Merge remote-tracking branch 'origin/main'
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commit
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m_GameObject: {fileID: 1236881600}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 393497261}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1236881602
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorClassIdentifier:
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1236881603
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1236881600}
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m_CullTransparentMesh: 1
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--- !u!1001 &1241095002
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -9618,7 +9924,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects:
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insertIndex: -1
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type: 3}
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@ -9751,6 +10061,9 @@ MonoBehaviour:
|
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<TargetLayer>k__BackingField:
|
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serializedVersion: 2
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m_Bits: 0
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projectileObj: {fileID: 6365080210048648475, guid: d101d38de657e0b42aa2aea84f8590c7,
|
||||
type: 3}
|
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speed: 500
|
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--- !u!114 &1362034960
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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@ -9758,12 +10071,13 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1362034957}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
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m_EditorClassIdentifier:
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m_Actions: {fileID: 0}
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m_Actions: {fileID: -944628639613478452, guid: 0acb404847404484198cbf94e6929af2,
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type: 3}
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m_NotificationBehavior: 0
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m_UIInputModule: {fileID: 0}
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m_DeviceLostEvent:
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@ -9778,7 +10092,7 @@ MonoBehaviour:
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m_ActionEvents: []
|
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m_NeverAutoSwitchControlSchemes: 0
|
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m_DefaultControlScheme:
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m_DefaultActionMap:
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m_DefaultActionMap: Player
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m_SplitScreenIndex: -1
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m_Camera: {fileID: 0}
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--- !u!114 &1362034961
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@ -10490,7 +10804,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_BindingMode: 1
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m_FollowOffset: {x: 0, y: 20, z: -10}
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m_FollowOffset: {x: 0, y: 25, z: -10}
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m_XDamping: 0
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m_YDamping: 0
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m_ZDamping: 0
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@ -10896,6 +11210,12 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: e1c4cc5b9a7d0d7479734ea4167d417e, type: 3}
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--- !u!4 &1523920201 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 9033924121474021245, guid: f231da17ce5b9c84f91bf8ed73c2868e,
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type: 3}
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m_PrefabInstance: {fileID: 1362034954}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1533915118 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2718910014188824470, guid: 14871bcccb7cf4e1d81bb38ec7a3a4e0,
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@ -23692,6 +24012,7 @@ SceneRoots:
