#37 Npc Idle Action, Order Action Dialogue System
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@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using Cinemachine;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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@ -16,15 +18,19 @@ namespace BlueWaterProject
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private CinemachineOrbitalTransposer dredgeCamOrbitalTransposer;
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[Range(0,1000)]
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public int rotateSpeed = 10;
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private Coroutine currentCoroutine;
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[Required("습격모드 카메라를 넣어주세요.")]
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[field: SerializeField] public CinemachineFreeLook AssaultCam { get; set; }
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[Required("보트내부 카메라를 넣어주세요.")]
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public CinemachineVirtualCamera inShipCam;
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[Required("보트갑판 카메라를 넣어주세요.")]
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public CinemachineVirtualCamera shipDeckCam;
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[Required("조준 카메라를 넣어주세요.")]
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public CinemachineFreeLook takeAimCam;
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[Required("보트안 카메라를 넣어주세요.")]
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public CinemachineVirtualCamera inShipCam;
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public float sensitivity = 0.01f;
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@ -52,6 +58,7 @@ namespace BlueWaterProject
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{
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AssaultCam.Priority = 1;
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dredgeCam.Priority = 0;
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shipDeckCam.Priority = 0;
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inShipCam.Priority = 0;
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}
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@ -59,14 +66,24 @@ namespace BlueWaterProject
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{
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dredgeCam.Priority = 1;
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AssaultCam.Priority = 0;
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shipDeckCam.Priority = 0;
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inShipCam.Priority = 0;
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}
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public void CamShipDeckMode()
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{
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shipDeckCam.Priority = 1;
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dredgeCam.Priority = 0;
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AssaultCam.Priority = 0;
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inShipCam.Priority = 0;
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}
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public void CamInShipMode()
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{
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inShipCam.Priority = 1;
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dredgeCam.Priority = 0;
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AssaultCam.Priority = 0;
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shipDeckCam.Priority = 0;
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}
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private void TakeCamMovement()
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@ -138,5 +155,47 @@ namespace BlueWaterProject
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AssaultCam.m_RecenterToTargetHeading.m_enabled = true;
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}
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}
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public void ChangeInShipFollowOffset()
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{
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if (!GameManager.Inst.IsInShipMode) return;
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Vector3 targetOffset = new Vector3(0, 7, -10);
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StartSmoothTransition(targetOffset);
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}
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public void RestoreInShipFollowOffset()
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{
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if (!GameManager.Inst.IsInShipMode) return;
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Vector3 targetOffset = new Vector3(0, 20, -10);
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StartSmoothTransition(targetOffset);
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}
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private void StartSmoothTransition(Vector3 targetOffset)
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{
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if (currentCoroutine != null)
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{
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StopCoroutine(currentCoroutine);
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}
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currentCoroutine = StartCoroutine(SmoothTransition(targetOffset));
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}
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private IEnumerator SmoothTransition(Vector3 targetOffset)
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{
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var transposer = inShipCam.GetCinemachineComponent<CinemachineTransposer>();
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if (transposer != null)
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{
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var elapsedTime = 0f;
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var duration = .25f; // 이 값은 원하는 대로 설정하십시오. 이 값은 전환에 걸리는 시간을 결정합니다.
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var startingOffset = transposer.m_FollowOffset;
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while (elapsedTime < duration)
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{
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transposer.m_FollowOffset = Vector3.Lerp(startingOffset, targetOffset, elapsedTime / duration);
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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transposer.m_FollowOffset = targetOffset; // Lerp가 완료되면 목표 오프셋을 확실히 설정합니다.
