Merge remote-tracking branch 'origin/main'
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commit
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File diff suppressed because it is too large
Load Diff
@ -125,6 +125,24 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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],
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""action"": ""CancelHold"",
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""isComposite"": false,
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""isPartOfComposite"": false
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{
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{
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""path"": ""<Keyboard>/space"",
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}
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]
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},
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@ -466,6 +517,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
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m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
|
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m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
|
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m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
|
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m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
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m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
|
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// Camera
|
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
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m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
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@ -547,6 +600,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_TargetingHold;
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private readonly InputAction m_Player_SpawnInIsladnPlayer;
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private readonly InputAction m_Player_CancelHold;
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private readonly InputAction m_Player_Attack;
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private readonly InputAction m_Player_Roll;
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public struct PlayerActions
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{
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private @BlueWater m_Wrapper;
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@ -562,6 +617,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
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public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
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public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
|
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public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
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public InputAction @Roll => m_Wrapper.m_Player_Roll;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
|
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public void Enable() { Get().Enable(); }
|
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public void Disable() { Get().Disable(); }
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@ -604,6 +661,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@CancelHold.started += instance.OnCancelHold;
|
||||
@CancelHold.performed += instance.OnCancelHold;
|
||||
@CancelHold.canceled += instance.OnCancelHold;
|
||||
@Attack.started += instance.OnAttack;
|
||||
@Attack.performed += instance.OnAttack;
|
||||
@Attack.canceled += instance.OnAttack;
|
||||
@Roll.started += instance.OnRoll;
|
||||
@Roll.performed += instance.OnRoll;
|
||||
@Roll.canceled += instance.OnRoll;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
@ -641,6 +704,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@CancelHold.started -= instance.OnCancelHold;
|
||||
@CancelHold.performed -= instance.OnCancelHold;
|
||||
@CancelHold.canceled -= instance.OnCancelHold;
|
||||
@Attack.started -= instance.OnAttack;
|
||||
@Attack.performed -= instance.OnAttack;
|
||||
@Attack.canceled -= instance.OnAttack;
|
||||
@Roll.started -= instance.OnRoll;
|
||||
@Roll.performed -= instance.OnRoll;
|
||||
@Roll.canceled -= instance.OnRoll;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