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- {fileID: 879331195}
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- {fileID: 269653247}
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- {fileID: 1104839426}
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- {fileID: 1063731841}
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- {fileID: 971043561}
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- {fileID: 1068410571}
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- {fileID: 1805195289}
|
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|
@ -11,7 +11,7 @@ using UnityEngine.UI;
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public abstract class Crewmate : BaseCharacter, IDamageable, IAnimatorBridge, IAiView, INormalAttack
|
||||
public abstract class Crewmate : BaseCharacter, IDamageable, IAnimatorBridge, IAiView, INormalAttack, IInIslandPlayer
|
||||
{
|
||||
#region Properties and variables
|
||||
|
||||
@ -93,17 +93,20 @@ namespace BlueWaterProject
|
||||
[SerializeField] protected bool isAttacking;
|
||||
|
||||
// 일반 변수
|
||||
protected Vector2 movementInput;
|
||||
protected bool usedNormalAttackCoroutine;
|
||||
protected WaitForSeconds waitAtkCooldown;
|
||||
|
||||
// 컴포넌트
|
||||
protected Rigidbody rb;
|
||||
public GameObject GameObject => gameObject;
|
||||
public Transform Transform => transform;
|
||||
public Rigidbody Rb { get; set; }
|
||||
public Collider MyCollider { get; set; }
|
||||
public NavMeshAgent Agent { get; set; }
|
||||
private BehaviorTree bt;
|
||||
private Transform unitRoot;
|
||||
protected Animator myAnimator;
|
||||
private Canvas uiCanvas;
|
||||
private Canvas worldSpaceCanvas;
|
||||
|
||||
// Hash
|
||||
protected static readonly int RunStateHash = Animator.StringToHash("RunState");
|
||||
@ -129,7 +132,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
rb = GetComponent<Rigidbody>();
|
||||
Rb = GetComponent<Rigidbody>();
|
||||
MyCollider = GetComponent<Collider>();
|
||||
Agent = GetComponent<NavMeshAgent>();
|
||||
bt = GetComponent<BehaviorTree>();
|
||||
@ -148,16 +151,16 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
uiCanvas = GameObject.Find("UiCanvas")?.GetComponent<Canvas>();
|
||||
if (uiCanvas == null)
|
||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||
if (worldSpaceCanvas == null)
|
||||
{
|
||||
print("uiCanvas를 찾을 수 없습니다.");
|
||||
print("WorldSpaceCanvas 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (useHpSlider)
|
||||
{
|
||||
hpSlider = Instantiate(hpSliderPrefab, uiCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider = Instantiate(hpSliderPrefab, worldSpaceCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider.gameObject.name = gameObject.name + " HpSlider";
|
||||
hpSlider.transform.rotation = unitRoot.transform.rotation;
|
||||
}
|
||||
@ -180,15 +183,70 @@ namespace BlueWaterProject
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (useHpSlider)
|
||||
switch (useHpSlider)
|
||||
{
|
||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||
{
|
||||
if (!hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||
hpSlider.transform.position = localOffset;
|
||||
break;
|
||||
}
|
||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||
{
|
||||
if (hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject == gameObject)
|
||||
{
|
||||
// 움직이는 경우
|
||||
if (movementInput.x != 0 || movementInput.y != 0)
|
||||
{
|
||||
// Rigidbody 사용
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
UseRigidbodyMovement();
|
||||
}
|
||||
|
||||
if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
}
|
||||
// 멈춰있는 경우
|
||||
else
|
||||
{
|
||||
// NavMeshAgent 사용
|
||||
if (UseRigidbody)
|
||||
{
|
||||
UseAgentMovement();
|
||||
}
|
||||
|
||||
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
else if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject && GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
|
||||
{
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
@ -200,7 +258,7 @@ namespace BlueWaterProject
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
}
|
||||
else if (GameManager.Inst.InIslandPlayer && !GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||
else if (GameManager.Inst.CurrentInIslandPlayer.GameObject && !GameManager.Inst.CurrentInIslandPlayer.UseRigidbody)
|
||||
{
|
||||
if (UseRigidbody)
|