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}
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}
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}
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}
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@ -1,10 +1,33 @@
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using UnityEngine;
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using UnityEngine.AI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class Npc : BaseCharacter
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{
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private NpcStateMachine stateMachine;
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private NavMeshAgent agent;
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public Transform[] usuallyPoints;
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protected override void Start()
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{
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base.Start();
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agent = GetComponent<NavMeshAgent>();
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stateMachine = gameObject.AddComponent<NpcStateMachine>();
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var usuallyPointState = new UsuallyPointState(agent, usuallyPoints);
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stateMachine.ChangeState(usuallyPointState);
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}
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protected override void Update()
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{
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base.Update();
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stateMachine.Update();
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// 필요하면 플레이어의 명령을 처리하는 로직을 추가
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}
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}
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}
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@ -27,11 +27,19 @@ namespace BlueWaterProject
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private void MoveCharacterPlayer()
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{
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// if(!GameManager.Inst.IsInShipMode) return;
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// var movement = transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) *
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// (characterSpeed * Time.deltaTime);
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//
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// gameObject.transform.position += movement;
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if(!GameManager.Inst.IsInShipMode) return;
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var movement = transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) *
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var movement = transform.rotation * new Vector3(movementInput.x, 0, movementInput.y) *
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(characterSpeed * Time.deltaTime);
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gameObject.transform.position += movement;
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// var movement = transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime);
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// rb.MovePosition(rb.position + movement);
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}
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@ -29,6 +29,7 @@ namespace BlueWaterProject
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[field: SerializeField] public bool IsDredgeMode { get; set; }
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[field: SerializeField] public bool IsTakeAim { get; set; }
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[field: SerializeField] public bool IsAssaultMode { get; set; }
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[field: SerializeField] public GlobalValue.PlayerMode CurrentPlayerMode { get; set; }
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private void Init()
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{
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@ -82,7 +83,7 @@ namespace BlueWaterProject
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Time.fixedDeltaTime = 0.02f;
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}
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#region Game State switch
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#region Player Mode State switch
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public void SwitchDredgeMode(bool isOn)
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{
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@ -93,6 +94,7 @@ namespace BlueWaterProject
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SwitchInShipMode(false);
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CameraController.CamDredgeMode();
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IsDredgeMode = true;
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CurrentPlayerMode = GlobalValue.PlayerMode.DREDGE;
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}
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else if (IsDredgeMode)
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{
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@ -107,8 +109,9 @@ namespace BlueWaterProject
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SwitchTakeAim(false);
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SwitchAssaultMode(false);
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SwitchDredgeMode(false);
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CameraController.CamInShipMode();
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CameraController.CamShipDeckMode();
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IsInShipMode = true;
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CurrentPlayerMode = GlobalValue.PlayerMode.IN_SHIP;
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}
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else if (IsInShipMode)
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{
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@ -127,6 +130,7 @@ namespace BlueWaterProject
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CameraController.CamAssaultMode();
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UiManager.Inst.CardLayoutGroupAnimator.Play();
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IsAssaultMode = true;
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CurrentPlayerMode = GlobalValue.PlayerMode.ASSAULT;
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}
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else if (IsAssaultMode)
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{
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@ -147,6 +151,7 @@ namespace BlueWaterProject
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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IsTakeAim = true;
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CurrentPlayerMode = GlobalValue.PlayerMode.TAKE_AIM;
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}
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else if (IsTakeAim)
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{
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BlueWater/Assets/02.Scripts/Interface/INpcState.cs
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BlueWater/Assets/02.Scripts/Interface/INpcState.cs
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public interface INpcState
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{
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void OnEnter(NpcStateMachine npcStateMachine);
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void OnUpdate(NpcStateMachine npcStateMachine);
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void OnExit(NpcStateMachine npcStateMachine);
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}
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}
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BlueWater/Assets/02.Scripts/Interface/INpcState.cs.meta
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BlueWater/Assets/02.Scripts/Interface/INpcState.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6a0e10111881f4030a691852d69e7c44
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BlueWater/Assets/02.Scripts/Npc.meta
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3
BlueWater/Assets/02.Scripts/Npc.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bf117eef64984f61838bd345df0d203f
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timeCreated: 1697427109
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11
BlueWater/Assets/02.Scripts/Npc/NpcStateContext.cs
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11
BlueWater/Assets/02.Scripts/Npc/NpcStateContext.cs
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class NpcStateContext
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{
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public INpcState PreviousState { get; set; }
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public Vector3 PreviousDestination { get; set; }
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}
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}
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BlueWater/Assets/02.Scripts/Npc/NpcStateContext.cs.meta
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3
BlueWater/Assets/02.Scripts/Npc/NpcStateContext.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 59b5527436fd4aa29820c9fe6af8a533
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timeCreated: 1697434423
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50
BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs
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50
BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs
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using System.Collections;
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using Unity.VisualScripting;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class NpcStateMachine : MonoBehaviour
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{
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public INpcState CurrentState { get; private set; }
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public NpcStateContext Context { get; private set; } = new NpcStateContext();
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public void ChangeState(INpcState newState)
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{
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CurrentState?.OnExit(this);
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CurrentState = newState;
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CurrentState.OnEnter(this);
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}
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public void Update()
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{
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CurrentState?.OnUpdate(this);
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}
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public void StartWaitCoroutine(float waitTime, UsuallyPointState state)
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{
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StartCoroutine(WaitCoroutine(waitTime, state));
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}
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private IEnumerator WaitCoroutine(float waitTime, UsuallyPointState state)
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{
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yield return new WaitForSeconds(waitTime);
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state.EndWait();
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}
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// 이 메소드는 플레이어의 명령을 처리합니다.