@ -805,6 +874,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnTargetingHold(InputAction.CallbackContext context);
|
||||
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
|
||||
void OnCancelHold(InputAction.CallbackContext context);
|
||||
void OnAttack(InputAction.CallbackContext context);
|
||||
void OnRoll(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface ICameraActions
|
||||
{
|
||||
|
@ -103,6 +103,24 @@
|
||||
"processors": "",
|
||||
"interactions": "Hold(duration=1)",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Attack",
|
||||
"type": "Button",
|
||||
"id": "5042e547-e870-4479-8263-b143f4d03597",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Roll",
|
||||
"type": "Button",
|
||||
"id": "c68960a5-036f-4304-8d05-25778470ecfd",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -270,6 +288,39 @@
|
||||
"action": "CancelHold",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "bb845af5-adc5-4848-b4a8-ceb3508cd585",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0",
|
||||
"path": "<Keyboard>/k",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "5a134753-6868-4dec-9b0e-5839b48f7417",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Roll",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -93,6 +93,8 @@ namespace BlueWaterProject
|
||||
[SerializeField] protected bool isAttacking;
|
||||
|
||||
// 일반 변수
|
||||
public int CrewmatePrefabIndex { get; set; } = -1;
|
||||
|
||||
protected Vector2 movementInput;
|
||||
protected bool usedNormalAttackCoroutine;
|
||||
protected WaitForSeconds waitAtkCooldown;
|
||||
@ -246,7 +248,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody && !Target)
|
||||
{
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
|
@ -9,8 +9,34 @@ namespace BlueWaterProject
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class Player : BaseCharacter, IDamageable, IView
|
||||
{
|
||||
protected PlayerInput playerInput;
|
||||
protected Vector2 movementInput;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
playerInput.actions.Enable();
|
||||
playerInput.actions.FindAction("Move").performed += OnMove;
|
||||
playerInput.actions.FindAction("Move").canceled += OnMove;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
|
||||
playerInput.actions.Disable();
|
||||
playerInput.actions.FindAction("Move").performed -= OnMove;
|
||||
playerInput.actions.FindAction("Move").canceled -= OnMove;
|
||||
}
|
||||
|
||||
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
@ -21,9 +47,9 @@ namespace BlueWaterProject
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public virtual void OnMove(InputValue value) // WASD
|
||||
public virtual void OnMove(InputAction.CallbackContext context) // WASD
|
||||
{
|
||||
movementInput = value.Get<Vector2>();
|
||||
movementInput = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
#region Interfaces
|
||||
@ -36,7 +62,7 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public Collider Target { get; set; }
|
||||
[field: SerializeField] public LayerMask TargetLayer { get; set; }
|
||||
|
||||
private const int MAX_COLLIDERS = 30;
|
||||
protected const int MAX_COLLIDERS = 30;
|
||||
|
||||
public virtual void FindNearestTargetInRange(Vector3 centerPos, bool targetIsTrigger = true)
|
||||
{
|
||||
|
@ -46,6 +46,7 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public float Atk { get; private set; } = 10f;
|
||||
|
||||
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
|
||||
[field: OnValueChanged("SetAtkWaitCooldown")]
|
||||
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
|
||||
|
||||
[field: Tooltip("이동 제한 범위 설정")]
|
||||
@ -84,13 +85,26 @@ namespace BlueWaterProject
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool useMouseAttack;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isRolling;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool beAttacked;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isAttacking;
|
||||
|
||||
// 테스트용 변수
|
||||
[Title("테스트")]
|
||||
public float attackAngle = 180f;
|
||||
public float angleSpeed = 0.3f;
|
||||
public float rollDuration = 0.5f;
|
||||
public float rollForce = 10f;
|
||||
|
||||
// 일반 변수
|
||||
private bool usedNormalAttackCoroutine;
|
||||
private Vector3 previousDir;
|
||||
private WaitForSeconds waitAtkCooldown;
|
||||
private Collider[] hitColliders;
|
||||
|
||||
// 컴포넌트
|
||||
public GameObject GameObject => gameObject;
|
||||
@ -101,6 +115,9 @@ namespace BlueWaterProject
|
||||
private BehaviorTree bt;
|
||||
private Transform unitRoot;
|
||||
private Animator myAnimator;
|
||||
private Transform trailRoot;
|
||||
