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BlueWater/Assets/FlatKit/Demos/[Demo] Fruit Vase/FruitVase-Materials/FV-Scene 1 - Mode_None-Completely Flat/1-Plane.mat
Executable file → Normal file
39
BlueWater/Assets/FlatKit/Demos/[Demo] Fruit Vase/FruitVase-Materials/FV-Scene 1 - Mode_None-Completely Flat/1-Plane.mat
Executable file → Normal file
@ -2,15 +2,22 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: 1-Plane
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m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
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m_ShaderKeywords: _CELPRIMARYMODE_NONE _FLAT_SHADOWS_ENABLED _FLAT_SPECULAR_ENABLED
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_UNITYSHADOWMODE_NONE
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _TEXTUREBLENDINGMODE_MULTIPLY
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m_InvalidKeywords:
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- _CELPRIMARYMODE_NONE
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- _FLAT_SHADOWS_ENABLED
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- _FLAT_SPECULAR_ENABLED
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- _UNITYSHADOWMODE_NONE
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -18,9 +25,14 @@ Material:
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stringTagMap: {}
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disabledShaderPasses:
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- SRPDEFAULTUNLIT
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -65,12 +77,17 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _CameraDistanceImpact: 0
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- _CelNumSteps: 3
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- _CelPrimaryEnabled: 0
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- _CelPrimaryMode: 0
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- _Cull: 2
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@ -99,12 +116,21 @@ Material:
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- _GradientSize: 9.51
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- _GradientStart: 1.17
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- _LightContribution: 0.5
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- _LightFalloffSize: 0
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- _OutlineScale: 1
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- _OverrideLightmapDir: 0
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- _OverrideShadows: 1
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- _OverrideShadowsEnabled: 1
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- _Parallax: 0.02
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- _SecondaryColor: 1
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@ -118,13 +144,18 @@ Material:
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- _SpecularEnabled: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _UnityShadowMode: 0
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- _UnityShadowPower: 0
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- _UnityShadowSharpness: 1
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- _VertexColorsEnabled: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorCelShadow: {r: 0.49056602, g: 0.34478462, b: 0.4476891, a: 1}
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- _ColorDim: {r: 0.5660378, g: 0.53950477, b: 0.42452833, a: 0.85}
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@ -138,5 +169,7 @@ Material:
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- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
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- _FlatRimColor: {r: 0.38679248, g: 0.38679248, b: 0.38679248, a: 1}
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- _FlatSpecularColor: {r: 0.75294244, g: 0.111932434, b: 0.19806935, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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m_BuildTextureStacks: []
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