#13 Assasult Mode Test
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@ -35,6 +35,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""processors"": """",
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""processors"": """",
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": true
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""initialStateCheck"": true
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},
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{
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""name"": ""ModeChange"",
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""type"": ""Button"",
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""id"": ""7d9814fb-48e0-4717-91c3-0c7b7d99972c"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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}
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],
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],
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""bindings"": [
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""bindings"": [
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@ -92,6 +101,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""action"": ""Move"",
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""action"": ""Move"",
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""isComposite"": false,
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""isComposite"": false,
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""isPartOfComposite"": true
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""8e9091c9-b649-4709-bae7-3ca464124529"",
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""path"": ""<Keyboard>/v"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard"",
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""action"": ""ModeChange"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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}
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]
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]
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},
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},
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@ -177,6 +197,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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// Player
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_ModeChange = m_Player.FindAction("ModeChange", throwIfNotFound: true);
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// Camera
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
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m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
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@ -243,11 +264,13 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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private readonly InputActionMap m_Player;
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_ModeChange;
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public struct PlayerActions
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public struct PlayerActions
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{
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{
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private @BlueWater m_Wrapper;
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private @BlueWater m_Wrapper;
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public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
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public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_Player_Move;
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public InputAction @Move => m_Wrapper.m_Player_Move;
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public InputAction @ModeChange => m_Wrapper.m_Player_ModeChange;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public void Disable() { Get().Disable(); }
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@ -260,6 +283,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@Move.started += instance.OnMove;
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@ModeChange.started += instance.OnModeChange;
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@ModeChange.performed += instance.OnModeChange;
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@ModeChange.canceled += instance.OnModeChange;
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}
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}
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private void UnregisterCallbacks(IPlayerActions instance)
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private void UnregisterCallbacks(IPlayerActions instance)
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@ -267,6 +293,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@Move.started -= instance.OnMove;
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@Move.started -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@ModeChange.started -= instance.OnModeChange;
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@ModeChange.performed -= instance.OnModeChange;
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@ModeChange.canceled -= instance.OnModeChange;
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}
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}
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public void RemoveCallbacks(IPlayerActions instance)
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public void RemoveCallbacks(IPlayerActions instance)
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@ -350,6 +379,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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public interface IPlayerActions
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public interface IPlayerActions
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{
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{
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void OnMove(InputAction.CallbackContext context);
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void OnMove(InputAction.CallbackContext context);
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void OnModeChange(InputAction.CallbackContext context);
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}
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}
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public interface ICameraActions
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public interface ICameraActions
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{
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{
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@ -13,6 +13,15 @@
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"processors": "",
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"processors": "",
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"interactions": "",
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"interactions": "",
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"initialStateCheck": true
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"initialStateCheck": true
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},
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{
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"name": "ModeChange",
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"type": "Button",
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"id": "7d9814fb-48e0-4717-91c3-0c7b7d99972c",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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}
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],
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],
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"bindings": [
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"bindings": [
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@ -70,6 +79,17 @@
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"action": "Move",
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"action": "Move",
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": true
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"isPartOfComposite": true
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},
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{
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"name": "",
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"id": "8e9091c9-b649-4709-bae7-3ca464124529",
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"path": "<Keyboard>/v",
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"interactions": "",
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"processors": "",
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"groups": "Keyboard",
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"action": "ModeChange",
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"isComposite": false,
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"isPartOfComposite": false
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}
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}
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]
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]
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},
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},
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25
BlueWater/Assets/02.Scripts/CameraController.cs
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25
BlueWater/Assets/02.Scripts/CameraController.cs
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@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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[Required("드렛지 카메라를 넣어주세요.")]
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public CinemachineVirtualCamera dredgeCam;
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[Required("습격모드 카메라를 넣어주세요.")]
