closed #12 Add island camera setting (ref.Bad North)
Camera function - Zoom-in, Zoom-out, rotation Additional commit content - Add scene 02.Main_TG2
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BlueWater/Assets/01.Scenes/02.Main_TG2.unity
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39055
BlueWater/Assets/01.Scenes/02.Main_TG2.unity
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File diff suppressed because it is too large
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@ -94,6 +94,54 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""isPartOfComposite"": true
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}
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]
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},
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""name"": ""Camera"",
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""actions"": [
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""name"": ""Zoom"",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Rotate"",
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""type"": ""Button"",
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""path"": ""<Mouse>/scroll/y"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Zoom"",
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""processors"": """",
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""groups"": """",
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""action"": ""Rotate"",
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""controlSchemes"": [
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@ -118,6 +166,10 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
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m_Camera_Rotate = m_Camera.FindAction("Rotate", throwIfNotFound: true);
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}
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public void Dispose()
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@ -221,6 +273,60 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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}
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}
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public PlayerActions @Player => new PlayerActions(this);
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// Camera
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private readonly InputActionMap m_Camera;
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private List<ICameraActions> m_CameraActionsCallbackInterfaces = new List<ICameraActions>();
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private readonly InputAction m_Camera_Zoom;
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private readonly InputAction m_Camera_Rotate;
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public struct CameraActions
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{
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private @BlueWater m_Wrapper;
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public CameraActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
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public InputAction @Zoom => m_Wrapper.m_Camera_Zoom;
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public InputAction @Rotate => m_Wrapper.m_Camera_Rotate;
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public InputActionMap Get() { return m_Wrapper.m_Camera; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
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public void AddCallbacks(ICameraActions instance)
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{
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if (instance == null || m_Wrapper.m_CameraActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_CameraActionsCallbackInterfaces.Add(instance);
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@Zoom.started += instance.OnZoom;
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@Zoom.performed += instance.OnZoom;
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@Zoom.canceled += instance.OnZoom;
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@Rotate.started += instance.OnRotate;
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@Rotate.performed += instance.OnRotate;
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@Rotate.canceled += instance.OnRotate;
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}
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private void UnregisterCallbacks(ICameraActions instance)
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{
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@Zoom.started -= instance.OnZoom;
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@Zoom.performed -= instance.OnZoom;
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@Zoom.canceled -= instance.OnZoom;
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@Rotate.started -= instance.OnRotate;
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@Rotate.performed -= instance.OnRotate;
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@Rotate.canceled -= instance.OnRotate;
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}
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public void RemoveCallbacks(ICameraActions instance)
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{
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if (m_Wrapper.m_CameraActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(ICameraActions instance)
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{
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foreach (var item in m_Wrapper.m_CameraActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_CameraActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public CameraActions @Camera => new CameraActions(this);
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private int m_KeyboardSchemeIndex = -1;
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public InputControlScheme KeyboardScheme
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{
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@ -234,4 +340,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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{
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void OnMove(InputAction.CallbackContext context);
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}
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public interface ICameraActions
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{
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void OnZoom(InputAction.CallbackContext context);
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void OnRotate(InputAction.CallbackContext context);
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}
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}
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@ -72,6 +72,54 @@
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"isPartOfComposite": true
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}
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]
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},
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{
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"name": "Camera",
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"id": "06b461c0-220a-44f8-a03e-0302537ffe0c",
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"actions": [
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{
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"name": "Zoom",
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"type": "Value",
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"id": "26cdda4e-9797-43df-a511-7745f1de2567",
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"expectedControlType": "Axis",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "Rotate",
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"type": "Button",
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"id": "d9db46b6-0228-4e7f-8b51-53cae3ccc330",
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"expectedControlType": "Button",
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"path": "<Mouse>/scroll/y",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Zoom",
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"isComposite": false,
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"isPartOfComposite": false
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"path": "<Mouse>/rightButton",
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"interactions": "",
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"processors": "",
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"action": "Rotate",
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"isPartOfComposite": false
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"controlSchemes": [
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157
BlueWater/Assets/02.Scripts/IslandCameraController.cs
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157
BlueWater/Assets/02.Scripts/IslandCameraController.cs
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using UnityEngine;
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using UnityEngine.InputSystem;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class IslandCameraController : MonoBehaviour
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{
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#region Property and variable
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[Header("카메라 설정")]
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[Tooltip("카메라의 중심축이 될 Transform")]
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[SerializeField] private Transform centerOfCamera;
