Merge remote-tracking branch 'origin/main'
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commit
4b664495b9
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File diff suppressed because it is too large
Load Diff
@ -125,6 +125,24 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": ""Hold(duration=1)"",
|
""interactions"": ""Hold(duration=1)"",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Attack"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""5042e547-e870-4479-8263-b143f4d03597"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Roll"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""c68960a5-036f-4304-8d05-25778470ecfd"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
@ -292,6 +310,39 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
""action"": ""CancelHold"",
|
""action"": ""CancelHold"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""bb845af5-adc5-4848-b4a8-ceb3508cd585"",
|
||||||
|
""path"": ""<Mouse>/leftButton"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""Attack"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0"",
|
||||||
|
""path"": ""<Keyboard>/k"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""Attack"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""5a134753-6868-4dec-9b0e-5839b48f7417"",
|
||||||
|
""path"": ""<Keyboard>/space"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""Roll"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -466,6 +517,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
|
m_Player_TargetingHold = m_Player.FindAction("TargetingHold", throwIfNotFound: true);
|
||||||
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
|
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
|
||||||
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
|
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
|
||||||
|
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
||||||
|
m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
|
||||||
// Camera
|
// Camera
|
||||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||||
@ -547,6 +600,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
private readonly InputAction m_Player_TargetingHold;
|
private readonly InputAction m_Player_TargetingHold;
|
||||||
private readonly InputAction m_Player_SpawnInIsladnPlayer;
|
private readonly InputAction m_Player_SpawnInIsladnPlayer;
|
||||||
private readonly InputAction m_Player_CancelHold;
|
private readonly InputAction m_Player_CancelHold;
|
||||||
|
private readonly InputAction m_Player_Attack;
|
||||||
|
private readonly InputAction m_Player_Roll;
|
||||||
public struct PlayerActions
|
public struct PlayerActions
|
||||||
{
|
{
|
||||||
private @BlueWater m_Wrapper;
|
private @BlueWater m_Wrapper;
|
||||||
@ -562,6 +617,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
|
public InputAction @TargetingHold => m_Wrapper.m_Player_TargetingHold;
|
||||||
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
|
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
|
||||||
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
|
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
|
||||||
|
public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
||||||
|
public InputAction @Roll => m_Wrapper.m_Player_Roll;
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
@ -604,6 +661,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
@CancelHold.started += instance.OnCancelHold;
|
@CancelHold.started += instance.OnCancelHold;
|
||||||
@CancelHold.performed += instance.OnCancelHold;
|
@CancelHold.performed += instance.OnCancelHold;
|
||||||
@CancelHold.canceled += instance.OnCancelHold;
|
@CancelHold.canceled += instance.OnCancelHold;
|
||||||
|
@Attack.started += instance.OnAttack;
|
||||||
|
@Attack.performed += instance.OnAttack;
|
||||||
|
@Attack.canceled += instance.OnAttack;
|
||||||
|
@Roll.started += instance.OnRoll;
|
||||||
|
@Roll.performed += instance.OnRoll;
|
||||||
|
@Roll.canceled += instance.OnRoll;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnregisterCallbacks(IPlayerActions instance)
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||||||
@ -641,6 +704,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
@CancelHold.started -= instance.OnCancelHold;
|
@CancelHold.started -= instance.OnCancelHold;
|
||||||
@CancelHold.performed -= instance.OnCancelHold;
|
@CancelHold.performed -= instance.OnCancelHold;
|
||||||
@CancelHold.canceled -= instance.OnCancelHold;
|
@CancelHold.canceled -= instance.OnCancelHold;
|
||||||
|
@Attack.started -= instance.OnAttack;
|
||||||
|
@Attack.performed -= instance.OnAttack;
|
||||||
|
@Attack.canceled -= instance.OnAttack;
|
||||||
|
@Roll.started -= instance.OnRoll;
|
||||||
|
@Roll.performed -= instance.OnRoll;
|
