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commit
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3
BlueWater/Assets/02.Scripts/Tycoon.meta
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3
BlueWater/Assets/02.Scripts/Tycoon.meta
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18
BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs
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18
BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TycoonPlayer : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs.meta
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11
BlueWater/Assets/02.Scripts/Tycoon/TycoonPlayer.cs.meta
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@ -6,7 +6,7 @@ using UnityEngine.UI;
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namespace SoulGames.EasyGridBuilderPro
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{
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public class BuildableGridObject : MonoBehaviour
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public class BuildableGridObject : MonoBehaviour
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{
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private Vector2Int calculatedWidthAndlength;
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private bool showGridBelowObject;
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@ -50,8 +50,6 @@ namespace SoulGames.EasyGridBuilderPro
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private bool hasCollider = false;
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private static Transform inShipProp;
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private void Start()
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{
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if (MultiGridManager.Instance.activeGridSystem == null) return;
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@ -80,8 +78,6 @@ namespace SoulGames.EasyGridBuilderPro
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}
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HandleVisualCanvasGrid(activeGridSystem);
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}
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inShipProp = GameObject.Find("InShipMap/Props").transform;
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}
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private void OnDestroy()
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@ -142,7 +138,7 @@ namespace SoulGames.EasyGridBuilderPro
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{
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EasyGridBuilderPro activeGridSystem = system;
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Transform placedObjectTransform = Instantiate(buildableGridObjectTypeSO.objectPrefab[Random.Range(0, buildableGridObjectTypeSO.objectPrefab.Length)], Vector3.zero, Quaternion.identity);
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placedObjectTransform.name = placedObjectTransform.name.Replace("(Clone)","").Trim();
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placedObjectTransform.rotation = Quaternion.Euler(0, buildableGridObjectTypeSO.GetRotationAngle(dir), 0);
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placedObjectTransform.localPosition = worldPosition;
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@ -261,19 +257,6 @@ namespace SoulGames.EasyGridBuilderPro
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buildableGridObject.HandleVisualCanvasGrid(system);
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buildableGridObject.Setup();
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placedObjectTransform.SetParent(inShipProp);
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switch (placedObjectTransform.name)
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{
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case "Toilet":
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placedObjectTransform.gameObject.AddComponent<Toilet>();
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break;
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case "Jail":
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placedObjectTransform.gameObject.AddComponent<Jail>();
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break;
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}
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return buildableGridObject;
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}
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Reference in New Issue
Block a user