#34 name change

This commit is contained in:
M1_IDMhan 2023-09-27 11:55:13 +09:00
parent 36e7ac6067
commit 65c9bd0de7
16 changed files with 34 additions and 29 deletions

View File

@ -95,7 +95,7 @@ namespace BlueWaterProject
if (!Physics.Raycast(ray, out hit)) return false;
if (!hit.collider.CompareTag("Ground")) return false;
Destroy(gameObject);
var obj = Instantiate(DataManager.Inst.boat, GameManager.Inst.player.transform.position,
var obj = Instantiate(DataManager.Inst.boat, GameManager.Inst.shipPlayer.transform.position,
Quaternion.identity);
var boat = obj.GetComponent<Boat>();

View File

@ -76,8 +76,8 @@ namespace BlueWaterProject
Vector3 newPosition = takeAimCam.transform.position;
newPosition.y += mouseDelta.y * sensitivity;
newPosition.y = Mathf.Clamp(newPosition.y, heightLimits.x, heightLimits.y);
newPosition.x = GameManager.Inst.player.transform.position.x;
newPosition.z = GameManager.Inst.player.transform.position.z;
newPosition.x = GameManager.Inst.shipPlayer.transform.position.x;
newPosition.z = GameManager.Inst.shipPlayer.transform.position.z;
takeAimCam.transform.position = newPosition;

View File

@ -3,7 +3,7 @@ using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Npc2D : BaseCharacter2D
public class Npc : BaseCharacter2D
{
}

View File

@ -3,7 +3,7 @@ using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class EmptyNpc : Npc2D
public class EmptyNpc : Npc
{
}

View File

@ -0,0 +1,13 @@
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Player : BaseCharacter2D, IDamageable
{
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -1,10 +0,0 @@
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Player2D : BaseCharacter2D
{
}
}

View File

@ -3,7 +3,7 @@ using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class InShip2D : Player2D
public class InShipPlayer : Player
{
}

View File

@ -11,7 +11,7 @@ namespace BlueWaterProject
{
[Title("Controller")]
public CameraController CameraController { get; private set; }
public Player player;
public ShipPlayer shipPlayer;
public List<Boat> boats = new List<Boat>(10);
[Range(0f, 1f)]
@ -20,7 +20,7 @@ namespace BlueWaterProject
private void Init()
{
CameraController = FindAnyObjectByType<CameraController>();
player = FindAnyObjectByType<Player>();
shipPlayer = FindAnyObjectByType<ShipPlayer>();
}
protected override void OnAwake()
{

View File

@ -36,7 +36,7 @@ namespace BlueWaterProject
private void Update()
{
if (!GameManager.Inst.player.IsTargeting) return;
if (!GameManager.Inst.shipPlayer.IsTargeting) return;
if(!radarTargetUI.gameObject.activeInHierarchy && !isReloading)
StartCoroutine(ReloadCoroutine());
}

View File

@ -11,7 +11,7 @@ namespace BlueWaterProject
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(PlayerInput))]
[SelectionBase]
public class Player : MonoBehaviour
public class ShipPlayer : Player
{
[Title("Component")]
private Rigidbody rb;
@ -86,22 +86,22 @@ namespace BlueWaterProject
Raycast8DrawGizmo();
}
private void Awake()
protected override void Awake()
{
Init();
}
private void Start()
protected override void Start()
{
SwitchDredgeMode(true);
}
private void FixedUpdate()
protected override void FixedUpdate()
{
HandleMovement();
}
private void Update()
protected override void Update()
{
FindInRadarRange();
FilterInCameraObjects();
@ -423,5 +423,7 @@ namespace BlueWaterProject
}
#endregion
}
}

View File

@ -98,13 +98,13 @@ namespace BlueWaterProject
{
if (RadarTargetUis.Count == 0)
{
for (var i = 0; i < GameManager.Inst.player.Canons.Count; i++)
for (var i = 0; i < GameManager.Inst.shipPlayer.Canons.Count; i++)
{
var obj = Instantiate(DataManager.Inst.radarTargetUi, radarTargets);
var radarTargetUi = obj.GetComponent<RadarTargetUI>();
radarTargetUi.RadarTargetInit(Random.Range(0f, 360f), Random.Range(0.1f, 0.2f));
RadarTargetUis.Add(radarTargetUi);
GameManager.Inst.player.Canons[i].radarTargetUI = radarTargetUi;
GameManager.Inst.shipPlayer.Canons[i].radarTargetUI = radarTargetUi;
}
}
else
@ -123,7 +123,7 @@ namespace BlueWaterProject
for (var i = 0; i < RadarTargetUis.Count; i++)
{
var radarTargetUI = RadarTargetUis[i];
var canon = GameManager.Inst.player.Canons[i];
var canon = GameManager.Inst.shipPlayer.Canons[i];
var startAngle = radarTargetUI.RotationZ - radarTargetUI.Image.fillAmount * 180f;
var endAngle = radarTargetUI.RotationZ + radarTargetUI.Image.fillAmount * 180f;
@ -144,7 +144,7 @@ namespace BlueWaterProject
{
enemyTarget = target;
if (enemyTarget != null && GameManager.Inst.player.IsTargeting)
if (enemyTarget != null && GameManager.Inst.shipPlayer.IsTargeting)
{
Vector3 screenPos = GameManager.Inst.CameraController.MainCam.WorldToScreenPoint(enemyTarget.position);

View File

@ -18,7 +18,7 @@ namespace BlueWaterProject
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
private void FixedUpdate()
{
var waveNumber = 2.0f * Mathf.PI / waveGenerator.waveLength;
var phaseConstant = waveGenerator.speed * waveNumber;