||||||
|
@Roll.canceled -= instance.OnRoll;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveCallbacks(IPlayerActions instance)
|
public void RemoveCallbacks(IPlayerActions instance)
|
||||||
@ -805,6 +874,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
|||||||
void OnTargetingHold(InputAction.CallbackContext context);
|
void OnTargetingHold(InputAction.CallbackContext context);
|
||||||
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
|
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
|
||||||
void OnCancelHold(InputAction.CallbackContext context);
|
void OnCancelHold(InputAction.CallbackContext context);
|
||||||
|
void OnAttack(InputAction.CallbackContext context);
|
||||||
|
void OnRoll(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
public interface ICameraActions
|
public interface ICameraActions
|
||||||
{
|
{
|
||||||
|
@ -103,6 +103,24 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Hold(duration=1)",
|
"interactions": "Hold(duration=1)",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Attack",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "5042e547-e870-4479-8263-b143f4d03597",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Roll",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "c68960a5-036f-4304-8d05-25778470ecfd",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -270,6 +288,39 @@
|
|||||||
"action": "CancelHold",
|
"action": "CancelHold",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "bb845af5-adc5-4848-b4a8-ceb3508cd585",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0",
|
||||||
|
"path": "<Keyboard>/k",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "5a134753-6868-4dec-9b0e-5839b48f7417",
|
||||||
|
"path": "<Keyboard>/space",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Roll",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -93,6 +93,8 @@ namespace BlueWaterProject
|
|||||||
[SerializeField] protected bool isAttacking;
|
[SerializeField] protected bool isAttacking;
|
||||||
|
|
||||||
// 일반 변수
|
// 일반 변수
|
||||||
|
public int CrewmatePrefabIndex { get; set; } = -1;
|
||||||
|
|
||||||
protected Vector2 movementInput;
|
protected Vector2 movementInput;
|
||||||
protected bool usedNormalAttackCoroutine;
|
protected bool usedNormalAttackCoroutine;
|
||||||
protected WaitForSeconds waitAtkCooldown;
|
protected WaitForSeconds waitAtkCooldown;
|
||||||
@ -246,7 +248,7 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
|
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody && !Target)
|
||||||
{
|
{
|
||||||
if (!UseRigidbody)
|
if (!UseRigidbody)
|
||||||
{
|
{
|
||||||
|
@ -9,8 +9,34 @@ namespace BlueWaterProject
|
|||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
public class Player : BaseCharacter, IDamageable, IView
|
public class Player : BaseCharacter, IDamageable, IView
|
||||||
{
|
{
|
||||||
|
protected PlayerInput playerInput;
|
||||||
protected Vector2 movementInput;
|
protected Vector2 movementInput;
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
|
||||||
|
playerInput = GetComponent<PlayerInput>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
playerInput.actions.Enable();
|
||||||
|
playerInput.actions.FindAction("Move").performed += OnMove;
|
||||||
|
playerInput.actions.FindAction("Move").canceled += OnMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
base.OnDisable();
|
||||||
|
|
||||||
|
playerInput.actions.Disable();
|
||||||
|
playerInput.actions.FindAction("Move").performed -= OnMove;
|
||||||
|
playerInput.actions.FindAction("Move").canceled -= OnMove;
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
@ -21,9 +47,9 @@ namespace BlueWaterProject
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnMove(InputValue value) // WASD
|
public virtual void OnMove(InputAction.CallbackContext context) // WASD
|
||||||
{
|
{
|
||||||
movementInput = value.Get<Vector2>();
|
movementInput = context.ReadValue<Vector2>();
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
@ -36,7 +62,7 @@ namespace BlueWaterProject
|
|||||||
[field: SerializeField] public Collider Target { get; set; }
|
[field: SerializeField] public Collider Target { get; set; }
|
||||||
[field: SerializeField] public LayerMask TargetLayer { get; set; }
|
[field: SerializeField] public LayerMask TargetLayer { get; set; }
|
||||||
|
|
||||||
private const int MAX_COLLIDERS = 30;
|
protected const int MAX_COLLIDERS = 30;
|
||||||
|
|
||||||
public virtual void FindNearestTargetInRange(Vector3 centerPos, bool targetIsTrigger = true)
|
public virtual void FindNearestTargetInRange(Vector3 centerPos, bool targetIsTrigger = true)
|
||||||
{
|
{
|
||||||
|
@ -46,6 +46,7 @@ namespace BlueWaterProject
|
|||||||
[field: SerializeField] public float Atk { get; private set; } = 10f;
