Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG

# Conflicts:
#	BlueWater/Assets/02.Scripts/AssaultMode/Boat.cs
This commit is contained in:
NTG_Lenovo 2023-08-31 16:39:15 +09:00
commit 71e56b558b
25 changed files with 953 additions and 729 deletions

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@ -1,12 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BlueWaterProject;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Animations;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Boat : MonoBehaviour
{
private NavMeshAgent agent;
@ -21,7 +22,7 @@ public class Boat : MonoBehaviour
public Vector3 Target { get; set; }
public string CardIndex { get; set; }
public delegate void LandedEventHandler(string cardIndex, Vector3 assignPos);
public delegate void LandedEventHandler(string cardIndex, AttackerType attackerType, Vector3 assignPos);
public event LandedEventHandler OnLanded;
private void Awake()
@ -67,7 +68,7 @@ public class Boat : MonoBehaviour
lineRenderer.enabled = false;
if (draw != null) StopCoroutine(draw);
OnLanded?.Invoke(CardIndex, Target);
OnLanded?.Invoke(CardIndex, AttackerType.OFFENSE, Target);
Destroy(gameObject);
}
@ -87,3 +88,4 @@ public class Boat : MonoBehaviour
}
}
}
}

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@ -1,12 +1,13 @@
using System;
using System.Collections;
using _02.Scripts.WaterAndShip;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
[Title("Card")]
@ -134,3 +135,4 @@ public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, I
}
}
}
}

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@ -1,11 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CameraController : MonoBehaviour
{
[Title("Dredge Cam")]
@ -103,3 +103,4 @@ public class CameraController : MonoBehaviour
}
}
}
}

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using UnityEngine;
// ReSharper disable once CheckNamespace

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@ -1,9 +1,10 @@
using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class DataManager : Singleton<DataManager>
{
[field: Title("Scriptable Object")]
@ -75,3 +76,4 @@ public class DataManager : Singleton<DataManager>
public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx);
#endif
}
}

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@ -1,11 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GameManager : Singleton<GameManager>
{
[Title("Controller")]
@ -48,3 +48,4 @@ public class GameManager : Singleton<GameManager>
Time.fixedDeltaTime = 0.02f;
}
}
}

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@ -0,0 +1,7 @@
namespace BlueWaterProject
{
public interface IDamageable2
{
public void TakeDamage(float damage);
}
}

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fileFormatVersion: 2
guid: 4fdb6e266dc14508a1b2645a7783193c
timeCreated: 1693456465

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@ -2,7 +2,8 @@ using System;
using BlueWaterProject;
using UnityEngine;
namespace _02.Scripts.WaterAndShip
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class Card : IIdx

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@ -1,10 +1,10 @@
using Cinemachine;
using Blobcreate.ProjectileToolkit;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
using Blobcreate. ProjectileToolkit;
namespace _02.Scripts.WaterAndShip
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(PlayerInput))]
@ -31,6 +31,11 @@ namespace _02.Scripts.WaterAndShip
[Tooltip("캐릭터의 이동 속도")]
public float characterSpeed = 10f;
[Title("레이더")]
public Collider[] radar = new Collider[10];
public Transform[] inCameraRadar = new Transform[10];
public Transform target;
public bool IsAssaultMode { get; set; }
public bool IsInShipMode { get; set; }
public bool IsDredgeMode { get; set; }

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@ -1,11 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Doozy.Runtime.Reactor.Animations;
using Doozy.Runtime.Reactor.Animators;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class UiManager : Singleton<UiManager>
{
[Title("Card")]
@ -49,7 +48,8 @@ public class UiManager : Singleton<UiManager>
private void CursorTextureChange()
{
cursorTexture = DataManager.Inst.cursorTexture;
var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
//var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
var hotSpot = Vector2.zero;
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
}
@ -64,3 +64,4 @@ public class UiManager : Singleton<UiManager>
}
}
}
}

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@ -1,3 +1,6 @@
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GlobalValue
{
public const int CARD_DATA_CAPACITY = 50;
@ -23,3 +26,4 @@ public class GlobalValue
SWORDMAN_P
}
}
}

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@ -1,8 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[RequireComponent(typeof(Rigidbody))]
public class Floater : MonoBehaviour
{
@ -47,3 +48,4 @@ public class Floater : MonoBehaviour
rb.MoveRotation(Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * waveGenerator.speed));
}
}
}

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@ -1,8 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GerstnerWave : MonoBehaviour
{
[InfoBox("파도의 길이를 결정, 값이 클수록 파도 간의 간격이 커짐")]
@ -59,3 +60,4 @@ public class GerstnerWave : MonoBehaviour
return normal;
}
}
}

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View File

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View File

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