Spine 런타임 에셋 추가

+ iDamageable 관통률 삭제
+ #44 스킬 시스템 구성 및 임시 스킬 FireBoom 작업
This commit is contained in:
NTG_Lenovo 2023-11-01 16:39:12 +09:00
parent 3fcf2edf68
commit 4a70315d56
1303 changed files with 197439 additions and 79 deletions

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@ -62,7 +62,7 @@ namespace BlueWaterProject
#region IDamageable interface
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate, Vector3? attackPos = null)
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
if (attackPos != null && EnemyStat.AttackerType == EAttackerType.DEFENSE && !targetTransform)
{
@ -80,19 +80,19 @@ namespace BlueWaterProject
if (EnemyStat.UsingShield)
{
var penetrationChance = attackerShieldPenetrationRate -
(attackerShieldPenetrationRate * EnemyStat.PenetrationResistivity * 0.01f);
// 방패를 관통했다면,
if (Random.Range(0, 100) < penetrationChance)
{
finalDamage = attackerPower - EnemyStat.Def;
finalDamage = Mathf.Max(finalDamage, 0);
}
else
{
finalDamage = 0f;
}
// var penetrationChance = attackerShieldPenetrationRate -
// (attackerShieldPenetrationRate * EnemyStat.PenetrationResistivity * 0.01f);
//
// // 방패를 관통했다면,
// if (Random.Range(0, 100) < penetrationChance)
// {
// finalDamage = attackerPower - EnemyStat.Def;
// finalDamage = Mathf.Max(finalDamage, 0);
// }
// else
// {
// finalDamage = 0f;
// }
}
finalDamage = attackerPower - EnemyStat.Def;

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@ -104,7 +104,7 @@ namespace BlueWaterProject
#region IDamageable interface
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate, Vector3? attackPos = null)
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
if (attackPos != null && combatAgent.enabled && PirateStat.AttackerType == EAttackerType.DEFENSE && !targetTransform)
{
@ -122,19 +122,19 @@ namespace BlueWaterProject
if (PirateStat.UsingShield)
{
var penetrationChance = attackerShieldPenetrationRate -
(attackerShieldPenetrationRate * PirateStat.PenetrationResistivity * 0.01f);
// 방패를 관통했다면,
if (Random.Range(0, 100) < penetrationChance)
{
finalDamage = attackerPower - PirateStat.Def;
finalDamage = Mathf.Max(finalDamage, 0);
}
else
{
finalDamage = 0f;
}
// var penetrationChance = attackerShieldPenetrationRate -
// (attackerShieldPenetrationRate * PirateStat.PenetrationResistivity * 0.01f);
//
// // 방패를 관통했다면,
// if (Random.Range(0, 100) < penetrationChance)
// {
// finalDamage = attackerPower - PirateStat.Def;
// finalDamage = Mathf.Max(finalDamage, 0);
// }
// else
// {
// finalDamage = 0f;
// }
}
finalDamage = attackerPower - PirateStat.Def;

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@ -76,7 +76,7 @@ namespace BlueWaterProject
#region IDamageable interface
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
var changeHp = Mathf.Max(currentHp - attackerPower, 0);
SetCurrentHp(changeHp);

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@ -348,7 +348,7 @@ namespace BlueWaterProject
#region Interfaces
//IDamageable
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
IsCombated = true;

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@ -278,7 +278,7 @@ namespace BlueWaterProject
#region Interface
// IDamageable
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public virtual void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
IsCombated = true;

View File

@ -19,7 +19,7 @@ namespace BlueWaterProject
playerInput = GetComponent<PlayerInput>();
}
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public virtual void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
}

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@ -312,7 +312,7 @@ namespace BlueWaterProject
#region Interface
// IDamageable
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public override void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
if (isRolling) return;

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@ -34,7 +34,7 @@ namespace BlueWaterProject
#region Interface property and function
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
var changeHp = Mathf.Max(currentHp - attackerPower, 0);
SetCurrentHp(changeHp);

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@ -5,7 +5,7 @@ namespace BlueWaterProject
{
public interface IDamageable
{
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null);
public void TakeDamage(float attackerPower, Vector3? attackPos = null);
public void Die();
}
}

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@ -0,0 +1,13 @@
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public interface ISkill
{
string Name { get; }
string Description { get;}
void Execute(LayerMask targetLayer, Vector3? targetPos = null);
}
}