||||
{
|
||||
@ -216,11 +274,12 @@ namespace BlueWaterProject
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
if (UseRigidbody)
|
||||
{
|
||||
localScale.x = rb.velocity.x switch
|
||||
localScale.x = Rb.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
@ -265,9 +324,20 @@ namespace BlueWaterProject
|
||||
// var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);
|
||||
// rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
|
||||
var predictedPos = GameManager.Inst.InIslandPlayer.Rb.position + GameManager.Inst.InIslandPlayer.Rb.velocity;
|
||||
if (GameManager.Inst.CurrentInIslandPlayer.GameObject == gameObject)
|
||||
{
|
||||
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
||||
var worldDirection = transform.TransformDirection(localMovement);
|
||||
|
||||
var movement = worldDirection * MoveSpd;
|
||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
var predictedPos = GameManager.Inst.CurrentInIslandPlayer.Rb.position + GameManager.Inst.CurrentInIslandPlayer.Rb.velocity;
|
||||
var moveDir = (predictedPos - transform.position).normalized;
|
||||
rb.velocity = new Vector3(moveDir.x, 0, moveDir.z) * MoveSpd;
|
||||
Rb.velocity = new Vector3(moveDir.x, 0, moveDir.z) * MoveSpd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -309,10 +379,26 @@ namespace BlueWaterProject
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.velocity = Vector3.zero;
|
||||
Rb.isKinematic = true;
|
||||
}
|
||||
Agent.enabled = false;
|
||||
|
||||
if (GameManager.Inst.CurrentInIslandPlayer == (IInIslandPlayer)this)
|
||||
{
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
{
|
||||
if (crewmate == null || !crewmate.gameObject.activeSelf || crewmate.CurrentHp <= 0) continue;
|
||||
|
||||
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
|
||||
return;
|
||||
}
|
||||
|
||||
// 게임 종료
|
||||
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Destroy(hpSlider.gameObject, 2f);
|
||||
Destroy(gameObject, 2f);
|
||||
}
|
||||
@ -415,24 +501,35 @@ namespace BlueWaterProject
|
||||
|
||||
#endregion
|
||||
|
||||
#region Player input system
|
||||
|
||||
public void OnMove(InputValue value)
|
||||
{
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
movementInput = value.Get<Vector2>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
||||
private void UseRigidbodyMovement()
|
||||
{
|
||||
UseRigidbody = true;
|
||||
rb.isKinematic = false;
|
||||
Rb.isKinematic = false;
|
||||
Agent.enabled = false;
|
||||
}
|
||||
|
||||
private void UseAgentMovement()
|
||||
{
|
||||
UseRigidbody = false;
|
||||
rb.isKinematic = true;
|
||||
Rb.isKinematic = true;
|
||||
Agent.enabled = true;
|
||||
|
||||
if (Target) return;
|
||||
|
||||
MoveTarget(GameManager.Inst.InIslandPlayer.transform.position, MoveSpd, GlobalValue.MAXIMUM_STOP_DISTANCE);
|
||||
MoveTarget(GameManager.Inst.CurrentInIslandPlayer.Transform.position, MoveSpd, GlobalValue.MAXIMUM_STOP_DISTANCE);
|
||||
}
|
||||
|
||||
private IEnumerator BeAttacked()
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -8,6 +9,48 @@ namespace BlueWaterProject
|
||||
[Serializable]
|
||||
public class TenTen : Crewmate
|
||||
{
|
||||
#region Properties and variables
|
||||
|
||||
[Title("Weapon")]
|
||||
[Required]
|
||||
[SerializeField] private GameObject projectileObj;
|
||||
[SerializeField] private float speed = 500f;
|
||||
|
||||
private Transform objectPoolLocation;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity built-in methods
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
var objectPoolData = FindAnyObjectByType<ObjectPoolData>();
|
||||
objectPoolLocation = objectPoolData.transform.Find("Objects/Daggers");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Interface
|
||||
|
||||
// IAnimatorBridge
|
||||
public override void AttackTiming()
|
||||
{
|
||||
if (!Target) return;
|
||||
|
||||
var myCenterPos = MyCollider.bounds.center;
|
||||
|
||||
var weapon = Instantiate(projectileObj, MyCollider.bounds.center, Quaternion.identity, objectPoolLocation).GetComponent<ObjectWeapon>();
|
||||
weapon.transform.LookAt(Target.bounds.center);
|
||||
weapon.SetPower(Atk);
|
||||
weapon.GetComponent<Rigidbody>().AddForce(weapon.transform.forward * speed);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
||||
protected override IEnumerator NormalAttackCoroutine()
|
||||
{
|
||||
usedNormalAttackCoroutine = true;
