Merge remote-tracking branch 'origin/main'

This commit is contained in:
IDMhan 2023-10-26 17:52:13 +09:00
commit 4b664495b9
19 changed files with 5609 additions and 282 deletions

View File

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ParticleSystem:
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@ -23320,6 +23701,91 @@ GameObject:
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File diff suppressed because it is too large Load Diff

View File

@ -125,6 +125,24 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": ""Hold(duration=1)"",
""initialStateCheck"": false
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""5042e547-e870-4479-8263-b143f4d03597"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Roll"",
""type"": ""Button"",
""id"": ""c68960a5-036f-4304-8d05-25778470ecfd"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -292,6 +310,39 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""CancelHold"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bb845af5-adc5-4848-b4a8-ceb3508cd585"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5a134753-6868-4dec-9b0e-5839b48f7417"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Roll"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@ -466,6 +517,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
// Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -547,6 +600,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_TargetingHold;
private readonly InputAction m_Player_SpawnInIsladnPlayer;
private readonly InputAction m_Player_CancelHold;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Roll;
public struct PlayerActions
{
private @BlueWater m_Wrapper;
@ -562,6 +617,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Roll => m_Wrapper.m_Player_Roll;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -604,6 +661,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@CancelHold.started += instance.OnCancelHold;
@CancelHold.performed += instance.OnCancelHold;
@CancelHold.canceled += instance.OnCancelHold;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Roll.started += instance.OnRoll;
@Roll.performed += instance.OnRoll;
@Roll.canceled += instance.OnRoll;
}
private void UnregisterCallbacks(IPlayerActions instance)
@ -641,6 +704,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@CancelHold.started -= instance.OnCancelHold;
@CancelHold.performed -= instance.OnCancelHold;
@CancelHold.canceled -= instance.OnCancelHold;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Roll.started -= instance.OnRoll;
@Roll.performed -= instance.OnRoll;
@Roll.canceled -= instance.OnRoll;
}
public void RemoveCallbacks(IPlayerActions instance)
@ -805,6 +874,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnTargetingHold(InputAction.CallbackContext context);
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
void OnCancelHold(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnRoll(InputAction.CallbackContext context);
}
public interface ICameraActions
{

View File

@ -103,6 +103,24 @@
"processors": "",
"interactions": "Hold(duration=1)",
"initialStateCheck": false
},
{
"name": "Attack",
"type": "Button",
"id": "5042e547-e870-4479-8263-b143f4d03597",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Roll",
"type": "Button",
"id": "c68960a5-036f-4304-8d05-25778470ecfd",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -270,6 +288,39 @@
"action": "CancelHold",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "bb845af5-adc5-4848-b4a8-ceb3508cd585",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0",
"path": "<Keyboard>/k",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "5a134753-6868-4dec-9b0e-5839b48f7417",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Roll",
"isComposite": false,
"isPartOfComposite": false
}
]
},

View File

@ -93,6 +93,8 @@ namespace BlueWaterProject
[SerializeField] protected bool isAttacking;
// 일반 변수
public int CrewmatePrefabIndex { get; set; } = -1;
protected Vector2 movementInput;
protected bool usedNormalAttackCoroutine;
protected WaitForSeconds waitAtkCooldown;
@ -246,7 +248,7 @@ namespace BlueWaterProject
}
else
{
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody && !Target)
{
if (!UseRigidbody)
{

View File

@ -9,8 +9,34 @@ namespace BlueWaterProject
[RequireComponent(typeof(PlayerInput))]
public class Player : BaseCharacter, IDamageable, IView
{
protected PlayerInput playerInput;
protected Vector2 movementInput;
protected override void Awake()
{
base.Awake();
playerInput = GetComponent<PlayerInput>();
}
protected override void OnEnable()
{
base.OnEnable();
playerInput.actions.Enable();
playerInput.actions.FindAction("Move").performed += OnMove;
playerInput.actions.FindAction("Move").canceled += OnMove;
}
protected override void OnDisable()
{
base.OnDisable();
playerInput.actions.Disable();
playerInput.actions.FindAction("Move").performed -= OnMove;
playerInput.actions.FindAction("Move").canceled -= OnMove;
}
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
@ -21,9 +47,9 @@ namespace BlueWaterProject
throw new NotImplementedException();
}
public virtual void OnMove(InputValue value) // WASD
public virtual void OnMove(InputAction.CallbackContext context) // WASD
{
movementInput = value.Get<Vector2>();
movementInput = context.ReadValue<Vector2>();
}
#region Interfaces
@ -36,7 +62,7 @@ namespace BlueWaterProject
[field: SerializeField] public Collider Target { get; set; }
[field: SerializeField] public LayerMask TargetLayer { get; set; }
private const int MAX_COLLIDERS = 30;
protected const int MAX_COLLIDERS = 30;
public virtual void FindNearestTargetInRange(Vector3 centerPos, bool targetIsTrigger = true)
{

