#13 Assasult Mode Test

This commit is contained in:
M1_IDMhan 2023-08-08 16:08:41 +09:00
parent ea03670618
commit 68b2e11b1a
93 changed files with 88900 additions and 54001 deletions

File diff suppressed because it is too large Load Diff

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@ -35,6 +35,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """", ""processors"": """",
""interactions"": """", ""interactions"": """",
""initialStateCheck"": true ""initialStateCheck"": true
},
{
""name"": ""ModeChange"",
""type"": ""Button"",
""id"": ""7d9814fb-48e0-4717-91c3-0c7b7d99972c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
} }
], ],
""bindings"": [ ""bindings"": [
@ -92,6 +101,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""Move"", ""action"": ""Move"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": true ""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""8e9091c9-b649-4709-bae7-3ca464124529"",
""path"": ""<Keyboard>/v"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""ModeChange"",
""isComposite"": false,
""isPartOfComposite"": false
} }
] ]
}, },
@ -177,6 +197,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
// Player // Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_ModeChange = m_Player.FindAction("ModeChange", throwIfNotFound: true);
// Camera // Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true); m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -243,11 +264,13 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputActionMap m_Player; private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>(); private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_ModeChange;
public struct PlayerActions public struct PlayerActions
{ {
private @BlueWater m_Wrapper; private @BlueWater m_Wrapper;
public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; } public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move; public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @ModeChange => m_Wrapper.m_Player_ModeChange;
public InputActionMap Get() { return m_Wrapper.m_Player; } public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); } public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); } public void Disable() { Get().Disable(); }
@ -260,6 +283,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Move.started += instance.OnMove; @Move.started += instance.OnMove;
@Move.performed += instance.OnMove; @Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove; @Move.canceled += instance.OnMove;
@ModeChange.started += instance.OnModeChange;
@ModeChange.performed += instance.OnModeChange;
@ModeChange.canceled += instance.OnModeChange;
} }
private void UnregisterCallbacks(IPlayerActions instance) private void UnregisterCallbacks(IPlayerActions instance)
@ -267,6 +293,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Move.started -= instance.OnMove; @Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove; @Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove; @Move.canceled -= instance.OnMove;
@ModeChange.started -= instance.OnModeChange;
@ModeChange.performed -= instance.OnModeChange;
@ModeChange.canceled -= instance.OnModeChange;
} }
public void RemoveCallbacks(IPlayerActions instance) public void RemoveCallbacks(IPlayerActions instance)
@ -350,6 +379,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public interface IPlayerActions public interface IPlayerActions
{ {
void OnMove(InputAction.CallbackContext context); void OnMove(InputAction.CallbackContext context);
void OnModeChange(InputAction.CallbackContext context);
} }
public interface ICameraActions public interface ICameraActions
{ {

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@ -13,6 +13,15 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": true "initialStateCheck": true
},
{
"name": "ModeChange",
"type": "Button",
"id": "7d9814fb-48e0-4717-91c3-0c7b7d99972c",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
} }
], ],
"bindings": [ "bindings": [
@ -70,6 +79,17 @@
"action": "Move", "action": "Move",
"isComposite": false, "isComposite": false,
"isPartOfComposite": true "isPartOfComposite": true
},
{
"name": "",
"id": "8e9091c9-b649-4709-bae7-3ca464124529",
"path": "<Keyboard>/v",
"interactions": "",
"processors": "",
"groups": "Keyboard",
"action": "ModeChange",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
}, },

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[Required("드렛지 카메라를 넣어주세요.")]
public CinemachineVirtualCamera dredgeCam;
[Required("습격모드 카메라를 넣어주세요.")]
public CinemachineVirtualCamera assaultCam;
public void CamAssaultMode()
{
dredgeCam.Priority = 0;
assaultCam.Priority = 1;
}
public void CamDredgeMode()
{
dredgeCam.Priority = 1;
assaultCam.Priority = 0;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : Singleton<GameManager>
{
public CameraController CameraController { get; private set; }
private void Init()
{
CameraController = FindObjectOfType<CameraController>();
}
protected override void OnAwake()
{
Init();
}
}