|
||||
@ -29,5 +72,7 @@ namespace BlueWaterProject
|
||||
yield return waitAtkCooldown;
|
||||
usedNormalAttackCoroutine = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace BlueWaterProject
|
||||
protected BehaviorTree bt;
|
||||
private Transform unitRoot;
|
||||
protected Animator myAnimator;
|
||||
private Canvas uiCanvas;
|
||||
private Canvas worldSpaceCanvas;
|
||||
|
||||
// Hash
|
||||
protected static readonly int RunStateHash = Animator.StringToHash("RunState");
|
||||
@ -228,16 +228,16 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
uiCanvas = GameObject.Find("UiCanvas")?.GetComponent<Canvas>();
|
||||
if (uiCanvas == null)
|
||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||
if (worldSpaceCanvas == null)
|
||||
{
|
||||
print("uiCanvas를 찾을 수 없습니다.");
|
||||
print("WorldSpaceCanvas 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (useHpSlider)
|
||||
{
|
||||
hpSlider = Instantiate(hpSliderPrefab, uiCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider = Instantiate(hpSliderPrefab, worldSpaceCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider.gameObject.name = gameObject.name + " HpSlider";
|
||||
hpSlider.transform.rotation = unitRoot.transform.rotation;
|
||||
}
|
||||
@ -261,10 +261,28 @@ namespace BlueWaterProject
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (useHpSlider)
|
||||
switch (useHpSlider)
|
||||
{
|
||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||
{
|
||||
if (!hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||
hpSlider.transform.position = localOffset;
|
||||
break;
|
||||
}
|
||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||
{
|
||||
if (hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using EpicToonFX;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -14,8 +12,8 @@ namespace BlueWaterProject
|
||||
#region Properties and variables
|
||||
|
||||
[Title("Weapon")]
|
||||
[Required]
|
||||
[SerializeField] private GameObject projectileObj;
|
||||
[SerializeField] private Transform shootLocation;
|
||||
[SerializeField] private float speed = 500f;
|
||||
|
||||
//private IObjectPool<WeaponParticle> weaponParticlePool;
|
||||
@ -57,7 +55,7 @@ namespace BlueWaterProject
|
||||
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
// targetLookRotation = Quaternion.LookRotation(targetDir);
|
||||
|
||||
var particleWeapon = Instantiate(projectileObj, shootLocation.transform.position, Quaternion.identity, objectPoolLocation).GetComponent<ParticleWeapon>();
|
||||
var particleWeapon = Instantiate(projectileObj, MyCollider.bounds.center, Quaternion.identity, objectPoolLocation).GetComponent<ParticleWeapon>();
|
||||
particleWeapon.transform.LookAt(Target.bounds.center);
|
||||
particleWeapon.SetPower(Atk);
|
||||
particleWeapon.GetComponent<Rigidbody>().AddForce(particleWeapon.transform.forward * speed);
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BehaviorDesigner.Runtime;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
@ -11,7 +10,7 @@ using UnityEngine.UI;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class InIslandPlayer : Player, IAnimatorBridge, IAiView, INormalAttack
|
||||
public class InIslandPlayer : Player, IAnimatorBridge, IAiView, INormalAttack, IInIslandPlayer
|
||||
{
|
||||
#region Properties and variables
|
||||
|
||||
@ -89,22 +88,20 @@ namespace BlueWaterProject
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isAttacking;
|
||||
|
||||
// Crewmate Data
|
||||
[field: Title("Crewmate Data")]
|
||||
[field: SerializeField] public List<Crewmate> CrewmateList { get; set; }
|
||||
|
||||
// 일반 변수
|
||||
private bool usedNormalAttackCoroutine;
|
||||
private WaitForSeconds waitAtkCooldown;
|
||||
|
||||
// 컴포넌트
|
||||
public Rigidbody Rb { get; private set; }
|
||||
public GameObject GameObject => gameObject;
|
||||
public Transform Transform => transform;
|
||||
public Rigidbody Rb { get; set; }
|
||||
public Collider MyCollider { get; set; }
|
||||
public NavMeshAgent Agent { get; set; }
|
||||
private BehaviorTree bt;
|
||||
private Transform unitRoot;
|
||||
private Animator myAnimator;
|
||||
private Canvas uiCanvas;
|
||||
private Canvas worldSpaceCanvas;
|
||||
|
||||
// Hash
|
||||
private static readonly int RunStateHash = Animator.StringToHash("RunState");
|
||||
@ -181,16 +178,16 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
