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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/ProjectSettings/DynamicsManager.asset b/BlueWater/ProjectSettings/DynamicsManager.asset index 3fa90fe1a..9d37aff42 100644 --- a/BlueWater/ProjectSettings/DynamicsManager.asset +++ b/BlueWater/ProjectSettings/DynamicsManager.asset @@ -3,7 +3,7 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 16 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 @@ -17,8 +17,7 @@ PhysicsManager: m_EnableAdaptiveForce: 0 m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionStiffness: 0.2 - m_ContactsGeneration: 1 - m_LayerCollisionMatrix: 100000001000000010000000381f00001f080000080000000000000000010000880700000807000008070000181001000808000000000000000000000000000000080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 + m_LayerCollisionMatrix: 100000001000000010000000381f00001f080000080000000000000000010000880700000807000008070000181001000808000000000100000000000000000000280000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 0 @@ -27,13 +26,10 @@ PhysicsManager: m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 - m_WorldBounds: - m_Center: {x: 0, y: 0, z: 0} - m_Extent: {x: 250, y: 250, z: 250} - m_WorldSubdivisions: 8 m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 m_ImprovedPatchFriction: 0 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50 + m_ScratchBufferChunkCount: 4