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{fileID: 929776521} + - {fileID: 1438311719} + - {fileID: 278557066} + - {fileID: 6644660065791515410} diff --git a/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset index 26becea3d..350e789bb 100644 Binary files a/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset and b/BlueWater/Assets/01.Scenes/02.Main_TG2/NavMesh-NavmeshSurface.asset differ diff --git a/BlueWater/Assets/02.Scripts/Ai/AiController.cs b/BlueWater/Assets/02.Scripts/Ai/AiController.cs index 1731ca5f7..f5c55df36 100644 --- a/BlueWater/Assets/02.Scripts/Ai/AiController.cs +++ b/BlueWater/Assets/02.Scripts/Ai/AiController.cs @@ -1,4 +1,7 @@ using System; +using System.Collections; +using System.Collections.Generic; +using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.AI; using Random = UnityEngine.Random; @@ -15,23 +18,29 @@ namespace BlueWaterProject } [Serializable] - public abstract class AiController : MonoBehaviour, IDamageable + public abstract class AiController : MonoBehaviour, IDamageable, IFieldOfView { #region Property and variable protected bool isAttacking; protected AttackerType attackerType; + [SerializeField] protected List skinMaterial = new(10); protected Animator aiAnimator; protected AiMover aiMover; - protected FieldOfView fieldOfView; protected NavMeshAgent navMeshAgent; + private UnitController mouseEnterUnitController; + private UnitSelection unitSelection; + public static readonly int SpeedHash = Animator.StringToHash("Speed"); public static readonly int AttackHash = Animator.StringToHash("Attack"); public static readonly int DamageHash = Animator.StringToHash("TakeDamage"); public static readonly int DeathTypeHash = Animator.StringToHash("DeathType"); public static readonly int DeathHash = Animator.StringToHash("Death"); + public static readonly int OutlineColorHash = Shader.PropertyToID("_OutlineColor"); + + private static readonly WaitForSeconds FindTargetWaitTime = new(0.5f); #endregion @@ -43,13 +52,20 @@ namespace BlueWaterProject #region Unity built-in function + private void OnDrawGizmosSelected() + { + DrawGizmosInFieldOfView(); + } + protected virtual void Awake() { + FindMaterial(); aiAnimator = Utils.GetComponentAndAssert(transform); aiMover = Utils.GetComponentAndAssert(transform); - fieldOfView = Utils.GetComponentAndAssert(transform); navMeshAgent = Utils.GetComponentAndAssert(transform); + unitSelection = FindObjectOfType(); + if (gameObject.layer == LayerMask.NameToLayer("Player")) { attackerType = AttackerType.PLAYER; @@ -67,18 +83,51 @@ namespace BlueWaterProject private void Start() { SetCurrentHp(AiStat.maxHp); + navMeshAgent.speed = AiStat.moveSpd; + + StartCoroutine(nameof(FindTarget)); + Attack(); } - private void LateUpdate() + private void FixedUpdate() { - Attack(); + UpdateLookAtTarget(); + } + + private void OnMouseEnter() + { + mouseEnterUnitController = gameObject.GetComponentInParent(); + + if (mouseEnterUnitController == unitSelection.SelectedUnitController) return; + + foreach (var soldier in mouseEnterUnitController.unit.soldierList) + { + soldier.MouseEnterHighlight(); + } + } + + private void OnMouseExit() + { + if (!mouseEnterUnitController || mouseEnterUnitController == unitSelection.SelectedUnitController) return; + + foreach (var soldier in mouseEnterUnitController.unit.soldierList) + { + soldier.ResetHighlight(); + } + + mouseEnterUnitController = null; } #endregion #region interface property and function + #region IAiStat + + [field: Space(10f)] + [field: Title("AiStat")] [field: SerializeField] public AiStat AiStat { get; set; } = new(); + public float GetCurrentHp() => AiStat.currentHp; public void TakeDamage(AiStat attacker, AiStat defender) @@ -98,7 +147,6 @@ namespace BlueWaterProject // TODO : 방패로 막힘 처리(애니메이션 등) return; } - var changeHp = Mathf.Max(defender.currentHp - finalDamage, 0); SetCurrentHp(changeHp); @@ -111,7 +159,7 @@ namespace BlueWaterProject // TODO : 죽었을 때 처리(죽는 애니메이션 이후 사라지는 효과 등) aiAnimator.SetTrigger(DeathHash); - Invoke(nameof(Destroy), 5f); + Invoke(nameof(DestroyObject), 5f); return; } @@ -120,11 +168,179 @@ namespace BlueWaterProject #endregion - #region Custom function + #region IFieldOfView + + [field: Space(10f)] + [field: Title("FieldOfView")] + [field: SerializeField] public bool