Closes #60 HitStop

This commit is contained in:
IDMhan 2023-11-29 11:39:46 +09:00
parent 93505c673b
commit 6f1cbf4cd9
162 changed files with 174717 additions and 714 deletions

View File

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@ -152,6 +152,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Mouse0"",
""type"": ""Button"",
""id"": ""36407aa9-c5a9-4654-8452-ac5c52abf32f"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -232,17 +241,6 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""857036ad-83d5-4d39-a34d-eb3f7d804912"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Interaction"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""df7a5259-c313-4b14-9cca-9e1acfc0a31a"",
@ -374,6 +372,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""UseSkill"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5b299ee0-2df8-4980-b81e-af5faccd0a8e"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Mouse0"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@ -551,6 +560,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
m_Player_UseSkill = m_Player.FindAction("UseSkill", throwIfNotFound: true);
m_Player_Mouse0 = m_Player.FindAction("Mouse0", throwIfNotFound: true);
// Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -635,6 +645,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Roll;
private readonly InputAction m_Player_UseSkill;
private readonly InputAction m_Player_Mouse0;
public struct PlayerActions
{
private @BlueWater m_Wrapper;
@ -653,6 +664,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Roll => m_Wrapper.m_Player_Roll;
public InputAction @UseSkill => m_Wrapper.m_Player_UseSkill;
public InputAction @Mouse0 => m_Wrapper.m_Player_Mouse0;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -704,6 +716,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@UseSkill.started += instance.OnUseSkill;
@UseSkill.performed += instance.OnUseSkill;
@UseSkill.canceled += instance.OnUseSkill;
@Mouse0.started += instance.OnMouse0;
@Mouse0.performed += instance.OnMouse0;
@Mouse0.canceled += instance.OnMouse0;
}
private void UnregisterCallbacks(IPlayerActions instance)
@ -750,6 +765,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@UseSkill.started -= instance.OnUseSkill;
@UseSkill.performed -= instance.OnUseSkill;
@UseSkill.canceled -= instance.OnUseSkill;
@Mouse0.started -= instance.OnMouse0;
@Mouse0.performed -= instance.OnMouse0;
@Mouse0.canceled -= instance.OnMouse0;
}
public void RemoveCallbacks(IPlayerActions instance)
@ -917,6 +935,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnAttack(InputAction.CallbackContext context);
void OnRoll(InputAction.CallbackContext context);
void OnUseSkill(InputAction.CallbackContext context);
void OnMouse0(InputAction.CallbackContext context);
}
public interface ICameraActions
{

View File

@ -130,6 +130,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Mouse0",
"type": "Button",
"id": "36407aa9-c5a9-4654-8452-ac5c52abf32f",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -210,17 +219,6 @@
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "857036ad-83d5-4d39-a34d-eb3f7d804912",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Interaction",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "df7a5259-c313-4b14-9cca-9e1acfc0a31a",
@ -352,6 +350,17 @@
"action": "UseSkill",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "5b299ee0-2df8-4980-b81e-af5faccd0a8e",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Mouse0",
"isComposite": false,
"isPartOfComposite": false
}
]
},

