#43 기본 보스 구성 중

+ 2d형 기본 맵 구성 중
+ 스파인 오브젝트 테스트
This commit is contained in:
NTG_Lenovo 2023-11-15 16:04:03 +09:00 committed by IDMhan
parent ab4354cc43
commit 2cbd7dd194
40 changed files with 26841 additions and 24251 deletions

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@ -242,7 +242,10 @@ namespace BlueWaterProject
{
hpSlider = Instantiate(hpSliderPrefab, worldSpaceCanvas.transform).GetComponent<Slider>();
hpSlider.gameObject.name = gameObject.name + " HpSlider";
hpSlider.transform.rotation = unitRoot.transform.rotation;
if (unitRoot)
{
hpSlider.transform.rotation = unitRoot.transform.rotation;
}
}
}
}
@ -310,7 +313,7 @@ namespace BlueWaterProject
public void Die()
{
myAnimator.SetTrigger(DieHash);
myAnimator?.SetTrigger(DieHash);
MyCollider.enabled = false;
Agent.isStopped = true;
Agent.enabled = false;
@ -475,7 +478,7 @@ namespace BlueWaterProject
if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, runStateValue);
myAnimator?.SetFloat(RunStateHash, runStateValue);
}
}
@ -500,7 +503,7 @@ namespace BlueWaterProject
private IEnumerator BeAttacked()
{
beAttacked = true;
myAnimator.SetFloat(RunStateHash, 1f);
myAnimator?.SetFloat(RunStateHash, 1f);
yield return BeAttackedWaitTime;
beAttacked = false;

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@ -15,6 +15,7 @@ namespace BlueWaterProject
[SerializeField] private float instantiationDistance = 3f;
[SerializeField] private float checkRadius = 1f;
[SerializeField] private LayerMask checkLayer;
[SerializeField] private LayerMask groundLayer;
[Title("Crewmate 생성")]
[InfoBox("$CrewmateIndexInfoMessage")]
@ -34,6 +35,8 @@ namespace BlueWaterProject
private void Start()
{
groundLayer = LayerMask.GetMask("Ground");
spawnPositionObj = GameObject.Find("StageMap/SpawnPosition");
if (spawnPositionObj == null)
{
@ -63,6 +66,12 @@ namespace BlueWaterProject
private void SpawnInIslandPlayer(Vector3 spawnPos, Quaternion spawnRotation)
{
// if (Physics.Raycast(spawnPos, Vector3.down, out var hit, 10f, groundLayer))
// {
// print(hit.point.y);
// spawnPos.y = hit.point.y;
// }
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayerPrefab, spawnPos, spawnRotation, spawnLocation);
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
islandPlayer.gameObject.SetActive(true);

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