parent
bd221908a9
commit
70c2edfd01
@ -1,24 +1,5 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1126567206187632849
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 221518ef91623a7438a71fef23660601, type: 3}
|
||||
m_Name: WhiteBalance
|
||||
m_EditorClassIdentifier:
|
||||
active: 0
|
||||
temperature:
|
||||
m_OverrideState: 1
|
||||
m_Value: -3.8
|
||||
tint:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -32,61 +13,7 @@ MonoBehaviour:
|
||||
m_Name: CombatPostProcessingVolume
|
||||
m_EditorClassIdentifier:
|
||||
components:
|
||||
- {fileID: 8895738348956266320}
|
||||
- {fileID: 6190156615780581590}
|
||||
- {fileID: 8563356217564074714}
|
||||
- {fileID: 3032653963992883521}
|
||||
- {fileID: -1126567206187632849}
|
||||
--- !u!114 &3032653963992883521
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
|
||||
m_Name: ShadowsMidtonesHighlights
|
||||
m_EditorClassIdentifier:
|
||||
active: 0
|
||||
shadows:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.99049765, y: 0.8950539, z: 1, w: 0}
|
||||
midtones:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.84888226, y: 0.5722743, z: 1, w: 0}
|
||||
highlights:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.48475826, y: 1, z: 0.92944735, w: 0}
|
||||
shadowsStart:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
shadowsEnd:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.3
|
||||
highlightsStart:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.55
|
||||
highlightsEnd:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &6190156615780581590
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
|
||||
m_Name: ChromaticAberration
|
||||
m_EditorClassIdentifier:
|
||||
active: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &8563356217564074714
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@ -102,63 +29,16 @@ MonoBehaviour:
|
||||
active: 0
|
||||
color:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0, g: 1, b: 1, a: 1}
|
||||
m_Value: {r: 1, g: 0, b: 0, a: 1}
|
||||
center:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.294
|
||||
m_Value: 0.2
|
||||
smoothness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
rounded:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &8895738348956266320
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||
m_Name: Bloom
|
||||
m_EditorClassIdentifier:
|
||||
active: 0
|
||||
skipIterations:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
threshold:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.9
|
||||
intensity:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
scatter:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.627
|
||||
clamp:
|
||||
m_OverrideState: 0
|
||||
m_Value: 65472
|
||||
tint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
highQualityFiltering:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
downscale:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
maxIterations:
|
||||
m_OverrideState: 0
|
||||
m_Value: 6
|
||||
dirtTexture:
|
||||
m_OverrideState: 0
|
||||
m_Value: {fileID: 0}
|
||||
dimension: 1
|
||||
dirtIntensity:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
|
@ -53,12 +53,14 @@ namespace BlueWaterProject
|
||||
instantiatedBoss.transform.position = BossSpawnTransform.position;
|
||||
instantiatedBoss.gameObject.SetActive(true);
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.Name);
|
||||
instantiatedBoss.FieldBossHpSlider = UiManager.Inst.CombatUi.FieldBossHpSlider;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
instantiatedBoss = Instantiate(FieldBossPrefab, BossSpawnTransform.position, Quaternion.identity, bossInstantiateLocation);
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiatedBoss.MaxHp, instantiatedBoss.Name);
|
||||
instantiatedBoss.FieldBossHpSlider = UiManager.Inst.CombatUi.FieldBossHpSlider;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@ using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -240,11 +241,6 @@ namespace BlueWaterProject
|
||||
|
||||
var changeHp = Mathf.Max(MyCurrentValue.currentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
|
||||
// if (InIslandCamera.Inst.InIslandCam)
|
||||
// {
|
||||