|
[field: SerializeField] public float Atk { get; private set; } = 10f;
|
||||||
|
|
||||||
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
|
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
|
||||||
|
[field: OnValueChanged("SetAtkWaitCooldown")]
|
||||||
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
|
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
|
||||||
|
|
||||||
[field: Tooltip("이동 제한 범위 설정")]
|
[field: Tooltip("이동 제한 범위 설정")]
|
||||||
@ -84,13 +85,26 @@ namespace BlueWaterProject
|
|||||||
[field: DisableIf("@true")]
|
[field: DisableIf("@true")]
|
||||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] private bool useMouseAttack;
|
||||||
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] private bool isRolling;
|
||||||
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool beAttacked;
|
[SerializeField] private bool beAttacked;
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool isAttacking;
|
[SerializeField] private bool isAttacking;
|
||||||
|
|
||||||
|
// 테스트용 변수
|
||||||
|
[Title("테스트")]
|
||||||
|
public float attackAngle = 180f;
|
||||||
|
public float angleSpeed = 0.3f;
|
||||||
|
public float rollDuration = 0.5f;
|
||||||
|
public float rollForce = 10f;
|
||||||
|
|
||||||
// 일반 변수
|
// 일반 변수
|
||||||
private bool usedNormalAttackCoroutine;
|
private bool usedNormalAttackCoroutine;
|
||||||
|
private Vector3 previousDir;
|
||||||
private WaitForSeconds waitAtkCooldown;
|
private WaitForSeconds waitAtkCooldown;
|
||||||
|
private Collider[] hitColliders;
|
||||||
|
|
||||||
// 컴포넌트
|
// 컴포넌트
|
||||||
public GameObject GameObject => gameObject;
|
public GameObject GameObject => gameObject;
|
||||||
@ -101,6 +115,9 @@ namespace BlueWaterProject
|
|||||||
private BehaviorTree bt;
|
private BehaviorTree bt;
|
||||||
private Transform unitRoot;
|
private Transform unitRoot;
|
||||||
private Animator myAnimator;
|
private Animator myAnimator;
|
||||||
|
private Transform trailRoot;
|
||||||
|
private ParticleSystem[] attackTrailParticles;
|
||||||
|
private ParticleSystem afterImageTrail;
|
||||||
private Canvas worldSpaceCanvas;
|
private Canvas worldSpaceCanvas;
|
||||||
|
|
||||||
// Hash
|
// Hash
|
||||||
@ -136,6 +153,9 @@ namespace BlueWaterProject
|
|||||||
defensePos = transform.position;
|
defensePos = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
|
||||||
|
|
||||||
if (isDrawDefenseRange)
|
if (isDrawDefenseRange)
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.blue;
|
Gizmos.color = Color.blue;
|
||||||
@ -178,6 +198,34 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
trailRoot = transform.Find("TrailRoot");
|
||||||
|
if (trailRoot == null)
|
||||||
|
{
|
||||||
|
print("TrailRoot오브젝트를 찾을 수 없습니다.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var attackTrailRoot = trailRoot.Find("AttackTrailRoot");
|
||||||
|
if (attackTrailRoot == null)
|
||||||
|
{
|
||||||
|
print("AttackTrailRoot오브젝트를 찾을 수 없습니다.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attackTrailParticles = attackTrailRoot.GetComponentsInChildren<ParticleSystem>();
|
||||||
|
}
|
||||||
|
|
||||||
|
var afterImageTrailRoot = trailRoot.Find("AfterImageTrailRoot");
|
||||||
|
if (afterImageTrailRoot == null)
|
||||||
|
{
|
||||||
|
print("AfterImageTrailRoot오브젝트를 찾을 수 없습니다.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
afterImageTrail = afterImageTrailRoot.GetComponentInChildren<ParticleSystem>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||||
if (worldSpaceCanvas == null)
|
if (worldSpaceCanvas == null)
|
||||||
{
|
{
|
||||||
@ -197,131 +245,69 @@ namespace BlueWaterProject
|
|||||||
protected override void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
|
hitColliders = new Collider[MAX_COLLIDERS];
|
||||||
TargetLayer = LayerMask.GetMask("Enemy");
|
TargetLayer = LayerMask.GetMask("Enemy");
|
||||||
|
|
||||||
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||||
Agent.updateRotation = false;
|
|
||||||
|
if (Agent.enabled)
|
||||||
|
{
|
||||||
|
Agent.updateRotation = false;
|
||||||
|
SetAgentSpeed(MoveSpd);
|
||||||
|
}
|
||||||
|
|
||||||
SetAgentSpeed(MoveSpd);
|
|
||||||
if (useHpSlider)
|
if (useHpSlider)
|
||||||
{
|
{
|
||||||
hpSlider.maxValue = MaxHp;
|
hpSlider.maxValue = MaxHp;
|
||||||
}
|
}
|
||||||
SetCurrentHp(MaxHp);
|
SetCurrentHp(MaxHp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
playerInput.actions.FindAction("Attack").performed += OnAttack;
|
||||||
|
playerInput.actions.FindAction("Roll").performed += OnRoll;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
base.OnDisable();
|
||||||
|
|
||||||
|
playerInput.actions.FindAction("Attack").performed -= OnAttack;
|
||||||
|
playerInput.actions.FindAction("Roll").performed -= OnRoll;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
