Merge branch 'develop' of 121.165.94.242:capers/bluewater into NTG
@ -12,7 +12,7 @@ MonoBehaviour:
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@ -160,16 +160,16 @@ MonoBehaviour:
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gaussianStart:
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gaussianEnd:
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m_Value: 200
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gaussianMaxRadius:
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m_OverrideState: 1
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m_Value: 1
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@ -209,13 +209,13 @@ MonoBehaviour:
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active: 1
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shadows:
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midtones:
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shadowsStart:
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m_OverrideState: 1
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m_Value: 0
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92323
BlueWater/Assets/01.Scenes/99.Tycoon2.unity
Normal file
@ -1,6 +1,5 @@
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15
BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset
Normal file
@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: NpcDataSO
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m_EditorClassIdentifier:
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npcDataList: []
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8
BlueWater/Assets/02.Scripts/Data/So/NpcDataSO.asset.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f124d5b17936a4d65bb29b09917b202d
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -86,5 +86,14 @@ namespace BlueWaterProject
|
||||
|
||||
return newDictionary;
|
||||
}
|
||||
|
||||
[ContextMenu("Json To So")]
|
||||
public void MakeDataSoFromJson()
|
||||
{
|
||||
// WeaponDataSo.weaponDataList = GetJsonData<List<WeaponData>>("JSON/WEAPON_TABLE.json");
|
||||
// #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
|
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// EditorUtility.SetDirty(WeaponDataSo);
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// #endif
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}
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}
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}
|
@ -10,111 +10,75 @@ namespace BlueWaterProject
|
||||
{
|
||||
public class KitchenController : MonoBehaviour
|
||||
{
|
||||
private bool isFoodInSot;
|
||||
public int Onion { get; set; } = 10;
|
||||
public int Scallion { get; set; } = 10;
|
||||
public int Tomato { get; set; } = 10;
|
||||
public int Wood { get; set; } = 10;
|
||||
|
||||
private bool isCooking;
|
||||
public Image cookingProcess;
|
||||
public GameObject sotUp;
|
||||
// private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
|
||||
// private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
|
||||
private Vector3 sotUpOriginal = new Vector3(4.92f, 9.384f, 22.72f);
|
||||
private Vector3 sotUpClose = new Vector3(4.92f, 7.634f, 20.97f);
|
||||
public GameObject[] sotSteamEff;
|
||||
private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new();
|
||||
private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new()
|
||||
|
||||
private float fireTimeRemaining = 0;
|
||||
|
||||
private Dictionary<string, Dictionary<string, int>> recipes = new ()
|
||||
{
|
||||
{ GlobalValue.FoodOnHand.ONION, 1 },
|
||||
{ GlobalValue.FoodOnHand.SCALLION, 1 },
|
||||
{ GlobalValue.FoodOnHand.TOMATO, 1 }
|
||||
{ "KingCrab", new Dictionary<string, int>() { { "Onion", 1 }, { "Scallion", 1 }, { "Tomato", 1 } } }
|
||||
};
|
||||
|
||||
private short maxFood = 20;
|
||||
|
||||
public void AddIngredient()
|
||||
private void Update()
|
||||
{
|
||||
var player = GameManager.Inst.TycoonPlayer;
|
||||
if (player.FoodTransform.gameObject.activeSelf)
|
||||
if (fireTimeRemaining > 0)
|
||||
{
|
||||
var ingredient = player.FoodOnHand;
|
||||
if (!ingredientsInPot.ContainsKey(ingredient))
|
||||
ingredientsInPot[ingredient] = 0;
|
||||
|
||||
ingredientsInPot[ingredient]++;
|
||||
player.FoodTransform.gameObject.SetActive(false);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
||||
}
|
||||
else if (isFoodInSot)
|
||||
{
|
||||
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
||||
cookingProcess.fillAmount = 0;
|
||||
maxFood--;
|
||||
if (maxFood <= 0) isFoodInSot = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckRecipe(Dictionary<GlobalValue.FoodOnHand, int> recipe)
|
||||
{
|
||||
