closed #1 add prefab of ai(Pirate, Enemy)

#7 add AiController and fixing script
This commit is contained in:
NTG_Lenovo 2023-08-02 16:45:11 +09:00
parent 9190fa313c
commit 7380e480cc
95 changed files with 217520 additions and 7162 deletions

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using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
[Serializable]
public abstract class AiController : MonoBehaviour, IAiStat
{
#region interface property
[field: SerializeField] public AiStat AiStat { get; set; } = new();
#endregion
#region Unity built-in function
private void Awake()
{
SetCurrentHp(AiStat.maxHp);
}
private void Start()
{
}
#endregion
#region Function
public void SetCurrentHp(float value) => AiStat.currentHp = value;
#endregion
}
}

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using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
[Serializable]
public class AiStat
{
[Tooltip("캐릭터 최대 체력")]
public float maxHp;
[Tooltip("캐릭터 현재 체력")]
public float currentHp;
[Tooltip("공격력")]
public float atk;
[Tooltip("방어력")]
public float def;
[Tooltip("이동속도")]
public float moveSpd;
[Tooltip("공격속도(다음 공격 주기)")]
public float atkSpd;
[Tooltip("캐릭터의 방패 사용 유무")]
public bool usingShield;
[Tooltip("방패 캐릭터를 공격했을 때, 방패 관통률")]
[Range(0, 100)] public int shieldPenetrationRate;
[Tooltip("방패 캐릭터가 관통 당할 확률을 줄여주는 관통 저항률")]
[Range(0, 100)] public int penetrationResistivity;
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class Archer : AiController
{
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class Axeman : AiController
{
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class SpearKnight : AiController
{
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class Spearman : AiController
{
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class SwordKnight : AiController
{
}
}

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using System.Collections;
using System.Collections.Generic;
using BlueWater;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class Swordman : AiController
{
}
}

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// ReSharper disable once CheckNamespace
namespace BlueWater
{
public interface IAiStat
{
public AiStat AiStat { get; set; }
}
}

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- _BaseColor: {r: 0.6069981, g: 0.9264706, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.6069981, g: 0.9264706, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -50,7 +50,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: c12f9e842c96d624aa83d7d22846a29b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

View File

@ -63,7 +63,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 2, y: 5}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@ -129,7 +129,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.47659308, g: 0.6553373, b: 0.8018868, a: 0.43529412}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.47659308, g: 0.6553373, b: 0.8018868, a: 0.43529412}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []