#134 낚시 성공 이후 이펙트 및 로직 추가 중

+ ItemLootUi 클래스 및 프리팹 생성
+ VisualFeedbackManager에서 사용하던 PostProcessing 기능을 OceanCamera로 변경
+ OceanUi에 있던 ProcessBar 클래스 따로 생성
+ Cannon 공격 로직 변경
  ㄴ Boids의 FishSpot과 상호작용으로 변경
This commit is contained in:
NTG_Lenovo 2024-01-18 16:21:07 +09:00
parent 35c530ac77
commit 33bf76d018
15 changed files with 746 additions and 195 deletions

View File

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m_Layer: 5
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m_Pivot: {x: 0.5, y: 0.5}
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GameObject:
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@ -3801,7 +3836,6 @@ MonoBehaviour:
useBoostCameraShaking: 1
shakingForceCoefficient: 0.8
useBoostVignetteEffect: 1
vignetteForceCoefficient: 0.4
isBoosting: 0
waterLayer:
serializedVersion: 2
@ -7617,6 +7651,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
autoInit: 1
<BaseShipCam>k__BackingField: {fileID: 168896974}
boostVignetteColor: {r: 0.15686275, g: 0, b: 0, a: 1}
boostIntermediateVignetteColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
vignetteIntensity: 0.4
--- !u!114 &776161963
MonoBehaviour:
m_ObjectHideFlags: 0
@ -8459,7 +8496,6 @@ MonoBehaviour:
useBoostCameraShaking: 1
shakingForceCoefficient: 0.8
useBoostVignetteEffect: 1
vignetteForceCoefficient: 0.3
isBoosting: 0
waterLayer:
serializedVersion: 2
@ -11857,8 +11893,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485085414}
serializedVersion: 2
m_LocalRotation: {x: 0.3802523, y: 0.61872363, z: -0.4629525, w: 0.50819707}
m_LocalPosition: {x: -0.0011863708, y: 0, z: -0.0059661865}
m_LocalRotation: {x: 0.38025314, y: 0.6187227, z: -0.46295172, w: 0.50819826}
m_LocalPosition: {x: -0.0012207031, y: 0, z: -0.006149292}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -16708,6 +16744,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -16741,16 +16778,13 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
autoInit: 1
<ProcessBar>k__BackingField:
<Obj>k__BackingField: {fileID: 868726319}
<Fill>k__BackingField: {fileID: 271798700}
<PreviousGaugeLine>k__BackingField: {fileID: 197341959}
<ReloadSlider>k__BackingField: {fileID: 7415601899565865896}
<ShakeDuration>k__BackingField: 0.5
<ShakePower>k__BackingField: 10
<ProcessBar>k__BackingField: {fileID: 0}
processBarOffset: {x: 0, y: 0, z: 0}
<ShipBoostSlider>k__BackingField: {fileID: 1446558451}
<SpeedLines>k__BackingField: {fileID: 2014893524}
<ItemLootUi>k__BackingField: {fileID: 8464029479315233580, guid: 0d213e978cd398441bcd61573163ca16,
type: 3}
itemLootOffset: {x: 0, y: 0}
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@ -22235,6 +22269,21 @@ PrefabInstance:
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.z
value: 20
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

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@ -29,16 +29,16 @@ MonoBehaviour:
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0.262, g: 0, b: 0, a: 1}
m_Value: {r: 0.20745817, g: 0.6981132, b: 0.6667745, a: 1}
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0
m_Value: 0.3
smoothness:
m_OverrideState: 1
m_Value: 1
m_Value: 0.36
rounded:
m_OverrideState: 1
m_Value: 1

View File

@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace

View File

@ -73,8 +73,6 @@ namespace BlueWaterProject
[SerializeField] private float shakingForceCoefficient = 0.8f;
[SerializeField] private bool useBoostVignetteEffect = true;
[ShowIf("@useBoostVignetteEffect")]
[SerializeField] private float vignetteForceCoefficient = 0.4f;
[DisableIf("@true")]
[SerializeField] private bool isBoosting;
@ -232,7 +230,7 @@ namespace BlueWaterProject
if (useBoostVignetteEffect && UiManager.Inst.OceanUi.ShipBoostSlider.value > 0f)
{
VisualFeedbackManager.Inst.SetVignetteIntensity(UiManager.Inst.OceanUi.ShipBoostSlider.value * vignetteForceCoefficient);
CameraManager.Inst.OceanCamera.BoostVignette(UiManager.Inst.OceanUi.ShipBoostSlider.value);
}
}
@ -405,10 +403,6 @@ namespace BlueWaterProject
{
CameraManager.Inst.OceanCamera.ChangeDistance(shrinkDistance, shrinkTime);
}
if (useBoostVignetteEffect)
{
VisualFeedbackManager.Inst.ToggleEffect<Vignette>(true);
}
}
private void ShipStopBoost()