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@ -29,6 +29,7 @@ namespace BlueWaterProject
[Required("보트안 카메라를 넣어주세요.")]
public CinemachineVirtualCamera inShipCam;
private Vector3 inShipCamOrigenalOffset;
private Vector3 inShipCamOrigenalAimOffset;
public float sensitivity = 0.01f;
@ -46,6 +47,7 @@ namespace BlueWaterProject
{
MainCam = Camera.main;
inShipCamOrigenalOffset = inShipCam.GetCinemachineComponent<CinemachineTransposer>().m_FollowOffset;
inShipCamOrigenalAimOffset = inShipCam.GetCinemachineComponent<CinemachineComposer>().m_TrackedObjectOffset;
}
private void Start()
@ -168,23 +170,39 @@ namespace BlueWaterProject
}
}
public void ChangeInShipFollowAndLookAt(Transform target)
public void SetInShipCamTrackedObjectOffset(Vector3 newOffset)
{
var aimComponent = inShipCam.GetCinemachineComponent<CinemachineComposer>();
if (aimComponent != null)
{
aimComponent.m_TrackedObjectOffset = newOffset;
}
}
public void ChangeInShipFollowAndLookAt(Transform npc)
{
if (!GameManager.Inst.IsInShipMode) return;
inShipCam.Follow = target;
inShipCam.LookAt = target;
var targetOffset = new Vector3(0, 9, -10);
StartSmoothTransition(targetOffset);
inShipCam.Follow = npc;
inShipCam.LookAt = npc;
var followOffset = new Vector3(0, 6, -10);
StartSmoothTransition(followOffset);
var newAimOffset = new Vector3(0, 2, 0);
SetInShipCamTrackedObjectOffset(newAimOffset);
}
public void RestoreInShipFollowAndLookAt()
{
if (!GameManager.Inst.IsInShipMode) return;
var transform1 = GameManager.Inst.InShipPlayer.transform;
inShipCam.Follow = transform1;
inShipCam.LookAt = transform1;
var targetOffset = inShipCamOrigenalOffset;
StartSmoothTransition(targetOffset);
var player = GameManager.Inst.InShipPlayer.transform;
inShipCam.Follow = player;
inShipCam.LookAt = player;
var followOffset = inShipCamOrigenalOffset;
var aimOffset = inShipCamOrigenalAimOffset;
StartSmoothTransition(followOffset);
SetInShipCamTrackedObjectOffset(aimOffset);
}
}
}

View File

@ -1,6 +1,7 @@
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace

View File

@ -52,6 +52,11 @@ namespace BlueWaterProject
FindNearestTargetInRange(transform.position);
}
private void OnMouse0(InputValue value)
{
}
private void OnInteraction(InputValue value)
{
@ -147,6 +152,7 @@ namespace BlueWaterProject
public void StartInteraction(Transform target)
{
GameManager.Inst.IsInteraction = true;
ProximitySelector.enabled = false;
interactionTarget = target;
interactionTarget.GetComponent<InShipNpc>()?.ChangeStateToInteraction();
CameraManager.Inst.ChangeInShipFollowAndLookAt(interactionTarget);
@ -191,7 +197,6 @@ namespace BlueWaterProject
GameManager.Inst.IsConversation = true;
if (interactionTarget != null)
{
ProximitySelector.enabled = false;
interactionTarget.GetComponent<DialogueSystemTrigger>().OnConversationStart(interactionTarget);
UiManager.Inst.InShipInteraction.gameObject.SetActive(false);
}
@ -200,6 +205,8 @@ namespace BlueWaterProject
public void EndInteraction()
{
GameManager.Inst.IsInteraction = false;
ProximitySelector.enabled = true;
CameraManager.Inst.RestoreInShipFollowAndLookAt();
interactionTarget.GetComponent<InShipNpc>()?.RestoreState();
@ -210,7 +217,6 @@ namespace BlueWaterProject
public void EndConversation()
{
GameManager.Inst.IsConversation = false;
ProximitySelector.enabled = true;
UiManager.Inst.InShipInteraction.gameObject.SetActive(true);
}

View File

@ -43,7 +43,6 @@ namespace BlueWaterProject
public GameObject nukeFire;
public GameObject grenadeFire;
[Title("DataBase", "Sprites")]
public Sprite[] cardType;
public Texture2D cursorTexture;

View File

@ -0,0 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class BuildingObject : MonoBehaviour
{
private SpriteRenderer spriteRenderer;
private int buildGauge;
private int buildGaugeMax;
// 게이지 프로세스바
// 다지었는지 불값
private void Awake()
{
spriteRenderer = transform.Find("Object").GetComponent<SpriteRenderer>();
buildGauge = 0;
buildGaugeMax = 100;
}
//컬러를 회색, 알파는 0.8
//게이지 다채우면 컬러를 원래대로, 알파는 1로
//게이지가 증가되는 메서드 <- 캐릭터가 버튼을 누르면 호출
}
}

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class TimeManager : Singleton<TimeManager>
{
/// <summary>
/// 히트스톱
/// </summary>
/// <param name="duration">시간</param>
public void TriggerHitStop(float duration)
{
StartCoroutine(HitStopCoroutine(duration));
}
private IEnumerator HitStopCoroutine(float duration)
{
var originalTimeScale = Time.timeScale;
Time.timeScale = 0.05f;
yield return new WaitForSecondsRealtime(duration);
Time.timeScale = originalTimeScale;
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