View File

@ -46,6 +46,7 @@ namespace BlueWaterProject
[field: SerializeField] public float Atk { get; private set; } = 10f;
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
[field: OnValueChanged("SetAtkWaitCooldown")]
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
[field: Tooltip("이동 제한 범위 설정")]
@ -84,13 +85,26 @@ namespace BlueWaterProject
[field: DisableIf("@true")]
[field: SerializeField] public bool UseRigidbody { get; set; }
[DisableIf("@true")]
[SerializeField] private bool useMouseAttack;
[DisableIf("@true")]
[SerializeField] private bool isRolling;
[DisableIf("@true")]
[SerializeField] private bool beAttacked;
[DisableIf("@true")]
[SerializeField] private bool isAttacking;
// 테스트용 변수
[Title("테스트")]
public float attackAngle = 180f;
public float angleSpeed = 0.3f;
public float rollDuration = 0.5f;
public float rollForce = 10f;
// 일반 변수
private bool usedNormalAttackCoroutine;
private Vector3 previousDir;
private WaitForSeconds waitAtkCooldown;
private Collider[] hitColliders;
// 컴포넌트
public GameObject GameObject => gameObject;
@ -101,6 +115,9 @@ namespace BlueWaterProject
private BehaviorTree bt;
private Transform unitRoot;
private Animator myAnimator;
private Transform trailRoot;
private ParticleSystem[] attackTrailParticles;
private ParticleSystem afterImageTrail;
private Canvas worldSpaceCanvas;
// Hash
@ -136,6 +153,9 @@ namespace BlueWaterProject
defensePos = transform.position;
}
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
if (isDrawDefenseRange)
{
Gizmos.color = Color.blue;
@ -178,6 +198,34 @@ namespace BlueWaterProject
}
}
trailRoot = transform.Find("TrailRoot");
if (trailRoot == null)
{
print("TrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
var attackTrailRoot = trailRoot.Find("AttackTrailRoot");
if (attackTrailRoot == null)
{
print("AttackTrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
attackTrailParticles = attackTrailRoot.GetComponentsInChildren<ParticleSystem>();
}
var afterImageTrailRoot = trailRoot.Find("AfterImageTrailRoot");
if (afterImageTrailRoot == null)
{
print("AfterImageTrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
afterImageTrail = afterImageTrailRoot.GetComponentInChildren<ParticleSystem>();
}
}
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
if (worldSpaceCanvas == null)
{
@ -198,12 +246,17 @@ namespace BlueWaterProject
{
base.Start();
hitColliders = new Collider[MAX_COLLIDERS];
TargetLayer = LayerMask.GetMask("Enemy");
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
Agent.updateRotation = false;
SetAgentSpeed(MoveSpd);
if (Agent.enabled)
{
Agent.updateRotation = false;
SetAgentSpeed(MoveSpd);
}
if (useHpSlider)
{
hpSlider.maxValue = MaxHp;
@ -211,117 +264,50 @@ namespace BlueWaterProject
SetCurrentHp(MaxHp);
}
protected override void OnEnable()
{
base.OnEnable();
playerInput.actions.FindAction("Attack").performed += OnAttack;
playerInput.actions.FindAction("Roll").performed += OnRoll;
}
protected override void OnDisable()
{
base.OnDisable();
playerInput.actions.FindAction("Attack").performed -= OnAttack;
playerInput.actions.FindAction("Roll").performed -= OnRoll;
}
protected override void Update()
{
switch (useHpSlider)
{
case true when CurrentHp > 0 && CurrentHp < MaxHp:
{
if (!hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(true);
}
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
hpSlider.transform.position = localOffset;
break;
}
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
{
if (hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(false);
}
break;
}
}
HpSliderUpdate();
if (CurrentHp <= 0) return;
// 움직이는 경우
if (movementInput.x != 0 || movementInput.y != 0)
{
// Rigidbody 사용
if (!UseRigidbody)
{
UseRigidbodyMovement();
}
if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
}
// 멈춰있는 경우
else
{
// NavMeshAgent 사용
if (UseRigidbody)
{
UseAgentMovement();
}
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
else if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0f);
}
}
var localScale = transform.localScale;
if (UseRigidbody)
{
localScale.x = Rb.velocity.x switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
else
{
if (Agent.velocity.x != 0)
{
localScale.x = Agent.velocity.x switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
else
{
if (Target)
{
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
localScale.x = targetToDistanceX switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
}
}
transform.localScale = localScale;
MoveUpdate();
FlipCharacterUpdate();
}
protected override void FixedUpdate()
{
if (CurrentHp <= 0) return;
if (UseRigidbody)
if (UseRigidbody && !isRolling)
{
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
var worldDirection = transform.TransformDirection(localMovement);
var worldDirection = transform.TransformDirection(localMovement).normalized;
var movement = worldDirection * MoveSpd;
Rb.velocity = new Vector3(movement.x, 0, movement.z);
}
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
}
}
#endregion
@ -331,6 +317,8 @@ namespace BlueWaterProject
// IDamageable
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
if (isRolling) return;
IsCombated = true;
if (!Target)
@ -366,7 +354,6 @@ namespace BlueWaterProject
}
Agent.enabled = false;
var overlayCanvas = GameObject.Find("OverlayCanvas");
switch (GameManager.Inst.IslandPlayerMode)
{
@ -374,8 +361,7 @@ namespace BlueWaterProject
print("IslandPlayerMode == none error.");
break;
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
// 게임 종료
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
GameOver();
return;
case GlobalValue.InIslandPlayerMode.CREWMATE:
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
@ -385,8 +371,7 @@ namespace BlueWaterProject