switch (useHpSlider)
|
HpSliderUpdate();
|
||||||
{
|
|
||||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
|
||||||
{
|
|
||||||
if (!hpSlider.gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
hpSlider.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
|
||||||
hpSlider.transform.position = localOffset;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
|
||||||
{
|
|
||||||
if (hpSlider.gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
hpSlider.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CurrentHp <= 0) return;
|
if (CurrentHp <= 0) return;
|
||||||
|
|
||||||
// 움직이는 경우
|
|
||||||
if (movementInput.x != 0 || movementInput.y != 0)
|
|
||||||
{
|
|
||||||
// Rigidbody 사용
|
|
||||||
if (!UseRigidbody)
|
|
||||||
{
|
|
||||||
UseRigidbodyMovement();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!beAttacked)
|
MoveUpdate();
|
||||||
{
|
FlipCharacterUpdate();
|
||||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// 멈춰있는 경우
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// NavMeshAgent 사용
|
|
||||||
if (UseRigidbody)
|
|
||||||
{
|
|
||||||
UseAgentMovement();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
|
||||||
{
|
|
||||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
|
||||||
}
|
|
||||||
else if (!beAttacked)
|
|
||||||
{
|
|
||||||
myAnimator.SetFloat(RunStateHash, 0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var localScale = transform.localScale;
|
|
||||||
if (UseRigidbody)
|
|
||||||
{
|
|
||||||
localScale.x = Rb.velocity.x switch
|
|
||||||
{
|
|
||||||
> 0 => Mathf.Abs(localScale.x),
|
|
||||||
< 0 => -Mathf.Abs(localScale.x),
|
|
||||||
_ => localScale.x
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Agent.velocity.x != 0)
|
|
||||||
{
|
|
||||||
localScale.x = Agent.velocity.x switch
|
|
||||||
{
|
|
||||||
> 0 => Mathf.Abs(localScale.x),
|
|
||||||
< 0 => -Mathf.Abs(localScale.x),
|
|
||||||
_ => localScale.x
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Target)
|
|
||||||
{
|
|
||||||
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
|
||||||
localScale.x = targetToDistanceX switch
|
|
||||||
{
|
|
||||||
> 0 => Mathf.Abs(localScale.x),
|
|
||||||
< 0 => -Mathf.Abs(localScale.x),
|
|
||||||
_ => localScale.x
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
transform.localScale = localScale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void FixedUpdate()
|
protected override void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (CurrentHp <= 0) return;
|
if (CurrentHp <= 0) return;
|
||||||
|
|
||||||
if (UseRigidbody)
|
if (UseRigidbody && !isRolling)
|
||||||
{
|
{
|
||||||
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
||||||
var worldDirection = transform.TransformDirection(localMovement);
|
var worldDirection = transform.TransformDirection(localMovement).normalized;
|
||||||
|
|
||||||
var movement = worldDirection * MoveSpd;
|
var movement = worldDirection * MoveSpd;
|
||||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefensePos = transform.position;
|
||||||
|
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||||
|
{
|
||||||
|
crewmate.DefensePos = DefensePos;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -331,6 +317,8 @@ namespace BlueWaterProject
|
|||||||
// IDamageable
|
// IDamageable
|
||||||
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||||
{
|
{
|
||||||
|
if (isRolling) return;
|
||||||
|
|
||||||
IsCombated = true;
|
IsCombated = true;
|
||||||
|
|
||||||
if (!Target)
|
if (!Target)
|
||||||
@ -365,8 +353,7 @@ namespace BlueWaterProject
|
|||||||
Rb.isKinematic = true;
|
Rb.isKinematic = true;
|
||||||
}
|
}
|
||||||
Agent.enabled = false;
|
Agent.enabled = false;
|
||||||
|
|
||||||
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
|
||||||
|
|
||||||
switch (GameManager.Inst.IslandPlayerMode)
|
switch (GameManager.Inst.IslandPlayerMode)
|
||||||
{
|
{
|
||||||
@ -374,8 +361,7 @@ namespace BlueWaterProject
|
|||||||
print("IslandPlayerMode == none error.");
|
print("IslandPlayerMode == none error.");
|
||||||
break;
|
break;
|
||||||
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
|
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
|
||||||
// 게임 종료
|
GameOver();
|
||||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
|
||||||
return;
|
return;
|
||||||
case GlobalValue.InIslandPlayerMode.CREWMATE:
|
case GlobalValue.InIslandPlayerMode.CREWMATE:
|
||||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||||
@ -385,8 +371,7 @@ namespace BlueWaterProject
|
|||||||
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
|
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// 게임 종료
|
GameOver();
|
||||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