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@ -1,5 +1,5 @@
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@ -1,13 +1,19 @@
using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public abstract class ActiveSkill : BaseSkill
public abstract class ActiveSkill : MonoBehaviour, ISkill
{
public ActiveSkillData activeSkillData;
public abstract override void Execute();
[SerializeField] protected ActiveSkillData activeSkillData;
public string Name => activeSkillData.Name;
public string Description => activeSkillData.Description;
public abstract void Execute(LayerMask targetLayer, Vector3? targetPos = null);
public ActiveSkillData GetActiveSkillData() => activeSkillData;
}
}

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@ -1,4 +1,8 @@
using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Rendering.Universal;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
@ -6,9 +10,56 @@ namespace BlueWaterProject
[Serializable]
public class FireBoom : ActiveSkill
{
public override void Execute()
[SerializeField] private DecalProjector outlineDecal;
[SerializeField] private DecalProjector fillDecal;
private Collider[] hitColliders;
private const int MAX_COLLIDER = 30;
private void Start()
{
outlineDecal.enabled = false;
fillDecal.enabled = false;
hitColliders = new Collider[MAX_COLLIDER];
}
[Button("스킬 실행")]
public override void Execute(LayerMask targetLayer, Vector3? targetPos = null)
{
StartCoroutine(UseSkill(targetLayer, targetPos));
}
private IEnumerator UseSkill(LayerMask targetLayer, Vector3? targetPos = null)
{
if (targetPos != null)
{
transform.position = (Vector3)targetPos;
}
outlineDecal.enabled = true;
fillDecal.enabled = true;
var updateSize = 0f;
while (updateSize < activeSkillData.Range)
{
updateSize += Time.deltaTime * (activeSkillData.Range / activeSkillData.CastingTime);
fillDecal.size = new Vector3(updateSize, updateSize, fillDecal.size.z);
yield return null;
}
fillDecal.size = new Vector3(activeSkillData.Range, activeSkillData.Range, fillDecal.size.z);
Array.Clear(hitColliders, 0,MAX_COLLIDER );
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, activeSkillData.Range, hitColliders, targetLayer);
for (var i = 0; i < maxSize; i++)
{
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
iDamageable.TakeDamage(activeSkillData.Damage);
}
}
}
}

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@ -1,14 +0,0 @@
using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public abstract class BaseSkill
{
[SerializeField] private SkillData skillData;
public abstract void Execute();
}
}

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@ -6,8 +6,10 @@ namespace BlueWaterProject
{
[Serializable]
[CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/ActiveSkillData")]
public class ActiveSkillData : SkillData
public class ActiveSkillData : ScriptableObject
{
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public string Description { get; set; }
[field: SerializeField] public float Cooldown { get; set; }
[field: SerializeField] public float CastingTime { get; set; }
[field: SerializeField] public float Duration { get; set; }

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@ -1,14 +0,0 @@
using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
[CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/SkillData")]
public class SkillData : ScriptableObject
{
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public string Description { get; set; }
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class SkillController : MonoBehaviour
{
[SerializeField] private List<GameObject> skillObjList = new(GlobalValue.SKILL_DATA_CAPACITY);
private Dictionary<string, ISkill> skillDictionary;
private ISkill cachingSkill;
private void Awake()
{
Initialize();
}
private void Initialize()
{
skillDictionary = new Dictionary<string, ISkill>(skillObjList.Count);
foreach (var skill in skillObjList)
{
var iSkill = skill.GetComponent<ISkill>();
if (iSkill == null)
{
print(skill + "오브젝트의 ISkill컴포넌트에 접근할 수 없습니다.");
continue;
}
skillDictionary.Add(iSkill.Name, iSkill);
}
}
public ISkill GetSkillByName(string skillName)
{
if (skillDictionary.TryGetValue(skillName, out cachingSkill)) return cachingSkill;
print(skillName + "은(는) 스킬 딕셔너리에 존재하지 않습니다.");
return null;
}
}
}

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@ -3,6 +3,7 @@ namespace BlueWaterProject
{
public class GlobalValue
{
public const int SKILL_DATA_CAPACITY = 100;
public const int CARD_DATA_CAPACITY = 50;
public const int ENEMY_VIEW_DATA_CAPACITY = 50;
public const int PIRATE_VIEW_DATA_CAPACITY = 50;

View File

@ -67,7 +67,7 @@ namespace BlueWaterProject
{
var iDamageable = other.GetComponentInParent<IDamageable>();
iDamageable.TakeDamage(atk, shieldPenetrationRate);
iDamageable.TakeDamage(atk);
isAttacked = true;
DestroyObject();
}
@ -105,7 +105,7 @@ namespace BlueWaterProject
if (attackerPos != null)
{
iDamageable.TakeDamage(atk, shieldPenetrationRate, (Vector3)attackerPos);
iDamageable.TakeDamage(atk, (Vector3)attackerPos);
}
isAttacked = true;
DestroyObject();

