#78 대포(작살) 프로세스바 만드는 중
+ OceanCamera, OceanUi 추가 + CameraManager, UiManager에 Ocean 데이터 추가 + Scene 이름 변경 (02.Combet -> 02.Combat)
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@ -1,17 +1,14 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CameraManager : Singleton<CameraManager>
|
||||
{
|
||||
public Camera MainCam { get; private set; }
|
||||
public Camera MainCam { get; set; }
|
||||
|
||||
public OceanCamera OceanCamera { get; set; }
|
||||
|
||||
[Title("InShip Change Offset")]
|
||||
private Vector3 targetOffset;
|
||||
|
@ -12,7 +12,6 @@ namespace BlueWaterProject
|
||||
public class ShipPlayer : Player
|
||||
{
|
||||
[Title("쉽의 기본 설정")]
|
||||
private Rigidbody rb;
|
||||
[Tooltip("최대 스피드")] public float maxSpeed = 10f;
|
||||
[Tooltip("가속 수치")] public float acceleration = 2f;
|
||||
[Tooltip("감속 수치")] public float deceleration = 2f;
|
||||
@ -23,6 +22,8 @@ namespace BlueWaterProject
|
||||
public Transform launchPoint;
|
||||
public float timeOfFlight;
|
||||
public Transform predictedPos;
|
||||
|
||||
private Rigidbody rb;
|
||||
|
||||
private void Init()
|
||||
{
|
||||
|
57
BlueWater/Assets/02.Scripts/OceanCamera.cs
Normal file
57
BlueWater/Assets/02.Scripts/OceanCamera.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class OceanCamera : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public CinemachineVirtualCamera BaseShipCam { get; private set; }
|
||||
|
||||
private List<CinemachineVirtualCamera> cineCamList;
|
||||
|
||||
private GameObject cineCams;
|
||||
|
||||
private const int CINE_CAM_NUM = 1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CameraManager.Inst.OceanCamera = this;
|
||||
CameraManager.Inst.MainCam = Camera.main;
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
cineCams = GameObject.Find("CineCameras");
|
||||
if (!cineCams)
|
||||
{
|
||||
Debug.LogError("cineCams is null error");
|
||||
return;
|
||||
}
|
||||
|
||||
BaseShipCam = cineCams.transform.Find("BaseShipCam")?.GetComponent<CinemachineVirtualCamera>();
|
||||
if (!BaseShipCam)
|
||||
{
|
||||
Debug.LogError("BaseShipCam is null error");
|
||||
return;
|
||||
}
|
||||
|
||||
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
|
||||
{
|
||||
BaseShipCam
|
||||
};
|
||||
|
||||
foreach (var cam in cineCamList)
|
||||
{
|
||||
cam.Priority = 0;
|
||||
}
|
||||
|
||||
BaseShipCam.Priority = 1;
|
||||
|
||||
CameraManager.Inst.MainCam = Camera.main;
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/OceanCamera.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/OceanCamera.cs.meta
Normal file
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userData:
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assetBundleName:
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assetBundleVariant:
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48
BlueWater/Assets/02.Scripts/OceanUi.cs
Normal file
48
BlueWater/Assets/02.Scripts/OceanUi.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[Serializable]
|
||||
public class ProcessBar
|
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{
|
||||
public ProcessBar(GameObject obj, Image fill)
|
||||
{
|
||||
Obj = obj;
|
||||
Fill = fill;
|
||||
}
|
||||
|
||||
[field: SerializeField] public GameObject Obj { get; set; }
|
||||
[field: SerializeField] public Image Fill { get; set; }
|
||||
}
|
||||
|
||||
public class OceanUi : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public ProcessBar ProcessBar { get; set; }
|
||||
|
||||
private Canvas canvas;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
UiManager.Inst.OceanUi = this;
|
||||
}
|
||||
|
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[Button("셋팅 초기화")]
|
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private void Init()
|
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{
|
||||
canvas = GetComponent<Canvas>();
|
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if (!canvas)
|
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{
|
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Debug.LogError("canvas is null error");
|
||||
return;
|
||||
}
|
||||
|
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var processBar = canvas.transform.Find("ProcessBar").gameObject;
|
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var fill = processBar.transform.Find("Fill").GetComponent<Image>();
|
||||
ProcessBar = new ProcessBar(processBar, fill);
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/OceanUi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/OceanUi.cs.meta
Normal file
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Block a user