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
return;
}
// 게임 종료
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
GameOver();
return;
default:
throw new ArgumentOutOfRangeException();
@ -399,15 +384,117 @@ namespace BlueWaterProject
// IAnimatorBridge
public virtual void AttackTiming()
{
if (!Target) return;
// if (!Target) return;
//
// var myCenterPos = MyCollider.bounds.center;
// var targetDir = (Target.bounds.center - myCenterPos).normalized;
//
// if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
//
// var iDamageable = hit.transform.GetComponent<IDamageable>();
// iDamageable.TakeDamage(Atk);
var myCenterPos = MyCollider.bounds.center;
var targetDir = (Target.bounds.center - myCenterPos).normalized;
Vector3 attackDirection;
if (useMouseAttack)
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
if (!Physics.Raycast(ray, out var hit)) return;
var iDamageable = hit.transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
}
else
{
attackDirection = previousDir;
}
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer);
for (var i = 0; i < size; i++)
{
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
}
}
}
private IEnumerator DrawAttackTrail()
{
Vector3 attackDirection;
if (useMouseAttack)
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit)) yield break;
var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
}
else
{
attackDirection = previousDir;
}
var localScale = transform.localScale;
localScale.x = attackDirection.x switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
trailRoot.rotation = Quaternion.LookRotation(attackDirection) * leftRotation;
foreach (var trail in attackTrailParticles)
{
trail.Clear();
trail.Play();
}
var time = 0f;
while (time < angleSpeed)
{
var t = time / angleSpeed;
trailRoot.rotation = Quaternion.Slerp(
Quaternion.LookRotation(attackDirection) * leftRotation,
Quaternion.LookRotation(attackDirection) * rightRotation,
t
);
time += Time.deltaTime;
yield return null;
}
foreach (var trail in attackTrailParticles)
{
trail.Stop();
}
useMouseAttack = false;
}
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
@ -430,7 +517,7 @@ namespace BlueWaterProject
return !defensePosInRange;
}
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = Single.MaxValue)
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
{
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
@ -444,6 +531,7 @@ namespace BlueWaterProject
public void NormalAttack()
{
StartCoroutine(nameof(NormalAttackCoroutine));
StartCoroutine(nameof(DrawAttackTrail));
}
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
@ -453,11 +541,35 @@ namespace BlueWaterProject
#region Player input system
public override void OnMove(InputValue value)
public override void OnMove(InputAction.CallbackContext context)
{
if (CurrentHp <= 0) return;
base.OnMove(value);
base.OnMove(context);
}
public void OnAttack(InputAction.CallbackContext context)
{
if (CurrentHp <= 0f || isRolling || usedNormalAttackCoroutine) return;
var control = context.control;
if (control.name.Equals("leftButton"))
{
useMouseAttack = true;
}
else if (control.name.Equals("k"))
{
useMouseAttack = false;
}
NormalAttack();
}
public void OnRoll(InputAction.CallbackContext context)
{
if (isRolling) return;
StartCoroutine(nameof(Roll));
}
#endregion
@ -486,6 +598,157 @@ namespace BlueWaterProject
usedNormalAttackCoroutine = false;
}
private void HpSliderUpdate()
{
switch (useHpSlider)
{
case true when CurrentHp > 0 && CurrentHp < MaxHp:
{
if (!hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(true);
}
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
hpSlider.transform.position = localOffset;
break;
}
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
{
if (hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(false);
}
break;
}
}
}
private void MoveUpdate()
{
// 움직이는 경우
if (movementInput != Vector2.zero)
{
// Rigidbody 사용
if (!UseRigidbody)
{
UseRigidbodyMovement();
}
if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
previousDir = Rb.velocity.normalized;
}
// 멈춰있는 경우
else
{
if (UseRigidbody)
{
UseRigidbody = false;
Rb.velocity = Vector3.zero;
}
myAnimator.SetFloat(RunStateHash, 0f);
// // NavMeshAgent 사용
// if (UseRigidbody)
// {
// UseAgentMovement();
// }
//
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
// {
// myAnimator.SetFloat(RunStateHash, 0.5f);
// }
// else if (!beAttacked)
// {
// myAnimator.SetFloat(RunStateHash, 0f);
// }
}
}
private void FlipCharacterUpdate()
{
if (useMouseAttack) return;
var localScale = transform.localScale;
var xVelocity = 0f;
if (UseRigidbody)
{
xVelocity = Rb.velocity.x;
}
else
{
if (Agent.velocity.x != 0)
{
xVelocity = Agent.velocity.x;
}
else
{
if (Target)
{
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
}
}
}
localScale.x = xVelocity switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
}
private IEnumerator Roll()
{
isRolling = true;
var time = 0f;
afterImageTrail.Clear();
afterImageTrail.Play();
var worldDirection = transform.TransformDirection(previousDir);
var movement = worldDirection * (MoveSpd * rollForce);
while (time < rollDuration)
{
Rb.velocity = new Vector3(movement.x, 0, movement.z);
time += Time.deltaTime;
yield return null;
}
afterImageTrail.Stop();
isRolling = false;
if (movementInput == Vector2.zero)
{
Rb.velocity = Vector3.zero;
myAnimator.SetFloat(RunStateHash, 0f);
}
}
private void GameOver()
{
var overlayCanvas = GameObject.Find("OverlayCanvas");
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
}
private void UseRigidbodyMovement()
{
UseRigidbody = true;
@ -525,6 +788,7 @@ namespace BlueWaterProject
}
private void SetAgentSpeed(float value) => Agent.speed = value;
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
#endregion
}

