#42 플레이어 수동 제어 변경

+ Crewmate가 target이 있으면 따라오지 않게 변경
+ Player Input Attack 추가
+ 플레이어 공격 잔상 테스트
This commit is contained in:
NTG_Lenovo 2023-10-25 16:32:57 +09:00
parent 397d0fe410
commit 642e189c1c
9 changed files with 871 additions and 38 deletions

View File

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@ -125,6 +125,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": ""Hold(duration=1)"",
""initialStateCheck"": false
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""5042e547-e870-4479-8263-b143f4d03597"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -292,6 +301,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""CancelHold"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bb845af5-adc5-4848-b4a8-ceb3508cd585"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@ -466,6 +486,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
// Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -547,6 +568,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_TargetingHold;
private readonly InputAction m_Player_SpawnInIsladnPlayer;
private readonly InputAction m_Player_CancelHold;
private readonly InputAction m_Player_Attack;
public struct PlayerActions
{
private @BlueWater m_Wrapper;
@ -562,6 +584,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -604,6 +627,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@CancelHold.started += instance.OnCancelHold;
@CancelHold.performed += instance.OnCancelHold;
@CancelHold.canceled += instance.OnCancelHold;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
}
private void UnregisterCallbacks(IPlayerActions instance)
@ -641,6 +667,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@CancelHold.started -= instance.OnCancelHold;
@CancelHold.performed -= instance.OnCancelHold;
@CancelHold.canceled -= instance.OnCancelHold;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
}
public void RemoveCallbacks(IPlayerActions instance)
@ -805,6 +834,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnTargetingHold(InputAction.CallbackContext context);
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
void OnCancelHold(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
}
public interface ICameraActions
{

View File

@ -103,6 +103,15 @@
"processors": "",
"interactions": "Hold(duration=1)",
"initialStateCheck": false
},
{
"name": "Attack",
"type": "Button",
"id": "5042e547-e870-4479-8263-b143f4d03597",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -270,6 +279,17 @@
"action": "CancelHold",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "bb845af5-adc5-4848-b4a8-ceb3508cd585",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
}
]
},

View File

@ -248,7 +248,7 @@ namespace BlueWaterProject
}
else
{
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody && !Target)
{
if (!UseRigidbody)
{