private ParticleSystem[] attackTrailParticles;
|
||||
private ParticleSystem afterImageTrail;
|
||||
private Canvas worldSpaceCanvas;
|
||||
|
||||
// Hash
|
||||
@ -136,6 +153,9 @@ namespace BlueWaterProject
|
||||
defensePos = transform.position;
|
||||
}
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
|
||||
|
||||
if (isDrawDefenseRange)
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
@ -178,6 +198,34 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
trailRoot = transform.Find("TrailRoot");
|
||||
if (trailRoot == null)
|
||||
{
|
||||
print("TrailRoot오브젝트를 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
var attackTrailRoot = trailRoot.Find("AttackTrailRoot");
|
||||
if (attackTrailRoot == null)
|
||||
{
|
||||
print("AttackTrailRoot오브젝트를 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
attackTrailParticles = attackTrailRoot.GetComponentsInChildren<ParticleSystem>();
|
||||
}
|
||||
|
||||
var afterImageTrailRoot = trailRoot.Find("AfterImageTrailRoot");
|
||||
if (afterImageTrailRoot == null)
|
||||
{
|
||||
print("AfterImageTrailRoot오브젝트를 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
afterImageTrail = afterImageTrailRoot.GetComponentInChildren<ParticleSystem>();
|
||||
}
|
||||
}
|
||||
|
||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||
if (worldSpaceCanvas == null)
|
||||
{
|
||||
@ -198,12 +246,17 @@ namespace BlueWaterProject
|
||||
{
|
||||
base.Start();
|
||||
|
||||
hitColliders = new Collider[MAX_COLLIDERS];
|
||||
TargetLayer = LayerMask.GetMask("Enemy");
|
||||
|
||||
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||
Agent.updateRotation = false;
|
||||
|
||||
if (Agent.enabled)
|
||||
{
|
||||
Agent.updateRotation = false;
|
||||
SetAgentSpeed(MoveSpd);
|
||||
}
|
||||
|
||||
if (useHpSlider)
|
||||
{
|
||||
hpSlider.maxValue = MaxHp;
|
||||
@ -211,117 +264,50 @@ namespace BlueWaterProject
|
||||
SetCurrentHp(MaxHp);
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
playerInput.actions.FindAction("Attack").performed += OnAttack;
|
||||
playerInput.actions.FindAction("Roll").performed += OnRoll;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
|
||||
playerInput.actions.FindAction("Attack").performed -= OnAttack;
|
||||
playerInput.actions.FindAction("Roll").performed -= OnRoll;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
switch (useHpSlider)
|
||||
{
|
||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||
{
|
||||
if (!hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||
hpSlider.transform.position = localOffset;
|
||||
break;
|
||||
}
|
||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||
{
|
||||
if (hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
HpSliderUpdate();
|
||||
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
// 움직이는 경우
|
||||
if (movementInput.x != 0 || movementInput.y != 0)
|
||||
{
|
||||
// Rigidbody 사용
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
UseRigidbodyMovement();
|
||||
}
|
||||
|
||||
if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
}
|
||||
// 멈춰있는 경우
|
||||
else
|
||||
{
|
||||
// NavMeshAgent 사용
|
||||
if (UseRigidbody)
|
||||
{
|
||||
UseAgentMovement();
|
||||
}
|
||||
|
||||
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
else if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
if (UseRigidbody)
|
||||
{
|
||||
localScale.x = Rb.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Agent.velocity.x != 0)
|
||||
{
|
||||
localScale.x = Agent.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Target)
|
||||
{
|
||||
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||
localScale.x = targetToDistanceX switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
transform.localScale = localScale;
|
||||
MoveUpdate();
|
||||
FlipCharacterUpdate();
|
||||
}
|
||||
|
||||
protected override void FixedUpdate()
|
||||
{
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
if (UseRigidbody)
|
||||
if (UseRigidbody && !isRolling)
|
||||
{
|
||||
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
||||
var worldDirection = transform.TransformDirection(localMovement);
|
||||
var worldDirection = transform.TransformDirection(localMovement).normalized;
|
||||
|
||||
var movement = worldDirection * MoveSpd;
|
||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
}
|
||||
|
||||
DefensePos = transform.position;
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
{
|
||||
crewmate.DefensePos = DefensePos;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -331,6 +317,8 @@ namespace BlueWaterProject
|
||||
// IDamageable
|
||||