View File

@ -3,6 +3,8 @@ using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
@ -15,6 +17,15 @@ namespace BlueWaterProject
[field: Title("카메라")]
[field: SerializeField] public CinemachineVirtualCamera BaseShipCam { get; private set; }
[Title("포스트 프로세싱")]
[SerializeField] private Color boostVignetteColor = Color.red;
[SerializeField] private Color boostIntermediateVignetteColor = Color.gray;
[Range(0f, 4f)]
[SerializeField] private float vignetteIntensity = 0.4f;
private Vignette vignette;
private Color defaultVignetteColor;
private float defaultVignetteIntensity;
private List<CinemachineVirtualCamera> cineCamList;
private GameObject cineCams;
private CinemachineFramingTransposer framingTransposer;
@ -33,6 +44,13 @@ namespace BlueWaterProject
CameraManager.Inst.OceanCamera = this;
CameraManager.Inst.MainCam = Camera.main;
vignette = GetEffect<Vignette>();
if (vignette)
{
defaultVignetteColor = vignette.color.value;
defaultVignetteIntensity = vignette.intensity.value;
}
}
[Button("셋팅 초기화")]
@ -114,5 +132,45 @@ namespace BlueWaterProject
framingTransposer.m_CameraDistance = defaultDistance;
yield return null;
}
#region PostProcessing
public void ToggleEffect<T>(bool value) where T : VolumeComponent
{
var effect = GetEffect<T>();
if (effect == null)
{
print(typeof(T) + "효과가 없습니다.");
return;
}
effect.active = value;
}
private T GetEffect<T>() where T : VolumeComponent
{
var postProcessVolume = FindAnyObjectByType<Volume>();
if (postProcessVolume == null)
{
print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
return null;
}
postProcessVolume.profile.TryGet(out T effect);
return effect;
}
public void BoostVignette(float boostGauge)
{
if (boostGauge <= 0.3f)
{
vignette.color.value = Color.Lerp(defaultVignetteColor, boostIntermediateVignetteColor, boostGauge / 0.3f);
}
else
{
vignette.color.value = Color.Lerp(boostIntermediateVignetteColor, boostVignetteColor, (boostGauge - 0.3f) / 0.7f);
vignette.intensity.value = Mathf.Lerp(defaultVignetteIntensity, vignetteIntensity, (boostGauge - 0.3f) / 0.7f);
}
}
#endregion
}
}

View File

@ -1,77 +1,10 @@
using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
#region ProcessBar Class
[Serializable]
public class ProcessBar
{
[field: SerializeField] public GameObject Obj { get; set; }
[field: SerializeField] public Image Fill { get; set; }
[field: SerializeField] public Transform PreviousGaugeLine { get; set; }
[field: SerializeField] public Slider ReloadSlider { get; set; }
[field: SerializeField] public float ShakeDuration { get; set; } = 0.5f;
[field: SerializeField] public float ShakePower { get; set; } = 10f;
private AudioSource reloadingAttackSound;
private bool isShaking;
public ProcessBar(GameObject obj, Image fill, Transform previousGaugeLine, Slider reloadSlider)
{
Obj = obj;
Fill = fill;
PreviousGaugeLine = previousGaugeLine;
ReloadSlider = reloadSlider;
reloadingAttackSound = ReloadSlider.GetComponent<AudioSource>();
SetFillAmount(0f);
}
public void SetActive(bool value) => Obj.SetActive(value);
public void SetPosition(Vector3 value) => Obj.transform.position = value;
public void SetFillAmount(float value) => Fill.fillAmount = value;
public void SetRotateZ(float value) => PreviousGaugeLine.rotation = Quaternion.Euler(0f, 0f, value);
public void SetActiveReloadSlider(bool value) => ReloadSlider.gameObject.SetActive(value);
public void SetSliderValue(float value) => ReloadSlider.value = value;
public IEnumerator ShakeProcessBarCoroutine()
{
if (isShaking) yield break;
isShaking = true;
reloadingAttackSound.Play();
var time = 0f;
var processBarOriginalPos = Obj.transform.localPosition;
while (time < ShakeDuration)
{
if (!Obj.gameObject.activeSelf)
{
Obj.transform.localPosition = processBarOriginalPos;
isShaking = false;
yield break;
}
time += Time.deltaTime;
var shakeAmount = Random.Range(-1f, 1f) * ShakePower;
var processBarLocalPos = Obj.transform.localPosition;
Obj.transform.localPosition = new Vector3(processBarLocalPos.x + shakeAmount, processBarLocalPos.y, processBarLocalPos.z);
yield return null;
}
Obj.transform.localPosition = processBarOriginalPos;
isShaking = false;
}
}
#endregion
public class OceanUi : MonoBehaviour
{
[Title("초기화 방식")]
@ -85,7 +18,12 @@ namespace BlueWaterProject
[field: SerializeField] public GameObject SpeedLines { get; set; }
[field: SerializeField] public ItemLootUi ItemLootUi { get; set; }
[SerializeField] private Vector2 itemLootOffset;
private Canvas canvas;
private RectTransform canvasRectTransform;
private Transform itemsLoot;
[Button("셋팅 초기화")]
private void Init()
@ -96,6 +34,7 @@ namespace BlueWaterProject
Debug.LogError("canvas is null error");
return;
}
canvasRectTransform = canvas.GetComponent<RectTransform>();
var processBar = canvas.transform.Find("ProcessBar").gameObject;
var fill = processBar.transform.Find("Fill").GetComponent<Image>();
@ -109,6 +48,8 @@ namespace BlueWaterProject
SpeedLines = canvas.transform.Find("SpeedLines").gameObject;
SpeedLines.SetActive(false);
itemsLoot = canvas.transform.Find("ItemsLoot");
}
private void Awake()
@ -132,6 +73,13 @@ namespace BlueWaterProject
}
}
public void CreateItemLootUi(Vector3 lootPos, Sprite sprite = null)
{
var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(lootPos);
var itemLootUi = Instantiate(ItemLootUi, screenPos, Quaternion.identity, itemsLoot);
itemLootUi.Init(lootPos);
}
public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
}
}

