closed #1 add prefab of ai(Pirate, Enemy)
#7 add AiController and fixing script
This commit is contained in:
parent
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36
BlueWater/Assets/02.Scritps/Ai/AiController.cs
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BlueWater/Assets/02.Scritps/Ai/AiController.cs
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using System;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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[Serializable]
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public abstract class AiController : MonoBehaviour, IAiStat
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{
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#region interface property
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[field: SerializeField] public AiStat AiStat { get; set; } = new();
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#endregion
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#region Unity built-in function
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private void Awake()
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{
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SetCurrentHp(AiStat.maxHp);
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}
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private void Start()
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{
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}
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#endregion
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#region Function
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public void SetCurrentHp(float value) => AiStat.currentHp = value;
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#endregion
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}
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}
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BlueWater/Assets/02.Scritps/Ai/AiController.cs.meta
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BlueWater/Assets/02.Scritps/Ai/AiController.cs.meta
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37
BlueWater/Assets/02.Scritps/Ai/AiStat.cs
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BlueWater/Assets/02.Scritps/Ai/AiStat.cs
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using System;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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[Serializable]
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public class AiStat
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{
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[Tooltip("캐릭터 최대 체력")]
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public float maxHp;
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[Tooltip("캐릭터 현재 체력")]
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public float currentHp;
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[Tooltip("공격력")]
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public float atk;
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[Tooltip("방어력")]
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public float def;
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[Tooltip("이동속도")]
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public float moveSpd;
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[Tooltip("공격속도(다음 공격 주기)")]
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public float atkSpd;
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[Tooltip("캐릭터의 방패 사용 유무")]
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public bool usingShield;
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[Tooltip("방패 캐릭터를 공격했을 때, 방패 관통률")]
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[Range(0, 100)] public int shieldPenetrationRate;
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[Tooltip("방패 캐릭터가 관통 당할 확률을 줄여주는 관통 저항률")]
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[Range(0, 100)] public int penetrationResistivity;
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}
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}
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BlueWater/Assets/02.Scritps/Ai/AiStat.cs.meta
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BlueWater/Assets/02.Scritps/Ai/AiStat.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type.meta
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BlueWater/Assets/02.Scritps/Ai/Type.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Archer.cs
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BlueWater/Assets/02.Scritps/Ai/Type/Archer.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class Archer : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/Archer.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Archer.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Axeman.cs
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BlueWater/Assets/02.Scritps/Ai/Type/Axeman.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class Axeman : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/Axeman.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Axeman.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/SpearKnight.cs
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BlueWater/Assets/02.Scritps/Ai/Type/SpearKnight.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class SpearKnight : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/SpearKnight.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Spearman.cs
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BlueWater/Assets/02.Scritps/Ai/Type/Spearman.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class Spearman : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/Spearman.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/SwordKnight.cs
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BlueWater/Assets/02.Scritps/Ai/Type/SwordKnight.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class SwordKnight : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/SwordKnight.cs.meta
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BlueWater/Assets/02.Scritps/Ai/Type/Swordman.cs
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BlueWater/Assets/02.Scritps/Ai/Type/Swordman.cs
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public class Swordman : AiController
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{
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}
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}
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BlueWater/Assets/02.Scritps/Ai/Type/Swordman.cs.meta
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BlueWater/Assets/02.Scritps/Interface.meta
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BlueWater/Assets/02.Scritps/Interface/IAiStat.cs
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BlueWater/Assets/02.Scritps/Interface/IAiStat.cs
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// ReSharper disable once CheckNamespace
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namespace BlueWater
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{
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public interface IAiStat
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{
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public AiStat AiStat { get; set; }
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}
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}
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BlueWater/Assets/02.Scritps/Interface/IAiStat.cs.meta
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18387
BlueWater/Assets/05.Prefabs/AssetBaseCharacter.prefab
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BlueWater/Assets/05.Prefabs/AssetBaseCharacter.prefab
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BlueWater/Assets/05.Prefabs/Enemy.meta
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19406
BlueWater/Assets/05.Prefabs/Enemy/Archer_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/Archer_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/SpearKight_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/SpearKight_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/Spearman_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/SwordKnight_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/Swordman_E.prefab
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BlueWater/Assets/05.Prefabs/Enemy/Swordman_E.prefab.meta
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BlueWater/Assets/05.Prefabs/Pirate.meta
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19405
BlueWater/Assets/05.Prefabs/Pirate/Archer_P.prefab
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BlueWater/Assets/05.Prefabs/Pirate/Archer_P.prefab.meta
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BlueWater/Assets/05.Prefabs/Pirate/Axeman_P.prefab
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BlueWater/Assets/05.Prefabs/Pirate/Axeman_P.prefab.meta
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19405
BlueWater/Assets/05.Prefabs/Pirate/Spearman_P.prefab
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19405
BlueWater/Assets/05.Prefabs/Pirate/SwordKnight_P.prefab
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BlueWater/Assets/05.Prefabs/Pirate/SwordKnight_P.prefab
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BlueWater/Assets/05.Prefabs/Pirate/Swordman_P.prefab
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Reference in New Issue
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