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
{
|
||||
if (isRolling) return;
|
||||
|
||||
IsCombated = true;
|
||||
|
||||
if (!Target)
|
||||
@ -366,7 +354,6 @@ namespace BlueWaterProject
|
||||
}
|
||||
Agent.enabled = false;
|
||||
|
||||
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
||||
|
||||
switch (GameManager.Inst.IslandPlayerMode)
|
||||
{
|
||||
@ -374,8 +361,7 @@ namespace BlueWaterProject
|
||||
print("IslandPlayerMode == none error.");
|
||||
break;
|
||||
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
|
||||
// 게임 종료
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
GameOver();
|
||||
return;
|
||||
case GlobalValue.InIslandPlayerMode.CREWMATE:
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
@ -385,8 +371,7 @@ namespace BlueWaterProject
|
||||
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
|
||||
return;
|
||||
}
|
||||
// 게임 종료
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
GameOver();
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
@ -399,16 +384,118 @@ namespace BlueWaterProject
|
||||
// IAnimatorBridge
|
||||
public virtual void AttackTiming()
|
||||
{
|
||||
if (!Target) return;
|
||||
// if (!Target) return;
|
||||
//
|
||||
// var myCenterPos = MyCollider.bounds.center;
|
||||
// var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
//
|
||||
// if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||
//
|
||||
// var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||
// iDamageable.TakeDamage(Atk);
|
||||
|
||||
var myCenterPos = MyCollider.bounds.center;
|
||||
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
Vector3 attackDirection;
|
||||
if (useMouseAttack)
|
||||
{
|
||||
var mousePos = Mouse.current.position.ReadValue();
|
||||
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||
|
||||
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||
if (!Physics.Raycast(ray, out var hit)) return;
|
||||
|
||||
var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||
var hitPos = hit.point;
|
||||
hitPos.y = MyCollider.bounds.center.y;
|
||||
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
||||
}
|
||||
else
|
||||
{
|
||||
attackDirection = previousDir;
|
||||
}
|
||||
|
||||
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
|
||||
|
||||
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer);
|
||||
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
|
||||
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
|
||||
|
||||
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
||||
{
|
||||
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
|
||||
iDamageable.TakeDamage(Atk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator DrawAttackTrail()
|
||||
{
|
||||
Vector3 attackDirection;
|
||||
if (useMouseAttack)
|
||||
{
|
||||
var mousePos = Mouse.current.position.ReadValue();
|
||||
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||
|
||||
if (!Physics.Raycast(ray, out var hit)) yield break;
|
||||
|
||||
var hitPos = hit.point;
|
||||
hitPos.y = MyCollider.bounds.center.y;
|
||||
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
||||
}
|
||||
else
|
||||
{
|
||||
attackDirection = previousDir;
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
localScale.x = attackDirection.x switch
|
||||
{
|
||||
> 0.01f => Mathf.Abs(localScale.x),
|
||||
< -0.01f => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
transform.localScale = localScale;
|
||||
var trailRootLocalScale = trailRoot.localScale;
|
||||
trailRootLocalScale.x = localScale.x switch
|
||||
{
|
||||
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
|
||||
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
trailRoot.localScale = trailRootLocalScale;
|
||||
|
||||
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
|
||||
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
|
||||
|
||||
trailRoot.rotation = Quaternion.LookRotation(attackDirection) * leftRotation;
|
||||
|
||||
foreach (var trail in attackTrailParticles)
|
||||
{
|
||||
trail.Clear();
|
||||
trail.Play();
|
||||
}
|
||||
|
||||
var time = 0f;
|
||||
while (time < angleSpeed)
|
||||
{
|
||||
var t = time / angleSpeed;
|
||||
trailRoot.rotation = Quaternion.Slerp(
|
||||
Quaternion.LookRotation(attackDirection) * leftRotation,
|
||||
Quaternion.LookRotation(attackDirection) * rightRotation,
|
||||
t
|
||||
);
|
||||
|
||||
time += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
foreach (var trail in attackTrailParticles)
|
||||
{
|
||||
trail.Stop();
|
||||
}
|
||||
|
||||
useMouseAttack = false;
|
||||
}
|
||||
|