|
||||||
return;
|
return;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException();
|
throw new ArgumentOutOfRangeException();
|
||||||
@ -399,15 +384,117 @@ namespace BlueWaterProject
|
|||||||
// IAnimatorBridge
|
// IAnimatorBridge
|
||||||
public virtual void AttackTiming()
|
public virtual void AttackTiming()
|
||||||
{
|
{
|
||||||
if (!Target) return;
|
// if (!Target) return;
|
||||||
|
//
|
||||||
|
// var myCenterPos = MyCollider.bounds.center;
|
||||||
|
// var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||||
|
//
|
||||||
|
// if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||||
|
//
|
||||||
|
// var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||||
|
// iDamageable.TakeDamage(Atk);
|
||||||
|
|
||||||
var myCenterPos = MyCollider.bounds.center;
|
Vector3 attackDirection;
|
||||||
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
if (useMouseAttack)
|
||||||
|
{
|
||||||
|
var mousePos = Mouse.current.position.ReadValue();
|
||||||
|
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||||
|
|
||||||
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
if (!Physics.Raycast(ray, out var hit)) return;
|
||||||
|
|
||||||
|
var hitPos = hit.point;
|
||||||
|
hitPos.y = MyCollider.bounds.center.y;
|
||||||
|
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attackDirection = previousDir;
|
||||||
|
}
|
||||||
|
|
||||||
var iDamageable = hit.transform.GetComponent<IDamageable>();
|
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
|
||||||
iDamageable.TakeDamage(Atk);
|
|
||||||
|
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer);
|
||||||
|
|
||||||
|
for (var i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
|
||||||
|
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
|
||||||
|
|
||||||
|
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
||||||
|
{
|
||||||
|
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
|
||||||
|
iDamageable.TakeDamage(Atk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DrawAttackTrail()
|
||||||
|
{
|
||||||
|
Vector3 attackDirection;
|
||||||
|
if (useMouseAttack)
|
||||||
|
{
|
||||||
|
var mousePos = Mouse.current.position.ReadValue();
|
||||||
|
var ray = Camera.main.ScreenPointToRay(mousePos);
|
||||||
|
|
||||||
|
if (!Physics.Raycast(ray, out var hit)) yield break;
|
||||||
|
|
||||||
|
var hitPos = hit.point;
|
||||||
|
hitPos.y = MyCollider.bounds.center.y;
|
||||||
|
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attackDirection = previousDir;
|
||||||
|
}
|
||||||
|
|
||||||
|
var localScale = transform.localScale;
|
||||||
|
localScale.x = attackDirection.x switch
|
||||||
|
{
|
||||||
|
> 0.01f => Mathf.Abs(localScale.x),
|
||||||
|
< -0.01f => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
transform.localScale = localScale;
|
||||||
|
var trailRootLocalScale = trailRoot.localScale;
|
||||||
|
trailRootLocalScale.x = localScale.x switch
|
||||||
|
{
|
||||||
|
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
|
||||||
|
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
trailRoot.localScale = trailRootLocalScale;
|
||||||
|
|
||||||
|
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
|
||||||
|
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
|
||||||
|
|
||||||
|
trailRoot.rotation = Quaternion.LookRotation(attackDirection) * leftRotation;
|
||||||
|
|
||||||
|
foreach (var trail in attackTrailParticles)
|
||||||
|
{
|
||||||
|
trail.Clear();
|
||||||
|
trail.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
var time = 0f;
|
||||||
|
while (time < angleSpeed)
|
||||||
|
{
|
||||||
|
var t = time / angleSpeed;
|
||||||
|
trailRoot.rotation = Quaternion.Slerp(
|
||||||
|
Quaternion.LookRotation(attackDirection) * leftRotation,
|
||||||
|
Quaternion.LookRotation(attackDirection) * rightRotation,
|
||||||
|
t
|
||||||
|
);
|
||||||
|
|
||||||
|
time += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var trail in attackTrailParticles)
|
||||||
|
{
|
||||||
|
trail.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
useMouseAttack = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||||
@ -430,7 +517,7 @@ namespace BlueWaterProject
|
|||||||
return !defensePosInRange;
|
return !defensePosInRange;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = Single.MaxValue)
|
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
|
||||||
{
|
{
|
||||||
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
||||||
|
|
||||||
@ -444,6 +531,7 @@ namespace BlueWaterProject
|
|||||||
public void NormalAttack()
|
public void NormalAttack()
|
||||||
{
|
{
|
||||||
StartCoroutine(nameof(NormalAttackCoroutine));
|
StartCoroutine(nameof(NormalAttackCoroutine));
|
||||||
|
StartCoroutine(nameof(DrawAttackTrail));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
