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
MainCanvas = GetComponent<Canvas>();
|
||||
if (!MainCanvas)
|
||||
{
|
||||
Debug.LogError("canvas is null error");
|
||||
return;
|
||||
}
|
||||
|
||||
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
||||
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
|
||||
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
|
||||
HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
|
||||
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
GameOverPopupUi = MainCanvas.transform.Find("GameOverPopupUi").GetComponent<GameOverPopupUi>();
|
||||
fadeUi = MainCanvas.transform.Find("FadeUi").GetComponent<Image>();
|
||||
|
||||
popupUiList = new List<PopupUi>(8);
|
||||
}
|
||||
|
||||
private void RegisterPopup(PopupUi popup)
|
||||
{
|
||||
if (!popupUiList.Contains(popup))
|
||||
{
|
||||
popupUiList.Add(popup);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterPopup(PopupUi popup)
|
||||
{
|
||||
if (popupUiList.Contains(popup))
|
||||
{
|
||||
popupUiList.Remove(popup);
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseLastPopup()
|
||||
{
|
||||
if (popupUiList.Count <= 0) return;
|
||||
|
||||
popupUiList[^1].Close();
|
||||
}
|
||||
|
||||
public void CloseAllPopup()
|
||||
{
|
||||
var tempList = new List<PopupUi>(popupUiList);
|
||||
|
||||
foreach (var popup in tempList)
|
||||
{
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
popupUiList.Clear();
|
||||
}
|
||||
|
||||
public bool IsPopupListEmpty() => popupUiList.Count == 0;
|
||||
|
||||
public void FadeInOut()
|
||||
{
|
||||
StartCoroutine(nameof(FadeInOutCoroutine));
|
||||
}
|
||||
|
||||
private IEnumerator FadeInOutCoroutine()
|
||||
{
|
||||
fadeUi.enabled = true;
|
||||
// 페이드 인
|
||||
var elapsedTime = 0f;
|
||||
while (elapsedTime < fadeDuration.x)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
var alpha = Mathf.Lerp(0f, 1f, elapsedTime / fadeDuration.x);
|
||||
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 1f);
|
||||
|
||||
// 페이드 아웃
|
||||
elapsedTime = 0f;
|
||||
while (elapsedTime < fadeDuration.y)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
var alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration.y);
|
||||
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 0f);
|
||||
fadeUi.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,8 +11,17 @@ using UnityEngine.SceneManagement;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public enum SaveStage
|
||||
{
|
||||
TUTORIAL = 0,
|
||||
SLIME,
|
||||
RHINOCEROS
|
||||
}
|
||||
|
||||
public class DataManager : Singleton<DataManager>
|
||||
{
|
||||
public SaveStage CurrentSaveStage { get; set; }
|
||||
|
||||
[field: Title("Inventory")]
|
||||
[field: SerializeField] public PlayerInventory OceanInventory { get; private set; } = new();
|
||||
[field: SerializeField] public PlayerInventory CombatInventory { get; private set; } = new();
|
||||
|
@ -57,12 +57,12 @@ namespace BlueWaterProject
|
||||
|
||||
if (itemUiPrefab)
|
||||
{
|
||||
itemLootUi = Instantiate(itemUiPrefab, screenPos, Quaternion.identity, UiManager.Inst.OceanUi.ItemsLoot).GetComponent<ItemUiController>();
|
||||
itemLootUi = Instantiate(itemUiPrefab, screenPos, Quaternion.identity, OceanUiManager.Inst.ItemsLoot).GetComponent<ItemUiController>();
|
||||
itemLootUi.Init(transform);
|
||||
}
|
||||
if (pointingArrowUiPrefab)
|
||||
{
|
||||
pointingArrowUi = Instantiate(pointingArrowUiPrefab, screenPos, Quaternion.identity, UiManager.Inst.OceanUi.InstantiateUi).transform;
|
||||
pointingArrowUi = Instantiate(pointingArrowUiPrefab, screenPos, Quaternion.identity, OceanUiManager.Inst.InstantiateUi).transform;
|
||||
pointingArrowUi.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
@ -136,15 +136,8 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
DropItemGroupController dropItemGroupController = null;
|
||||
if (UiManager.Inst.OceanUi)
|
||||
{
|
||||
dropItemGroupController = UiManager.Inst.OceanUi.DropItemGroupController;
|
||||
}
|
||||
else if (UiManager.Inst.CombatUi)
|
||||
{
|
||||
dropItemGroupController = UiManager.Inst.CombatUi.DropItemGroupController;
|
||||
}
|
||||