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@ -0,0 +1,118 @@
using JetBrains.Annotations;
using UnityEngine;
public abstract class Singleton<T> : Singleton where T : MonoBehaviour
{
#region Fields
[CanBeNull]
protected static T _instance;
[NotNull]
// ReSharper disable once StaticMemberInGenericType
private static readonly object Lock = new object();
[SerializeField]
protected bool _persistent = false;
#endregion
#region Properties
[NotNull]
public static T Inst
{
get
{
if (Quitting)
{
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
// ReSharper disable once AssignNullToNotNullAttribute
return null;
}
lock (Lock)
{
if (_instance != null)
return _instance;
var instances = FindObjectsOfType<T>();
var count = instances.Length;
if (count > 0)
{
if (count == 1)
return _instance = instances[0];
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
for (var i = 1; i < instances.Length; i++)
Destroy(instances[i]);
return _instance = instances[0];
}
Debug.Log($"[{nameof(Singleton)}<{typeof(T)}>] An instance is needed in the scene and no existing instances were found, so a new instance will be created.");
return _instance = new GameObject($"({nameof(Singleton)}){typeof(T)}")
.AddComponent<T>();
}
}
}
#endregion
#region Methods
protected virtual void Awake()
{
if (_persistent)
{
if (_instance == null)
{
DontDestroyOnLoad(gameObject);
}
else if (_instance != this)
{
Destroy(_instance.gameObject);
DontDestroyOnLoad(gameObject);
}
}
OnAwake();
}
protected virtual void OnAwake() { }
#endregion
}
public abstract class Singleton : MonoBehaviour
{
#region Properties
public static bool Quitting { get; private set; }
#endregion
#region Methods
protected virtual void OnApplicationQuit()
{
Quitting = true;
}
#endregion
}
// public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
// {
// protected static GameObject _gameObject;
// protected static T _instance = null;
//
// [SerializeField]
// protected bool _persistent = false;
//
// public static T Inst
// {
// get
// {
// if (null != _instance)
// {
// return _instance;
// }
//
// _instance = (T)FindObjectOfType(typeof(T));
//
// if (_instance == null)
// {
// _gameObject = new GameObject(typeof(T).Name);
// _instance = _gameObject.AddComponent<T>();
// }
//
// return _instance;
// }
// }
// }

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 89404407d318462582a7eb3dc8cf63d1
timeCreated: 1691476468

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@ -1,3 +1,4 @@
using Cinemachine;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
@ -11,32 +12,75 @@ namespace _02.Scripts.WaterAndShip
public float turnSpeed = 10f; public float turnSpeed = 10f;
private Rigidbody rb; private Rigidbody rb;
private Vector2 movementInput; private Vector2 movementInput;
private bool isAssaultMode;
private void Awake() private void Awake()
{ {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
} }
private void FixedUpdate()
{
MovePlayer();
RotatePlayer();
}
#region AssaultMode/DreadgeMode Switch
public void OnModeChange(InputValue value)
{
if (isAssaultMode)
{
SwitchToDredgeMode();
}
else
{
SwitchToAssaultMode();
}
}
private void SwitchToDredgeMode()
{
GameManager.Inst.CameraController.CamDredgeMode();
isAssaultMode = false;
}
private void SwitchToAssaultMode()
{
GameManager.Inst.CameraController.CamAssaultMode();
isAssaultMode = true;
}
#endregion
#region Movement
public void OnMove(InputValue value) public void OnMove(InputValue value)
{ {
movementInput = value.Get<Vector2>(); movementInput = value.Get<Vector2>();
} }
private void FixedUpdate() private void MovePlayer()
{ {
// Calculate the desired velocity // Calculate the desired velocity
var desiredVelocity = transform.forward * movementInput.y * maxSpeed; var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
// If moving forward, use acceleration. Otherwise, use deceleration. // If moving forward, use acceleration. Otherwise, use deceleration.
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime; var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
// Adjust the current velocity towards the desired velocity // Adjust the current velocity towards the desired velocity
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange); rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
}
private void RotatePlayer()
{
// Rotate the boat // Rotate the boat
var turn = movementInput.x; var turn = movementInput.x;
var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f); var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
rb.MoveRotation(rb.rotation * turnRotation); rb.MoveRotation(rb.rotation * turnRotation);
} }
#endregion
} }
} }

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@ -35,7 +35,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _BaseMap: - _BaseMap:
@ -125,7 +125,7 @@ Material:
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- Vector1_9C73072A: 0.04 - Vector1_9C73072A: 0.04
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- Vector1_B9CC1720: 0.0319 - Vector1_B9CC1720: 0.297
- Vector1_E71BB35E: 1 - Vector1_E71BB35E: 1
- _AlphaClip: 0 - _AlphaClip: 0
- _Blend: 0 - _Blend: 0
@ -260,9 +260,9 @@ Material:
- Color_198818EE: {r: 0.341151, g: 0.5477178, b: 0.9245283, a: 0.8862745} - Color_198818EE: {r: 0.341151, g: 0.5477178, b: 0.9245283, a: 0.8862745}
- Color_626750DD: {r: 2, g: 2, b: 2, a: 1} - Color_626750DD: {r: 2, g: 2, b: 2, a: 1}
- Color_77A2EDE9: {r: 32, g: 32, b: 32, a: 1} - Color_77A2EDE9: {r: 32, g: 32, b: 32, a: 1}
- Vector2_1E1B6943: {r: 0.1, g: 0.5, b: 0, a: 0} - Vector2_1E1B6943: {r: 0, g: 0, b: 0, a: 0}
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- Vector2_F678228C: {r: 0.5, g: 0.5, b: 0, a: 0} - Vector2_F678228C: {r: 0.5, g: 0.5, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1} - _Color: {r: 0, g: 1, b: 0.7287984, a: 1}

