Closes #61 CameraShake, Class name change TimeManager -> VisualFeedbackManager

This commit is contained in:
IDMhan 2023-11-30 10:45:24 +09:00
parent c4b6c61ebb
commit 286a4d0b3c
139 changed files with 1472 additions and 417 deletions

View File

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@ -12,6 +12,7 @@ namespace BlueWaterProject
public class CameraManager : Singleton<CameraManager>
{
public Camera MainCam { get; private set; }
[Title("Dredge Cam")]
[Required("드렛지 카메라를 넣어주세요.")]
public CinemachineVirtualCamera dredgeCam;

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@ -1,5 +1,6 @@
using System.Collections;
using BlueWaterProject.Type;
using MoreMountains.Feedbacks;
using PixelCrushers.DialogueSystem;
using UnityEngine;
using UnityEngine.InputSystem;
@ -59,7 +60,8 @@ namespace BlueWaterProject
private void OnInteraction(InputValue value)
{
var mmfPlayer = CameraManager.Inst.inShipCam.transform.gameObject.GetComponent<MMF_Player>();
VisualFeedbackManager.Inst.CameraShake(mmfPlayer);
}
private void OnCancel(InputValue value)

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@ -1,12 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class TimeManager : Singleton<TimeManager>
public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
{
#region HitStop
/// <summary>
/// 히트스톱
/// </summary>
@ -23,5 +28,17 @@ namespace BlueWaterProject
yield return new WaitForSecondsRealtime(duration);
Time.timeScale = originalTimeScale;
}
#endregion
public void CameraShake(MMF_Player mmfPlayer)
{
var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>();
cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f;
cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f;
cinemachineImpulse.Velocity = new Vector3(0.5f, 0.5f, 0.5f);
mmfPlayer.PlayFeedbacks();
}
}
}

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