||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||
|
||||
@ -430,7 +517,7 @@ namespace BlueWaterProject
|
||||
return !defensePosInRange;
|
||||
}
|
||||
|
||||
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = Single.MaxValue)
|
||||
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
|
||||
{
|
||||
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
||||
|
||||
@ -444,6 +531,7 @@ namespace BlueWaterProject
|
||||
public void NormalAttack()
|
||||
{
|
||||
StartCoroutine(nameof(NormalAttackCoroutine));
|
||||
StartCoroutine(nameof(DrawAttackTrail));
|
||||
}
|
||||
|
||||
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
||||
@ -453,11 +541,35 @@ namespace BlueWaterProject
|
||||
|
||||
#region Player input system
|
||||
|
||||
public override void OnMove(InputValue value)
|
||||
public override void OnMove(InputAction.CallbackContext context)
|
||||
{
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
base.OnMove(value);
|
||||
base.OnMove(context);
|
||||
}
|
||||
|
||||
public void OnAttack(InputAction.CallbackContext context)
|
||||
{
|
||||
if (CurrentHp <= 0f || isRolling || usedNormalAttackCoroutine) return;
|
||||
|
||||
var control = context.control;
|
||||
|
||||
if (control.name.Equals("leftButton"))
|
||||
{
|
||||
useMouseAttack = true;
|
||||
}
|
||||
else if (control.name.Equals("k"))
|
||||
{
|
||||
useMouseAttack = false;
|
||||
}
|
||||
NormalAttack();
|
||||
}
|
||||
|
||||
public void OnRoll(InputAction.CallbackContext context)
|
||||
{
|
||||
if (isRolling) return;
|
||||
|
||||
StartCoroutine(nameof(Roll));
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -486,6 +598,157 @@ namespace BlueWaterProject
|
||||
usedNormalAttackCoroutine = false;
|
||||
}
|
||||
|
||||
private void HpSliderUpdate()
|
||||
{
|
||||
switch (useHpSlider)
|
||||
{
|
||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||
{
|
||||
if (!hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||
hpSlider.transform.position = localOffset;
|
||||
break;
|
||||
}
|
||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||
{
|
||||
if (hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveUpdate()
|
||||
{
|
||||
// 움직이는 경우
|
||||
if (movementInput != Vector2.zero)
|
||||
{
|
||||
// Rigidbody 사용
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
UseRigidbodyMovement();
|
||||
}
|
||||
|
||||
if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
|
||||
previousDir = Rb.velocity.normalized;
|
||||
}
|
||||
// 멈춰있는 경우
|
||||
else
|
||||
{
|
||||
if (UseRigidbody)
|
||||
{
|
||||
UseRigidbody = false;
|
||||
Rb.velocity = Vector3.zero;
|
||||
}
|
||||
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
// // NavMeshAgent 사용
|
||||
// if (UseRigidbody)
|
||||
// {
|
||||
// UseAgentMovement();
|
||||
// }
|
||||
//
|
||||
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
// {
|
||||
// myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
// }
|
||||
// else if (!beAttacked)
|
||||
// {
|
||||
// myAnimator.SetFloat(RunStateHash, 0f);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
private void FlipCharacterUpdate()
|
||||
{
|
||||
if (useMouseAttack) return;
|
||||
|
||||
var localScale = transform.localScale;
|
||||
var xVelocity = 0f;
|
||||
|
||||
if (UseRigidbody)
|
||||
{
|
||||
xVelocity = Rb.velocity.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Agent.velocity.x != 0)
|
||||
{
|
||||
xVelocity = Agent.velocity.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Target)
|
||||
{
|
||||
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
localScale.x = xVelocity switch
|
||||
{
|
||||
> 0.01f => Mathf.Abs(localScale.x),
|
||||
< -0.01f => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
|
||||
transform.localScale = localScale;
|
||||
var trailRootLocalScale = trailRoot.localScale;
|
||||
trailRootLocalScale.x = localScale.x switch
|
||||
{
|
||||
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
|
||||
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
trailRoot.localScale = trailRootLocalScale;
|
||||
}
|
||||
|
||||
private IEnumerator Roll()
|
||||
{
|
||||
isRolling = true;
|
||||
|
||||
var time = 0f;
|
||||
|
||||
afterImageTrail.Clear();
|
||||
afterImageTrail.Play();
|
||||
|
||||
var worldDirection = transform.TransformDirection(previousDir);
|
||||
var movement = worldDirection * (MoveSpd * rollForce);
|
||||
|
||||
while (time < rollDuration)
|
||||
{
|
||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
|
||||
time += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
afterImageTrail.Stop();
|
||||
isRolling = false;
|
||||
|
||||