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public CinemachineVirtualCamera assaultCam;
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public void CamAssaultMode()
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{
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dredgeCam.Priority = 0;
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assaultCam.Priority = 1;
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}
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public void CamDredgeMode()
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{
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dredgeCam.Priority = 1;
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assaultCam.Priority = 0;
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}
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}
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11
BlueWater/Assets/02.Scripts/CameraController.cs.meta
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11
BlueWater/Assets/02.Scripts/CameraController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: eba32823f7fae4b7886c2fe6ee08123f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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17
BlueWater/Assets/02.Scripts/GameManager.cs
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17
BlueWater/Assets/02.Scripts/GameManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : Singleton<GameManager>
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{
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public CameraController CameraController { get; private set; }
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private void Init()
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{
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CameraController = FindObjectOfType<CameraController>();
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}
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protected override void OnAwake()
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{
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Init();
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}
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}
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11
BlueWater/Assets/02.Scripts/GameManager.cs.meta
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11
BlueWater/Assets/02.Scripts/GameManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 75aa5d7515c5b4d38bc7b3f428339f5c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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118
BlueWater/Assets/02.Scripts/Utility/Singletone.cs
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118
BlueWater/Assets/02.Scripts/Utility/Singletone.cs
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@ -0,0 +1,118 @@
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using JetBrains.Annotations;
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using UnityEngine;
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public abstract class Singleton<T> : Singleton where T : MonoBehaviour
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{
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#region Fields
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[CanBeNull]
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protected static T _instance;
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[NotNull]
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// ReSharper disable once StaticMemberInGenericType
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private static readonly object Lock = new object();
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[SerializeField]
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protected bool _persistent = false;
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#endregion
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#region Properties
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[NotNull]
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public static T Inst
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{
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get
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{
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if (Quitting)
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{
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Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
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// ReSharper disable once AssignNullToNotNullAttribute
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return null;
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}
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lock (Lock)
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{
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if (_instance != null)
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return _instance;
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var instances = FindObjectsOfType<T>();
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var count = instances.Length;
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if (count > 0)
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{
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if (count == 1)
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return _instance = instances[0];
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Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
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for (var i = 1; i < instances.Length; i++)
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Destroy(instances[i]);
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return _instance = instances[0];
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}
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Debug.Log($"[{nameof(Singleton)}<{typeof(T)}>] An instance is needed in the scene and no existing instances were found, so a new instance will be created.");