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public void HandlePlayerCommand(/* 명령 파라미터 */)
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{
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// 이전 상태와 목적지를 저장
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Context.PreviousState = CurrentState;
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// Context.PreviousDestination = 현재 AI의 목적지;
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// 명령 처리 로직
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// ...
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// 명령 처리 후 원래 상태로 복귀하는 로직
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// ...
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}
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}
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}
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BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs.meta
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3
BlueWater/Assets/02.Scripts/Npc/NpcStateMachine.cs.meta
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fileFormatVersion: 2
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guid: 8eabe6b40c08470bba8d44d64992ea69
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timeCreated: 1697427119
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86
BlueWater/Assets/02.Scripts/Npc/UsuallyPointState.cs
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86
BlueWater/Assets/02.Scripts/Npc/UsuallyPointState.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class UsuallyPointState : INpcState
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{
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private NavMeshAgent agent;
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private Transform[] usuallyPoints;
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private int destPoint;
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private Vector3 lastPosition;
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private Vector3 localScale;
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private float waitTime = 5f;
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private bool isWaiting = false;
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public UsuallyPointState(NavMeshAgent agent, Transform[] usuallyPoints)
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{
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this.agent = agent;
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this.usuallyPoints = usuallyPoints;
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}
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public void OnEnter(NpcStateMachine npcStateMachine)
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{
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agent.updateRotation = false;
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localScale = agent.transform.localScale;
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lastPosition = agent.transform.position;
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GoToNextPoint();
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}
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public void OnUpdate(NpcStateMachine npcStateMachine)
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{
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var moveDirection = agent.transform.position - lastPosition;
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if (moveDirection.x < 0)
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{
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localScale.x = Mathf.Abs(localScale.x) * -1;
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}
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else if (moveDirection.x > 0)
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{
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localScale.x = Mathf.Abs(localScale.x);
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}
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agent.transform.localScale = localScale;
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lastPosition = agent.transform.position;
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if (!agent.pathPending && agent.remainingDistance < 1f)
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{
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if (!isWaiting)
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{
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// 랜덤한 대기 시간 설정
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waitTime = UnityEngine.Random.Range(3f, 10f);
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isWaiting = true;
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// NpcStateMachine 또는 Npc 클래스에서 Coroutine을 시작
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npcStateMachine.StartWaitCoroutine(waitTime, this);
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}
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}
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}
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public void EndWait()
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{
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isWaiting = false;
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GoToNextPoint();
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}
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public void OnExit(NpcStateMachine npcStateMachine)
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{
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// 필요한 경우, 상태를 빠져나올 때 수행할 로직을 여기에 작성
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}
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private void GoToNextPoint()
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{
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if (usuallyPoints.Length == 0) return;
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destPoint = Random.Range(0, usuallyPoints.Length);
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agent.destination = usuallyPoints[destPoint].position;
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}