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@ -48,40 +48,6 @@ namespace Doozy.Editor.EditorUI
private static Color Light => (Color)(s_Light = s_Light ?? GetColor(ColorName.Light)); private static Color Light => (Color)(s_Light = s_Light ?? GetColor(ColorName.Light));
} }
public static class Bindy
{
private static EditorDataColorPalette s_colorPalette;
private static EditorDataColorPalette colorPalette =>
s_colorPalette != null
? s_colorPalette
: s_colorPalette = EditorDataColorDatabase.GetColorPalette("Bindy");
public static Color GetColor(ColorName colorName) =>
colorPalette.GetColor(colorName.ToString());
public enum ColorName
{
Bidirectional,
Color,
Receiver,
Sender,
Ticker
}
private static Color? s_Bidirectional;
public static Color Bidirectional => (Color) (s_Bidirectional ?? (s_Bidirectional = GetColor(ColorName.Bidirectional)));
private static Color? s_Color;
public static Color Color => (Color) (s_Color ?? (s_Color = GetColor(ColorName.Color)));
private static Color? s_Receiver;
public static Color Receiver => (Color) (s_Receiver ?? (s_Receiver = GetColor(ColorName.Receiver)));
private static Color? s_Sender;
public static Color Sender => (Color) (s_Sender ?? (s_Sender = GetColor(ColorName.Sender)));
private static Color? s_Ticker;
public static Color Ticker => (Color) (s_Ticker ?? (s_Ticker = GetColor(ColorName.Ticker)));
}
public static class Brands public static class Brands
{ {
private static EditorDataColorPalette s_colorPalette; private static EditorDataColorPalette s_colorPalette;

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@ -19,46 +19,6 @@ namespace Doozy.Editor.EditorUI
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
public static class EditorSelectableColors public static class EditorSelectableColors
{ {
public static class Bindy
{
private static EditorDataSelectableColorPalette s_selectableColorPalette;
private static EditorDataSelectableColorPalette selectableColorPalette =>
s_selectableColorPalette != null
? s_selectableColorPalette
: s_selectableColorPalette = EditorDataSelectableColorDatabase.GetSelectableColorPalette("Bindy");
public static Color GetColor(ColorName colorName, SelectionState state) =>
selectableColorPalette.GetColor(colorName.ToString(), state);
public static EditorThemeColor GetThemeColor(ColorName colorName, SelectionState state) =>
selectableColorPalette.GetThemeColor(colorName.ToString(), state);
public static EditorSelectableColorInfo GetSelectableColorInfo(ColorName colorName) =>
selectableColorPalette.GetSelectableColorInfo(colorName.ToString());
public enum ColorName
{
Bidirectional,
Color,
Receiver,
Sender,
Ticker
}
private static EditorSelectableColorInfo s_Bidirectional;
public static EditorSelectableColorInfo Bidirectional => s_Bidirectional ?? (s_Bidirectional = GetSelectableColorInfo(ColorName.Bidirectional));
private static EditorSelectableColorInfo s_Color;
public static EditorSelectableColorInfo Color => s_Color ?? (s_Color = GetSelectableColorInfo(ColorName.Color));
private static EditorSelectableColorInfo s_Receiver;
public static EditorSelectableColorInfo Receiver => s_Receiver ?? (s_Receiver = GetSelectableColorInfo(ColorName.Receiver));
private static EditorSelectableColorInfo s_Sender;
public static EditorSelectableColorInfo Sender => s_Sender ?? (s_Sender = GetSelectableColorInfo(ColorName.Sender));
private static EditorSelectableColorInfo s_Ticker;
public static EditorSelectableColorInfo Ticker => s_Ticker ?? (s_Ticker = GetSelectableColorInfo(ColorName.Ticker));
}
public static class Brands public static class Brands
{ {
private static EditorDataSelectableColorPalette s_selectableColorPalette; private static EditorDataSelectableColorPalette s_selectableColorPalette;

