빌드 테스트용 버전 업데이트 03
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@ -9,7 +9,7 @@ namespace BlueWaterProject
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{
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[Title("컴포넌트")]
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[SerializeField] private Rigidbody rb;
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[SerializeField] private Collider collider;
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[SerializeField] private Collider col;
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[SerializeField] private SpriteRenderer spriteRenderer;
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[SerializeField] private AudioSource audioSource;
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@ -106,9 +106,9 @@ namespace BlueWaterProject
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rb.isKinematic = true;
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rb.useGravity = false;
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}
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if (collider)
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if (col)
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{
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collider.enabled = false;
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col.enabled = false;
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}
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var startPosition = transform.position;
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@ -127,7 +127,6 @@ namespace BlueWaterProject
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[Button("셋팅 초기화")]
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private void Init()
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{
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projectileObject = Utils.LoadFromFolder<GameObject>("Assets/05.Prefabs/Particles/GrenadeFire", "GrenadeFireOBJ", ".prefab");
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visualLook = transform.Find("VisualLook");
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launchTransform = transform.Find("LaunchPosition");
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predictedLine = transform.Find("CannonLineRenderer").GetComponent<LineRenderer>();
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@ -135,7 +134,6 @@ namespace BlueWaterProject
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{
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predictedLine.gameObject.SetActive(false);
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}
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hitMarker = Utils.LoadFromFolder<GameObject>("Assets/05.Prefabs", "HitMarker", ".prefab");
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}
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private void InitStart()
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@ -148,14 +148,5 @@ namespace BlueWaterProject
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var sharedVariable = behaviorTreeComponent.GetVariable(behaviorVariableName);
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sharedVariable?.SetValue(value);
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}
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#if UNITY_EDITOR
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public static T LoadFromFolder<T>(string folderPath, string name, string extension) where T : Object
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{
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var fullPath = System.IO.Path.Combine(folderPath, name + extension);
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var t = AssetDatabase.LoadAssetAtPath<T>(fullPath);
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return t;
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}
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#endif
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}
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}
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@ -345,8 +345,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e474579c3021c964cb86b13cbec28e89, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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collider: {fileID: 1002976204637741028}
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rb: {fileID: 1807992347579204990}
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col: {fileID: 1002976204637741028}
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spriteRenderer: {fileID: 4385550810937580112}
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audioSource: {fileID: 8975262077732393561}
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itemUiPrefab: {fileID: 0}
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5
BlueWater/Assets/link.xml
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5
BlueWater/Assets/link.xml
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@ -0,0 +1,5 @@
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<linker>
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<assembly fullname="Unity.MuseLab.Graph" ignoreIfUnreferenced="1"/>
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<assembly fullname="Unity.Muse.Behavior" ignoreIfUnreferenced="1"/>
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</linker>
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7
BlueWater/Assets/link.xml.meta
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7
BlueWater/Assets/link.xml.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 41d2cb15daede3b48ab863a603d976e6
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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