#33 Insideplayer and Insidefloor
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@ -3,6 +3,7 @@ using UnityEngine;
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// ReSharper disable once CheckNamespace
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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namespace BlueWaterProject
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{
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{
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[RequireComponent(typeof(Rigidbody))]
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public class InShipPlayer : Player
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public class InShipPlayer : Player
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{
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{
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private float characterSpeed;
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private float characterSpeed;
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@ -31,6 +32,8 @@ namespace BlueWaterProject
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(characterSpeed * Time.deltaTime);
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(characterSpeed * Time.deltaTime);
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gameObject.transform.position += movement;
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gameObject.transform.position += movement;
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// var movement = transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime);
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// rb.MovePosition(rb.position + movement);
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}
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}
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}
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}
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}
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}
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8
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After Width: | Height: | Size: 23 KiB |
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@ -3,7 +3,7 @@
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--- !u!55 &1
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--- !u!55 &1
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@ -17,8 +17,7 @@ PhysicsManager:
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@ -27,13 +26,10 @@ PhysicsManager:
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m_DefaultMaxAngularSpeed: 50
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m_ScratchBufferChunkCount: 4
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||||||
|
Loading…
Reference in New Issue
Block a user