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@ -23,55 +23,6 @@ namespace Doozy.Editor.EditorUI
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
public static class EditorSpriteSheets public static class EditorSpriteSheets
{ {
public static class Bindy
{
public static class Icons
{
private static EditorDataSpriteSheetGroup s_spriteSheetGroup;
private static EditorDataSpriteSheetGroup spriteSheetGroup =>
s_spriteSheetGroup
? s_spriteSheetGroup
: s_spriteSheetGroup = EditorDataSpriteSheetDatabase.GetSpriteSheetGroup("Bindy","Icons");
public static List<Texture2D> GetTextures(SpriteSheetName sheetName) =>
spriteSheetGroup.GetTextures(sheetName.ToString());
public enum SpriteSheetName
{
Bidirectional,
Bind,
Bindable,
Binder,
Bindy,
BindyDatabase,
FrameBased,
RealTime,
Receiver,
Sender,
TimeBased,
Transformer
}
public static List<Texture2D> Bidirectional => GetTextures(SpriteSheetName.Bidirectional);
public static List<Texture2D> Bind => GetTextures(SpriteSheetName.Bind);
public static List<Texture2D> Bindable => GetTextures(SpriteSheetName.Bindable);
public static List<Texture2D> Binder => GetTextures(SpriteSheetName.Binder);
public static List<Texture2D> Bindy => GetTextures(SpriteSheetName.Bindy);
public static List<Texture2D> BindyDatabase => GetTextures(SpriteSheetName.BindyDatabase);
public static List<Texture2D> FrameBased => GetTextures(SpriteSheetName.FrameBased);
public static List<Texture2D> RealTime => GetTextures(SpriteSheetName.RealTime);
public static List<Texture2D> Receiver => GetTextures(SpriteSheetName.Receiver);
public static List<Texture2D> Sender => GetTextures(SpriteSheetName.Sender);
public static List<Texture2D> TimeBased => GetTextures(SpriteSheetName.TimeBased);
public static List<Texture2D> Transformer => GetTextures(SpriteSheetName.Transformer);
}
}
public static class EditorUI public static class EditorUI
{ {
public static class Arrows public static class Arrows

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@ -22,67 +22,6 @@ namespace Doozy.Editor.EditorUI
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
public static class EditorTextures public static class EditorTextures
{ {
public static class Bindy
{
public static class Icons
{
private static EditorDataTextureGroup s_textureGroup;
private static EditorDataTextureGroup textureGroup =>
s_textureGroup
? s_textureGroup
: s_textureGroup = EditorDataTextureDatabase.GetTextureGroup("Bindy","Icons");
public static Texture2D GetTexture2D(TextureName textureName) =>
textureGroup.GetTexture(textureName.ToString());
public enum TextureName
{
Bidirectional,
Bind,
Bindables,
Binder,
Bindy,
BindyDatabase,
FrameBased,
RealTime,
Receiver,
Sender,
TimeBased,
Transformer
}
private static Texture2D s_Bidirectional;
public static Texture2D Bidirectional => s_Bidirectional ? s_Bidirectional : s_Bidirectional = GetTexture2D(TextureName.Bidirectional);
private static Texture2D s_Bind;
public static Texture2D Bind => s_Bind ? s_Bind : s_Bind = GetTexture2D(TextureName.Bind);
private static Texture2D s_Bindables;
public static Texture2D Bindables => s_Bindables ? s_Bindables : s_Bindables = GetTexture2D(TextureName.Bindables);
private static Texture2D s_Binder;
public static Texture2D Binder => s_Binder ? s_Binder : s_Binder = GetTexture2D(TextureName.Binder);
private static Texture2D s_Bindy;
public static Texture2D Bindy => s_Bindy ? s_Bindy : s_Bindy = GetTexture2D(TextureName.Bindy);
private static Texture2D s_BindyDatabase;
public static Texture2D BindyDatabase => s_BindyDatabase ? s_BindyDatabase : s_BindyDatabase = GetTexture2D(TextureName.BindyDatabase);
private static Texture2D s_FrameBased;
public static Texture2D FrameBased => s_FrameBased ? s_FrameBased : s_FrameBased = GetTexture2D(TextureName.FrameBased);
private static Texture2D s_RealTime;
public static Texture2D RealTime => s_RealTime ? s_RealTime : s_RealTime = GetTexture2D(TextureName.RealTime);
private static Texture2D s_Receiver;
public static Texture2D Receiver => s_Receiver ? s_Receiver : s_Receiver = GetTexture2D(TextureName.Receiver);
private static Texture2D s_Sender;
public static Texture2D Sender => s_Sender ? s_Sender : s_Sender = GetTexture2D(TextureName.Sender);
private static Texture2D s_TimeBased;
public static Texture2D TimeBased => s_TimeBased ? s_TimeBased : s_TimeBased = GetTexture2D(TextureName.TimeBased);
private static Texture2D s_Transformer;
public static Texture2D Transformer => s_Transformer ? s_Transformer : s_Transformer = GetTexture2D(TextureName.Transformer);
}
}
public static class Dashboard public static class Dashboard
{ {
public static class Backgrounds public static class Backgrounds

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