foreach (var ingredient in recipe)
|
||||
{
|
||||
if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Cook()
|
||||
{
|
||||
if (CheckRecipe(kingCrabRecipe))
|
||||
{
|
||||
ingredientsInPot.Clear();
|
||||
StartCoroutine(CookingProcess());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CookingProcess()
|
||||
{
|
||||
isCooking = true;
|
||||
float duration = 3.0f; // 조리 시간 3초
|
||||
float elapsed = 0; // 경과 시간
|
||||
bool steamEffectActivated = false;
|
||||
|
||||
// 조리 시작 시 sotUp 이미지를 sotUpClose로 이동
|
||||
while (elapsed < 0.5f)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 중간 조리 과정
|
||||
while (elapsed < duration - 0.5f)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작
|
||||
float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간
|
||||
while (closeToOriginalTime < 0.5f)
|
||||
{
|
||||
closeToOriginalTime += Time.deltaTime;
|
||||
sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f);
|
||||
if (closeToOriginalTime < 0.25f)
|
||||
fireTimeRemaining -= Time.deltaTime;
|
||||
if (isCooking && cookingProcess.fillAmount > 0)
|
||||
{
|
||||
foreach (var steamEffect in sotSteamEff)
|
||||
cookingProcess.fillAmount -= Time.deltaTime / 3; // 요리 시간 감소
|
||||
if (cookingProcess.fillAmount <= 0)
|
||||
{
|
||||
steamEffect.SetActive(true);
|
||||
CompleteCooking();
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
// 조리 완료 후 처리
|
||||
StartCoroutine(SotUpEffOff());
|
||||
isCooking = false;
|
||||
isFoodInSot = true;
|
||||
public void StartFire()
|
||||
{
|
||||
if (Wood > 0)
|
||||
{
|
||||
Wood--;
|
||||
fireTimeRemaining += 10.0f;
|
||||
if (!isCooking && CheckIngredients("KingCrab"))
|
||||
{
|
||||
isCooking = true;
|
||||
cookingProcess.fillAmount = 1.0f;
|
||||
StartCookingEffects();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckIngredients(string recipeName)
|
||||
{
|
||||
if (recipes.ContainsKey(recipeName))
|
||||
{
|
||||
var recipe = recipes[recipeName];
|
||||
if (Onion >= recipe["Onion"] && Scallion >= recipe["Scallion"] && Tomato >= recipe["Tomato"])
|
||||
{
|
||||
Onion -= recipe["Onion"];
|
||||
Scallion -= recipe["Scallion"];
|
||||
Tomato -= recipe["Tomato"];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void StartCookingEffects()
|
||||
{
|
||||
foreach (var steamEffect in sotSteamEff)
|
||||
{
|
||||
steamEffect.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SotUpEffOff()
|
||||
@ -125,41 +89,39 @@ namespace BlueWaterProject
|
||||
steamEffect.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void ScallionBox()
|
||||
|
||||
private void CompleteCooking()
|
||||
{
|
||||
var player = GameManager.Inst.TycoonPlayer;
|
||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
||||
player.FoodVisual.sprite = DataManager.Inst.scallion;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.SCALLION;
|
||||
isCooking = false;
|
||||
StartCoroutine(SotUpEffOff());
|
||||
// 요리 완료 후 추가 로직 (음식 제공 등)
|
||||
}
|
||||
|
||||
public void OnionBox()
|
||||
public void TakeFood()
|
||||
{
|
||||
var player = GameManager.Inst.TycoonPlayer;
|
||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
||||
player.FoodVisual.sprite = DataManager.Inst.onion;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.ONION;
|
||||
if (!isCooking && cookingProcess.fillAmount == 0) // 조리가 완료되고 음식이 준비되었는지 확인
|
||||
{
|
||||
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.Food.KING_CRAB;
|
||||
ResetCookingProcess();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("음식이 준비되지 않았거나 이미 가져갔습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
public void TomatoBox()
|
||||
private void ResetCookingProcess()
|
||||
{
|
||||
var player = GameManager.Inst.TycoonPlayer;
|
||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
||||
player.FoodVisual.sprite = DataManager.Inst.tomato;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.TOMATO;
|
||||
}
|
||||
// 요리 관련 변수 초기화
|
||||
cookingProcess.fillAmount = 0;
|
||||
isCooking = false; // 조리 상태 비활성화
|
||||
fireTimeRemaining = 0; // 불 타는 시간 초기화
|
||||
|
||||
public void KingCrab()
|
||||
{
|
||||
var player = GameManager.Inst.TycoonPlayer;
|
||||
if (player.FoodTransform.gameObject.activeSelf) return;
|
||||
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||
player.FoodTransform.gameObject.SetActive(true);
|
||||
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
||||
// 이펙트 비활성화
|
||||
StartCoroutine(SotUpEffOff());
|
||||
}
|
||||
}
|
||||
}
|
@ -66,9 +66,7 @@ public class Restaurant : MonoBehaviour
|
||||
|
||||
if (tycoonNpc != null)
|
||||
{
|
||||
// 여기에서 TycoonNpc의 변수를 npcData를 사용하여 초기화합니다.
|
||||
// 예시: tycoonNpc.speed = npcData.speed;
|
||||
// 실제 필드명과 타입에 따라 초기화 코드를 작성하세요.