// VisualFeedbackManager.Inst.CameraShake(InIslandCamera.Inst.InIslandCam);
|
||||
// }
|
||||
|
||||
// 죽었는지 체크
|
||||
if (changeHp == 0f)
|
||||
@ -252,6 +248,14 @@ namespace BlueWaterProject
|
||||
Die();
|
||||
return;
|
||||
}
|
||||
else if (changeHp <= 30f)
|
||||
{
|
||||
CameraManager.Inst.CombatCamera.LowHpVignette();
|
||||
}
|
||||
else
|
||||
{
|
||||
CameraManager.Inst.CombatCamera.StopLowHpVignette();
|
||||
}
|
||||
|
||||
StartCoroutine(nameof(FlashWhiteCoroutine));
|
||||
}
|
||||
|
@ -57,7 +57,8 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public float CurrentHp { get; private set; }
|
||||
[field: SerializeField] public Collider Target { get; set; }
|
||||
[field: SerializeField] public bool IsUsingSkill { get; protected set; }
|
||||
|
||||
|
||||
public FieldBossHpSlider FieldBossHpSlider { get; set; }
|
||||
protected Vector3 PreviousDirection { get; set; } = Vector3.right;
|
||||
|
||||
private Coroutine flashWhiteCoroutine;
|
||||
@ -83,17 +84,17 @@ namespace BlueWaterProject
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (FieldBossHpSlider != null)
|
||||
{
|
||||
FieldBossHpSlider.SetActiveHpSlider(false);
|
||||
}
|
||||
|
||||
foreach (var element in instanceSkillList)
|
||||
{
|
||||
if (element != null)
|
||||
{
|
||||
Destroy(element);
|
||||
}
|
||||
|
||||
if (UiManager.Inst.CombatUi.FieldBossHpSlider.gameObject.activeSelf)
|
||||
{
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.SetActiveHpSlider(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -150,7 +151,7 @@ namespace BlueWaterProject
|
||||
|
||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
UiManager.Inst.CombatUi.FieldBossHpSlider.UpdateHpSlider(changeHp);
|
||||
FieldBossHpSlider.UpdateHpSlider(changeHp);
|
||||
|
||||
// 죽었는지 체크
|
||||
if (changeHp == 0f)
|
||||
|
@ -1,7 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -16,6 +19,8 @@ namespace BlueWaterProject
|
||||
|
||||
private GameObject cinemachineCameras;
|
||||
private List<CinemachineVirtualCamera> cineCamList;
|
||||
private Vignette vignette;
|
||||
private Coroutine lowHpVignetteCoroutine;
|
||||
|
||||
private float originalRotation;
|
||||
|
||||
@ -30,6 +35,9 @@ namespace BlueWaterProject
|
||||
|
||||
CameraManager.Inst.CombatCamera = this;
|
||||
CameraManager.Inst.MainCam = Camera.main;
|
||||
|
||||
vignette = GetEffect<Vignette>();
|
||||
vignette.active = false;
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
@ -69,5 +77,73 @@ namespace BlueWaterProject
|
||||
BaseCombatCamera.Follow = target;
|
||||
//BaseCombatCamera.LookAt = target;
|
||||
}
|
||||
|
||||
#region PostProcessing
|
||||
|
||||
public void ToggleEffect<T>(bool value) where T : VolumeComponent
|
||||
{
|
||||
var effect = GetEffect<T>();
|
||||
if (effect == null)
|
||||
{
|
||||
print(typeof(T) + "효과가 없습니다.");
|
||||
return;
|
||||
}
|
||||
effect.active = value;
|
||||
}
|
||||
|
||||
private T GetEffect<T>() where T : VolumeComponent
|
||||
{
|
||||
var postProcessVolume = FindAnyObjectByType<Volume>();
|
||||
if (postProcessVolume == null)
|
||||
{
|
||||
print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
|
||||
return null;
|
||||
}
|
||||
postProcessVolume.profile.TryGet(out T effect);
|
||||
return effect;
|
||||
}
|
||||
|
||||
public void LowHpVignette()
|
||||
{
|
||||
if (lowHpVignetteCoroutine == null)
|
||||
{
|
||||
lowHpVignetteCoroutine = StartCoroutine(LowHpVignetteCoroutine());
|
||||
}
|
||||
}
|
||||
|
||||
public void StopLowHpVignette()
|
||||
{
|
||||
if (lowHpVignetteCoroutine != null)
|
||||
{
|
||||
StopCoroutine(lowHpVignetteCoroutine);
|
||||
lowHpVignetteCoroutine = null;
|
||||
|
||||
vignette.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator LowHpVignetteCoroutine()
|
||||
{
|
||||
var startValue = 0.2f;
|
||||
var endValue = 0.3f;
|
||||
var time = 0f;
|
||||
|
||||
vignette.intensity.value = startValue;
|
||||
vignette.active = true;
|
||||
|
||||
while (true)
|
||||
{
|
||||
time += Time.deltaTime * 2f;
|
||||
vignette.intensity.value = Mathf.Lerp(startValue, endValue, time);
|
||||
if (time >= 1f)
|
||||
{
|
||||
(startValue, endValue) = (endValue, startValue);
|
||||
time = 0f;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user