#42 플레이어 수동 제어 변경
+ Crewmate가 target이 있으면 따라오지 않게 변경 + Player Input Attack 추가 + 플레이어 공격 잔상 테스트
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m_AddedComponents: []
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--- !u!1001 &2026997466
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PrefabInstance:
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@ -125,6 +125,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
||||
""interactions"": ""Hold(duration=1)"",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
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""name"": ""Attack"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""5042e547-e870-4479-8263-b143f4d03597"",
|
||||
""expectedControlType"": ""Button"",
|
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""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
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""bindings"": [
|
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@ -292,6 +301,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""action"": ""CancelHold"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""bb845af5-adc5-4848-b4a8-ceb3508cd585"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Attack"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
@ -466,6 +486,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
|
||||
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
|
||||
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
|
||||
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
||||
// Camera
|
||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||
@ -547,6 +568,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
private readonly InputAction m_Player_TargetingHold;
|
||||
private readonly InputAction m_Player_SpawnInIsladnPlayer;
|
||||
private readonly InputAction m_Player_CancelHold;
|
||||
private readonly InputAction m_Player_Attack;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @BlueWater m_Wrapper;
|
||||
@ -562,6 +584,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
|
||||
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
|
||||
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
|
||||
public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
@ -604,6 +627,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@CancelHold.started += instance.OnCancelHold;
|
||||
@CancelHold.performed += instance.OnCancelHold;
|
||||
@CancelHold.canceled += instance.OnCancelHold;
|
||||
@Attack.started += instance.OnAttack;
|
||||
@Attack.performed += instance.OnAttack;
|
||||
@Attack.canceled += instance.OnAttack;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
@ -641,6 +667,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@CancelHold.started -= instance.OnCancelHold;
|
||||
@CancelHold.performed -= instance.OnCancelHold;
|
||||
@CancelHold.canceled -= instance.OnCancelHold;
|
||||
@Attack.started -= instance.OnAttack;
|
||||
@Attack.performed -= instance.OnAttack;
|
||||
@Attack.canceled -= instance.OnAttack;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
@ -805,6 +834,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnTargetingHold(InputAction.CallbackContext context);
|
||||
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
|
||||
void OnCancelHold(InputAction.CallbackContext context);
|
||||
void OnAttack(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface ICameraActions
|
||||
{
|
||||
|
@ -103,6 +103,15 @@
|
||||
"processors": "",
|
||||
"interactions": "Hold(duration=1)",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Attack",
|
||||
"type": "Button",
|
||||
"id": "5042e547-e870-4479-8263-b143f4d03597",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -270,6 +279,17 @@
|
||||
"action": "CancelHold",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "bb845af5-adc5-4848-b4a8-ceb3508cd585",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -248,7 +248,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody && !Target)
|
||||
{
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
|
@ -88,6 +88,11 @@ namespace BlueWaterProject
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isAttacking;
|
||||
|
||||
// Attack 테스트
|
||||
[Title("공격 테스트")]
|
||||
public float attackAngle = 180f;
|
||||
public float angleSpeed = 0.3f;
|
||||
|
||||
// 일반 변수
|
||||
private bool usedNormalAttackCoroutine;
|
||||
private WaitForSeconds waitAtkCooldown;
|
||||
@ -101,6 +106,8 @@ namespace BlueWaterProject
|
||||
private BehaviorTree bt;
|
||||
private Transform unitRoot;
|
||||
private Animator myAnimator;
|
||||
private Transform trailRoot;
|
||||
private ParticleSystem[] trailParticles;
|
||||
private Canvas worldSpaceCanvas;
|
||||
|
||||
// Hash
|
||||
@ -136,6 +143,9 @@ namespace BlueWaterProject
|
||||
defensePos = transform.position;
|
||||
}
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
|
||||
|
||||
if (isDrawDefenseRange)
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
@ -154,6 +164,13 @@ namespace BlueWaterProject
|
||||
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
|
||||
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
|
||||
}
|
||||
|
||||
