#111 대포 로직 변경 중

This commit is contained in:
NTG_Lenovo 2024-01-11 16:17:29 +09:00
parent 8cbcc67e7f
commit 334595104d
109 changed files with 341 additions and 1505 deletions

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@ -262,7 +262,7 @@ namespace BlueWaterProject
chargingGauge = 0f;
UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(0f);
UiManager.Inst.OceanUi.ProcessBar.SetRotateZ(previousGauge * -360f);
cannon.Fire(previousGauge);
cannon.Fire(previousGauge * 100);
isReloading = true;
StartCoroutine(CannonCoolDown(cannonCooldown));

View File

@ -12,7 +12,8 @@ namespace BlueWaterProject
[Title("캐논 변수")]
[SerializeField] private GameObject projectileObj;
[SerializeField] private Transform firePos;
[SerializeField] private float speed = 2000f;
[SerializeField] private float fireAngle = 30f;
[SerializeField] private float speed = 20f;
[SerializeField] private float height = 50f;
[SerializeField] private Vector2 randomCatch = new(1, 4);
@ -44,10 +45,10 @@ namespace BlueWaterProject
public void Fire(float chargingGauge)
{
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
var projectile = Instantiate(projectileObj, firePos.position, Quaternion.identity);
var projectile = Instantiate(projectileObj, firePos.position, firePos.rotation);
var particleWeapon = projectile.GetComponent<ParticleWeapon>();
particleWeapon.onHitAction.AddListener(HandleCannonHit);
projectile.GetComponent<Rigidbody>().AddForce(transform.forward * (chargingGauge * speed));
projectile.GetComponent<Rigidbody>().AddForce(projectile.transform.forward * (chargingGauge * speed));
}
private void HandleCannonHit(RaycastHit hit, float power)

View File

@ -30,7 +30,6 @@ namespace BlueWaterProject
private Rigidbody rb;
private SphereCollider sphereCollider;
private WaitForSeconds waitForSeconds;
private void OnDrawGizmosSelected()
{
@ -46,14 +45,13 @@ namespace BlueWaterProject
{
rb = GetComponent<Rigidbody>();
sphereCollider = GetComponent<SphereCollider>();
waitForSeconds = new WaitForSeconds(autoDestroyTime);
}
private void Start()
{
if (useAutoDestroy)
{
StartCoroutine(nameof(AutoDestroy));
Destroy(gameObject, autoDestroyTime);
}
projectileParticle = Instantiate(projectileParticle, transform.position, transform.rotation) as GameObject;
@ -117,16 +115,7 @@ namespace BlueWaterProject
Destroy(gameObject); // Removes the projectile
}
}
private IEnumerator AutoDestroy()
{
yield return waitForSeconds;
if (gameObject != null)
{
Destroy(gameObject);
}
}
public void SetPower(float value) => power = value;
}

View File

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