dropItemGroupController?.ShowDropItemInfoUi(ItemManager.Inst.ItemDictionary[itemSlot.Idx], itemSlot.Count);
|
||||
dropItemGroupController = FindAnyObjectByType<DropItemGroupController>();
|
||||
dropItemGroupController.ShowDropItemInfoUi(ItemManager.Inst.ItemDictionary[itemSlot.Idx], itemSlot.Count);
|
||||
|
||||
if (audioSource && audioSource.resource)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ using UnityEngine;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class ItemInventoryUi : MonoBehaviour
|
||||
public class ItemInventoryUi : PopupUi
|
||||
{
|
||||
private enum InventoryType
|
||||
{
|
||||
@ -22,6 +22,7 @@ namespace BlueWaterProject
|
||||
[SerializeField, Required] private TMP_Text currentWeight;
|
||||
[SerializeField, Required] private GameObject itemSlotUiPrefab;
|
||||
[SerializeField, Required] private Transform instantiateLocation;
|
||||
[SerializeField, Required] private DiscardPopupUi discardPopupUi;
|
||||
|
||||
[field: SerializeField] public List<ItemSlotUi> ItemSlotUiList { get; set; } = new();
|
||||
|
||||
@ -30,6 +31,7 @@ namespace BlueWaterProject
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
discardPopupUi.Close();
|
||||
InitAndUpdateInventory();
|
||||
inventory.OnChangeItemSlot += ChangedData;
|
||||
}
|
||||
@ -43,6 +45,16 @@ namespace BlueWaterProject
|
||||
{
|
||||
inventory.OnChangeItemSlot -= ChangedData;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (discardPopupUi.gameObject.activeSelf)
|
||||
{
|
||||
discardPopupUi.Close();
|
||||
}
|
||||
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public void InitAndUpdateInventory()
|
||||
{
|
||||
@ -173,11 +185,11 @@ namespace BlueWaterProject
|
||||
|
||||
if (selectedList.Count == 1)
|
||||
{
|
||||
UiManager.Inst.CurrentDiscardPopupUi.DiscardMessage(selectedList[0]);
|
||||
discardPopupUi.DiscardMessage(selectedList[0]);
|
||||
}
|
||||
else if (selectedList.Count > 1)
|
||||
{
|
||||
UiManager.Inst.CurrentDiscardPopupUi.DiscardAllMessage(selectedList);
|
||||
discardPopupUi.DiscardAllMessage(selectedList);
|
||||
}
|
||||
}
|
||||
|
||||
@ -218,7 +230,5 @@ namespace BlueWaterProject
|
||||
ItemSlotUiList[i].transform.SetSiblingIndex(i);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActiveInventoryUi(bool value) => gameObject.SetActive(value);
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -5,11 +6,8 @@ using UnityEngine.UI;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class OceanUi : MonoBehaviour
|
||||
public class OceanUiManager : Singleton<OceanUiManager>
|
||||
{
|
||||
[Title("초기화 방식")]
|
||||
[SerializeField] private bool autoInit = true;
|
||||
|
||||
[field: Title("UI")]
|
||||
[field: SerializeField] public ProcessBar ProcessBar { get; set; }
|
||||
[SerializeField] private Vector3 processBarOffset = Vector3.zero;
|
||||
@ -21,7 +19,6 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
|
||||
[field: SerializeField] public WeatherUi WeatherUi { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
|
||||
[field: SerializeField] public DiscardPopupUi DiscardPopupUi { get; set; }
|
||||
|
||||
public Canvas MainCanvas { get; private set; }
|
||||
|
||||
@ -29,6 +26,26 @@ namespace BlueWaterProject
|
||||
|
||||
public Transform ItemsLoot { get; private set; }
|
||||
|
||||
[SerializeField] private List<PopupUi> popupUiList = new();
|
||||
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
Init();
|
||||
|
||||
ProcessBar.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ProcessBar.Obj.activeSelf)
|
||||
{
|
||||
var mousePos = Input.mousePosition;
|
||||
var result = mousePos + processBarOffset;
|
||||
ProcessBar.SetPosition(result);
|
||||
}
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
@ -55,7 +72,6 @@ namespace BlueWaterProject
|
||||
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
|
||||
WeatherUi = MainCanvas.transform.Find("WeatherUi").GetComponent<WeatherUi>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
DiscardPopupUi = MainCanvas.transform.Find("DiscardPopupUi").GetComponent<DiscardPopupUi>();
|
||||
|
||||
InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
|
||||
if (!InstantiateUi)
|
||||
@ -70,29 +86,37 @@ namespace BlueWaterProject
|
||||