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@ -51,7 +51,7 @@ namespace BlueWaterProject
var iDamageable = other.GetComponentInParent<IDamageable>();
iDamageable.TakeDamage(atk, shieldPenetrationRate);
iDamageable.TakeDamage(atk);
isAttacked = true;
}
@ -63,7 +63,7 @@ namespace BlueWaterProject
{
var iDamageable = other.GetComponentInParent<IDamageable>();
iDamageable.TakeDamage(atk, shieldPenetrationRate);
iDamageable.TakeDamage(atk);
isAttacked = true;
}
}

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine;
using Spine.Unity;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineAnimationTesterTool : MonoBehaviour, IHasSkeletonDataAsset, IHasSkeletonComponent {
public SkeletonAnimation skeletonAnimation;
public SkeletonDataAsset SkeletonDataAsset { get { return skeletonAnimation.SkeletonDataAsset; } }
public ISkeletonComponent SkeletonComponent { get { return skeletonAnimation; } }
public bool useOverrideMixDuration;
public float overrideMixDuration = 0.2f;
public bool useOverrideAttachmentThreshold = true;
[Range(0f, 1f)]
public float attachmentThreshold = 0.5f;
public bool useOverrideDrawOrderThreshold;
[Range(0f, 1f)]
public float drawOrderThreshold = 0.5f;
[System.Serializable]
public struct AnimationControl {
[SpineAnimation]
public string animationName;
public bool loop;
public KeyCode key;
[Space]
public bool useCustomMixDuration;
public float mixDuration;
//public bool useChainToControl;
//public int chainToControl;
}
[System.Serializable]
public class ControlledTrack {
public List<AnimationControl> controls = new List<AnimationControl>();
}
[Space]
public List<ControlledTrack> trackControls = new List<ControlledTrack>();
[Header("UI")]
public UnityEngine.UI.Text boundAnimationsText;
public UnityEngine.UI.Text skeletonNameText;
void OnValidate () {
// Fill in the SkeletonData asset name
if (skeletonNameText != null) {
if (skeletonAnimation != null && skeletonAnimation.skeletonDataAsset != null) {
skeletonNameText.text = SkeletonDataAsset.name.Replace("_SkeletonData", "");
}
}
// Fill in the control list.
if (boundAnimationsText != null) {
StringBuilder boundAnimationsStringBuilder = new StringBuilder();
boundAnimationsStringBuilder.AppendLine("Animation Controls:");
for (int trackIndex = 0; trackIndex < trackControls.Count; trackIndex++) {
if (trackIndex > 0)
boundAnimationsStringBuilder.AppendLine();
boundAnimationsStringBuilder.AppendFormat("---- Track {0} ---- \n", trackIndex);
foreach (AnimationControl ba in trackControls[trackIndex].controls) {
string animationName = ba.animationName;
if (string.IsNullOrEmpty(animationName))
animationName = "SetEmptyAnimation";
boundAnimationsStringBuilder.AppendFormat("[{0}] {1}\n", ba.key.ToString(), animationName);
}
}
boundAnimationsText.text = boundAnimationsStringBuilder.ToString();
}
}
void Start () {
if (useOverrideMixDuration) {
skeletonAnimation.AnimationState.Data.DefaultMix = overrideMixDuration;
}
}
void Update () {
AnimationState animationState = skeletonAnimation.AnimationState;
// For each track
for (int trackIndex = 0; trackIndex < trackControls.Count; trackIndex++) {
// For each control in the track
foreach (AnimationControl control in trackControls[trackIndex].controls) {
// Check each control, and play the appropriate animation.
if (Input.GetKeyDown(control.key)) {
TrackEntry trackEntry;
if (!string.IsNullOrEmpty(control.animationName)) {
trackEntry = animationState.SetAnimation(trackIndex, control.animationName, control.loop);
} else {
float mix = control.useCustomMixDuration ? control.mixDuration : animationState.Data.DefaultMix;
trackEntry = animationState.SetEmptyAnimation(trackIndex, mix);
}
if (trackEntry != null) {
if (control.useCustomMixDuration)
trackEntry.MixDuration = control.mixDuration;
if (useOverrideAttachmentThreshold)
trackEntry.AttachmentThreshold = attachmentThreshold;
if (useOverrideDrawOrderThreshold)
trackEntry.DrawOrderThreshold = drawOrderThreshold;
}
// Don't parse more than one animation per track.
break;
}
}
}
}
}
}

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