View File

@ -26,6 +26,7 @@ namespace BlueWaterProject
private float cannonRadius;
private LayerMask boidsLayer;
private Collider[] hitColliders = new Collider[3];
private void Awake()
{
@ -54,7 +55,6 @@ namespace BlueWaterProject
var projectile = Instantiate(projectileObj, firePos.position, Quaternion.Euler(firePosRotation));
var particleWeapon = projectile.GetComponent<ParticleWeapon>();
particleWeapon.onHitAction.AddListener(HandleCannonHit);
//projectile.GetComponent<Rigidbody>().AddForce(projectile.transform.forward * (chargingGauge * speed));
projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * speed;
}
@ -62,22 +62,25 @@ namespace BlueWaterProject
{
if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Water"))
{
var start = hit.point;
var direction = Vector3.down;
var radius = cannonRadius;
var maxDistance = height;
if (Physics.SphereCast(start, radius, direction, out var hitInfo, maxDistance,
boidsLayer, QueryTriggerInteraction.Collide))
{
Debug.DrawRay(start, direction * height, Color.green, 3f);
var maxSize = Physics.OverlapSphereNonAlloc(hit.point, cannonRadius, hitColliders, boidsLayer,
QueryTriggerInteraction.Collide);
var hitBoids = hitInfo.collider.GetComponentInParent<Boids>();
hitBoids.CatchBoid(Random.Range((int)randomCatch.x, (int)randomCatch.y));
}
else
for (var i = 0; i < maxSize; i++)
{
Debug.DrawRay(start, direction * height, Color.red, 3f);
var hitBoids = hitColliders[i].GetComponentInParent<Boids>();
var catchSize = Random.Range((int)randomCatch.x, (int)randomCatch.y);
hitBoids.CatchBoid(catchSize);
for (var j = 0; j < catchSize; j++)
{
var bounds = hitColliders[i].bounds;
var x = Random.Range(bounds.min.x, bounds.max.x);
//var y = Random.Range(bounds.min.y, bounds.max.y);
var z = Random.Range(bounds.min.z, bounds.max.z);
var randomPos = new Vector3(x, 0, z);
UiManager.Inst.OceanUi.CreateItemLootUi(randomPos);
}
}
}
else

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@ -0,0 +1,45 @@
using System;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class ItemLootUi : MonoBehaviour
{
[SerializeField] private RectTransform rectTransform;
[SerializeField] private Image border;
[SerializeField] private Image icon;
[SerializeField] private RectTransform line;
[SerializeField] private bool useAutoDestroy = true;
[ShowIf("@useAutoDestroy")]
[SerializeField] private float autoDestroyTime = 10f;
private Vector3 lootWorldPos;
public void Init(Vector3 value, Sprite sprite = null)
{
lootWorldPos = value;
if (sprite)
{
icon.sprite = sprite;
}
gameObject.SetActive(true);
}
private void Start()
{
if (useAutoDestroy)
{
Destroy(gameObject, autoDestroyTime);
}
}
private void Update()
{
rectTransform.position = CameraManager.Inst.MainCam.WorldToScreenPoint(lootWorldPos);
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3f8bfea5b12b9674dabae714608eb764