uiCanvas = GameObject.Find("UiCanvas")?.GetComponent<Canvas>();
|
||||
if (uiCanvas == null)
|
||||
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
|
||||
if (worldSpaceCanvas == null)
|
||||
{
|
||||
print("uiCanvas를 찾을 수 없습니다.");
|
||||
print("WorldSpaceCanvas 찾을 수 없습니다.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (useHpSlider)
|
||||
{
|
||||
hpSlider = Instantiate(hpSliderPrefab, uiCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider = Instantiate(hpSliderPrefab, worldSpaceCanvas.transform).GetComponent<Slider>();
|
||||
hpSlider.gameObject.name = gameObject.name + " HpSlider";
|
||||
hpSlider.transform.rotation = unitRoot.transform.rotation;
|
||||
}
|
||||
@ -216,10 +213,28 @@ namespace BlueWaterProject
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (useHpSlider)
|
||||
switch (useHpSlider)
|
||||
{
|
||||
case true when CurrentHp > 0 && CurrentHp < MaxHp:
|
||||
{
|
||||
if (!hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
|
||||
hpSlider.transform.position = localOffset;
|
||||
break;
|
||||
}
|
||||
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
|
||||
{
|
||||
if (hpSlider.gameObject.activeSelf)
|
||||
{
|
||||
hpSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentHp <= 0) return;
|
||||
@ -347,12 +362,38 @@ namespace BlueWaterProject
|
||||
}
|
||||
else
|
||||
{
|
||||
Rb.velocity = Vector3.zero;
|
||||
Rb.isKinematic = true;
|
||||
}
|
||||
Agent.enabled = false;
|
||||
|
||||
Destroy(hpSlider.gameObject, 2f);
|
||||
Destroy(gameObject, 2f);
|
||||
var overlayCanvas = GameObject.Find("OverlayCanvas");
|
||||
|
||||
switch (GameManager.Inst.IslandPlayerMode)
|
||||
{
|
||||
case GlobalValue.InIslandPlayerMode.NONE:
|
||||
print("IslandPlayerMode == none error.");
|
||||
break;
|
||||
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
|
||||
// 게임 종료
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
return;
|
||||
case GlobalValue.InIslandPlayerMode.CREWMATE:
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
{
|
||||
if (crewmate == null || !crewmate.gameObject.activeSelf || crewmate.CurrentHp <= 0) continue;
|
||||
|
||||
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
|
||||
return;
|
||||
}
|
||||
// 게임 종료
|
||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
//Destroy(hpSlider.gameObject, 2f);
|
||||
//Destroy(gameObject, 2f);
|
||||
}
|
||||
|
||||
// IAnimatorBridge
|
||||
@ -414,11 +455,7 @@ namespace BlueWaterProject
|
||||
|
||||
public override void OnMove(InputValue value)
|
||||
{
|
||||
if (CurrentHp <= 0)
|
||||
{
|
||||
Rb.velocity = Vector3.zero;
|
||||
return;
|
||||
}
|
||||
if (CurrentHp <= 0) return;
|
||||
|
||||
base.OnMove(value);
|
||||
}
|
||||
@ -459,7 +496,7 @@ namespace BlueWaterProject
|
||||
public void UseAgentMovement()
|
||||
{
|
||||
DefensePos = transform.position;
|
||||
foreach (var crewmate in CrewmateList)
|
||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||
{
|
||||
crewmate.DefensePos = DefensePos;
|
||||
}
|
||||
|
@ -1,10 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using BlueWaterProject;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -12,22 +9,29 @@ namespace BlueWaterProject
|
||||
[DefaultExecutionOrder(-1)]
|
||||
public class GameManager : Singleton<GameManager>
|
||||
{
|
||||
[field: Title("Player")]
|
||||
public ShipPlayer ShipPlayer { get; private set; }
|
||||
[field: Required("BlueWater Player Input Action을 넣어주세요.")]
|
||||
[field: SerializeField] public InputActionAsset PlayerAction { get; private set; }
|
||||
public InShipPlayer InShipPlayer { get; private set; }
|
||||
public InIslandPlayer InIslandPlayer { get; set; }
|
||||
// 섬 안의 플레이어 모드 선택
|
||||
[field: Title("InIsland Data")]
|
||||
[field: SerializeField] public GlobalValue.InIslandPlayerMode IslandPlayerMode { get; private set; }
|
||||
[field: Required("Viking Prefab을 넣어주세요.")]
|
||||
[field: SerializeField] public GameObject InIslandPlayerPrefab { get; set; }
|
||||
[field: SerializeField] public List<Crewmate> CrewmatePrefabList { get; set; }
|
||||
[field: SerializeField] public GameObject InIslandPlayerPrefab { get; private set; }
|
||||
[field: SerializeField] public List<Crewmate> CrewmatePrefabList { get; private set; }
|
||||
[field: SerializeField] public List<Crewmate> CurrentCrewmateList { get; set; }
|
||||
public IInIslandPlayer CurrentInIslandPlayer { get; set; }
|
||||
|