||||||
@ -453,11 +541,35 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
#region Player input system
|
#region Player input system
|
||||||
|
|
||||||
public override void OnMove(InputValue value)
|
public override void OnMove(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (CurrentHp <= 0) return;
|
if (CurrentHp <= 0) return;
|
||||||
|
|
||||||
base.OnMove(value);
|
base.OnMove(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAttack(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (CurrentHp <= 0f || isRolling || usedNormalAttackCoroutine) return;
|
||||||
|
|
||||||
|
var control = context.control;
|
||||||
|
|
||||||
|
if (control.name.Equals("leftButton"))
|
||||||
|
{
|
||||||
|
useMouseAttack = true;
|
||||||
|
}
|
||||||
|
else if (control.name.Equals("k"))
|
||||||
|
{
|
||||||
|
useMouseAttack = false;
|
||||||
|
}
|
||||||
|
NormalAttack();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRoll(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (isRolling) return;
|
||||||
|
|
||||||
|
StartCoroutine(nameof(Roll));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -486,6 +598,157 @@ namespace BlueWaterProject
|
|||||||
usedNormalAttackCoroutine = false;
|
usedNormalAttackCoroutine = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HpSliderUpdate()
|
||||||
|
{
|
||||||
|
switch (useHpSlider)
|
||||||
|
{
|
||||||
|
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||||
|
{
|
||||||
|
if (!hpSlider.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
hpSlider.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||||
|
hpSlider.transform.position = localOffset;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||||
|
{
|
||||||
|
if (hpSlider.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
hpSlider.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MoveUpdate()
|
||||||
|
{
|
||||||
|
// 움직이는 경우
|
||||||
|
if (movementInput != Vector2.zero)
|
||||||
|
{
|
||||||
|
// Rigidbody 사용
|
||||||
|
if (!UseRigidbody)
|
||||||
|
{
|
||||||
|
UseRigidbodyMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!beAttacked)
|
||||||
|
{
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
previousDir = Rb.velocity.normalized;
|
||||||
|
}
|
||||||
|
// 멈춰있는 경우
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (UseRigidbody)
|
||||||
|
{
|
||||||
|
UseRigidbody = false;
|
||||||
|
Rb.velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0f);
|
||||||
|
// // NavMeshAgent 사용
|
||||||
|
// if (UseRigidbody)
|
||||||
|
// {
|
||||||
|
// UseAgentMovement();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||||
|
// {
|
||||||
|
// myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||||
|
// }
|
||||||
|
// else if (!beAttacked)
|
||||||
|
// {
|
||||||
|
// myAnimator.SetFloat(RunStateHash, 0f);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlipCharacterUpdate()
|
||||||
|
{
|
||||||
|
if (useMouseAttack) return;
|
||||||
|
|
||||||
|
var localScale = transform.localScale;
|
||||||
|
var xVelocity = 0f;
|
||||||
|
|
||||||
|
if (UseRigidbody)
|
||||||
|
{
|
||||||
|
xVelocity = Rb.velocity.x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Agent.velocity.x != 0)
|
||||||
|
{
|
||||||
|
xVelocity = Agent.velocity.x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Target)
|
||||||
|
{
|
||||||
|
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localScale.x = xVelocity switch
|
||||||
|
{
|
||||||
|
> 0.01f => Mathf.Abs(localScale.x),
|
||||||
|
< -0.01f => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
|
||||||
|
transform.localScale = localScale;
|
||||||
|
var trailRootLocalScale = trailRoot.localScale;
|
||||||
|
trailRootLocalScale.x = localScale.x switch
|
||||||
|
{
|
||||||
|
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
|
||||||
|
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
trailRoot.localScale = trailRootLocalScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Roll()
|
||||||
|
{
|
||||||
|
isRolling = true;
|
||||||
|
|
||||||
|
var time = 0f;
|
||||||
|
|
||||||
|
afterImageTrail.Clear();
|
||||||
|
afterImageTrail.Play();
|
||||||
|
|
||||||
|
var worldDirection = transform.TransformDirection(previousDir);
|
||||||
|
var movement = worldDirection * (MoveSpd * rollForce);
|
||||||
|
|
||||||
|
while (time < rollDuration)
|
||||||
|
{
|
||||||
|
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||||
|
|
||||||
|
time += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
afterImageTrail.Stop();
|
||||||
|
isRolling = false;
|
||||||
|
|
||||||
|
if (movementInput == Vector2.zero)
|
||||||
|
{
|
||||||
|
Rb.velocity = Vector3.zero;
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GameOver()
|
||||||
|
{
|
||||||
|
