+ 부스터 사용시 집중선(SpeedLines) 기능 추가 + 부스터 사용시 카메라 흔들림 효과 기능 추가 + 부스터 사용시 포스트프로세싱(Vignette) 기능 추가 + 부스터 소진시 내부적인 추가 부스터 시간 추가 + 추가 부스터까지 소진시 부스터 쿨타임 적용 ㄴ 기존의 이동속도보다 2배 느려지는 기능 추가 + ShipPlayer(배) 모델링 변경 ㄴ Hand_Painted_Boats(에셋 이름) + 배 변경에 따른 대포(Cannon) 변경 및 로직 수정 ㄴ 대포의 발사 각도 변경 ㄴ 대포의 스피드 변경 + 배의 움직임 로직 변경 ㄴ 일정한 속도로 회전 ㄴ Rigidbody Freeze Rotation + 중형 물고기 모델링 추가 ㄴ HammerHeadShark(망치머리상어) 추가 ㄴ Stingray(가오리) 추가 + Layer(PostProcessing) 추가 + VisualFeedbackManager에 포스트 프로세싱 기능 관련 추가
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@ -2,6 +2,7 @@ using System.Collections;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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using Vignette = UnityEngine.Rendering.Universal.Vignette;
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// ReSharper disable once CheckNamespace
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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namespace BlueWaterProject
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@ -14,13 +15,15 @@ namespace BlueWaterProject
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|
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[Title("쉽의 기본 설정")]
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[Title("쉽의 기본 설정")]
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[Tooltip("최대 스피드")]
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[Tooltip("최대 스피드")]
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[SerializeField] private float maxSpeed = 10f;
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[SerializeField] private float maxSpeed = 20f;
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[DisableIf("@true")]
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[SerializeField]private float defaultMaxSpeed;
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[Tooltip("가속 수치")]
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[Tooltip("가속 수치")]
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[SerializeField] private float acceleration = 2f;
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[SerializeField] private float acceleration = 20f;
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[Tooltip("감속 수치")]
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[Tooltip("감속 수치")]
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[SerializeField] private float deceleration = 2f;
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[SerializeField] private float deceleration = 10f;
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[Tooltip("회전 속도")]
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[Tooltip("회전 속도")]
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[SerializeField] private float turnSpeed = 10f;
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[SerializeField] private float turnSpeed = 90f;
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[Tooltip("배의 최대 체력")]
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[Tooltip("배의 최대 체력")]
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[field: SerializeField] public float MaxHp { get; private set; } = 100;
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[field: SerializeField] public float MaxHp { get; private set; } = 100;
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[Tooltip("배의 현재 체력")]
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[Tooltip("배의 현재 체력")]
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@ -32,25 +35,59 @@ namespace BlueWaterProject
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[SerializeField] private Cannon cannon;
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[SerializeField] private Cannon cannon;
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[SerializeField] private float cannonCooldown = 1f;
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[SerializeField] private float cannonCooldown = 1f;
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[SerializeField] private float chargingSpeed = 1f;
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[SerializeField] private float chargingSpeed = 1f;
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[DisableIf("@true")]
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[SerializeField] private bool isFireMode;
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[SerializeField] private bool isFireMode;
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[DisableIf("@true")]
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[SerializeField] private bool chargingCannon;
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[SerializeField] private bool chargingCannon;
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[DisableIf("@true")]
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[SerializeField] private bool isReloading;
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[SerializeField] private bool isReloading;
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[DisableIf("@true")]
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[SerializeField] private float chargingGauge;
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[SerializeField] private float chargingGauge;
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[DisableIf("@true")]
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[SerializeField] private float previousGauge;
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[SerializeField] private float previousGauge;
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[Title("부스트")]
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[Title("부스트")]
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[SerializeField] private float boostPower = 2f;
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[SerializeField] private float boostPower = 2f;
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[SerializeField] private float boostMaxTime = 3f;
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[SerializeField] private float boostMaxTime = 3f;
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[SerializeField] private float boostRecoveryTime = 1.5f;
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[SerializeField] private float boostRecoveryTime = 1.5f;
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[SerializeField] private float additionalBoostTime = 1f;
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[SerializeField] private float boostCooldownTime = 5f;
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private float currentAdditionalBoostTime;
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private float currentBoostCooldownTime;
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[Space(10)]
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[SerializeField] private bool useBoostSpeedLines = true;
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[SerializeField] private bool useBoostChangeDistance = true;
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[ShowIf("@useBoostChangeDistance")]
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[SerializeField] private float shrinkDistance = 20f;
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[ShowIf("@useBoostChangeDistance")]
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[SerializeField] private float shrinkTime = 1f;
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[ShowIf("@useBoostChangeDistance")]
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[SerializeField] private float distanceReturnTime = 0.2f;
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[SerializeField] private bool useBoostCameraShaking = true;
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[ShowIf("@useBoostCameraShaking")]
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[SerializeField] private float shakingForceCoefficient = 0.8f;
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[SerializeField] private bool useBoostVignetteEffect = true;
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[ShowIf("@useBoostVignetteEffect")]
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[SerializeField] private float vignetteForceCoefficient = 0.4f;
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[DisableIf("@true")]
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[SerializeField] private bool isBoosting;
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[SerializeField] private bool isBoosting;
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[Title("Extensions Data")]
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[SerializeField] private LayerMask waterLayer;
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private PlayerInput playerInput;
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private PlayerInput playerInput;
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private Rigidbody rb;
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private Rigidbody rb;
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private GameObject directionIndicator;
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private GameObject directionIndicator;
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[SerializeField] private LayerMask waterLayer;
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private Vector2 movementInput;
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private Vector2 movementInput;
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[Button("셋팅 초기화")]
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[Button("셋팅 초기화")]
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private void Init()
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private void Init()
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{
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{
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@ -63,7 +100,8 @@ namespace BlueWaterProject
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directionIndicator.SetActive(false);
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directionIndicator.SetActive(false);
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waterLayer = LayerMask.GetMask("Water");
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waterLayer = LayerMask.GetMask("Water");
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defaultMaxSpeed = maxSpeed;
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SetCurrentHp(MaxHp);
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SetCurrentHp(MaxHp);
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}
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}
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@ -106,12 +144,9 @@ namespace BlueWaterProject
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private void Start()