Vector3 RotateVectorByAngle(Vector3 originalDirection, float angle)
|
||||
{
|
||||
Quaternion rotationQuaternion = Quaternion.Euler(0f, angle, 0f); // y축을 중심으로 회전
|
||||
Vector3 rotatedDirection = rotationQuaternion * originalDirection;
|
||||
return rotatedDirection;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
@ -177,6 +194,16 @@ namespace BlueWaterProject
|
||||
print("myAnimator를 찾을 수 없습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
trailRoot = transform.Find("TrailRoot");
|
||||
if (trailRoot == null)
|
||||
{
|
||||
print("TrailRoot오브젝트를 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
trailParticles = trailRoot.GetComponentsInChildren<ParticleSystem>();
|
||||
}
|
||||
|
||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||
if (worldSpaceCanvas == null)
|
||||
@ -201,9 +228,13 @@ namespace BlueWaterProject
|
||||
TargetLayer = LayerMask.GetMask("Enemy");
|
||||
|
||||
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||
Agent.updateRotation = false;
|
||||
|
||||
if (Agent.enabled)
|
||||
{
|
||||
Agent.updateRotation = false;
|
||||
SetAgentSpeed(MoveSpd);
|
||||
}
|
||||
|
||||
SetAgentSpeed(MoveSpd);
|
||||
if (useHpSlider)
|
||||
{
|
||||
hpSlider.maxValue = MaxHp;
|
||||
@ -256,20 +287,27 @@ namespace BlueWaterProject
|
||||
// 멈춰있는 경우
|
||||
else
|
||||
{
|
||||
// NavMeshAgent 사용
|
||||
if (UseRigidbody)
|
||||
{
|
||||
UseAgentMovement();
|
||||
}
|
||||
|
||||
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
else if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
UseRigidbody = false;
|
||||
Rb.velocity = Vector3.zero;
|
||||
}
|
||||
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
// // NavMeshAgent 사용
|
||||
// if (UseRigidbody)
|
||||
// {
|
||||
// UseAgentMovement();
|
||||
// }
|
||||
//
|
||||
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
// {
|
||||
// myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
// }
|
||||
// else if (!beAttacked)
|
||||
// {
|
||||
// myAnimator.SetFloat(RunStateHash, 0f);
|
||||
// }
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
@ -308,6 +346,14 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
transform.localScale = localScale;
|
||||
var trailRootLocalScale = trailRoot.localScale;
|
||||
trailRootLocalScale.x = localScale.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(trailRootLocalScale.x),
|
||||
< 0 => -Mathf.Abs(trailRootLocalScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
trailRoot.localScale = trailRootLocalScale;
|
||||
}
|
||||
|
||||
protected override void FixedUpdate()
|
||||
@ -321,6 +367,12 @@ namespace BlueWaterProject
|
||||
|
||||
var movement = worldDirection * MoveSpd;
|
||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
|
||||
DefensePos = transform.position;
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
{
|
||||
crewmate.DefensePos = DefensePos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -399,15 +451,80 @@ namespace BlueWaterProject
|
||||
// IAnimatorBridge
|
||||
public virtual void AttackTiming()
|
||||
{
|
||||
if (!Target) return;
|
||||
// if (!Target) return;
|
||||
//
|
||||
// var myCenterPos = MyCollider.bounds.center;
|
||||
// var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
//
|
||||
// if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||
//
|
||||
// var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||
// iDamageable.TakeDamage(Atk);
|
||||
|
||||
var myCenterPos = MyCollider.bounds.center;
|
||||
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
var mousePos = Mouse.current.position.ReadValue();
|
||||
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||
|
||||
if (!Physics.Raycast(ray, out var hit)) return;
|
||||
|
||||
var mouseWorldPos = hit.point;
|
||||
mouseWorldPos.y = MyCollider.bounds.center.y;
|
||||
var attackDirection = (mouseWorldPos - transform.position).normalized;
|
||||
var hitColliders = new Collider[20];
|
||||
|
||||
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||
var size = Physics.OverlapSphereNonAlloc(transform.position, AtkRange, hitColliders, TargetLayer);
|
||||
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
|
||||
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
|
||||
|
||||
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
||||
{
|
||||
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
|
||||
iDamageable.TakeDamage(Atk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator DrawAttackTrail()
|
||||
{
|
||||
var mousePos = Mouse.current.position.ReadValue();
|
||||
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||
|
||||
if (!Physics.Raycast(ray, out var hit)) yield break;
|
||||
|
||||
var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||
iDamageable.TakeDamage(Atk);
|
||||
var mouseWorldPos = hit.point;
|
||||
mouseWorldPos.y = transform.position.y;
|
||||
var directionToMouse = (mouseWorldPos - transform.position).normalized;
|
||||
|
||||
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
|
||||
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
|
||||
|
||||
trailRoot.rotation = Quaternion.LookRotation(directionToMouse) * leftRotation;
|
||||
|
||||
foreach (var trail in trailParticles)
|
||||
{
|
||||
trail.Play();