||||
// Player
|
||||
[field: Title("Player")]
|
||||
[field: SerializeField] public ShipPlayer ShipPlayer { get; private set; }
|
||||
[field: SerializeField] public InShipPlayer InShipPlayer { get; private set; }
|
||||
|
||||
// Game Data
|
||||
[Title("Game Data")]
|
||||
[Range(0f, 1f)]
|
||||
[SerializeField] private float slowSpeed = 0.1f;
|
||||
|
||||
private const string IN_ISLAND_PLAYER_NAME = "InIslandPlayer";
|
||||
|
||||
[Title("Game State")]
|
||||
// Game State
|
||||
[field: Title("Game State")]
|
||||
[field: SerializeField] public bool IsInShipMode { get; set; }
|
||||
[field: SerializeField] public bool IsDredgeMode { get; set; }
|
||||
[field: SerializeField] public bool IsTakeAim { get; set; }
|
||||
@ -64,6 +68,29 @@ namespace BlueWaterProject
|
||||
Time.fixedDeltaTime = 0.02f;
|
||||
}
|
||||
|
||||
public void SetCurrentInIslandPlayer(IInIslandPlayer inIslandPlayer)
|
||||
{
|
||||
PlayerInput currentPlayerInput;
|
||||
|
||||
if (CurrentInIslandPlayer != null)
|
||||
{
|
||||
currentPlayerInput = CurrentInIslandPlayer.Transform.GetComponent<PlayerInput>();
|
||||
if (currentPlayerInput != null)
|
||||
{
|
||||
currentPlayerInput.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentInIslandPlayer = inIslandPlayer;
|
||||
InIslandCamera.Inst.SetTarget(inIslandPlayer.Transform);
|
||||
|
||||
currentPlayerInput = CurrentInIslandPlayer.Transform.GetComponent<PlayerInput>();
|
||||
if (currentPlayerInput != null)
|
||||
{
|
||||
currentPlayerInput.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
#region Player Mode State switch
|
||||
|
||||
public void SwitchDredgeMode(bool isOn)
|
||||
|
23
BlueWater/Assets/02.Scripts/InIslandCamera.cs
Normal file
23
BlueWater/Assets/02.Scripts/InIslandCamera.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class InIslandCamera : Singleton<InIslandCamera>
|
||||
{
|
||||
[Required("InIslandCamera를 넣어주세요.")]
|
||||
[SerializeField] private CinemachineVirtualCamera inIslandCam;
|
||||
|
||||
/// <summary>
|
||||
/// LookAt target and follow target
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
public void SetTarget(Transform obj)
|
||||
{
|
||||
inIslandCam.LookAt = obj;
|
||||
inIslandCam.Follow = obj;
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/InIslandCamera.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/InIslandCamera.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61ed6470f3bb917439bf4b213ebbed8a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13
BlueWater/Assets/02.Scripts/Interface/IInIslandPlayer.cs
Normal file
13
BlueWater/Assets/02.Scripts/Interface/IInIslandPlayer.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public interface IInIslandPlayer
|
||||
{
|
||||
GameObject GameObject { get; }
|
||||
Transform Transform { get; }
|
||||
Rigidbody Rb { get; set; }
|
||||
bool UseRigidbody { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ae9d1b8ef931b44d83cf4bd5b4ff7f1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,6 +14,7 @@ namespace BlueWaterProject
|
||||
[Button("기본 설정")]
|
||||
private void CreateDefaultSetting()
|
||||
{
|
||||
// Objects
|
||||
var objects = transform.Find("Objects");
|
||||
if (!objects)
|
||||
{
|
||||
@ -21,6 +22,15 @@ namespace BlueWaterProject
|
||||
objects.transform.parent = transform;
|
||||
}
|
||||
|
||||
var daggers = transform.Find("Daggers");
|
||||
if (!daggers)
|
||||
{
|
||||
daggers = new GameObject("Daggers").transform;
|
||||
daggers.transform.parent = objects;
|
||||
}
|
||||
|
||||
|
||||
// Particles
|
||||
var particles = transform.Find("Particles");
|
||||
if (!particles)
|
||||
{
|
||||
|
@ -25,6 +25,7 @@ namespace BlueWaterProject
|
||||
private GameObject spawnPositionObj;
|
||||
private CinemachineVirtualCamera cinemachineVirtualCamera;
|
||||
|
||||
private Transform spawnLocation;
|
||||
private string CrewmateIndexInfoMessage => $"0 ~ {GameManager.Inst.CrewmatePrefabList.Count - 1} 숫자를 입력해주세요.";
|
||||
|
||||
private const string PLAYER_NAME = "Player";
|
||||
@ -47,6 +48,12 @@ namespace BlueWaterProject
|
||||
return;
|
||||
}
|
||||
|
||||
spawnLocation = GameObject.Find("Characters")?.transform;
|
||||
if (spawnLocation == null)
|
||||
{
|
||||
spawnLocation = new GameObject("Characters").transform;
|
||||
}
|
||||
|
||||
var currentSceneName = SceneManager.GetActiveScene().name;
|
||||
if (currentSceneName != "02.Main")
