#111 대포 로직 변경 중
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@ -13,7 +13,7 @@ OcclusionCullingSettings:
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@ -262,7 +262,7 @@ namespace BlueWaterProject
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chargingGauge = 0f;
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UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(0f);
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UiManager.Inst.OceanUi.ProcessBar.SetRotateZ(previousGauge * -360f);
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cannon.Fire(previousGauge);
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cannon.Fire(previousGauge * 100);
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isReloading = true;
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StartCoroutine(CannonCoolDown(cannonCooldown));
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|
@ -12,7 +12,8 @@ namespace BlueWaterProject
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[Title("캐논 변수")]
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[SerializeField] private GameObject projectileObj;
|
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[SerializeField] private Transform firePos;
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[SerializeField] private float speed = 2000f;
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[SerializeField] private float fireAngle = 30f;
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[SerializeField] private float speed = 20f;
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[SerializeField] private float height = 50f;
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[SerializeField] private Vector2 randomCatch = new(1, 4);
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@ -44,10 +45,10 @@ namespace BlueWaterProject
|
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public void Fire(float chargingGauge)
|
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{
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VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
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var projectile = Instantiate(projectileObj, firePos.position, Quaternion.identity);
|
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var projectile = Instantiate(projectileObj, firePos.position, firePos.rotation);
|
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var particleWeapon = projectile.GetComponent<ParticleWeapon>();
|
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particleWeapon.onHitAction.AddListener(HandleCannonHit);
|
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projectile.GetComponent<Rigidbody>().AddForce(transform.forward * (chargingGauge * speed));
|
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projectile.GetComponent<Rigidbody>().AddForce(projectile.transform.forward * (chargingGauge * speed));
|
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}
|
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|
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private void HandleCannonHit(RaycastHit hit, float power)
|
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|
@ -30,7 +30,6 @@ namespace BlueWaterProject
|
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|
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private Rigidbody rb;
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private SphereCollider sphereCollider;
|
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private WaitForSeconds waitForSeconds;
|
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private void OnDrawGizmosSelected()
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{
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@ -46,14 +45,13 @@ namespace BlueWaterProject
|
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{
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rb = GetComponent<Rigidbody>();
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sphereCollider = GetComponent<SphereCollider>();
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waitForSeconds = new WaitForSeconds(autoDestroyTime);
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}
|
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|
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private void Start()
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{
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if (useAutoDestroy)
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{
|
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StartCoroutine(nameof(AutoDestroy));
|
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Destroy(gameObject, autoDestroyTime);
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}
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projectileParticle = Instantiate(projectileParticle, transform.position, transform.rotation) as GameObject;
|
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@ -117,16 +115,7 @@ namespace BlueWaterProject
|
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Destroy(gameObject); // Removes the projectile
|
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}
|
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}
|
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private IEnumerator AutoDestroy()
|
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{
|
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yield return waitForSeconds;
|
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|
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if (gameObject != null)
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{
|
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Destroy(gameObject);
|
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}
|
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}
|
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public void SetPower(float value) => power = value;
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}
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stringTagMap: {}
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m_LockedProperties: _Cull
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@ -303,6 +303,7 @@ Material:
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- _WaveFadeDistance: {r: 55.88745, g: 500, b: 0, a: 0}
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externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 11672
|
||||
packageName: Dialogue System for Unity
|
||||
packageVersion: 2.2.412
|
||||
assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Third Party Support/uMMORPG
|
||||
Remastered Support.unitypackage
|
||||
uploadId: 633831
|
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Reference in New Issue
Block a user