Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
6829f47313
@ -123,6 +123,8 @@ namespace BlueWaterProject
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||||
[ShowIf("@showWaterEffect")]
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||||
[SerializeField] private Vector3 fishSpotOffset = new(0, 0.5f, 0);
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||||
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||||
[SerializeField] private GameObject contentUiPrefab;
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||||
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||||
[field: SerializeField] public MeshRenderer BoundMeshRenderer { get; private set; }
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// 디버깅
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@ -136,6 +138,8 @@ namespace BlueWaterProject
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private Coroutine findTargetCoroutine;
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private Coroutine escapeCoroutine;
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private WaitForSeconds findCoroutineTime;
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private ItemUiController contentUi;
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private Transform itemsLoot;
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private const int MAX_HIT_NUM = 3;
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@ -209,6 +213,14 @@ namespace BlueWaterProject
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||||
}
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||||
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||||
findTargetCoroutine ??= StartCoroutine(FindTargetCoroutine());
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||||
|
||||
if (showWaterEffect)
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{
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var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(fishSpot.position);
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itemsLoot = UiManager.Inst.OceanUi.MainCanvas.transform.Find("ItemsLoot");
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contentUi = Instantiate(contentUiPrefab, screenPos, Quaternion.identity, itemsLoot).GetComponent<ItemUiController>();
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contentUi.Init(fishSpot);
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}
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||||
}
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private IEnumerator FindTargetCoroutine()
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@ -288,6 +300,7 @@ namespace BlueWaterProject
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||||
BoidsManager.Inst.RespawnBoids(this, Random.Range(randomRespawnTime.x, randomRespawnTime.y), spawnPos);
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}
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gameObject.SetActive(false);
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Destroy(contentUi.gameObject);
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}
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private Vector3 CalculateEscapeDirection(Vector3 targetPos)
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@ -316,7 +329,7 @@ namespace BlueWaterProject
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||||
var z = Random.Range(bounds.min.z, bounds.max.z);
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var randomPos = new Vector3(x, 0, z);
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var catchItem = new FishItem(currentBoid.FishItem.ItemName, currentBoid.FishItem.ItemCount);
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var catchItem = new FishItem(currentBoid.FishItem.ItemName, currentBoid.FishItem.ItemCount, currentBoid.FishItem.ItemIcon);
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ItemDropManager.Inst.DropItem(catchItem, randomPos);
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boidList.RemoveAt(0);
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||||
@ -330,6 +343,7 @@ namespace BlueWaterProject
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BoidsManager.Inst.RespawnBoids(this, Random.Range(randomRespawnTime.x, randomRespawnTime.y), spawnPos);
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}
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gameObject.SetActive(false);
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Destroy(contentUi.gameObject);
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}
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public FishItem GetBoidInfo() => boidPrefab.FishItem;
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@ -9,7 +9,7 @@ namespace BlueWaterProject
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||||
{
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[Title("아이템")]
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[SerializeField] private Item item;
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[SerializeField] private ItemUiController itemUiPrefab;
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[SerializeField] private GameObject itemUiPrefab;
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[Title("자동 파괴")]
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[SerializeField] private bool useAutoDestroy = true;
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||||
@ -47,7 +47,7 @@ namespace BlueWaterProject
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var myPos = transform.position;
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var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(myPos);
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itemLootUi = Instantiate(itemUiPrefab, screenPos, Quaternion.identity, itemsLoot);
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itemLootUi = Instantiate(itemUiPrefab, screenPos, Quaternion.identity, itemsLoot).GetComponent<ItemUiController>();
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itemLootUi.Init(transform);
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}
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||||
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||||
|
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user