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return _instance = new GameObject($"({nameof(Singleton)}){typeof(T)}")
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.AddComponent<T>();
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}
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}
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}
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#endregion
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#region Methods
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protected virtual void Awake()
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{
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if (_persistent)
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{
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if (_instance == null)
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{
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DontDestroyOnLoad(gameObject);
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}
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else if (_instance != this)
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{
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Destroy(_instance.gameObject);
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DontDestroyOnLoad(gameObject);
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}
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}
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OnAwake();
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}
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protected virtual void OnAwake() { }
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#endregion
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}
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public abstract class Singleton : MonoBehaviour
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{
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#region Properties
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public static bool Quitting { get; private set; }
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#endregion
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#region Methods
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protected virtual void OnApplicationQuit()
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{
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Quitting = true;
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}
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#endregion
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}
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// public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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// {
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// protected static GameObject _gameObject;
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// protected static T _instance = null;
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//
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// [SerializeField]
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// protected bool _persistent = false;
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//
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// public static T Inst
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// {
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// get
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// {
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// if (null != _instance)
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// {
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// return _instance;
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// }
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//
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// _instance = (T)FindObjectOfType(typeof(T));
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//
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// if (_instance == null)
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// {
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// _gameObject = new GameObject(typeof(T).Name);
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// _instance = _gameObject.AddComponent<T>();
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// }
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//
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// return _instance;
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// }
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// }
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// }
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3
BlueWater/Assets/02.Scripts/Utility/Singletone.cs.meta
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3
BlueWater/Assets/02.Scripts/Utility/Singletone.cs.meta
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fileFormatVersion: 2
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guid: 89404407d318462582a7eb3dc8cf63d1
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timeCreated: 1691476468
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@ -1,3 +1,4 @@
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using Cinemachine;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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@ -11,32 +12,75 @@ namespace _02.Scripts.WaterAndShip
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public float turnSpeed = 10f;
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public float turnSpeed = 10f;
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private Rigidbody rb;
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private Rigidbody rb;
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private Vector2 movementInput;
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private Vector2 movementInput;
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private bool isAssaultMode;
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private void Awake()