View File

@ -0,0 +1,12 @@
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "CrewmateData", menuName = "ScriptableObjects/CrewmateData", order = 1)]
public class CrewmateDataSo : ScriptableObject
{
public List<Crewmate> crewmateList;
}
}

View File

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

View File

@ -18,7 +18,7 @@ namespace BlueWaterProject
[Title("Crewmate 생성")]
[InfoBox("$CrewmateIndexInfoMessage")]
[SerializeField] private int crewmateIndex;
[SerializeField] private int crewmatePrefabIndex;
private Collider[] colliders = new Collider[MAX_COLLIDER];
@ -102,13 +102,13 @@ namespace BlueWaterProject
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
}
[DisableIf("@crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0")]
[DisableIf("@crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0")]
[Button("Crewmate 추가")]
private void AddCrewmate()
public void AddCrewmate()
{
if (!GameManager.Inst.CurrentInIslandPlayer.GameObject) return;
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0)
if (crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0)
{
print("존재하지 않는 인덱스입니다.");
return;
@ -124,8 +124,9 @@ namespace BlueWaterProject
if (size != 0) continue;
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation, spawnLocation);
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex], spawnPos,
GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex].transform.rotation, spawnLocation);
crewmate.CrewmatePrefabIndex = crewmatePrefabIndex;
crewmate.gameObject.SetActive(true);
GameManager.Inst.CurrentCrewmateList.Add(crewmate);
@ -134,5 +135,7 @@ namespace BlueWaterProject
print("소환할 수 있는 자리가 없습니다.");
}
public void SetCrewmatePrefabIndex(int value) => crewmatePrefabIndex = value;
}
}

View File

@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
@ -7,11 +8,39 @@ namespace BlueWaterProject
{
public class RestartPopupUi : MonoBehaviour
{
private List<Crewmate> currentCrewmateList;
private void OnEnable()
{
// 씬이 로드될 때마다 OnSceneLoaded 메서드를 호출합니다.
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
// 이 오브젝트가 비활성화될 때 이벤트 핸들러를 제거합니다.
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnInteraction(InputValue value)
{
currentCrewmateList = GameManager.Inst.CurrentCrewmateList;
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(currentSceneIndex);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// 로딩 이후에 실행되어야 하는 코드를 여기에 작성합니다.
var spawnController = FindAnyObjectByType<SpawnController>();
foreach (var crewmate in currentCrewmateList)
{
spawnController.SetCrewmatePrefabIndex(crewmate.CrewmatePrefabIndex);
spawnController.AddCrewmate();
}
}
}
}

View File

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