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@ -0,0 +1,69 @@
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class ProcessBar : MonoBehaviour
{
[field: SerializeField] public GameObject Obj { get; set; }
[field: SerializeField] public Image Fill { get; set; }
[field: SerializeField] public Transform PreviousGaugeLine { get; set; }
[field: SerializeField] public Slider ReloadSlider { get; set; }
[field: SerializeField] public float ShakeDuration { get; set; } = 0.5f;
[field: SerializeField] public float ShakePower { get; set; } = 10f;
private AudioSource reloadingAttackSound;
private bool isShaking;
public ProcessBar(GameObject obj, Image fill, Transform previousGaugeLine, Slider reloadSlider)
{
Obj = obj;
Fill = fill;
PreviousGaugeLine = previousGaugeLine;
ReloadSlider = reloadSlider;
reloadingAttackSound = ReloadSlider.GetComponent<AudioSource>();
SetFillAmount(0f);
}
public void SetActive(bool value) => Obj.SetActive(value);
public void SetPosition(Vector3 value) => Obj.transform.position = value;
public void SetFillAmount(float value) => Fill.fillAmount = value;
public void SetRotateZ(float value) => PreviousGaugeLine.rotation = Quaternion.Euler(0f, 0f, value);
public void SetActiveReloadSlider(bool value) => ReloadSlider.gameObject.SetActive(value);
public void SetSliderValue(float value) => ReloadSlider.value = value;
public IEnumerator ShakeProcessBarCoroutine()
{
if (isShaking) yield break;
isShaking = true;
reloadingAttackSound.Play();
var time = 0f;
var processBarOriginalPos = Obj.transform.localPosition;
while (time < ShakeDuration)
{
if (!Obj.gameObject.activeSelf)
{
Obj.transform.localPosition = processBarOriginalPos;
isShaking = false;
yield break;
}
time += Time.deltaTime;
var shakeAmount = Random.Range(-1f, 1f) * ShakePower;
var processBarLocalPos = Obj.transform.localPosition;
Obj.transform.localPosition = new Vector3(processBarLocalPos.x + shakeAmount, processBarLocalPos.y,
processBarLocalPos.z);
yield return null;
}
Obj.transform.localPosition = processBarOriginalPos;
isShaking = false;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f86fa54994439bd4682548d17f8ebdbd

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@ -1,37 +1,14 @@
using System;
using System.Collections;
using Cinemachine;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
{
private Vignette vignette;
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
vignette = null;
vignette = GetEffect<Vignette>();
}
#region HitStop
/// <summary>
@ -71,50 +48,6 @@ namespace BlueWaterProject
mmfPlayer.PlayFeedbacks();
}
#region PostProcessing
public void ToggleEffect<T>(bool value) where T : VolumeComponent
{
var effect = GetEffect<T>();
if (effect == null)
{
print(typeof(T) + "효과가 없습니다.");
return;
}
effect.active = value;
}
private T GetEffect<T>() where T : VolumeComponent
{
var postProcessVolume = FindAnyObjectByType<Volume>();
if (postProcessVolume == null)
{
print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
return null;
}
postProcessVolume.profile.TryGet(out T effect);
return effect;
}
public void SetVignetteIntensity(float intensity)
{
if (vignette == null)
{
vignette = GetEffect<Vignette>();
}
if (vignette != null)
{
vignette.intensity.value = intensity;
}
else
{
print("vignette is null.");
}
}
#endregion
#endregion
}
}

View File

@ -11,8 +11,7 @@ GameObject:
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- component: {fileID: 3243186087995758770}
- component: {fileID: 2486807546603369919}
- component: {fileID: 5287364424603291167}
m_Layer: 15
m_Layer: 0
m_Name: Bounds
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -86,27 +85,6 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &5287364424603291167
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2441661978531314766}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &4541625270423798677
GameObject:
m_ObjectHideFlags: 0
@ -265,11 +243,47 @@ PrefabInstance:
propertyPath: m_Name
value: FishSpot
objectReference: {fileID: 0}
- target: {fileID: 5897493926044192973, guid: 0051ffdc4c5db0d439d5d2c880040228,
type: 3}
propertyPath: m_Layer
value: 15
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
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type: 3}
insertIndex: -1
addedObject: {fileID: 2919496038212792137}
m_SourcePrefab: {fileID: 100100000, guid: 0051ffdc4c5db0d439d5d2c880040228, type: 3}
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GameObject:
m_CorrespondingSourceObject: {fileID: 5897493926044192973, guid: 0051ffdc4c5db0d439d5d2c880040228,
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m_PrefabInstance: {fileID: 8504772753982791837}
m_PrefabAsset: {fileID: 0}
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BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2873048866372186192}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
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