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
||||||
|
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
private void UseRigidbodyMovement()
|
private void UseRigidbodyMovement()
|
||||||
{
|
{
|
||||||
UseRigidbody = true;
|
UseRigidbody = true;
|
||||||
@ -525,6 +788,7 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void SetAgentSpeed(float value) => Agent.speed = value;
|
private void SetAgentSpeed(float value) => Agent.speed = value;
|
||||||
|
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
12
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs
Normal file
12
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "CrewmateData", menuName = "ScriptableObjects/CrewmateData", order = 1)]
|
||||||
|
public class CrewmateDataSo : ScriptableObject
|
||||||
|
{
|
||||||
|
public List<Crewmate> crewmateList;
|
||||||
|
}
|
||||||
|
}
|
11
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Data/CrewmateDataSo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c04e61fd913bab44a834a1586e2ada3c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
15
BlueWater/Assets/02.Scripts/Data/So/CrewmateData.asset
Normal file
15
BlueWater/Assets/02.Scripts/Data/So/CrewmateData.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: c04e61fd913bab44a834a1586e2ada3c, type: 3}
|
||||||
|
m_Name: CrewmateData
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
crewmateList: []
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1804f9de21fdf15448bb3a67d7b1c7c8
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -18,7 +18,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
[Title("Crewmate 생성")]
|
[Title("Crewmate 생성")]
|
||||||
[InfoBox("$CrewmateIndexInfoMessage")]
|
[InfoBox("$CrewmateIndexInfoMessage")]
|
||||||
[SerializeField] private int crewmateIndex;
|
[SerializeField] private int crewmatePrefabIndex;
|
||||||
|
|
||||||
private Collider[] colliders = new Collider[MAX_COLLIDER];
|
private Collider[] colliders = new Collider[MAX_COLLIDER];
|
||||||
|
|
||||||
@ -102,13 +102,13 @@ namespace BlueWaterProject
|
|||||||
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
||||||
}
|
}
|
||||||
|
|
||||||
[DisableIf("@crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0")]
|
[DisableIf("@crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0")]
|
||||||
[Button("Crewmate 추가")]
|
[Button("Crewmate 추가")]
|
||||||
private void AddCrewmate()
|
public void AddCrewmate()
|
||||||
{
|
{
|
||||||
if (!GameManager.Inst.CurrentInIslandPlayer.GameObject) return;
|
if (!GameManager.Inst.CurrentInIslandPlayer.GameObject) return;
|
||||||
|
|
||||||
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0)
|
if (crewmatePrefabIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmatePrefabIndex < 0)
|
||||||
{
|
{
|
||||||
print("존재하지 않는 인덱스입니다.");
|
print("존재하지 않는 인덱스입니다.");
|
||||||
return;
|
return;
|
||||||
@ -124,8 +124,9 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
if (size != 0) continue;
|
if (size != 0) continue;
|
||||||
|
|
||||||
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
|
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex], spawnPos,
|
||||||
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation, spawnLocation);
|
GameManager.Inst.CrewmatePrefabList[crewmatePrefabIndex].transform.rotation, spawnLocation);
|
||||||
|
crewmate.CrewmatePrefabIndex = crewmatePrefabIndex;
|
||||||
crewmate.gameObject.SetActive(true);
|
crewmate.gameObject.SetActive(true);
|
||||||
|
|
||||||
GameManager.Inst.CurrentCrewmateList.Add(crewmate);
|
GameManager.Inst.CurrentCrewmateList.Add(crewmate);
|
||||||
@ -134,5 +135,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
print("소환할 수 있는 자리가 없습니다.");
|
print("소환할 수 있는 자리가 없습니다.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCrewmatePrefabIndex(int value) => crewmatePrefabIndex = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -7,11 +8,39 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class RestartPopupUi : MonoBehaviour
|
public class RestartPopupUi : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private List<Crewmate> currentCrewmateList;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
// 씬이 로드될 때마다 OnSceneLoaded 메서드를 호출합니다.
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
// 이 오브젝트가 비활성화될 때 이벤트 핸들러를 제거합니다.
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnInteraction(InputValue value)
|
private void OnInteraction(InputValue value)
|
||||||
{
|
{
|
||||||
|
currentCrewmateList = GameManager.Inst.CurrentCrewmateList;
|
||||||
|
|
||||||
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||||
|
|
||||||
SceneManager.LoadScene(currentSceneIndex);
|
SceneManager.LoadScene(currentSceneIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
// 로딩 이후에 실행되어야 하는 코드를 여기에 작성합니다.