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private IEnumerator WaitAndGoToNextPoint()
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{
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var waitTime = Random.Range(3f, 10f);
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yield return new WaitForSeconds(waitTime);
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GoToNextPoint();
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}
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}
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}
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fileFormatVersion: 2
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guid: 9e652eec030e4c888f489d9f2182ad2f
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timeCreated: 1697435036
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@ -130,7 +130,7 @@ namespace BlueWaterProject
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private void OnAssaultMode(InputValue value) // V
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{
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GameManager.Inst.SwitchAssaultMode(!GameManager.Inst.IsAssaultMode);
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//GameManager.Inst.SwitchAssaultMode(!GameManager.Inst.IsAssaultMode);
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}
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#endregion
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@ -181,7 +181,8 @@ namespace BlueWaterProject
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private void OnTakeAim(InputValue value) // Space
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{
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GameManager.Inst.SwitchTakeAim(!GameManager.Inst.IsTakeAim);
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//if (GameManager.Inst.CurrentModeState == GlobalValue.PlayerModeState.IN_SHIP) return;
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//GameManager.Inst.SwitchTakeAim(!GameManager.Inst.IsTakeAim);
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}
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#endregion
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@ -38,5 +38,14 @@ namespace BlueWaterProject
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SWORD_KNIGHT_P,
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SWORDMAN_P
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}
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public enum PlayerMode
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{
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NONE = -1,
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DREDGE,
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ASSAULT,
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TAKE_AIM,
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IN_SHIP
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}
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}
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}
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BIN
BlueWater/Assets/03.Images/Ui/Circle24.png
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BlueWater/Assets/03.Images/Ui/Circle24.png
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After Width: | Height: | Size: 15 KiB |
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BlueWater/Assets/03.Images/Ui/Circle24.png.meta
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BlueWater/Assets/03.Images/Ui/Circle24.png.meta
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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||||
alternatePortraits: []
|
||||
@ -233,6 +256,12 @@ MonoBehaviour:
|
||||
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|
||||
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|
||||
priority: 2
|
||||
- originConversationID: 1
|
||||
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|
||||
destinationConversationID: 1
|
||||
destinationDialogueID: 4
|
||||
isConnector: 0
|
||||
priority: 2
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
@ -391,9 +420,58 @@ MonoBehaviour:
|
||||
y: 130
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 4
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Actor
|
||||
value: 2
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: "\uC544\uB2C8 \uBB50\uAC00 \uADF8\uB807\uAC8C \uBD88\uB9CC\uC774\uC57C"
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Sequence
|
||||
value:
|
||||
type: 0
|
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typeString: CustomFieldType_Text
|
||||
conversationID: 1
|
||||
isRoot: 0
|
||||
isGroup: 0
|
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nodeColor:
|
||||
delaySimStatus: 0
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||||
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|
||||
conditionPriority: 2
|
||||
outgoingLinks: []
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
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|
||||
y: 183.91914
|
||||
width: 160
|
||||
height: 30
|
||||
entryGroups: []
|
||||
canvasScrollPosition: {x: 22.464348, y: 0}
|
||||
canvasZoom: 1.0014999
|
||||
canvasScrollPosition: {x: 5.938433, y: 2.2538037}
|
||||
canvasZoom: 1.0124998
|
||||
- id: 2
|
||||
fields:
|
||||
- title: Title
|
||||
@ -547,6 +625,379 @@ MonoBehaviour:
|
||||
entryGroups: []
|
||||
canvasScrollPosition: {x: 0, y: 0}
|
||||
canvasZoom: 1
|
||||
- id: 3
|
||||
fields:
|
||||
- title: Title
|
||||
value: Npc2 Talk
|
||||
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|
||||
typeString: CustomFieldType_Text
|
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- title: Description
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- title: Actor
|
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|
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|
||||
- title: Conversant
|
||||
value: 4
|
||||
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|
||||
typeString: CustomFieldType_Actor
|
||||
overrideSettings:
|
||||
useOverrides: 0
|
||||
overrideSubtitleSettings: 0
|
||||
showNPCSubtitlesDuringLine: 1
|
||||
showNPCSubtitlesWithResponses: 1
|
||||
showPCSubtitlesDuringLine: 0
|
||||
skipPCSubtitleAfterResponseMenu: 0
|
||||
subtitleCharsPerSecond: 30
