#78 대포(작살) 프로세스바 만드는 중

+ OceanCamera, OceanUi 추가
+ CameraManager, UiManager에 Ocean 데이터 추가
+ Scene 이름 변경 (02.Combet -> 02.Combat)
This commit is contained in:
NTG_Lenovo 2023-12-13 16:14:31 +09:00
parent 3a4b65e947
commit 43cd84c48e
107 changed files with 598 additions and 1483 deletions

View File

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@ -1,17 +1,14 @@
using System;
using System.Collections;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CameraManager : Singleton<CameraManager>
{
public Camera MainCam { get; private set; }
public Camera MainCam { get; set; }
public OceanCamera OceanCamera { get; set; }
[Title("InShip Change Offset")]
private Vector3 targetOffset;

View File

@ -12,7 +12,6 @@ namespace BlueWaterProject
public class ShipPlayer : Player
{
[Title("쉽의 기본 설정")]
private Rigidbody rb;
[Tooltip("최대 스피드")] public float maxSpeed = 10f;
[Tooltip("가속 수치")] public float acceleration = 2f;
[Tooltip("감속 수치")] public float deceleration = 2f;
@ -23,6 +22,8 @@ namespace BlueWaterProject
public Transform launchPoint;
public float timeOfFlight;
public Transform predictedPos;
private Rigidbody rb;
private void Init()
{

View File

@ -0,0 +1,57 @@
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class OceanCamera : MonoBehaviour
{
[field: SerializeField] public CinemachineVirtualCamera BaseShipCam { get; private set; }
private List<CinemachineVirtualCamera> cineCamList;
private GameObject cineCams;
private const int CINE_CAM_NUM = 1;
private void Awake()
{
CameraManager.Inst.OceanCamera = this;
CameraManager.Inst.MainCam = Camera.main;
}
[Button("셋팅 초기화")]
private void Init()
{
cineCams = GameObject.Find("CineCameras");
if (!cineCams)
{
Debug.LogError("cineCams is null error");
return;
}
BaseShipCam = cineCams.transform.Find("BaseShipCam")?.GetComponent<CinemachineVirtualCamera>();
if (!BaseShipCam)
{
Debug.LogError("BaseShipCam is null error");
return;
}
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
{
BaseShipCam
};
foreach (var cam in cineCamList)
{
cam.Priority = 0;
}
BaseShipCam.Priority = 1;
CameraManager.Inst.MainCam = Camera.main;
}
}
}

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using System;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class ProcessBar
{
public ProcessBar(GameObject obj, Image fill)
{
Obj = obj;
Fill = fill;
}
[field: SerializeField] public GameObject Obj { get; set; }
[field: SerializeField] public Image Fill { get; set; }
}
public class OceanUi : MonoBehaviour
{
[field: SerializeField] public ProcessBar ProcessBar { get; set; }
private Canvas canvas;
private void Awake()
{
UiManager.Inst.OceanUi = this;
}
[Button("셋팅 초기화")]
private void Init()
{
canvas = GetComponent<Canvas>();
if (!canvas)
{
Debug.LogError("canvas is null error");
return;
}
var processBar = canvas.transform.Find("ProcessBar").gameObject;
var fill = processBar.transform.Find("Fill").GetComponent<Image>();
ProcessBar = new ProcessBar(processBar, fill);
}
}
}

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[Title("InteractionUI")]
private Transform defaultInteraction;
public Transform InShipInteraction { get; set; }
public OceanUi OceanUi { get; set; }
private void Init()

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