IsDrawGizmosInFieldOfView { get; set; } = true; - private void Destroy() => Destroy(gameObject); + [field: SerializeField] public LayerMask TargetLayer { get; set; } + + [field: SerializeField] public float ViewRadius { get; set; } + + [field: SerializeField] public Collider[] ColliderWithinRange { get; set; } = new Collider[TARGET_MAX_SIZE]; + + [field: SerializeField] public List TargetInfoList { get; set; } = new(TARGET_MAX_SIZE); + + [field: SerializeField] public IAiStat IaiStat { get; set; } + + [field: SerializeField] public TargetInfo TargetInfo { get; set; } = new(); + + private const int TARGET_MAX_SIZE = 30; + +#if UNITY_EDITOR + public void DrawGizmosInFieldOfView() + { + if (!IsDrawGizmosInFieldOfView) return; + + var myPos = transform.position; + + Gizmos.color = Color.green; + Gizmos.DrawWireSphere(myPos, ViewRadius); + + if (TargetInfo.transform == null) return; + + Debug.DrawLine(myPos, TargetInfo.transform.position, Color.red); + } +#endif + + public IEnumerator FindTarget() + { + while (true) + { + Array.Clear(ColliderWithinRange, 0, TARGET_MAX_SIZE); + TargetInfoList.Clear(); + + var myPos = transform.position; + var maxColliderCount = Physics.OverlapSphereNonAlloc(myPos, ViewRadius, ColliderWithinRange, + TargetLayer, QueryTriggerInteraction.Collide); + + if (maxColliderCount <= 0) + { + TargetInfo.DefaultSetting(); + yield return FindTargetWaitTime; + continue; + } + + for (var i = 0; i < maxColliderCount; i++) + { + IaiStat = ColliderWithinRange[i].GetComponent(); + if (IaiStat != null) + { + TargetInfoList.Add(new TargetInfo(ColliderWithinRange[i].transform, ColliderWithinRange[i], IaiStat)); + } + } + + if (TargetInfoList.Count <= 0) + { + TargetInfo.DefaultSetting(); + yield return FindTargetWaitTime; + continue; + } + + int nearestIndex; + float nearestDistance; + + if (TargetInfoList[0].iAiStat.GetCurrentHp() <= 0) + { + nearestIndex = 0; + nearestDistance = float.PositiveInfinity; + } + else + { + nearestIndex = 0; + nearestDistance = Vector3.Distance(TargetInfoList[0].transform.position, myPos); + } + + for (var i = 1; i < TargetInfoList.Count; i++) + { + var distance = Vector3.Distance(TargetInfoList[i].transform.position, myPos); + + if (nearestDistance < distance || TargetInfoList[i].iAiStat.GetCurrentHp() <= 0) continue; + + nearestIndex = i; + nearestDistance = distance; + } + + if (TargetInfoList[nearestIndex].transform) + { + TargetInfo.SetTargetInfo(TargetInfoList[nearestIndex].transform, TargetInfoList[nearestIndex].collider, TargetInfoList[nearestIndex].iAiStat); + } + else + { + TargetInfo.DefaultSetting(); + } + + yield return FindTargetWaitTime; + } + } + + public void UpdateLookAtTarget() + { + if (TargetInfo.transform) + { + navMeshAgent.updateRotation = false; + + var targetPos = TargetInfo.transform.position; + targetPos.y = transform.position.y; + transform.LookAt(targetPos); + } + else + { + navMeshAgent.updateRotation = true; + } + } + + #endregion + + #endregion + + #region Custom function + private void FindMaterial() + { + var skinnedMeshRenderers = GetComponentsInChildren(); + var meshRenderers = GetComponentsInChildren(); + + foreach (var skin in skinnedMeshRenderers) + { + if (!skin.gameObject.activeSelf) continue; + + skinMaterial.Add(skin.material); + } + + foreach (var skin in meshRenderers) + { + if (!skin.gameObject.activeSelf) continue; + + skinMaterial.Add(skin.material); + } + } + + public void ResetHighlight() + { + foreach (var skin in skinMaterial) + { + skin.SetColor(OutlineColorHash, Color.black); + } + } + public void MouseEnterHighlight() + { + foreach (var skin in skinMaterial) + { + skin.SetColor(OutlineColorHash, Color.white); + } + } + + public void SelectedHighlight() + { + foreach (var skin in skinMaterial) + { + skin.SetColor(OutlineColorHash, Color.blue); + } + } + + private void DestroyObject() => Destroy(gameObject); public bool GetIsAttacking() => isAttacking; - public FieldOfView GetFieldOfView() => fieldOfView; public NavMeshAgent GetNavMeshAgent() => navMeshAgent; public Animator GetAnimator() => aiAnimator; public void SetCurrentHp(float value) => AiStat.currentHp = value; diff --git a/BlueWater/Assets/02.Scripts/Ai/AiMover.cs b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs index 27573329d..35787d5d8 100644 --- a/BlueWater/Assets/02.Scripts/Ai/AiMover.cs +++ b/BlueWater/Assets/02.Scripts/Ai/AiMover.cs @@ -53,8 +53,13 @@ namespace BlueWaterProject #region Custom function + public void MoveTarget(Vector3 targetPos) + { + isCommanded = true; + GetNavMeshAgent().SetDestination(targetPos); + } public bool GetIsCommanded() => isCommanded; - private TargetInfo GetTargetInfo() => aiController.GetFieldOfView().GetTargetInfo(); + private TargetInfo GetTargetInfo() => aiController.TargetInfo; private NavMeshAgent GetNavMeshAgent() => aiController.GetNavMeshAgent(); #endregion diff --git a/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs b/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs index 3ad974992..46978a8b1 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Type/Archer.cs @@ -50,32 +50,34 @@ namespace BlueWaterProject protected override void Attack() { - if (aiMover.GetIsCommanded()) - { - if (shootArrowCoroutine == null) return; - - StopCoroutine(shootArrowCoroutine); - shootArrowCoroutine = null; - isAttacking = false; - } - else - { - if (shootArrowCoroutine != null || !fieldOfView.GetTargetInfo().transform || - AiStat.atkRange < Vector3.Distance(transform.position, fieldOfView.GetTargetInfo().transform.position)) return; - - isAttacking = true; - shootArrowCoroutine = ShootArrowAnimation(); - StartCoroutine(shootArrowCoroutine); - } + // if (aiMover.GetIsCommanded()) + // { + // if (shootArrowCoroutine == null) return; + // + // StopCoroutine(shootArrowCoroutine); + // shootArrowCoroutine = null; + // isAttacking = false; + // } + // else + // { + // if (shootArrowCoroutine != null || !TargetInfo.transform || + // AiStat.atkRange < Vector3.Distance(transform.position, TargetInfo.transform.position)) return; + // + // isAttacking = true; + // shootArrowCoroutine = ShootArrowAnimation(); + // StartCoroutine(shootArrowCoroutine); + // } + StartCoroutine(nameof(ShootArrowAnimation)); } private IEnumerator ShootArrowAnimation() { while (true) { - if (!fieldOfView.GetTargetInfo().transform) + if (!TargetInfo.transform) { - yield break; + yield return new WaitForSeconds(0.5f); + continue; } aiAnimator.SetTrigger(AttackHash); @@ -91,9 +93,12 @@ namespace BlueWaterProject { var arrow = arrowPool.Get(); arrow.SetShootingArrow(shootLocation.position, - fieldOfView.GetTargetInfo().collider.bounds.center, AiStat, attackerType, inaccuracy); - StartCoroutine(arrow.Shoot()); + TargetInfo.collider.bounds.center, AiStat, attackerType, inaccuracy); + arrow.ShootArrowCoroutine(); } + + public void StopMove() => navMeshAgent.isStopped = true; + public void StartMove() => navMeshAgent.isStopped = false; #endregion diff --git a/BlueWater/Assets/Feel/FeelDemos/FeelTemplatesDemo.unitypackage.meta b/BlueWater/Assets/02.Scripts/Ai/Unit.meta similarity index 67% rename from BlueWater/Assets/Feel/FeelDemos/FeelTemplatesDemo.unitypackage.meta rename to BlueWater/Assets/02.Scripts/Ai/Unit.meta index 508065e3b..a26c6ace9 100644 --- a/BlueWater/Assets/Feel/FeelDemos/FeelTemplatesDemo.unitypackage.meta +++ b/BlueWater/Assets/02.Scripts/Ai/Unit.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 697b6e7dea1fde146b7e3e5cf3ed9e9f +guid: 10c8ae371b4165446b56e1bb20422371 +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs new file mode 100644 index 000000000..613cb6a0f --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs @@ -0,0 +1,109 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public enum UnitType + { + ARCHER_E = 0, + SPEAR_KNIGHT_E, + SPEARMAN_E, + SWORD_KNIGHT_E, + SWORDMAN_E, + ARCHER_P, + AXEMAN_P, + SPEARMAN_P, + SWORD_KNIGHT_P, + SWORDMAN_P, + NONE + } + + [Serializable] + public class Unit + { + [Tooltip("부대의 이름")] + public string unitName; + + [Tooltip("부대의 종류")] + public UnitType unitType; + + [Tooltip("부대의 병력 수")] + public int soliderCount; + + [Tooltip("부대 병력 리스트")] + public List soldierList; + + public Unit() + { + unitName = null; + unitType = UnitType.NONE; + soliderCount = 0; + soldierList = new List(); + } + + public Unit(string unitName, UnitType unitType, int soliderCount, List soldierList) + { + this.unitName = unitName; + this.unitType = unitType; + this.soliderCount = soliderCount; + + this.soldierList = new List(this.soliderCount); + this.soldierList = soldierList; + } + } + + public class UnitController : MonoBehaviour + { + public Unit unit; + +#if UNITY_EDITOR + private void OnDrawGizmosSelected() + { + if (unit == null || unit.soliderCount <= 0) return; + + var unitManager = Application.isPlaying ? GameManager.Inst.UnitManager : FindObjectOfType(); + if (unitManager == null) return; + + var matrix = unitManager.UnitMatrices.Find(um => um.soldiers == unit.soliderCount); + if (matrix == null) return; + + for (var i = 0; i < unit.soliderCount; i++) + { + var row = i / matrix.columns; + var column = i % matrix.columns; + + var xOffset = (column - (matrix.columns - 1) / 2.0f) * 0.5f; + var zOffset = (row - (matrix.rows - 1) / 2.0f) * 0.5f; + var spawnPosition = transform.position + new Vector3(xOffset, 0, zOffset); + + var ray = new Ray(spawnPosition, Vector3.down); + Gizmos.color = Physics.Raycast(ray, unitManager.MaxGroundDistance, unitManager.GroundLayer) ? Color.green : Color.red; + Gizmos.DrawRay(ray.origin, ray.direction * unitManager.MaxGroundDistance); + } + } +#endif + + [ContextMenu("유닛 생성")] + public void CreateUnit() + { + if (!Application.isPlaying) + { + var unitManager = FindObjectOfType(); + unitManager.CreateUnit(this, unit); + return; + } + + GameManager.Inst.UnitManager.CreateUnit(this, unit); + } + + public void MoveCommand(Vector3 targetPos) + { + foreach (var soldier in unit.soldierList) + { + soldier.GetNavMeshAgent().SetDestination(targetPos); + } + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs.meta b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs.meta new file mode 100644 index 000000000..85e8a9fa7 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8ed17fd326510c349a4daf1dac3d88cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs new file mode 100644 index 000000000..2362df59f --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs @@ -0,0 +1,181 @@ +using System; +using System.Collections.Generic; +using System.Text; +using UnityEngine; +using UnityEngine.Serialization; +using UnityEngine.UIElements; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + [Serializable] + public class UnitMatrix + { + public int soldiers; // 부대 안의 병사 수 + public int rows; // 배치될 행의 갯수 + public int columns; // 배치될 열의 갯수 + //public int centerNum; // 부대의 중심 번호 + + public UnitMatrix(int soldiers, int rows, int columns) + { + this.soldiers = soldiers; + this.rows = rows; + this.columns = columns; + } + } + + public class UnitManager : MonoBehaviour + { + #region Property and variable + + [Tooltip("바닥 레이어")] + [field: SerializeField] public LayerMask GroundLayer { get; private set; } + + [Tooltip("바닥과의 최대 허용 거리")] + [field: SerializeField] public float MaxGroundDistance { get; private set; } = 0.5f; + + [Tooltip("병력 간의 간격")] + [field: SerializeField] public float SoldierSpacing { get; private set; } = 0.5f; + + + [Tooltip("부대 배치 행렬")] + [field: SerializeField] public List UnitMatrices { get; private set; } = new(9); + + [Tooltip("병력들의 프리팹 리스트(순서 중요)")] + [SerializeField] private List soliderPrefabList = new(10); + + #endregion + + #region Unity built-in function + + private void Awake() + { + GroundLayer = LayerMask.GetMask("Ground"); + InitUnitMatrices(); + } + + private void Reset() + { + GroundLayer = LayerMask.GetMask("Ground"); + MaxGroundDistance = 0.5f; + SoldierSpacing = 0.5f; + soliderPrefabList = new List(10); // TODO : 프리팹 자동 리셋화 필요 + InitUnitMatrices(); + } + + #endregion + + #region Custom function + + /// + /// 부대 배치 행렬 초기화 함수 + /// + [ContextMenu("InitUnitMatrices")] + public void InitUnitMatrices() + { + UnitMatrices = new List(9) + { + new(1, 1, 1), + new(2, 1, 2), + new(3, 1, 3), + new(4, 2, 2), + new(6, 2, 3), + new(8, 2, 4), + new(9, 3, 3), + new(12, 3, 4), + new(16, 4, 4), + }; + } + + /// + /// 부대 생성 함수 + /// + public void CreateUnit(UnitController unitController, Unit unit) + { + DestroyDeployedSoldiers(unitController); + + unitController.gameObject.name = unit.unitName; + unitController.gameObject.layer = LayerMask.NameToLayer("Unit"); + unit.soldierList = new List(unit.soliderCount); + var objectNameBuilder = new StringBuilder(); + var matrix = UnitMatrices.Find(um => um.soldiers == unit.soliderCount); + if (matrix == null) + { + Debug.LogError("사용할 수 없는 병력의 숫자입니다. UnitManager의 UnitMatrices를 확인해주세요."); + return; + } + + for (var i = 0; i < unit.soliderCount; i++) + { + var row = i / matrix.columns; + var column = i % matrix.columns; + + var xOffset = (column - (matrix.columns - 1) / 2.0f) * SoldierSpacing; + var zOffset = (row - (matrix.rows - 1) / 2.0f) * SoldierSpacing; + var spawnPosition = unitController.transform.position + new Vector3(xOffset, 0, zOffset); + + var ray = new Ray(spawnPosition, Vector3.down); + if (Physics.Raycast(ray, out var hit, MaxGroundDistance, GroundLayer)) + { + spawnPosition.y = hit.point.y; + } + else + { + Debug.LogError("병력이 땅과 맞닿아 있지 않아 배치할 수 없는 위치입니다."); + DestroyDeployedSoldiers(unitController); + return; + } + + var soldierObject = Instantiate(soliderPrefabList[(int)unit.unitType], spawnPosition, Quaternion.identity, unitController.transform).GetComponent(); + + objectNameBuilder.Clear(); + objectNameBuilder.Append(soliderPrefabList[(int)unit.unitType].name); + objectNameBuilder.Append("_"); + objectNameBuilder.AppendFormat("{0:00}", i + 1); + + soldierObject.name = objectNameBuilder.ToString(); + unit.soldierList.Add(soldierObject); + } + + // var boxCollider = unitController.gameObject.AddComponent(); + // boxCollider.isTrigger = true; + // boxCollider.center = new Vector3(0f, 0.3f, 0f); + // boxCollider.size = new Vector3(matrix.columns * 0.5f, 1f, matrix.rows * 0.5f); + } + + /// + /// 기존에 생성된 부대 병력들이 있으면 확인해서 삭제해주는 함수 + /// + private void DestroyDeployedSoldiers(UnitController unitController) + { + if (unitController.transform.childCount <= 0) return; + + for (var i = unitController.transform.childCount - 1; i >= 0; i--) + { + if (Application.isPlaying) + { + Destroy(unitController.transform.GetChild(i).gameObject); + } + else + { + DestroyImmediate(unitController.transform.GetChild(i).gameObject); + } + } + + // var boxColliders = unitController.GetComponents(); + // foreach (var boxCollider in boxColliders) + // { + // if (Application.isPlaying) + // { + // Destroy(boxCollider); + // } + // else + // { + // DestroyImmediate(boxCollider); + // } + // } + } + + #endregion + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs.meta b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs.meta new file mode 100644 index 000000000..128a911ca --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0407cd1376cad7e46816e897ac9f698d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs new file mode 100644 index 000000000..4eb3a4d18 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs @@ -0,0 +1,121 @@ +using System; +using UnityEngine; +using UnityEngine.InputSystem; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class UnitSelection : MonoBehaviour + { + #region Property and variable + + [Tooltip("선택된 부대")] + [SerializeField] private UnitController selectedUnitController; + public UnitController SelectedUnitController + { + get => selectedUnitController; + set + { + tempUnitController = selectedUnitController; + selectedUnitController = value; + + if (selectedUnitController == null) + { + if (tempUnitController != null) + { + foreach (var soldier in tempUnitController.unit.soldierList) + { + soldier.ResetHighlight(); + } + tempUnitController = null; + } + + GameManager.Inst.DefaultSpeedMode(); + } + else + { + GameManager.Inst.SlowSpeedMode(); + } + } + } + + [SerializeField] private LayerMask unitLayer; + [SerializeField] private LayerMask groundLayer; + + private UnitController tempUnitController; + private Camera mainCamera; + + #endregion + + #region Unity built-in function + + private void Reset() + { + unitLayer = LayerMask.GetMask("Pirate") | LayerMask.GetMask("Enemy"); + groundLayer = LayerMask.GetMask("Ground"); + } + + private void Awake() + { + var controls = new BlueWater(); + + controls.Unit.LeftClick.performed += OnLeftClick; + controls.Unit.RightClick.performed += OnRightClick; + controls.Enable(); + + unitLayer = LayerMask.GetMask("Pirate") | LayerMask.GetMask("Enemy"); + groundLayer = LayerMask.GetMask("Ground"); + + mainCamera = Camera.main; + } + + #endregion + + #region New input system + + private void OnLeftClick(InputAction.CallbackContext context) + { + if (!context.performed) return; + + var ray = mainCamera.ScreenPointToRay(Mouse.current.position.ReadValue()); + + if (Physics.Raycast(ray, out var hit, Mathf.Infinity, unitLayer)) + { + var unitController = hit.collider.transform.parent.GetComponent(); + if (unitController != null) + { + SelectedUnitController = unitController; + + foreach (var soldier in selectedUnitController.unit.soldierList) + { + soldier.SelectedHighlight(); + } + } + } + else + { + SelectedUnitController = null; + } + } + + private void OnRightClick(InputAction.CallbackContext context) + { + if (!context.performed || SelectedUnitController == null) return; + + var ray = mainCamera.ScreenPointToRay(Mouse.current.position.ReadValue()); + + if (Physics.Raycast(ray, out var hit, Mathf.Infinity, groundLayer)) + { + var targetPos = hit.point; + SelectedUnitController.MoveCommand(targetPos); + SelectedUnitController = null; + } + else + { + SelectedUnitController = null; + } + } + + #endregion + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs.meta b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs.meta new file mode 100644 index 000000000..44384d633 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2834163d79db40a4c96dc3c618bfe3dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Arrow.cs b/BlueWater/Assets/02.Scripts/Arrow.cs index 0327850bf..9e7159bf7 100644 --- a/BlueWater/Assets/02.Scripts/Arrow.cs +++ b/BlueWater/Assets/02.Scripts/Arrow.cs @@ -17,11 +17,13 @@ namespace BlueWaterProject [Tooltip("화살이 날아가는 속도")] [SerializeField] private float arrowSpeed = 15f; + [SerializeField] private bool isAttacked; private float g = Mathf.Abs(Physics.gravity.y); private float inaccuracy; private Vector3 targetPos; private AttackerType attackerType; + public Coroutine shootCoroutine; private Transform attackerTransform; private AiStat attackerStat; private Rigidbody arrowRigidbody; @@ -36,6 +38,14 @@ namespace BlueWaterProject arrowRigidbody = Utils.GetComponentAndAssert(transform); } + private void OnDisable() + { + if (shootCoroutine == null) return; + + StopCoroutine(shootCoroutine); + shootCoroutine = null; + } + private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Ground") || @@ -45,7 +55,6 @@ namespace BlueWaterProject } else if (other.gameObject.layer == LayerMask.NameToLayer("HitBox")) { - print(attackerType); switch (attackerType) { case AttackerType.NONE: @@ -71,7 +80,7 @@ namespace BlueWaterProject default: throw new ArgumentOutOfRangeException(); } - var iDamageable = other.transform.parent.GetComponent(); + var iDamageable = other.GetComponentInParent(); iDamageable.TakeDamage(attackerStat, iDamageable.AiStat); DestroyObject(); @@ -94,7 +103,7 @@ namespace BlueWaterProject ); // 화살의 최종 목표 지점 var inaccurateTargetPos = targetPos + inaccuracyOffset; - + // 화살 자신의 위치 값 var myPos = transform.position; // 화살이 날아가야 하는 초기 수평 방향 var toTargetFlat = new Vector3(inaccurateTargetPos.x - myPos.x, 0, inaccurateTargetPos.z - myPos.z); @@ -110,13 +119,16 @@ namespace BlueWaterProject var launchVelocity = toTargetFlat.normalized * arrowSpeed + Vector3.up * initialVerticalSpeed; arrowRigidbody.velocity = launchVelocity; - transform.rotation = Quaternion.LookRotation(arrowRigidbody.velocity) * Quaternion.Euler(0f, -90f, 0f); + transform.rotation = Quaternion.LookRotation(arrowRigidbody.velocity) * Quaternion.Euler(0f, 90f, 0f); while (time < autoDestroyTime) { time += Time.deltaTime; - transform.rotation = Quaternion.LookRotation(arrowRigidbody.velocity) * Quaternion.Euler(0f, -90f, 0f); + if(arrowRigidbody.velocity != Vector3.zero) + { + transform.rotation = Quaternion.LookRotation(arrowRigidbody.velocity) * Quaternion.Euler(0f, 90f, 0f); + } yield return null; } @@ -126,6 +138,17 @@ namespace BlueWaterProject } } + public void ShootArrowCoroutine() + { + if (shootCoroutine != null) + { + StopCoroutine(shootCoroutine); + shootCoroutine = null; + } + + shootCoroutine = StartCoroutine(Shoot()); + } + /// /// 화살이 발사 되기 직전에 필요한 데이터들을 입력받는 함수 /// @@ -140,7 +163,6 @@ namespace BlueWaterProject #endregion - #region ObjectPool function private void DestroyObject() => managedArrowPool.Release(this); @@ -156,9 +178,15 @@ namespace BlueWaterProject /// public void ReleaseArrowSetting() { - gameObject.SetActive(false); + if (shootCoroutine != null) + { + StopCoroutine(shootCoroutine); + shootCoroutine = null; + } + arrowRigidbody.velocity = Vector3.zero; arrowRigidbody.angularVelocity = Vector3.zero; + gameObject.SetActive(false); } #endregion diff --git a/BlueWater/Assets/02.Scripts/BlueWater.cs b/BlueWater/Assets/02.Scripts/BlueWater.cs