|
||||
minSubtitleSeconds: 2
|
||||
continueButton: 0
|
||||
overrideSequenceSettings: 0
|
||||
defaultSequence:
|
||||
defaultPlayerSequence:
|
||||
defaultResponseMenuSequence:
|
||||
overrideInputSettings: 0
|
||||
alwaysForceResponseMenu: 1
|
||||
includeInvalidEntries: 0
|
||||
responseTimeout: 0
|
||||
emTagForOldResponses: 0
|
||||
emTagForInvalidResponses: 0
|
||||
cancelSubtitle:
|
||||
key: 27
|
||||
buttonName:
|
||||
cancelConversation:
|
||||
key: 27
|
||||
buttonName:
|
||||
nodeColor:
|
||||
dialogueEntries:
|
||||
- id: 0
|
||||
fields:
|
||||
- title: Title
|
||||
value: START
|
||||
type: 0
|
||||
typeString:
|
||||
- title: Description
|
||||
value:
|
||||
type: 0
|
||||
typeString:
|
||||
- title: Actor
|
||||
value: 1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 4
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
||||
type: 0
|
||||
typeString:
|
||||
- title: Dialogue Text
|
||||
value:
|
||||
type: 0
|
||||
typeString:
|
||||
- title: Sequence
|
||||
value: None()
|
||||
type: 0
|
||||
typeString:
|
||||
conversationID: 3
|
||||
isRoot: 0
|
||||
isGroup: 0
|
||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
||||
outgoingLinks:
|
||||
- originConversationID: 3
|
||||
originDialogueID: 0
|
||||
destinationConversationID: 3
|
||||
destinationDialogueID: 1
|
||||
isConnector: 0
|
||||
priority: 2
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
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||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 176
|
||||
y: 28
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 1
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
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||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
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value:
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type: 0
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typeString: CustomFieldType_Text
|
||||
- title: Actor
|
||||
value: 4
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: "\uBC25 \uC880 \uC8FC\uC138\uC694"
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Sequence
|
||||
value:
|
||||
type: 0
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||||
typeString: CustomFieldType_Text
|
||||
conversationID: 3
|
||||
isRoot: 0
|
||||
isGroup: 0
|
||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
||||
outgoingLinks:
|
||||
- originConversationID: 3
|
||||
originDialogueID: 1
|
||||
destinationConversationID: 3
|
||||
destinationDialogueID: 2
|
||||
isConnector: 0
|
||||
priority: 2
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 178.03632
|
||||
y: 78.99951
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 2
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
||||
value:
|
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type: 0
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typeString: CustomFieldType_Text
|
||||
- title: Actor
|
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value: 1
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type: 5
|
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typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 4
|
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type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
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value:
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type: 0
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typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: ".... \uB3C8\uC774 \uC5C6\uC5B4"
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type: 0
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typeString: CustomFieldType_Text
|
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- title: Sequence
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value:
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type: 0
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typeString: CustomFieldType_Text
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conversationID: 3
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||||
isRoot: 0
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||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
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outgoingLinks:
|
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- originConversationID: 3
|
||||
originDialogueID: 2
|
||||
destinationConversationID: 3
|
||||
destinationDialogueID: 3
|
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isConnector: 0
|
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priority: 2
|
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conditionsString:
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userScript:
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onExecute:
|
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m_PersistentCalls:
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m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 176
|
||||
y: 129.99849
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 3
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
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- title: Description
|
||||
value:
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typeString: CustomFieldType_Text
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- title: Actor
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value: 4
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type: 5
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typeString: CustomFieldType_Actor
|
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- title: Conversant
|
||||
value: 1
|
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type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
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type: 0
|
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typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: "\uADF8\uB7FC \uC220\uC774\uB77C\uB3C4 \uC8FC\uC138\uC694"
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Sequence
|
||||
value:
|
||||
type: 0
|
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typeString: CustomFieldType_Text
|
||||
conversationID: 3
|
||||
isRoot: 0
|
||||
isGroup: 0
|