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[Tooltip("줌 인, 아웃 속도")]
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[SerializeField] private float zoomSpeed = 5f;
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[Tooltip("줌 인을 통해 가능한 FieldOfView의 최솟값")]
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[SerializeField] private float minZoom = 20f;
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[Tooltip("줌 아웃을 통해 가능한 FieldOfView의 최댓값")]
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[SerializeField] private float maxZoom = 50f;
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[Tooltip("마우스 우클릭을 통해 움직이는 회전 속도")]
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[SerializeField] private float rotationSpeed = 10f;
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private float rotationInertia; // 마우스 우클릭을 뗏을 때, 회전 관성
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private float desiredZoom; // 목표 Camera.fieldOfView 값
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private float currentZoom; // 현재 Camera.fieldOfView 값
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private bool isRotating; // 마우스 우클릭을 통한 회전 진행 여부
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private float startCameraPosY; // 시작할 때, 카메라의 Y좌표
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private Camera islandCamera;
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#endregion
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#region Unity built-in function
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private void Reset()
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{
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centerOfCamera = GameObject.Find("CenterOfCamera")?.transform;
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if (!centerOfCamera)
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{
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Debug.LogError("CenterOfCamera object not found");
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}
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zoomSpeed = 5f;
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minZoom = 20f;
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maxZoom = 50f;
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rotationSpeed = 10f;
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}
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private void Awake()
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{
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islandCamera = Utils.GetComponentAndAssert<Camera>(transform);
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desiredZoom = islandCamera.fieldOfView;
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startCameraPosY = islandCamera.transform.position.y;
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var controls = new BlueWater();
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controls.Camera.Zoom.performed += OnZoom;
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controls.Camera.Rotate.performed += _ => isRotating = true;
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controls.Camera.Rotate.canceled += _ => isRotating = false;
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controls.Enable();
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}
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private void LateUpdate()
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{
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SmoothZoom();
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HandleRotation();
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}
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#endregion
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#region Custom function
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/// <summary>
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/// New input system을 이용한 줌 인, 아웃 기능
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/// </summary>
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public void OnZoom(InputAction.CallbackContext context)
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{
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var scrollValue = Mouse.current.scroll.ReadValue().normalized.y;
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desiredZoom = Mathf.Clamp(desiredZoom - scrollValue * zoomSpeed, minZoom, maxZoom);
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}
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/// <summary>
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/// 자연스러운 줌 인, 아웃 기능
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/// </summary>
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private void SmoothZoom()
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{
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if (Mathf.Approximately(islandCamera.fieldOfView, desiredZoom)) return;
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islandCamera.fieldOfView = Mathf.Lerp(islandCamera.fieldOfView, desiredZoom, Time.deltaTime * zoomSpeed);
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if (islandCamera.fieldOfView > desiredZoom) return;
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var maxVisibleHeight = GetVisibleHeightAtZoom(maxZoom);
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var currentVisibleHeight = GetVisibleHeightAtZoom(islandCamera.fieldOfView);
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var allowedMovement = (maxVisibleHeight - currentVisibleHeight) / 2;
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var myPos = transform.position;
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var min = startCameraPosY - allowedMovement;
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var max = startCameraPosY + allowedMovement;
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if (myPos.y > max)
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{
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transform.position = Vector3.Lerp(transform.position, new Vector3(myPos.x, max, myPos.z), Time.deltaTime * zoomSpeed);
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}
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else if (myPos.y < min)
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{
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transform.position = Vector3.Lerp(transform.position, new Vector3(myPos.x, min, myPos.z), Time.deltaTime * zoomSpeed);
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}
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}
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/// <summary>
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/// 관성을 이용한 자연스러운 카메라 회전 기능
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/// </summary>
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private void HandleRotation()
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{
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rotationInertia = isRotating ?
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Mouse.current.delta.ReadValue().x :
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Mathf.Lerp(rotationInertia, 0, Time.deltaTime * 2);
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var rotation = rotationInertia * rotationSpeed * Time.deltaTime;
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transform.RotateAround(centerOfCamera.position, Vector3.up, rotation);
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if (!isRotating) return;
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var maxVisibleHeight = GetVisibleHeightAtZoom(maxZoom);
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var currentVisibleHeight = GetVisibleHeightAtZoom(islandCamera.fieldOfView);
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var allowedMovement = (maxVisibleHeight - currentVisibleHeight) / 2;
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if (Mathf.Abs(allowedMovement) <= 0.01f) return;
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var verticalMove = -Mouse.current.delta.ReadValue().y * rotationSpeed * Time.deltaTime;
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var myPos = transform.position;
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var min = startCameraPosY - allowedMovement;
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var max = startCameraPosY + allowedMovement;
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var newY = Mathf.Clamp(myPos.y + verticalMove, min, max);
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transform.position = new Vector3(myPos.x, newY, myPos.z);
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}
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/// <summary>
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/// 카메라의 FieldOfView값에 따라서 보여지는 카메라 영역의 높이 반환 기능
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/// </summary>
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private float GetVisibleHeightAtZoom(float fov)
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{
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var distanceToCenter = (centerOfCamera.position - transform.position).magnitude;
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return 2.0f * (distanceToCenter) * Mathf.Tan(fov * 0.5f * Mathf.Deg2Rad);
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}
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#endregion
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}
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}
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Loading…
Reference in New Issue
Block a user