|
||||
{
|
||||
@ -56,7 +63,7 @@ namespace BlueWaterProject
|
||||
|
||||
private void SpawnInIslandPlayer(Vector3 spawnPos, Quaternion spawnRotation)
|
||||
{
|
||||
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayerPrefab, spawnPos, spawnRotation);
|
||||
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayerPrefab, spawnPos, spawnRotation, spawnLocation);
|
||||
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
||||
islandPlayer.gameObject.SetActive(true);
|
||||
|
||||
@ -65,7 +72,6 @@ namespace BlueWaterProject
|
||||
{
|
||||
playerInput = islandPlayer.transform.AddComponent<PlayerInput>();
|
||||
}
|
||||
playerInput.actions = GameManager.Inst.PlayerAction;
|
||||
|
||||
var desiredActionMap = playerInput.actions.FindActionMap(PLAYER_NAME);
|
||||
if (desiredActionMap == null)
|
||||
@ -80,7 +86,8 @@ namespace BlueWaterProject
|
||||
{
|
||||
GameManager.Inst.ShipPlayer.GetComponent<PlayerInput>().enabled = false;
|
||||
}
|
||||
playerInput.SwitchCurrentActionMap(PLAYER_NAME);
|
||||
|
||||
playerInput.enabled = true;
|
||||
|
||||
var inIslandPlayer = islandPlayer.GetComponent<InIslandPlayer>();
|
||||
if (inIslandPlayer == null)
|
||||
@ -90,17 +97,16 @@ namespace BlueWaterProject
|
||||
|
||||
inIslandPlayer.UseAgentMovement();
|
||||
|
||||
cinemachineVirtualCamera.Follow = islandPlayer.transform;
|
||||
cinemachineVirtualCamera.LookAt = islandPlayer.transform;
|
||||
InIslandCamera.Inst.SetTarget(islandPlayer.transform);
|
||||
|
||||
GameManager.Inst.InIslandPlayer = inIslandPlayer;
|
||||
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
||||
}
|
||||
|
||||
[DisableIf("@crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0")]
|
||||
[Button("Crewmate 추가")]
|
||||
private void AddCrewmate()
|
||||
{
|
||||
if (!GameManager.Inst.InIslandPlayer) return;
|
||||
if (!GameManager.Inst.CurrentInIslandPlayer.GameObject) return;
|
||||
|
||||
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count || crewmateIndex < 0)
|
||||
{
|
||||
@ -111,7 +117,7 @@ namespace BlueWaterProject
|
||||
for (var i = 0; i < 50; i++)
|
||||
{
|
||||
var randomDirection = new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f)).normalized;
|
||||
var spawnPos = GameManager.Inst.InIslandPlayer.transform.position + (randomDirection * instantiationDistance);
|
||||
var spawnPos = GameManager.Inst.CurrentInIslandPlayer.Transform.position + (randomDirection * instantiationDistance);
|
||||
|
||||
Array.Clear(colliders, 0, MAX_COLLIDER);
|
||||
var size = Physics.OverlapSphereNonAlloc(spawnPos, checkRadius, colliders, checkLayer);
|
||||
@ -119,10 +125,10 @@ namespace BlueWaterProject
|
||||
if (size != 0) continue;
|
||||
|
||||
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
|
||||
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation);
|
||||
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation, spawnLocation);
|
||||
crewmate.gameObject.SetActive(true);
|
||||
|
||||
GameManager.Inst.InIslandPlayer.CrewmateList.Add(crewmate);
|
||||
GameManager.Inst.CurrentCrewmateList.Add(crewmate);
|
||||
return;
|
||||
}
|
||||
|
||||
|
17
BlueWater/Assets/02.Scripts/Ui/RestartPopupUi.cs
Normal file
17
BlueWater/Assets/02.Scripts/Ui/RestartPopupUi.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class RestartPopupUi : MonoBehaviour
|
||||
{
|
||||
private void OnInteraction(InputValue value)
|
||||
{
|
||||
var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
|
||||
SceneManager.LoadScene(currentSceneIndex);
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Ui/RestartPopupUi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ui/RestartPopupUi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6e074aea35c9d74cbebeef6f096b12d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -47,5 +47,12 @@ namespace BlueWaterProject
|
||||
TAKE_AIM,
|
||||
IN_SHIP
|
||||
}
|
||||
|
||||
public enum InIslandPlayerMode
|
||||
{
|
||||
NONE = -1,
|
||||
ONLY_PLAYER,
|
||||
CREWMATE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
BlueWater/Assets/02.Scripts/Weapon/ObjectWeapon.cs
Normal file
70
BlueWater/Assets/02.Scripts/Weapon/ObjectWeapon.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class ObjectWeapon : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LayerMask targetLayer;
|
||||
[SerializeField] private float power;
|
||||
[SerializeField] private float autoDestroyTime = 3f;
