[NAVERWORKS] 1,2,3,4
1. Beer size down 2. Character size down 3. Food now 20count 4. Door On/Off Anime
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@ -17,13 +17,15 @@ namespace BlueWaterProject
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private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
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private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
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public GameObject[] sotSteamEff;
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private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new Dictionary<GlobalValue.FoodOnHand, int>();
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private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new Dictionary<GlobalValue.FoodOnHand, int>
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private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new();
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private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new()
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{
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{ GlobalValue.FoodOnHand.ONION, 1 },
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{ GlobalValue.FoodOnHand.SCALLION, 1 },
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{ GlobalValue.FoodOnHand.TOMATO, 1 }
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};
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private short maxFood = 20;
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public void AddIngredient()
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{
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@ -44,7 +46,8 @@ namespace BlueWaterProject
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player.FoodTransform.gameObject.SetActive(true);
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player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
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cookingProcess.fillAmount = 0;
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isFoodInSot = false;
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maxFood--;
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if (maxFood <= 0) isFoodInSot = false;
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}
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}
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@ -127,7 +127,7 @@ namespace BlueWaterProject
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{
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localScale.x = Mathf.Abs(localScale.x);
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//spriteRenderer.sprite = sideSprite;
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FoodTransform.localPosition = new Vector3(-0.30f, 0.6f, -0.15f);
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FoodTransform.localPosition = new Vector3(-0.30f, 0.274f, -0.15f);
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animator.SetBool("IsMoving", true);
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}
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// 오른쪽
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@ -135,21 +135,21 @@ namespace BlueWaterProject
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{
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localScale.x = -Mathf.Abs(localScale.x);
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//spriteRenderer.sprite = sideSprite;
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FoodTransform.localPosition = new Vector3(0.30f, 0.6f, -0.15f);
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FoodTransform.localPosition = new Vector3(0.30f, 0.274f, -0.15f);
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animator.SetBool("IsMoving", true);
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}
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// 뒤로
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else if (movement.z > 0)
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{
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//spriteRenderer.sprite = backSprite;
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FoodTransform.localPosition = new Vector3(0f, 0.6f, 0f);
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FoodTransform.localPosition = new Vector3(0f, 0.274f, 0f);
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animator.SetBool("IsMoving", true);
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}
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// 앞으로
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else if (movement.z < 0)
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{
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//spriteRenderer.sprite = frontSprite;
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FoodTransform.localPosition = new Vector3(0f, 0.6f, -0.25f);
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FoodTransform.localPosition = new Vector3(0f, 0.274f, -0.25f);
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animator.SetBool("IsMoving", true);
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}
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else
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@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 600
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -82,6 +82,19 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: 12
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 1
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 512
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 512
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -48,7 +48,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 512
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -22,6 +22,9 @@ public class Restaurant : MonoBehaviour
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{
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light.SetActive(true);
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}
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var door = mainDoor.GetComponent<WW_Door>();
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door._animator.SetBool("Open", true);
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}
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else
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{
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@ -32,6 +35,9 @@ public class Restaurant : MonoBehaviour
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{
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light.SetActive(false);
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}
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var door = mainDoor.GetComponent<WW_Door>();
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door._animator.SetBool("Open", false);
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}
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}
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}
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@ -12,7 +12,7 @@
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"com.unity.collab-proxy": "2.2.0",
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"com.unity.feature.2d": "2.0.0",
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"com.unity.feature.worldbuilding": "1.0.1",
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"com.unity.ide.rider": "3.0.27",
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"com.unity.ide.rider": "3.0.28",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.inputsystem": "1.7.0",
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"com.unity.postprocessing": "3.3.0",
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@ -246,7 +246,7 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.rider": {
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"version": "3.0.27",
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"version": "3.0.28",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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