|
||||
tycoonNpc.npcData = npcData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
public class TycoonNpc : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public NpcData npcData { get; set; }
|
||||
public NpcStateMachine StateMachine { get; set; }
|
||||
public NavMeshAgent Agent { get; set; }
|
||||
public Transform VisaualLook { get; set; }
|
||||
|
@ -29,7 +29,7 @@ namespace BlueWaterProject
|
||||
public Sprite backSprite;
|
||||
public Sprite frontSprite;
|
||||
public Transform FoodTransform { get; set; }
|
||||
[SerializeField] public GlobalValue.FoodOnHand FoodOnHand { get; set; }
|
||||
[SerializeField] public GlobalValue.Food FoodOnHand { get; set; }
|
||||
[SerializeField] public SpriteRenderer FoodVisual { get; set; }
|
||||
public Transform myShip;
|
||||
|
||||
@ -42,7 +42,7 @@ namespace BlueWaterProject
|
||||
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
FoodTransform = transform.Find("Food");
|
||||
FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
||||
FoodOnHand = GlobalValue.Food.NONE;
|
||||
FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
|
||||
proximitySelector = GetComponent<ProximitySelector>();
|
||||
IsRuning = false;
|
||||
@ -186,7 +186,7 @@ namespace BlueWaterProject
|
||||
if (FoodTransform.gameObject.activeSelf) return;
|
||||
FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
|
||||
FoodTransform.gameObject.SetActive(true);
|
||||
FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
|
||||
FoodOnHand = GlobalValue.Food.KING_CRAB;
|
||||
}
|
||||
|
||||
public void TakeBeer()
|
||||
@ -194,7 +194,7 @@ namespace BlueWaterProject
|
||||
if (FoodTransform.gameObject.activeSelf) return;
|
||||
FoodVisual.sprite = DataManager.Inst.beer;
|
||||
FoodTransform.gameObject.SetActive(true);
|
||||
FoodOnHand = GlobalValue.FoodOnHand.BEER;
|
||||
FoodOnHand = GlobalValue.Food.BEER;
|
||||
}
|
||||
|
||||
public void TakeFoodFromPlayer()
|
||||
@ -207,29 +207,29 @@ namespace BlueWaterProject
|
||||
{
|
||||
switch (FoodOnHand)
|
||||
{
|
||||
case GlobalValue.FoodOnHand.NONE:
|
||||
case GlobalValue.Food.NONE:
|
||||
break;
|
||||
case GlobalValue.FoodOnHand.KING_CRAB:
|
||||
case GlobalValue.FoodOnHand.JELLYFISH:
|
||||
case GlobalValue.FoodOnHand.ONION:
|
||||
case GlobalValue.FoodOnHand.TOMATO:
|
||||
case GlobalValue.FoodOnHand.SCALLION:
|
||||
case GlobalValue.FoodOnHand.CLAM:
|
||||
case GlobalValue.FoodOnHand.SALT:
|
||||
case GlobalValue.FoodOnHand.CHILI_POWDER:
|
||||
case GlobalValue.FoodOnHand.DINOSAUR_EGG:
|
||||
case GlobalValue.FoodOnHand.DINOSAUR_MEAT:
|
||||
case GlobalValue.Food.KING_CRAB:
|
||||
case GlobalValue.Food.JELLYFISH:
|
||||
case GlobalValue.Food.ONION:
|
||||
case GlobalValue.Food.TOMATO:
|
||||
case GlobalValue.Food.SCALLION:
|
||||
case GlobalValue.Food.CLAM:
|
||||
case GlobalValue.Food.SALT:
|
||||
case GlobalValue.Food.CHILI_POWDER:
|
||||
case GlobalValue.Food.DINOSAUR_EGG:
|
||||
case GlobalValue.Food.DINOSAUR_MEAT:
|
||||
tycoonNpc.IsGetFood = true;
|
||||
break;
|
||||
case GlobalValue.FoodOnHand.BEER:
|
||||
case GlobalValue.FoodOnHand.WINE:
|
||||
case GlobalValue.Food.BEER:
|
||||
case GlobalValue.Food.WINE:
|
||||
tycoonNpc.IsGetDrink = true;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
FoodTransform.gameObject.SetActive(false);
|
||||
FoodOnHand = GlobalValue.FoodOnHand.NONE;
|
||||
FoodOnHand = GlobalValue.Food.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@ namespace BlueWaterProject
|
||||
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
||||
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
|
||||
|
||||
public enum FoodOnHand
|
||||
public enum Food
|
||||
{
|
||||
NONE = -1,
|
||||
KING_CRAB,
|
||||
|
BIN
BlueWater/Assets/03.Images/Characters/Npcs/X/01_Guest.png
Normal file
After Width: | Height: | Size: 458 KiB |
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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guid: 8b093279497e12a45992f207c32320d2
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