||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
||||
outgoingLinks:
|
||||
- originConversationID: 3
|
||||
originDialogueID: 3
|
||||
destinationConversationID: 3
|
||||
destinationDialogueID: 4
|
||||
isConnector: 0
|
||||
priority: 2
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 176
|
||||
y: 178
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 4
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Actor
|
||||
value: 1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 4
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: "\uADF8\uAC83\uB3C4 \uC5C6\uC5B4"
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Sequence
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
conversationID: 3
|
||||
isRoot: 0
|
||||
isGroup: 0
|
||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
||||
outgoingLinks:
|
||||
- originConversationID: 3
|
||||
originDialogueID: 4
|
||||
destinationConversationID: 3
|
||||
destinationDialogueID: 5
|
||||
isConnector: 0
|
||||
priority: 2
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 176
|
||||
y: 228
|
||||
width: 160
|
||||
height: 30
|
||||
- id: 5
|
||||
fields:
|
||||
- title: Title
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Description
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Actor
|
||||
value: 4
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Conversant
|
||||
value: 1
|
||||
type: 5
|
||||
typeString: CustomFieldType_Actor
|
||||
- title: Menu Text
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Dialogue Text
|
||||
value: "\uADF8\uB7FC \uC8FD\uC5B4"
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
- title: Sequence
|
||||
value:
|
||||
type: 0
|
||||
typeString: CustomFieldType_Text
|
||||
conversationID: 3
|
||||
isRoot: 0
|
||||
isGroup: 0
|
||||
nodeColor:
|
||||
delaySimStatus: 0
|
||||
falseConditionAction: Block
|
||||
conditionPriority: 2
|
||||
outgoingLinks: []
|
||||
conditionsString:
|
||||
userScript:
|
||||
onExecute:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
canvasRect:
|
||||
serializedVersion: 2
|
||||
x: 176
|
||||
y: 278
|
||||
width: 160
|
||||
height: 30
|
||||
entryGroups: []
|
||||
canvasScrollPosition: {x: 37.533394, y: 0}
|
||||
canvasZoom: 1.1104999
|
||||
syncInfo:
|
||||
syncActors: 0
|
||||
syncItems: 0
|
||||
|
8
BlueWater/Assets/Plugins/Febucci.meta
Normal file
8
BlueWater/Assets/Plugins/Febucci.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e608d63ac30c54496a8698778a5a80e3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
BlueWater/Assets/Plugins/Febucci/Text Animator.meta
Normal file
8
BlueWater/Assets/Plugins/Febucci/Text Animator.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3c851caa99d03d4a8c8842ded166a7c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da631c92e6b893e49acea17d69d48252
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 001402f99874ca24780daf2947cf5e14
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(CharsDisplayTimeAttribute))]
|
||||
public class CharsDisplayTimeAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
const float minWaitTime = 0.0001f;
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
//delay in seconds
|
||||
Rect delayValueRect = new Rect(position.x, position.y, 70 + 230 - position.x, position.height);
|
||||
delayValueRect.width = Mathf.Clamp(position.width * 0.6f, 170, position.width);
|
||||
|
||||
Rect delayLabel = new Rect(delayValueRect);
|
||||
delayLabel.x += delayLabel.width - 15;
|
||||
delayLabel.width = 77;
|
||||
|
||||
Rect charPerSecValueRect = new Rect(delayLabel);
|
||||
charPerSecValueRect.x += charPerSecValueRect.width - 15;
|
||||
charPerSecValueRect.width = 65;
|
||||
|
||||
|
||||
Rect charPerSecLabelRect = new Rect(charPerSecValueRect);
|
||||
charPerSecLabelRect.x += charPerSecLabelRect.width - 15;
|
||||
charPerSecLabelRect.width = 120;
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Float:
|
||||
|
||||
property.floatValue = EditorGUI.FloatField(delayValueRect, label, property.floatValue);
|
||||
|
||||
EditorGUI.LabelField(delayLabel, $"s delay, ≈");
|
||||
|
||||
|
||||
|
||||
int charPerSecond = Mathf.RoundToInt(1 / property.floatValue);
|
||||
|
||||
EditorGUI.LabelField(charPerSecLabelRect, "chars per sec");
|
||||
EditorGUI.BeginChangeCheck();
|
||||
charPerSecond = EditorGUI.IntField(charPerSecValueRect, charPerSecond);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
property.floatValue = 1f/charPerSecond;
|
||||
}
|
||||
|
||||
if (property.floatValue < minWaitTime)
|
||||
property.floatValue = minWaitTime;
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default: //unsupported, fallback to the default OnGUI
|
||||
EditorGUI.PropertyField(position, property, label);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06ce1d00801daba44918ac07070012a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
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userData:
|
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assetBundleVariant:
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AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 254677
|
||||
packageName: Text Animator for Unity
|
||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/CharsDisplayTimeAttributeDrawer.cs
|
||||
uploadId: 605767
|
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|
||||
{
|
||||
"name": "Febucci.Attributes.Editor",
|
||||
"rootNamespace": "",
|
||||
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|
||||
"GUID:448b0b55421917e4784a8f2f7449081f"
|
||||
],
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||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
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userData:
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assetBundleVariant:
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packageName: Text Animator for Unity
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||||
packageVersion: 2.0.2
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||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/Febucci.Attributes.Editor.asmdef
|
||||
uploadId: 605767
|
@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(MinValueAttribute))]
|
||||
public class MinValueAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.PropertyField(position, property, label);