index 5275e4b9a..ddf82adf4 100644 --- a/BlueWater/Assets/02.Scripts/BlueWater.cs +++ b/BlueWater/Assets/02.Scripts/BlueWater.cs @@ -213,6 +213,54 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable ""isPartOfComposite"": false } ] + }, + { + ""name"": ""Unit"", + ""id"": ""72deb161-83b9-4d14-8bcf-0bd0c122f76f"", + ""actions"": [ + { + ""name"": ""LeftClick"", + ""type"": ""Button"", + ""id"": ""2c1978d2-b4be-453a-9413-7b54903dbf38"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""RightClick"", + ""type"": ""Button"", + ""id"": ""2fe8434e-42e2-4b88-b0b3-0b2b4f8596a8"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""2daa9903-ce4b-4c8d-9347-5f59b09e8674"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""LeftClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""76632044-5edc-4dba-97aa-64d5173c78ec"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""RightClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] } ], ""controlSchemes"": [ @@ -244,6 +292,10 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true); m_Camera_Rotate = m_Camera.FindAction("Rotate", throwIfNotFound: true); + // Unit + m_Unit = asset.FindActionMap("Unit", throwIfNotFound: true); + m_Unit_LeftClick = m_Unit.FindAction("LeftClick", throwIfNotFound: true); + m_Unit_RightClick = m_Unit.FindAction("RightClick", throwIfNotFound: true); } public void Dispose() @@ -425,6 +477,60 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable } } public CameraActions @Camera => new CameraActions(this); + + // Unit + private readonly InputActionMap m_Unit; + private List m_UnitActionsCallbackInterfaces = new List(); + private readonly InputAction m_Unit_LeftClick; + private readonly InputAction m_Unit_RightClick; + public struct UnitActions + { + private @BlueWater m_Wrapper; + public UnitActions(@BlueWater wrapper) { m_Wrapper = wrapper; } + public InputAction @LeftClick => m_Wrapper.m_Unit_LeftClick; + public InputAction @RightClick => m_Wrapper.m_Unit_RightClick; + public InputActionMap Get() { return m_Wrapper.m_Unit; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(UnitActions set) { return set.Get(); } + public void AddCallbacks(IUnitActions instance) + { + if (instance == null || m_Wrapper.m_UnitActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_UnitActionsCallbackInterfaces.Add(instance); + @LeftClick.started += instance.OnLeftClick; + @LeftClick.performed += instance.OnLeftClick; + @LeftClick.canceled += instance.OnLeftClick; + @RightClick.started += instance.OnRightClick; + @RightClick.performed += instance.OnRightClick; + @RightClick.canceled += instance.OnRightClick; + } + + private void UnregisterCallbacks(IUnitActions instance) + { + @LeftClick.started -= instance.OnLeftClick; + @LeftClick.performed -= instance.OnLeftClick; + @LeftClick.canceled -= instance.OnLeftClick; + @RightClick.started -= instance.OnRightClick; + @RightClick.performed -= instance.OnRightClick; + @RightClick.canceled -= instance.OnRightClick; + } + + public void RemoveCallbacks(IUnitActions instance) + { + if (m_Wrapper.m_UnitActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IUnitActions instance) + { + foreach (var item in m_Wrapper.m_UnitActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_UnitActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public UnitActions @Unit => new UnitActions(this); private int m_KeyboardSchemeIndex = -1; public InputControlScheme KeyboardScheme { @@ -446,4 +552,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable void OnZoom(InputAction.CallbackContext context); void OnRotate(InputAction.CallbackContext context); } + public interface IUnitActions + { + void OnLeftClick(InputAction.CallbackContext context); + void OnRightClick(InputAction.CallbackContext context); + } } diff --git a/BlueWater/Assets/02.Scripts/BlueWater.inputactions b/BlueWater/Assets/02.Scripts/BlueWater.inputactions index 05e0bd288..71b385ff7 100644 --- a/BlueWater/Assets/02.Scripts/BlueWater.inputactions +++ b/BlueWater/Assets/02.Scripts/BlueWater.inputactions @@ -191,6 +191,54 @@ "isPartOfComposite": false } ] + }, + { + "name": "Unit", + "id": "72deb161-83b9-4d14-8bcf-0bd0c122f76f", + "actions": [ + { + "name": "LeftClick", + "type": "Button", + "id": "2c1978d2-b4be-453a-9413-7b54903dbf38", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "RightClick", + "type": "Button", + "id": "2fe8434e-42e2-4b88-b0b3-0b2b4f8596a8", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + } + ], + "bindings": [ + { + "name": "", + "id": "2daa9903-ce4b-4c8d-9347-5f59b09e8674", + "path": "/leftButton", + "interactions": "", + "processors": "", + "groups": "", + "action": "LeftClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "76632044-5edc-4dba-97aa-64d5173c78ec", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": "", + "action": "RightClick", + "isComposite": false, + "isPartOfComposite": false + } + ] } ], "controlSchemes": [ diff --git a/BlueWater/Assets/02.Scripts/GameManager.cs b/BlueWater/Assets/02.Scripts/GameManager.cs index a7b0079d0..8f2931bd7 100644 --- a/BlueWater/Assets/02.Scripts/GameManager.cs +++ b/BlueWater/Assets/02.Scripts/GameManager.cs @@ -2,6 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using _02.Scripts.WaterAndShip; +using BlueWaterProject; using Sirenix.OdinInspector; using UnityEngine; @@ -9,6 +10,7 @@ public class GameManager : Singleton { [Title("Manager")] public DataManager DataManager { get; private set; } + public UnitManager UnitManager { get; private set; } [Title("Controller")] public CameraController CameraController { get; private set; } @@ -18,9 +20,13 @@ public class GameManager : Singleton public List boats = new List(10); + [Range(0f, 1f)] + [SerializeField] private float slowSpeed = 0.1f; + private void Init() { DataManager = FindObjectOfType(); + UnitManager = FindObjectOfType(); CameraController = FindObjectOfType(); UiController = FindObjectOfType(); @@ -36,4 +42,16 @@ public class GameManager : Singleton { print("Boat가 목표에 도착해서 이 함수를 호출합니다"); } + + public void SlowSpeedMode() + { + Time.timeScale = slowSpeed; + Time.fixedDeltaTime = 0.02f * Time.timeScale; + } + + public void DefaultSpeedMode() + { + Time.timeScale = 1f; + Time.fixedDeltaTime = 0.02f; + } } diff --git a/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs b/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs new file mode 100644 index 000000000..921d57365 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public interface IFieldOfView : IAiStat + { + // Properties + bool IsDrawGizmosInFieldOfView { get; set; } + + LayerMask TargetLayer { get; set; } + + float ViewRadius { get; set; } + + Collider[] ColliderWithinRange { get; set; } + + List TargetInfoList { get; set; } + + IAiStat IaiStat { get; set; } + + TargetInfo TargetInfo { get; set; } + + // Functions + void DrawGizmosInFieldOfView(); + IEnumerator FindTarget(); + void UpdateLookAtTarget(); + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs.meta b/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs.meta new file mode 100644 index 000000000..1cea38c59 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Interface/IFieldOfView.cs.meta @@ 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removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: @@ -288,26 +289,35 @@ ModelImporter: addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 + importPhysicalCameras: 1 importVisibility: 0 importBlendShapes: 0 importCameras: 0 importLights: 0 + nodeNameCollisionStrategy: 0 + fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 + bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 + optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 0 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 + strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 @@ -318,7 +328,6 @@ ModelImporter: normalSmoothingSource: 0 referencedClips: [] importAnimation: 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100000001000000010000000381f00001f080000080000000000000000000000080700000807000008070000181000000808000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 + m_LayerCollisionMatrix: 100000001000000010000000180f00001f080000000000000000000000000000080700000807000008070000181000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 0 diff --git a/BlueWater/ProjectSettings/TagManager.asset b/BlueWater/ProjectSettings/TagManager.asset index bdce17464..894d68a73 100644 --- a/BlueWater/ProjectSettings/TagManager.asset +++ b/BlueWater/ProjectSettings/TagManager.asset @@ -16,7 +16,7 @@ TagManager: - Ground - Water - UI - - + - Unit - - Player - Pirate