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PixelCrushers.DialogueSystem; using UnityEngine; using UnityEngine.InputSystem; @@ -59,7 +60,8 @@ namespace BlueWaterProject private void OnInteraction(InputValue value) { - + var mmfPlayer = CameraManager.Inst.inShipCam.transform.gameObject.GetComponent(); + VisualFeedbackManager.Inst.CameraShake(mmfPlayer); } private void OnCancel(InputValue value) diff --git a/BlueWater/Assets/02.Scripts/TimeManager.cs b/BlueWater/Assets/02.Scripts/VisualFeedbackManager.cs similarity index 50% rename from BlueWater/Assets/02.Scripts/TimeManager.cs rename to BlueWater/Assets/02.Scripts/VisualFeedbackManager.cs index 1e4cecf55..f8c0bddc2 100644 --- a/BlueWater/Assets/02.Scripts/TimeManager.cs +++ b/BlueWater/Assets/02.Scripts/VisualFeedbackManager.cs @@ -1,12 +1,17 @@ using System.Collections; using System.Collections.Generic; +using Cinemachine; +using MoreMountains.Feedbacks; +using MoreMountains.FeedbacksForThirdParty; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { - public class TimeManager : Singleton + public class VisualFeedbackManager : Singleton { + #region HitStop + /// /// 히트스톱 /// @@ -23,5 +28,17 @@ namespace BlueWaterProject yield return new WaitForSecondsRealtime(duration); Time.timeScale = originalTimeScale; } + + #endregion + + public void CameraShake(MMF_Player mmfPlayer) + { + var cinemachineImpulse = mmfPlayer.GetFeedbackOfType(); + cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f; + cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f; + cinemachineImpulse.Velocity = new Vector3(0.5f, 0.5f, 0.5f); + + mmfPlayer.PlayFeedbacks(); + } } } diff --git a/BlueWater/Assets/02.Scripts/TimeManager.cs.meta b/BlueWater/Assets/02.Scripts/VisualFeedbackManager.cs.meta similarity index 100% rename from BlueWater/Assets/02.Scripts/TimeManager.cs.meta rename to BlueWater/Assets/02.Scripts/VisualFeedbackManager.cs.meta diff --git a/BlueWater/Assets/03.Images/InShip/Construction.png 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