View File

@ -88,6 +88,11 @@ namespace BlueWaterProject
[DisableIf("@true")]
[SerializeField] private bool isAttacking;
// Attack 테스트
[Title("공격 테스트")]
public float attackAngle = 180f;
public float angleSpeed = 0.3f;
// 일반 변수
private bool usedNormalAttackCoroutine;
private WaitForSeconds waitAtkCooldown;
@ -101,6 +106,8 @@ namespace BlueWaterProject
private BehaviorTree bt;
private Transform unitRoot;
private Animator myAnimator;
private Transform trailRoot;
private ParticleSystem[] trailParticles;
private Canvas worldSpaceCanvas;
// Hash
@ -136,6 +143,9 @@ namespace BlueWaterProject
defensePos = transform.position;
}
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
if (isDrawDefenseRange)
{
Gizmos.color = Color.blue;
@ -154,6 +164,13 @@ namespace BlueWaterProject
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
}
Vector3 RotateVectorByAngle(Vector3 originalDirection, float angle)
{
Quaternion rotationQuaternion = Quaternion.Euler(0f, angle, 0f); // y축을 중심으로 회전
Vector3 rotatedDirection = rotationQuaternion * originalDirection;
return rotatedDirection;
}
protected override void Awake()
{
@ -177,6 +194,16 @@ namespace BlueWaterProject
print("myAnimator를 찾을 수 없습니다.");
}
}
trailRoot = transform.Find("TrailRoot");
if (trailRoot == null)
{
print("TrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
trailParticles = trailRoot.GetComponentsInChildren<ParticleSystem>();
}
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
if (worldSpaceCanvas == null)
@ -201,9 +228,13 @@ namespace BlueWaterProject
TargetLayer = LayerMask.GetMask("Enemy");
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
Agent.updateRotation = false;
if (Agent.enabled)
{
Agent.updateRotation = false;
SetAgentSpeed(MoveSpd);
}
SetAgentSpeed(MoveSpd);
if (useHpSlider)
{
hpSlider.maxValue = MaxHp;
@ -256,20 +287,27 @@ namespace BlueWaterProject
// 멈춰있는 경우
else
{
// NavMeshAgent 사용
if (UseRigidbody)
{
UseAgentMovement();
}
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
else if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0f);
UseRigidbody = false;
Rb.velocity = Vector3.zero;
}
myAnimator.SetFloat(RunStateHash, 0f);
// // NavMeshAgent 사용
// if (UseRigidbody)
// {
// UseAgentMovement();
// }
//
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
// {
// myAnimator.SetFloat(RunStateHash, 0.5f);
// }
// else if (!beAttacked)
// {
// myAnimator.SetFloat(RunStateHash, 0f);
// }
}
var localScale = transform.localScale;
@ -308,6 +346,14 @@ namespace BlueWaterProject
}
}
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0 => Mathf.Abs(trailRootLocalScale.x),
< 0 => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
}
protected override void FixedUpdate()
@ -321,6 +367,12 @@ namespace BlueWaterProject
var movement = worldDirection * MoveSpd;
Rb.velocity = new Vector3(movement.x, 0, movement.z);
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
}
}
}
@ -399,15 +451,80 @@ namespace BlueWaterProject
// IAnimatorBridge
public virtual void AttackTiming()
{
if (!Target) return;
// if (!Target) return;
//
// var myCenterPos = MyCollider.bounds.center;
// var targetDir = (Target.bounds.center - myCenterPos).normalized;
//
// if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
//
// var iDamageable = hit.transform.GetComponent<IDamageable>();
// iDamageable.TakeDamage(Atk);
var myCenterPos = MyCollider.bounds.center;
var targetDir = (Target.bounds.center - myCenterPos).normalized;
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit)) return;
var mouseWorldPos = hit.point;
mouseWorldPos.y = MyCollider.bounds.center.y;
var attackDirection = (mouseWorldPos - transform.position).normalized;
var hitColliders = new Collider[20];
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
var size = Physics.OverlapSphereNonAlloc(transform.position, AtkRange, hitColliders, TargetLayer);
for (var i = 0; i < size; i++)
{
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
}
}
}
private IEnumerator DrawAttackTrail()
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit)) yield break;
var iDamageable = hit.transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
var mouseWorldPos = hit.point;
mouseWorldPos.y = transform.position.y;
var directionToMouse = (mouseWorldPos - transform.position).normalized;
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
trailRoot.rotation = Quaternion.LookRotation(directionToMouse) * leftRotation;
foreach (var trail in trailParticles)
{
trail.Play();
}
var time = 0f;
while (time < angleSpeed)
{
var t = time / angleSpeed;
trailRoot.rotation = Quaternion.Slerp(
Quaternion.LookRotation(directionToMouse) * leftRotation,
Quaternion.LookRotation(directionToMouse) * rightRotation,
t
);
time += Time.deltaTime;
yield return null;
}
foreach (var trail in trailParticles)
{
trail.Stop();
}
}
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
@ -443,7 +560,10 @@ namespace BlueWaterProject
// INormalAttack
public void NormalAttack()
{
if (CurrentHp <= 0f || usedNormalAttackCoroutine) return;
StartCoroutine(nameof(NormalAttackCoroutine));
StartCoroutine(nameof(DrawAttackTrail));
}
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
@ -460,6 +580,11 @@ namespace BlueWaterProject
base.OnMove(value);
}
public void OnAttack()
{
NormalAttack();
}
#endregion
#region Custom methods

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@ -136,6 +160,7 @@ Material:
- _TextureImpact: 1
- _UVSec: 0
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.2
- _UnityShadowSharpness: 1
- _VertexColorsEnabled: 0
@ -152,9 +177,11 @@ Material:
- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _ColorShadows: {r: 0.37835297, g: 0.4602353, b: 0.72, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 1, g: 0.8387512, b: 0.5254902, a: 1}
- _FlatSpecularColor: {r: 0.76448715, g: 0.7924528, b: 0.41491634, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
m_BuildTextureStacks: []