|
||||
|
||||
private Rigidbody rb;
|
||||
private SphereCollider sphereCollider;
|
||||
private WaitForSeconds waitForSeconds;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
sphereCollider = GetComponent<SphereCollider>();
|
||||
waitForSeconds = new WaitForSeconds(autoDestroyTime);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(nameof(AutoDestroy));
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
// if (rb.velocity.magnitude != 0)
|
||||
// {
|
||||
// transform.rotation = Quaternion.LookRotation(rb.velocity); // Sets rotation to look at direction of movement
|
||||
// }
|
||||
|
||||
var direction = rb.velocity; // Gets the direction of the projectile, used for collision detection
|
||||
if (rb.useGravity)
|
||||
direction += Physics.gravity * Time.deltaTime; // Accounts for gravity if enabled
|
||||
direction = direction.normalized;
|
||||
|
||||
var detectionDistance = rb.velocity.magnitude * Time.deltaTime; // Distance of collision detection for this frame
|
||||
|
||||
if (Physics.SphereCast(transform.position, sphereCollider.radius, direction, out var hit, detectionDistance, targetLayer)) // Checks if collision will happen
|
||||
{
|
||||
transform.position = hit.point + (hit.normal); // Move projectile to point of collision
|
||||
|
||||
Destroy(gameObject); // Removes the projectile
|
||||
|
||||
hit.transform.GetComponent<IDamageable>()?.TakeDamage(power);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AutoDestroy()
|
||||
{
|
||||
yield return waitForSeconds;
|
||||
|
||||
if (gameObject != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPower(float value) => power = value;
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Weapon/ObjectWeapon.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Weapon/ObjectWeapon.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: ce67f7a5af7e8364182e3563a56ad079
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -15,18 +17,39 @@ namespace BlueWaterProject
|
||||
|
||||
[SerializeField] private LayerMask targetLayer;
|
||||
[SerializeField] private float power;
|
||||
[SerializeField] private float autoDestroyTime = 5f;
|
||||
private float detectionDistance;
|
||||
|
||||
private Rigidbody rb;
|
||||
private SphereCollider sphereCollider;
|
||||
private WaitForSeconds waitForSeconds;
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
var radius = sphereCollider ? sphereCollider.radius : colliderRadius;
|
||||
var direction = rb ? rb.velocity.normalized : transform.forward;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(transform.position, radius); // Draws the start sphere
|
||||
Gizmos.DrawLine(transform.position, transform.position + direction * detectionDistance); // Draws the path of the SphereCast
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
sphereCollider = GetComponent<SphereCollider>();
|
||||
waitForSeconds = new WaitForSeconds(autoDestroyTime);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(nameof(AutoDestroy));
|
||||
|
||||
projectileParticle = Instantiate(projectileParticle, transform.position, transform.rotation, transform) as GameObject;
|
||||
projectileParticle.transform.parent = transform;
|
||||
if (muzzleParticle)
|
||||
@ -54,7 +77,7 @@ namespace BlueWaterProject
|
||||
direction += Physics.gravity * Time.deltaTime; // Accounts for gravity if enabled
|
||||
direction = direction.normalized;
|
||||
|
||||
var detectionDistance = rb.velocity.magnitude * Time.deltaTime; // Distance of collision detection for this frame
|
||||
detectionDistance = rb.velocity.magnitude * Time.deltaTime; // Distance of collision detection for this frame
|
||||
|
||||
if (Physics.SphereCast(transform.position, radius, direction, out var hit, detectionDistance, targetLayer)) // Checks if collision will happen
|
||||
{
|
||||
@ -83,6 +106,16 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AutoDestroy()
|
||||
{
|
||||
yield return waitForSeconds;
|
||||
|
||||
if (gameObject != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPower(float value) => power = value;
|
||||
}
|
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}
|
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186
BlueWater/Assets/05.Prefabs/Weapon/Dagger.prefab
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@ -0,0 +1,186 @@
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user