|
||||
}
|
||||
|
||||
var time = 0f;
|
||||
while (time < angleSpeed)
|
||||
{
|
||||
var t = time / angleSpeed;
|
||||
trailRoot.rotation = Quaternion.Slerp(
|
||||
Quaternion.LookRotation(directionToMouse) * leftRotation,
|
||||
Quaternion.LookRotation(directionToMouse) * rightRotation,
|
||||
t
|
||||
);
|
||||
|
||||
time += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
foreach (var trail in trailParticles)
|
||||
{
|
||||
trail.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||
@ -443,7 +560,10 @@ namespace BlueWaterProject
|
||||
// INormalAttack
|
||||
public void NormalAttack()
|
||||
{
|
||||
if (CurrentHp <= 0f || usedNormalAttackCoroutine) return;
|
||||
|
||||
StartCoroutine(nameof(NormalAttackCoroutine));
|
||||
StartCoroutine(nameof(DrawAttackTrail));
|
||||
}
|
||||
|
||||
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
||||
@ -460,6 +580,11 @@ namespace BlueWaterProject
|
||||
base.OnMove(value);
|
||||
}
|
||||
|
||||
public void OnAttack()
|
||||
{
|
||||
NormalAttack();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
@ -0,0 +1,134 @@
|
||||
%YAML 1.1
|
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|
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|
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- _GlossyReflections: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _SampleGI: 0
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- _Smoothness: 0.5
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- _SrcBlend: 1
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m_Colors:
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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8
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat.meta
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8
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat.meta
Normal file
@ -0,0 +1,8 @@
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--- !u!21 &2100000
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_FLAT_RIM_ENABLED _FLAT_SHADOWS_ENABLED _FLAT_SPECULAR_ENABLED
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m_Parent: {fileID: 0}
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- DR_GRADIENT_ON
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- DR_RIM_ON
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- DR_SPECULAR_ON
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- _CELPRIMARYMODE_SINGLE
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- _DETAILMAPBLENDINGMODE_MULTIPLY
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- _TEXTUREBLENDINGMODE_MULTIPLY
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- _UNITYSHADOWMODE_MULTIPLY
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- _FLAT_SHADOWS_ENABLED
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- _FLAT_SPECULAR_ENABLED
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@ -113,6 +135,10 @@ Material:
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|
||||
_FLAT_SPECULAR_ENABLED
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- DR_GRADIENT_ON
|
||||
- _DETAILMAPBLENDINGMODE_MULTIPLY
|
||||
- _TEXTUREBLENDINGMODE_MULTIPLY
|
||||
- _UNITYSHADOWMODE_MULTIPLY
|
||||
m_InvalidKeywords:
|
||||
- _CELPRIMARYMODE_NONE
|
||||
- _FLAT_RIM_ENABLED
|
||||
- _FLAT_SHADOWS_ENABLED
|
||||
- _FLAT_SPECULAR_ENABLED
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@ -18,6 +28,7 @@ Material:
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses:
|
||||
- SRPDEFAULTUNLIT
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@ -41,6 +52,10 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 0, y: 0}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@ -69,15 +84,20 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _BaseMapPremultiply: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _CameraDistanceImpact: 0
|
||||
- _CelExtraEnabled: 0
|
||||
- _CelNumSteps: 3
|
||||
- _CelPrimaryMode: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailMapBlendingMode: 0
|
||||
- _DetailMapImpact: 0
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _FlatRimAmount: 0.5
|
||||
@ -113,6 +133,10 @@ Material:
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _OutlineDepthOffset: 0
|
||||
- _OutlineEnabled: 0
|
||||
- _OutlineScale: 1
|
||||
- _OutlineWidth: 1
|
||||
- _OverrideLightmapDir: 0
|
||||
- _OverrideShadows: 1
|
||||
- _OverrideShadowsEnabled: 1
|
||||
@ -136,6 +160,7 @@ Material:
|
||||
- _TextureImpact: 1
|
||||
- _UVSec: 0
|
||||
- _UnityShadowMode: 1
|
||||
- _UnityShadowOcclusion: 0
|
||||
- _UnityShadowPower: 0.2
|
||||
- _UnityShadowSharpness: 1
|
||||
- _VertexColorsEnabled: 0
|
||||
@ -152,9 +177,11 @@ Material:
|
||||
- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
|
||||
- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
- _ColorShadows: {r: 0.37835297, g: 0.4602353, b: 0.72, a: 1}
|
||||
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
|
||||
- _FlatRimColor: {r: 1, g: 0.8387512, b: 0.5254902, a: 1}
|
||||
- _FlatSpecularColor: {r: 0.76448715, g: 0.7924528, b: 0.41491634, a: 1}
|
||||
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
Loading…
Reference in New Issue
Block a user