|
||||||
|
var spawnController = FindAnyObjectByType<SpawnController>();
|
||||||
|
|
||||||
|
foreach (var crewmate in currentCrewmateList)
|
||||||
|
{
|
||||||
|
spawnController.SetCrewmatePrefabIndex(crewmate.CrewmatePrefabIndex);
|
||||||
|
spawnController.AddCrewmate();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
134
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: MeleeAttackTrail
|
||||||
|
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 1
|
||||||
|
m_CustomRenderQueue: 3500
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
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- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BlendOp: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 0
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _SampleGI: 0
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
--- !u!114 &9000183305132074839
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
8
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat.meta
Normal file
8
BlueWater/Assets/03.Materials/MeleeAttackTrail.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 235e2dce014165c48a99f07e0a1bc957
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -3210,8 +3210,8 @@ MonoBehaviour:
|
|||||||
byteData:
|
byteData:
|
||||||
byteDataArray:
|
byteDataArray:
|
||||||
Version: 1.7.7
|
Version: 1.7.7
|
||||||
gizmoViewMode: 2
|
gizmoViewMode: 0
|
||||||
showBehaviorDesignerGizmo: 1
|
showBehaviorDesignerGizmo: 0
|
||||||
--- !u!114 &8609741102290131020
|
--- !u!114 &8609741102290131020
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2,15 +2,27 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: MatteBronze__StylSurf_Single_Spec_Rim_HGrad
|
m_Name: MatteBronze__StylSurf_Single_Spec_Rim_HGrad
|
||||||
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
|
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
|
||||||
m_ShaderKeywords: DR_GRADIENT_ON DR_RIM_ON DR_SPECULAR_ON _CELPRIMARYMODE_SINGLE
|
m_Parent: {fileID: 0}
|
||||||
_FLAT_RIM_ENABLED _FLAT_SHADOWS_ENABLED _FLAT_SPECULAR_ENABLED
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords:
|
||||||
|
- DR_GRADIENT_ON
|
||||||
|
- DR_RIM_ON
|
||||||
|
- DR_SPECULAR_ON
|
||||||
|
- _CELPRIMARYMODE_SINGLE
|
||||||
|
- _DETAILMAPBLENDINGMODE_MULTIPLY
|
||||||
|
- _TEXTUREBLENDINGMODE_MULTIPLY
|
||||||
|
- _UNITYSHADOWMODE_MULTIPLY
|
||||||
|
m_InvalidKeywords:
|
||||||
|
- _FLAT_RIM_ENABLED
|
||||||
|
- _FLAT_SHADOWS_ENABLED
|
||||||
|
- _FLAT_SPECULAR_ENABLED
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
@ -18,6 +30,7 @@ Material:
|
|||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- SRPDEFAULTUNLIT
|
- SRPDEFAULTUNLIT
|
||||||
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@ -41,6 +54,10 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 0, y: 0}
|
m_Scale: {x: 0, y: 0}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
- _DetailMask:
|
- _DetailMask:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
@ -69,15 +86,20 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _AlphaClip: 0
|
- _AlphaClip: 0
|
||||||
|
- _BaseMapPremultiply: 0
|
||||||
- _Blend: 0
|
- _Blend: 0
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
|
- _CameraDistanceImpact: 0
|
||||||
- _CelExtraEnabled: 0
|
- _CelExtraEnabled: 0
|
||||||
- _CelNumSteps: 3
|
- _CelNumSteps: 3
|
||||||
- _CelPrimaryMode: 1
|
- _CelPrimaryMode: 1
|
||||||
- _Cull: 2
|
- _Cull: 2
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
|
- _DetailMapBlendingMode: 0
|
||||||
|
- _DetailMapImpact: 0
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _FlatRimAmount: 0.5
|
- _FlatRimAmount: 0.5
|
||||||
@ -113,6 +135,10 @@ Material:
|
|||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
|
- _OutlineDepthOffset: 0
|
||||||
|
- _OutlineEnabled: 0
|
||||||
|
- _OutlineScale: 1
|
||||||
|
- _OutlineWidth: 1
|
||||||
- _OverrideLightmapDir: 0
|
- _OverrideLightmapDir: 0
|
||||||
- _OverrideShadows: 1
|
- _OverrideShadows: 1
|
||||||
- _OverrideShadowsEnabled: 1
|
- _OverrideShadowsEnabled: 1
|
||||||
@ -136,6 +162,7 @@ Material:
|
|||||||
- _TextureImpact: 1
|
- _TextureImpact: 1
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _UnityShadowMode: 1
|
- _UnityShadowMode: 1
|
||||||
|
- _UnityShadowOcclusion: 0
|
||||||
- _UnityShadowPower: 0.2
|
- _UnityShadowPower: 0.2
|
||||||
- _UnityShadowSharpness: 1
|
- _UnityShadowSharpness: 1
|
||||||
- _VertexColorsEnabled: 0
|
- _VertexColorsEnabled: 0
|
||||||
@ -152,9 +179,11 @@ Material:
|
|||||||
- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
|
- _ColorSecondary: {r: 1, g: 0.55879205, b: 0, a: 1}
|
||||||
- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
- _ColorShadow: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
- _ColorShadows: {r: 0.37835297, g: 0.4602353, b: 0.72, a: 1}
|
- _ColorShadows: {r: 0.37835297, g: 0.4602353, b: 0.72, a: 1}
|
||||||
|
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 4.9245777, g: 0, b: 0, a: 1}
|
||||||
- _FlatRimColor: {r: 1, g: 0.8387512, b: 0.5254902, a: 1}
|
- _FlatRimColor: {r: 1, g: 0.8387512, b: 0.5254902, a: 1}
|
||||||
- _FlatSpecularColor: {r: 0.8213369, g: 0.8301887, b: 0.70879316, a: 1}
|
- _FlatSpecularColor: {r: 0.8213369, g: 0.8301887, b: 0.70879316, a: 1}
|
||||||
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- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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- _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
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@ -2,15 +2,25 @@
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%TAG !u! tag:unity3d.com,2011:
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@ -113,6 +133,10 @@ Material:
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@ -136,6 +160,7 @@ Material:
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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Loading…
Reference in New Issue
Block a user