#13 Boat now make mouse spot and line renderer

This commit is contained in:
M1_IDMhan 2023-08-10 15:39:59 +09:00
parent 51b44fddb8
commit 784b0c364d
9 changed files with 442 additions and 0 deletions

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@ -7,10 +7,22 @@ using UnityEngine.AI;
public class Boat : MonoBehaviour
{
private NavMeshAgent agent;
private LineRenderer lineRenderer;
private GameObject spot;
private Coroutine draw;
private void Awake()
{
agent = GetComponent<NavMeshAgent>();
lineRenderer = GetComponent<LineRenderer>();
lineRenderer.startWidth = 0.1f;
lineRenderer.endWidth = 0.1f;
lineRenderer.material.color = Color.yellow;
lineRenderer.enabled = false;
spot = Instantiate(DataManager.Inst.mouseSpot);
}
private void Update()
@ -23,7 +35,36 @@ public class Boat : MonoBehaviour
if (Physics.Raycast(ray, out hit, 1000f))
{
agent.SetDestination(hit.point);
spot.gameObject.SetActive(true);
spot.transform.position = hit.point;
if (draw != null) StopCoroutine(draw);
draw = StartCoroutine(DrawPath());
}
}
else if (agent.remainingDistance < 0.1f)
{
spot.gameObject.SetActive(false);
lineRenderer.enabled = false;
if (draw != null) StopCoroutine(draw);
}
}
private IEnumerator DrawPath()
{
lineRenderer.enabled = true;
yield return null;
while (true)
{
var count = agent.path.corners.Length;
lineRenderer.positionCount = count;
for (var i = 0; i < count; i++)
{
lineRenderer.SetPosition(i, agent.path.corners[i] + new Vector3(0,1,0));
}
yield return null;
}
}
}

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : Singleton<DataManager>
{
public GameObject mouseSpot;
}

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