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private void Awake()
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{
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{
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rb = GetComponent<Rigidbody>();
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rb = GetComponent<Rigidbody>();
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}
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}
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private void FixedUpdate()
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{
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MovePlayer();
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RotatePlayer();
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}
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#region AssaultMode/DreadgeMode Switch
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public void OnModeChange(InputValue value)
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{
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if (isAssaultMode)
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{
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SwitchToDredgeMode();
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}
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else
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{
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SwitchToAssaultMode();
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}
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}
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private void SwitchToDredgeMode()
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{
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GameManager.Inst.CameraController.CamDredgeMode();
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isAssaultMode = false;
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}
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private void SwitchToAssaultMode()
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{
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GameManager.Inst.CameraController.CamAssaultMode();
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isAssaultMode = true;
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}
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#endregion
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#region Movement
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public void OnMove(InputValue value)
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public void OnMove(InputValue value)
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{
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{
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movementInput = value.Get<Vector2>();
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movementInput = value.Get<Vector2>();
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}
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}
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private void FixedUpdate()
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private void MovePlayer()
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{
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{
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// Calculate the desired velocity
|
// Calculate the desired velocity
|
||||||
var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
|
var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
|
||||||
|
|
||||||
// If moving forward, use acceleration. Otherwise, use deceleration.
|
// If moving forward, use acceleration. Otherwise, use deceleration.
|
||||||
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
|
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
|
||||||
|
|
||||||
// Adjust the current velocity towards the desired velocity
|
// Adjust the current velocity towards the desired velocity
|
||||||
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
|
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RotatePlayer()
|
||||||
|
{
|
||||||
// Rotate the boat
|
// Rotate the boat
|
||||||
var turn = movementInput.x;
|
var turn = movementInput.x;
|
||||||
var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
|
var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
|
||||||
rb.MoveRotation(rb.rotation * turnRotation);
|
rb.MoveRotation(rb.rotation * turnRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
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}
|
}
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|
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type: 3}
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type: 3}
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|
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type: 3}
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type: 3}
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type: 3}
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|
@ -14,35 +14,67 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
GroupName: EditorUI
|
GroupName: EditorUI
|
||||||
Styles:
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Styles:
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||||||
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||||||
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type: 3}
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||||||
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|
||||||
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||||||
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type: 3}
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
@ -48,40 +48,6 @@ namespace Doozy.Editor.EditorUI
|
|||||||
private static Color Light => (Color)(s_Light = s_Light ?? GetColor(ColorName.Light));
|
private static Color Light => (Color)(s_Light = s_Light ?? GetColor(ColorName.Light));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class Bindy
|
|
||||||
{
|
|
||||||