ItemsLoot = new GameObject("ItemsLoot").transform;
|
||||
ItemsLoot.parent = InstantiateUi.transform;
|
||||
}
|
||||
|
||||
popupUiList = new List<PopupUi>(8);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
private void RegisterPopup(PopupUi popup)
|
||||
{
|
||||
if (autoInit)
|
||||
if (!popupUiList.Contains(popup))
|
||||
{
|
||||
Init();
|
||||
popupUiList.Add(popup);
|
||||
}
|
||||
|
||||
UiManager.Inst.OceanUi = this;
|
||||
ProcessBar.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
private void UnregisterPopup(PopupUi popup)
|
||||
{
|
||||
if (ProcessBar.Obj.activeSelf)
|
||||
if (popupUiList.Contains(popup))
|
||||
{
|
||||
var mousePos = Input.mousePosition;
|
||||
var result = mousePos + processBarOffset;
|
||||
ProcessBar.SetPosition(result);
|
||||
popupUiList.Remove(popup);
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseAndRemoveLastPopup()
|
||||
{
|
||||
if (popupUiList.Count <= 0) return;
|
||||
|
||||
var lastIndex = popupUiList.Count - 1;
|
||||
popupUiList[lastIndex].Close();
|
||||
popupUiList.RemoveAt(lastIndex);
|
||||
}
|
||||
|
||||
public bool IsPopupListEmpty() => popupUiList.Count == 0;
|
||||
|
||||
public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
|
||||
}
|
||||
}
|
@ -78,24 +78,10 @@ namespace BlueWaterProject
|
||||
|
||||
private void Start()
|
||||
{
|
||||
launchProcessBar = UiManager.Inst.OceanUi.ProcessBar;
|
||||
launchProcessBar = OceanUiManager.Inst.ProcessBar;
|
||||
hitColliders = new Collider[MAX_HIT_SIZE];
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
playerInput.actions.FindAction("ToggleLaunchMode").started += _ => ToggleLaunchMode();
|
||||
playerInput.actions.FindAction("LaunchCannon").started += _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("LaunchCannon").canceled += _ => LaunchCannon();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
playerInput.actions.FindAction("ToggleLaunchMode").started -= _ => ToggleLaunchMode();
|
||||
playerInput.actions.FindAction("LaunchCannon").started -= _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("LaunchCannon").canceled -= _ => LaunchCannon();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
HandleLaunchCannon();
|
||||
@ -122,54 +108,59 @@ namespace BlueWaterProject
|
||||
***********************************************************************/
|
||||
#region PlayerInput
|
||||
|
||||
private void ToggleLaunchMode()
|
||||
public void OnToggleLaunchMode(InputAction.CallbackContext context)
|
||||
{
|
||||
isLaunchMode = !isLaunchMode;
|
||||
launchProcessBar.SetActive(isLaunchMode);
|
||||
|
||||
if (!isLaunchMode)
|
||||
if (context.started)
|
||||
{
|
||||
isLaunchMode = !isLaunchMode;
|
||||
launchProcessBar.SetActive(isLaunchMode);
|
||||
|
||||
if (!isLaunchMode)
|
||||
{
|
||||
isCharging = false;
|
||||
chargingGauge = 0f;
|
||||
previousGauge = chargingGauge;
|
||||
launchProcessBar.SetFillAmount(0f);
|
||||
launchProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
launchProcessBar.SetRotateZ(0f);
|
||||
launchProcessBar.SetSliderValue(0f);
|
||||
cannon.ExitLaunchMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnHandleCannonLaunch(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
if (!isLaunchMode) return;
|
||||
|
||||
if (cannon.IsReloading)
|
||||
{
|
||||
StartCoroutine(OceanUiManager.Inst.ProcessBar.ShakeProcessBarCoroutine());
|
||||
}
|
||||
else
|
||||
{
|
||||
isCharging = true;
|
||||
chargingGauge = 0f;
|
||||
cannon.StartChargeCannon();
|
||||
}
|
||||
}
|
||||
else if (context.canceled)
|
||||
{
|
||||
if (!isLaunchMode || !isCharging) return;
|
||||
|
||||
isCharging = false;
|
||||
chargingGauge = 0f;
|
||||
previousGauge = chargingGauge;
|
||||
chargingGauge = 0f;
|
||||
launchProcessBar.SetFillAmount(0f);
|
||||
launchProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
launchProcessBar.SetRotateZ(0f);
|
||||
launchProcessBar.SetSliderValue(0f);
|
||||
cannon.ExitLaunchMode();
|
||||
}
|
||||
}
|
||||
|
||||
private void ChargeCannon()
|
||||
{
|
||||
if (!isLaunchMode) return;
|
||||
|
||||
if (cannon.IsReloading)
|
||||
{
|
||||
StartCoroutine(UiManager.Inst.OceanUi.ProcessBar.ShakeProcessBarCoroutine());
|
||||
}
|
||||