if (movementInput == Vector2.zero)
|
||||
{
|
||||
Rb.velocity = Vector3.zero;
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
private void GameOver()
|
||||
{
|
||||
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void UseRigidbodyMovement()
|
||||
{
|
||||
UseRigidbody = true;
|
||||
@ -525,6 +788,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
private void SetAgentSpeed(float value) => Agent.speed = value;
|
||||
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
12
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs
Normal file
12
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[CreateAssetMenu(fileName = "CrewmateData", menuName = "ScriptableObjects/CrewmateData", order = 1)]
|
||||
public class CrewmateDataSo : ScriptableObject
|
||||
{
|
||||
public List<Crewmate> crewmateList;
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c04e61fd913bab44a834a1586e2ada3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
BlueWater/Assets/02.Scripts/Data/So/CrewmateData.asset
Normal file
15
BlueWater/Assets/02.Scripts/Data/So/CrewmateData.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c04e61fd913bab44a834a1586e2ada3c, type: 3}
|
||||
m_Name: CrewmateData
|
||||
m_EditorClassIdentifier:
|
||||
crewmateList: []
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1804f9de21fdf15448bb3a67d7b1c7c8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
@ -18,7 +18,7 @@ namespace BlueWaterProject
|
||||
|
||||
[Title("Crewmate 생성")]
|
||||
[InfoBox("$CrewmateIndexInfoMessage")]
|
||||
[SerializeField] private int crewmateIndex;
|
||||
[SerializeField] private int crewmatePrefabIndex;
|
||||
|
||||
private Collider[] colliders = new Collider[MAX_COLLIDER];
|
||||
|
||||
@ -102,13 +102,13 @@ namespace BlueWaterProject
|
||||
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
||||
}
|
||||
|
||||
[DisableIf("@crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0")]
|
||||
[DisableIf("@crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0")]
|
||||
[Button("Crewmate 추가")]
|
||||
private void AddCrewmate()
|
||||
public void AddCrewmate()
|
||||
{
|
||||
if (!GameManager.Inst.CurrentInIslandPlayer.GameObject) return;
|
||||
|
||||
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0)
|
||||
if (crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0)
|
||||
{
|
||||
print("존재하지 않는 인덱스입니다.");
|
||||
return;
|
||||
@ -124,8 +124,9 @@ namespace BlueWaterProject
|
||||
|
||||
if (size != 0) continue;
|
||||
|
||||
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
|
||||
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation, spawnLocation);
|
||||
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex], spawnPos,
|
||||
GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex].transform.rotation, spawnLocation);
|
||||
crewmate.CrewmatePrefabIndex = crewmatePrefabIndex;
|
||||
crewmate.gameObject.SetActive(true);
|
||||
|
||||
GameManager.Inst.CurrentCrewmateList.Add(crewmate);
|
||||
@ -134,5 +135,7 @@ namespace BlueWaterProject
|
||||
|
||||
print("소환할 수 있는 자리가 없습니다.");
|
||||
}
|
||||
|
||||
public void SetCrewmatePrefabIndex(int value) => crewmatePrefabIndex = value;
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
@ -7,11 +8,39 @@ namespace BlueWaterProject
|
||||
{
|
||||
public class RestartPopupUi : MonoBehaviour
|
||||
{
|
||||
private List<Crewmate> currentCrewmateList;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// 씬이 로드될 때마다 OnSceneLoaded 메서드를 호출합니다.
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// 이 오브젝트가 비활성화될 때 이벤트 핸들러를 제거합니다.
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnInteraction(InputValue value)
|
||||
{
|
||||
currentCrewmateList = GameManager.Inst.CurrentCrewmateList;
|
||||
|
||||
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
|
||||
SceneManager.LoadScene(currentSceneIndex);
|
||||
}
|
||||
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
// 로딩 이후에 실행되어야 하는 코드를 여기에 작성합니다.
|
||||
var spawnController = FindAnyObjectByType<SpawnController>();
|
||||
|
||||
foreach (var crewmate in currentCrewmateList)
|
||||
{
|
||||
spawnController.SetCrewmatePrefabIndex(crewmate.CrewmatePrefabIndex);
|
||||
spawnController.AddCrewmate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
@ -0,0 +1,134 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: MeleeAttackTrail
|
||||
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 1
|
||||
m_CustomRenderQueue: 3500
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
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Loading…
Reference in New Issue
Block a user