private static EditorDataColorPalette s_colorPalette;
|
|
||||||
private static EditorDataColorPalette colorPalette =>
|
|
||||||
s_colorPalette != null
|
|
||||||
? s_colorPalette
|
|
||||||
: s_colorPalette = EditorDataColorDatabase.GetColorPalette("Bindy");
|
|
||||||
|
|
||||||
public static Color GetColor(ColorName colorName) =>
|
|
||||||
colorPalette.GetColor(colorName.ToString());
|
|
||||||
|
|
||||||
public enum ColorName
|
|
||||||
{
|
|
||||||
Bidirectional,
|
|
||||||
Color,
|
|
||||||
Receiver,
|
|
||||||
Sender,
|
|
||||||
Ticker
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static Color? s_Bidirectional;
|
|
||||||
public static Color Bidirectional => (Color) (s_Bidirectional ?? (s_Bidirectional = GetColor(ColorName.Bidirectional)));
|
|
||||||
private static Color? s_Color;
|
|
||||||
public static Color Color => (Color) (s_Color ?? (s_Color = GetColor(ColorName.Color)));
|
|
||||||
private static Color? s_Receiver;
|
|
||||||
public static Color Receiver => (Color) (s_Receiver ?? (s_Receiver = GetColor(ColorName.Receiver)));
|
|
||||||
private static Color? s_Sender;
|
|
||||||
public static Color Sender => (Color) (s_Sender ?? (s_Sender = GetColor(ColorName.Sender)));
|
|
||||||
private static Color? s_Ticker;
|
|
||||||
public static Color Ticker => (Color) (s_Ticker ?? (s_Ticker = GetColor(ColorName.Ticker)));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class Brands
|
public static class Brands
|
||||||
{
|
{
|
||||||
private static EditorDataColorPalette s_colorPalette;
|
private static EditorDataColorPalette s_colorPalette;
|
||||||
|
@ -19,46 +19,6 @@ namespace Doozy.Editor.EditorUI
|
|||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
public static class EditorSelectableColors
|
public static class EditorSelectableColors
|
||||||
{
|
{
|
||||||
public static class Bindy
|
|
||||||
{
|
|
||||||
private static EditorDataSelectableColorPalette s_selectableColorPalette;
|
|
||||||
private static EditorDataSelectableColorPalette selectableColorPalette =>
|
|
||||||
s_selectableColorPalette != null
|
|
||||||
? s_selectableColorPalette
|
|
||||||
: s_selectableColorPalette = EditorDataSelectableColorDatabase.GetSelectableColorPalette("Bindy");
|
|
||||||
|
|
||||||
public static Color GetColor(ColorName colorName, SelectionState state) =>
|
|
||||||
selectableColorPalette.GetColor(colorName.ToString(), state);
|
|
||||||
|
|
||||||
public static EditorThemeColor GetThemeColor(ColorName colorName, SelectionState state) =>
|
|
||||||
selectableColorPalette.GetThemeColor(colorName.ToString(), state);
|
|
||||||
|
|
||||||
public static EditorSelectableColorInfo GetSelectableColorInfo(ColorName colorName) =>
|
|
||||||
selectableColorPalette.GetSelectableColorInfo(colorName.ToString());
|
|
||||||
|
|
||||||
public enum ColorName
|
|
||||||
{
|
|
||||||
Bidirectional,
|
|
||||||
Color,
|
|
||||||
Receiver,
|
|
||||||
Sender,
|
|
||||||
Ticker
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static EditorSelectableColorInfo s_Bidirectional;
|
|
||||||
public static EditorSelectableColorInfo Bidirectional => s_Bidirectional ?? (s_Bidirectional = GetSelectableColorInfo(ColorName.Bidirectional));
|
|
||||||
private static EditorSelectableColorInfo s_Color;
|
|
||||||
public static EditorSelectableColorInfo Color => s_Color ?? (s_Color = GetSelectableColorInfo(ColorName.Color));
|
|
||||||
private static EditorSelectableColorInfo s_Receiver;
|
|
||||||
public static EditorSelectableColorInfo Receiver => s_Receiver ?? (s_Receiver = GetSelectableColorInfo(ColorName.Receiver));
|
|
||||||
private static EditorSelectableColorInfo s_Sender;
|
|
||||||
public static EditorSelectableColorInfo Sender => s_Sender ?? (s_Sender = GetSelectableColorInfo(ColorName.Sender));
|
|
||||||
private static EditorSelectableColorInfo s_Ticker;
|
|
||||||
public static EditorSelectableColorInfo Ticker => s_Ticker ?? (s_Ticker = GetSelectableColorInfo(ColorName.Ticker));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class Brands
|
public static class Brands
|
||||||
{
|
{
|
||||||
private static EditorDataSelectableColorPalette s_selectableColorPalette;
|
private static EditorDataSelectableColorPalette s_selectableColorPalette;
|
||||||
|
@ -23,55 +23,6 @@ namespace Doozy.Editor.EditorUI
|
|||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
public static class EditorSpriteSheets
|
public static class EditorSpriteSheets
|
||||||
{
|
{
|
||||||
public static class Bindy
|
|
||||||
{
|
|
||||||
public static class Icons
|
|
||||||
{
|
|
||||||
private static EditorDataSpriteSheetGroup s_spriteSheetGroup;
|
|
||||||
private static EditorDataSpriteSheetGroup spriteSheetGroup =>
|
|
||||||
s_spriteSheetGroup
|
|
||||||
? s_spriteSheetGroup
|
|
||||||
: s_spriteSheetGroup = EditorDataSpriteSheetDatabase.GetSpriteSheetGroup("Bindy","Icons");
|
|
||||||
|
|
||||||
public static List<Texture2D> GetTextures(SpriteSheetName sheetName) =>
|
|
||||||
spriteSheetGroup.GetTextures(sheetName.ToString());
|
|
||||||
|
|
||||||
public enum SpriteSheetName
|
|
||||||
{
|
|
||||||
Bidirectional,
|
|
||||||
Bind,
|
|
||||||
Bindable,
|
|
||||||
Binder,
|
|
||||||
Bindy,
|
|
||||||
BindyDatabase,
|
|
||||||
FrameBased,
|
|
||||||
RealTime,
|
|
||||||
Receiver,
|
|
||||||
Sender,
|
|
||||||
TimeBased,
|
|
||||||
Transformer
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static List<Texture2D> Bidirectional => GetTextures(SpriteSheetName.Bidirectional);
|
|
||||||
public static List<Texture2D> Bind => GetTextures(SpriteSheetName.Bind);
|
|
||||||
public static List<Texture2D> Bindable => GetTextures(SpriteSheetName.Bindable);
|
|
||||||
public static List<Texture2D> Binder => GetTextures(SpriteSheetName.Binder);
|
|
||||||
public static List<Texture2D> Bindy => GetTextures(SpriteSheetName.Bindy);
|
|
||||||
public static List<Texture2D> BindyDatabase => GetTextures(SpriteSheetName.BindyDatabase);
|
|
||||||
public static List<Texture2D> FrameBased => GetTextures(SpriteSheetName.FrameBased);
|
|
||||||
public static List<Texture2D> RealTime => GetTextures(SpriteSheetName.RealTime);