else
|
||||
{
|
||||
isCharging = true;
|
||||
chargingGauge = 0f;
|
||||
cannon.StartChargeCannon();
|
||||
}
|
||||
}
|
||||
|
||||
private void LaunchCannon()
|
||||
{
|
||||
if (!isLaunchMode || !isCharging) return;
|
||||
cannon.SetActivePredictLine(false);
|
||||
|
||||
isCharging = false;
|
||||
previousGauge = chargingGauge;
|
||||
chargingGauge = 0f;
|
||||
launchProcessBar.SetFillAmount(0f);
|
||||
launchProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
cannon.SetActivePredictLine(false);
|
||||
|
||||
cannon.Launch();
|
||||
StartCoroutine(LaunchCoolDown(cannon.LaunchCooldown));
|
||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
||||
cannon.Launch();
|
||||
StartCoroutine(LaunchCoolDown(cannon.LaunchCooldown));
|
||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -13,12 +13,20 @@ public class SlimeBossMapController : MonoBehaviour
|
||||
[SerializeField] private Transform bossInstantiateTransform;
|
||||
[SerializeField] private TitanSlime bossPrefab;
|
||||
[SerializeField] private List<SlimeState> slimeStateList = new(5);
|
||||
[field: SerializeField] public Transform ParticleInstantiateLocation { get; private set; }
|
||||
|
||||
// 추가 설정
|
||||
[Title("추가 설정")]
|
||||
[SerializeField] private float splitPower = 500f;
|
||||
[SerializeField] private Vector3 leftSplitDirection = new(-1, 1, 0);
|
||||
[SerializeField] private Vector3 rightSplitDirection = new(1, 1, 0);
|
||||
|
||||
private List<GameObject> bossInstanceList = new(10);
|
||||
|
||||
public void InitBossMap()
|
||||
{
|
||||
AllDestroyInstantiateObject();
|
||||
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
|
||||
AllDestroyObjects();
|
||||
bossInstanceList = new List<GameObject>(10);
|
||||
|
||||
var player = GameObject.FindWithTag("CombatPlayer");
|
||||
@ -30,28 +38,46 @@ public class SlimeBossMapController : MonoBehaviour
|
||||
InstantiateSlime(bossSpawnTransform.position, 1, true);
|
||||
}
|
||||
|
||||
private void InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
|
||||
private TitanSlime InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
|
||||
{
|
||||
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform);
|
||||
var slimeState = slimeStateList.Find((list) => list.Level == level);
|
||||
instantiateBoss.Init(slimeState, hasRabbit);
|
||||
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
|
||||
CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
|
||||
|
||||
bossInstanceList.Add(instantiateBoss.gameObject);
|
||||
|
||||
return instantiateBoss;
|
||||
}
|
||||
|
||||
public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit)
|
||||
{
|
||||
InstantiateSlime(deathPosition, nextLevel, hasRabbit);
|
||||
InstantiateSlime(deathPosition, nextLevel, false);
|
||||
var instantiateBossLeft = InstantiateSlime(deathPosition, nextLevel, hasRabbit);
|
||||
var instantiateBossRight = InstantiateSlime(deathPosition, nextLevel, false);
|
||||
|
||||
instantiateBossLeft.AddForce(leftSplitDirection, splitPower, ForceMode.Impulse);
|
||||
instantiateBossRight.AddForce(rightSplitDirection, splitPower, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
public void AllDestroyInstantiateObject()
|
||||
public void AllDestroyBoss()
|
||||
{
|
||||
foreach (var element in bossInstanceList)
|
||||
{
|
||||
Destroy(element);
|
||||
}
|
||||
}
|
||||
|
||||
public void AllDestroyObjects()
|
||||
{
|
||||
foreach (var element in bossInstanceList)
|
||||
{
|
||||
Destroy(element);
|
||||
}
|
||||
|
||||
foreach (Transform element in ParticleInstantiateLocation)
|
||||
{
|
||||
Destroy(element.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using UnityEngine;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class DiscardPopupUi : MonoBehaviour
|
||||
public class DiscardPopupUi : PopupUi
|
||||
{
|
||||
private enum RemoveType
|
||||
{
|
||||
@ -23,6 +23,15 @@ namespace BlueWaterProject
|
||||
private int currentCount = 1;
|
||||
private RemoveType removeType;
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
removeType = RemoveType.NONE;
|
||||
selectedList.Clear();
|
||||
countSelectUi.SetActive(false);
|
||||
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public void DiscardMessage(ItemSlotUi selectedSlot)