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
property.intValue = Mathf.Clamp(property.intValue, (int)(attribute as MinValueAttribute).min, int.MaxValue);
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
property.floatValue = Mathf.Clamp(property.floatValue, (attribute as MinValueAttribute).min, float.MaxValue);
|
||||
break;
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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guid: d6969374730fb584ea155e370491caf1
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 254677
|
||||
packageName: Text Animator for Unity
|
||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/MinValueAttributeDrawer.cs
|
||||
uploadId: 605767
|
@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(NotZeroAttribute))]
|
||||
public class NotZeroAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
int intValue = property.intValue;
|
||||
intValue = EditorGUI.IntField(position, label, intValue);
|
||||
if (intValue != 0)
|
||||
property.intValue = intValue;
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
float floatValue = property.floatValue;
|
||||
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||
|
||||
if (floatValue != 0)
|
||||
property.floatValue = floatValue;
|
||||
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Vector2:
|
||||
Vector2 vecValue = property.vector2Value;
|
||||
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||
|
||||
property.vector2Value = new Vector2(
|
||||
(vecValue.x != 0 || vecValue.y!=0) ? vecValue.x : property.vector2Value.x,
|
||||
(vecValue.y != 0 || vecValue.x!=0) ? vecValue.y : property.vector2Value.y);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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||||
AssetOrigin:
|
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serializedVersion: 1
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productId: 254677
|
||||
packageName: Text Animator for Unity
|
||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/NotZeroAttributeDrawer.cs
|
||||
uploadId: 605767
|
@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(PositiveValueAttribute))]
|
||||
public class PositiveValueAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
const float minValue = .01f;
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
|
||||
switch (property.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Integer:
|
||||
int intValue = property.intValue;
|
||||
intValue = EditorGUI.IntField(position, label, intValue);
|
||||
if (intValue >= minValue)
|
||||
property.intValue = intValue;
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Float:
|
||||
float floatValue = property.floatValue;
|
||||
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||
|
||||
property.floatValue = Mathf.Clamp(floatValue, minValue, floatValue);
|
||||
break;
|
||||
|
||||
case SerializedPropertyType.Vector2:
|
||||
Vector2 vecValue = property.vector2Value;
|
||||
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||
|
||||
vecValue.x = Mathf.Clamp(vecValue.x, minValue, vecValue.x);
|
||||
vecValue.y = Mathf.Clamp(vecValue.y, minValue, vecValue.y);
|
||||
|
||||
property.vector2Value = vecValue;
|
||||
break;
|
||||
|
||||
default:
|
||||
base.OnGUI(position, property, label);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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productId: 254677
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packageName: Text Animator for Unity
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packageVersion: 2.0.2
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assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/PositiveValueAttributeDrawer.cs
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@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class CharsDisplayTimeAttribute : PropertyAttribute
|
||||
{
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,18 @@
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assetBundleVariant:
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packageName: Text Animator for Unity
|
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packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/CharsDisplayTimeAttribute.cs
|
||||
uploadId: 605767
|
@ -0,0 +1,14 @@
|
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{
|
||||
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|
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|
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|
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assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/Febucci.Attributes.Runtime.asmdef
|
||||
uploadId: 605767
|
@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class MinValueAttribute : PropertyAttribute
|
||||
{
|
||||
public float min = 0;
|
||||
public MinValueAttribute(float min)
|
||||
{
|
||||
this.min = min;
|
||||
}
|
||||
}
|
||||
|
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}
|
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packageName: Text Animator for Unity
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||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/MinValueAttribute.cs
|
||||
uploadId: 605767
|
@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class NotZeroAttribute : PropertyAttribute
|
||||
{
|
||||
|
||||
}
|
||||
|
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}
|
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packageName: Text Animator for Unity
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||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/NotZeroAttribute.cs
|
||||
uploadId: 605767
|
@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Febucci.Attributes
|
||||
{
|
||||
public class PositiveValueAttribute : PropertyAttribute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
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packageName: Text Animator for Unity
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packageVersion: 2.0.2
|
||||
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/PositiveValueAttribute.cs
|
||||
uploadId: 605767
|
8
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Normal file
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Reference in New Issue
Block a user