|
|
||||||
public static List<Texture2D> Receiver => GetTextures(SpriteSheetName.Receiver);
|
|
||||||
public static List<Texture2D> Sender => GetTextures(SpriteSheetName.Sender);
|
|
||||||
public static List<Texture2D> TimeBased => GetTextures(SpriteSheetName.TimeBased);
|
|
||||||
public static List<Texture2D> Transformer => GetTextures(SpriteSheetName.Transformer);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static class EditorUI
|
public static class EditorUI
|
||||||
{
|
{
|
||||||
public static class Arrows
|
public static class Arrows
|
||||||
|
@ -22,67 +22,6 @@ namespace Doozy.Editor.EditorUI
|
|||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
public static class EditorTextures
|
public static class EditorTextures
|
||||||
{
|
{
|
||||||
public static class Bindy
|
|
||||||
{
|
|
||||||
public static class Icons
|
|
||||||
{
|
|
||||||
private static EditorDataTextureGroup s_textureGroup;
|
|
||||||
private static EditorDataTextureGroup textureGroup =>
|
|
||||||
s_textureGroup
|
|
||||||
? s_textureGroup
|
|
||||||
: s_textureGroup = EditorDataTextureDatabase.GetTextureGroup("Bindy","Icons");
|
|
||||||
|
|
||||||
public static Texture2D GetTexture2D(TextureName textureName) =>
|
|
||||||
textureGroup.GetTexture(textureName.ToString());
|
|
||||||
|
|
||||||
public enum TextureName
|
|
||||||
{
|
|
||||||
Bidirectional,
|
|
||||||
Bind,
|
|
||||||
Bindables,
|
|
||||||
Binder,
|
|
||||||
Bindy,
|
|
||||||
BindyDatabase,
|
|
||||||
FrameBased,
|
|
||||||
RealTime,
|
|
||||||
Receiver,
|
|
||||||
Sender,
|
|
||||||
TimeBased,
|
|
||||||
Transformer
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static Texture2D s_Bidirectional;
|
|
||||||
public static Texture2D Bidirectional => s_Bidirectional ? s_Bidirectional : s_Bidirectional = GetTexture2D(TextureName.Bidirectional);
|
|
||||||
private static Texture2D s_Bind;
|
|
||||||
public static Texture2D Bind => s_Bind ? s_Bind : s_Bind = GetTexture2D(TextureName.Bind);
|
|
||||||
private static Texture2D s_Bindables;
|
|
||||||
public static Texture2D Bindables => s_Bindables ? s_Bindables : s_Bindables = GetTexture2D(TextureName.Bindables);
|
|
||||||
private static Texture2D s_Binder;
|
|
||||||
public static Texture2D Binder => s_Binder ? s_Binder : s_Binder = GetTexture2D(TextureName.Binder);
|
|
||||||
private static Texture2D s_Bindy;
|
|
||||||
public static Texture2D Bindy => s_Bindy ? s_Bindy : s_Bindy = GetTexture2D(TextureName.Bindy);
|
|
||||||
private static Texture2D s_BindyDatabase;
|
|
||||||
public static Texture2D BindyDatabase => s_BindyDatabase ? s_BindyDatabase : s_BindyDatabase = GetTexture2D(TextureName.BindyDatabase);
|
|
||||||
private static Texture2D s_FrameBased;
|
|
||||||
public static Texture2D FrameBased => s_FrameBased ? s_FrameBased : s_FrameBased = GetTexture2D(TextureName.FrameBased);
|
|
||||||
private static Texture2D s_RealTime;
|
|
||||||
public static Texture2D RealTime => s_RealTime ? s_RealTime : s_RealTime = GetTexture2D(TextureName.RealTime);
|
|
||||||
private static Texture2D s_Receiver;
|
|
||||||
public static Texture2D Receiver => s_Receiver ? s_Receiver : s_Receiver = GetTexture2D(TextureName.Receiver);
|
|
||||||
private static Texture2D s_Sender;
|
|
||||||
public static Texture2D Sender => s_Sender ? s_Sender : s_Sender = GetTexture2D(TextureName.Sender);
|
|
||||||
private static Texture2D s_TimeBased;
|
|
||||||
public static Texture2D TimeBased => s_TimeBased ? s_TimeBased : s_TimeBased = GetTexture2D(TextureName.TimeBased);
|
|
||||||
private static Texture2D s_Transformer;
|
|
||||||
public static Texture2D Transformer => s_Transformer ? s_Transformer : s_Transformer = GetTexture2D(TextureName.Transformer);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static class Dashboard
|
public static class Dashboard
|
||||||
{
|
{
|
||||||
public static class Backgrounds
|
public static class Backgrounds
|
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scriptingDefineSymbols:
|
scriptingDefineSymbols:
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||||||
Android: CROSS_PLATFORM_INPUT;MOBILE_INPUT;UNITY_POST_PROCESSING_STACK_V2
|
Android: CROSS_PLATFORM_INPUT;MOBILE_INPUT;UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2
|
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2
|
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
PS4: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
PS5: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
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QNX: UNITY_POST_PROCESSING_STACK_V2
|
QNX: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
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Stadia: UNITY_POST_PROCESSING_STACK_V2
|
Stadia: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
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Standalone: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NWH_DWP2;CREST_OCEAN;DWP_CREST;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
|
Standalone: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NWH_DWP2;CREST_OCEAN;DWP_CREST;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;INPUT_SYSTEM_PACKAGE
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||||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
VisionOS: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
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WebGL: UNITY_POST_PROCESSING_STACK_V2
|
WebGL: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
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Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||||
iPhone: CROSS_PLATFORM_INPUT;MOBILE_INPUT
|
iPhone: CROSS_PLATFORM_INPUT;MOBILE_INPUT;INPUT_SYSTEM_PACKAGE
|
||||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
tvOS: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
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additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
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platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
|
Loading…
Reference in New Issue
Block a user