|
||||
{
|
||||
removeType = RemoveType.SINGLE;
|
||||
@ -33,7 +42,7 @@ namespace BlueWaterProject
|
||||
countText.text = currentCount.ToString();
|
||||
|
||||
countSelectUi.SetActive(true);
|
||||
gameObject.SetActive(true);
|
||||
Open();
|
||||
}
|
||||
|
||||
public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList)
|
||||
@ -43,7 +52,7 @@ namespace BlueWaterProject
|
||||
contentText.text = "선택한 물품을 모두 버리시겠습니까?";
|
||||
|
||||
countSelectUi.SetActive(false);
|
||||
gameObject.SetActive(true);
|
||||
Open();
|
||||
}
|
||||
|
||||
public void CountDownButton()
|
||||
@ -74,15 +83,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
CancelButton();
|
||||
}
|
||||
|
||||
public void CancelButton()
|
||||
{
|
||||
removeType = RemoveType.NONE;
|
||||
selectedList.Clear();
|
||||
countSelectUi.SetActive(false);
|
||||
gameObject.SetActive(false);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
55
BlueWater/Assets/02.Scripts/Ui/GameOverPopupUi.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class GameOverPopupUi : PopupUi
|
||||
{
|
||||
public event Action OnRestartEvent;
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
FindAnyObjectByType<PlayerInput>().enabled = false;
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
FindAnyObjectByType<PlayerInput>().enabled = true;
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public void RestartCurrentStage()
|
||||
{
|
||||
OnRestartEvent?.Invoke();
|
||||
|
||||
switch (DataManager.Inst.CurrentSaveStage)
|
||||
{
|
||||
case SaveStage.TUTORIAL:
|
||||
break;
|
||||
case SaveStage.SLIME:
|
||||
FindAnyObjectByType<SlimeBossMapController>().InitBossMap();
|
||||
break;
|
||||
case SaveStage.RHINOCEROS:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
CombatUiManager.Inst.CloseAllPopup();
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
26
BlueWater/Assets/02.Scripts/Ui/PopupUi.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class PopupUi : MonoBehaviour
|
||||
{
|
||||
public static event Action<PopupUi> OnPopupUiOpenEvent;
|
||||
public static event Action<PopupUi> OnPopupUiCloseEvent;
|
||||
|
||||
public virtual void Open()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
// 화면의 가장 앞으로 가져오기
|
||||
transform.SetAsLastSibling();
|
||||
OnPopupUiOpenEvent?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
OnPopupUiCloseEvent?.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
2
BlueWater/Assets/02.Scripts/Ui/PopupUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fee7cffca4a5de4ab12c5e7e03ae44a
|
@ -1,46 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class RestartPopupUi : MonoBehaviour
|
||||
{
|
||||
private List<Crewmate> currentCrewmateList;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// 씬이 로드될 때마다 OnSceneLoaded 메서드를 호출합니다.
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// 이 오브젝트가 비활성화될 때 이벤트 핸들러를 제거합니다.
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnInteraction(InputValue value)
|
||||
{
|
||||
currentCrewmateList = GameManager.Inst.CurrentCrewmateList;
|
||||
|
||||
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
|
||||
SceneManager.LoadScene(currentSceneIndex);
|
||||
}
|
||||
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
// 로딩 이후에 실행되어야 하는 코드를 여기에 작성합니다.
|
||||
var spawnController = FindAnyObjectByType<SpawnController>();
|
||||
|
||||
foreach (var crewmate in currentCrewmateList)
|
||||
{
|
||||
spawnController.SetCrewmatePrefabIndex(crewmate.CrewmatePrefabIndex);
|
||||
spawnController.AddCrewmate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
using Doozy.Runtime.UIManager.Containers;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -11,35 +9,15 @@ namespace BlueWaterProject
|
||||
{
|
||||
[Title("Mouse")]
|
||||
private Texture2D cursorTexture;
|
||||
|
||||
[Title("Ocean")]
|
||||
public OceanUi OceanUi { get; set; }
|
||||
|
||||
[Title("Tycoon")]
|
||||
public TycoonUi TycoonUi { get; set; }
|
||||
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[Title("Combat")]
|
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public CombatUi CombatUi { get; set; }
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