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private void Start()
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{
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{
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waterLayer = LayerMask.GetMask("Water");
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}
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defaultMaxSpeed = maxSpeed;
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SetCurrentHp(MaxHp);
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private void FixedUpdate()
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{
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}
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}
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private void Update()
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private void Update()
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@ -136,7 +171,13 @@ namespace BlueWaterProject
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if (moveDirection != Vector3.zero)
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if (moveDirection != Vector3.zero)
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{
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{
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var targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
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var targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
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rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, turnSpeed * Time.fixedDeltaTime);
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var angleToRotate = Quaternion.Angle(rb.rotation, targetRotation);
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var rotationStep = turnSpeed / angleToRotate;
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rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, rotationStep * Time.fixedDeltaTime);
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// var targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
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// rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, turnSpeed * Time.fixedDeltaTime);
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}
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}
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}
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}
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@ -182,15 +223,62 @@ namespace BlueWaterProject
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{
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{
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if (isBoosting)
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if (isBoosting)
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{
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{
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UiManager.Inst.OceanUi.ShipBoostSlider.value += Time.deltaTime * (1f / boostMaxTime);
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HandleBoostUsage();
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if (UiManager.Inst.OceanUi.ShipBoostSlider.value >= 1f)
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}
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else
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{
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HandleBoostRecharge();
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}
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if (useBoostVignetteEffect && UiManager.Inst.OceanUi.ShipBoostSlider.value > 0f)
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{
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VisualFeedbackManager.Inst.SetVignetteIntensity(UiManager.Inst.OceanUi.ShipBoostSlider.value * vignetteForceCoefficient);
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}
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}
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private void HandleBoostUsage()
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{
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UiManager.Inst.OceanUi.ShipBoostSlider.value += Time.deltaTime * (1f / boostMaxTime);
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if (useBoostCameraShaking)
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{
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var shakeValue = UiManager.Inst.OceanUi.ShipBoostSlider.value * shakingForceCoefficient;
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VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, shakeValue);
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}
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if (UiManager.Inst.OceanUi.ShipBoostSlider.value >= 1f && currentAdditionalBoostTime <= 0)
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{
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currentAdditionalBoostTime = additionalBoostTime;
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}
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if (currentAdditionalBoostTime > 0)
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{
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currentAdditionalBoostTime -= Time.deltaTime;
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if (currentAdditionalBoostTime <= 0)
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{
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{
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currentBoostCooldownTime = boostCooldownTime;
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maxSpeed *= 0.5f;
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ShipStopBoost();
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ShipStopBoost();
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}
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}
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}
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}
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}
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private void HandleBoostRecharge()
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{
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if (currentBoostCooldownTime > 0)
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{
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currentBoostCooldownTime -= Time.deltaTime;
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UiManager.Inst.OceanUi.ShipBoostSlider.value = 1f;
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}
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else
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else
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{
|
{
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UiManager.Inst.OceanUi.ShipBoostSlider.value -= Time.deltaTime * (1f / boostRecoveryTime);
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UiManager.Inst.OceanUi.ShipBoostSlider.value -= Time.deltaTime * (1f / boostRecoveryTime);
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if (!Mathf.Approximately(defaultMaxSpeed, maxSpeed))
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{
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maxSpeed = defaultMaxSpeed;
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}
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if (currentAdditionalBoostTime > 0f)
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{
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currentAdditionalBoostTime = 0f;
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}
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}
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}
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}
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}
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@ -306,21 +394,35 @@ namespace BlueWaterProject
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private void ShipBoost()
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private void ShipBoost()
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{
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{
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if (UiManager.Inst.OceanUi.ShipBoostSlider.value >= 1f)
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if (currentBoostCooldownTime > 0) return;
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isBoosting = true;
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if (useBoostSpeedLines)
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{
|
{
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isBoosting = false;
|
UiManager.Inst.OceanUi.SetActiveSpeedLine(true);
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}
|
}
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else
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if (useBoostChangeDistance)
|
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{
|
{
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isBoosting = true;
|
CameraManager.Inst.OceanCamera.ChangeDistance(shrinkDistance, shrinkTime);
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|
}
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if (useBoostVignetteEffect)
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{
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|
VisualFeedbackManager.Inst.ToggleEffect<Vignette>(true);
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}
|
}
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}
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}
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private void ShipStopBoost()
|
private void ShipStopBoost()
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{
|
{
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if (!isBoosting) return;
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|
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isBoosting = false;
|
isBoosting = false;
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|
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|
if (useBoostSpeedLines)
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|
{
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|
UiManager.Inst.OceanUi.SetActiveSpeedLine(false);
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|
}
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|
if (useBoostChangeDistance)
|
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|
{
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|
CameraManager.Inst.OceanCamera.DefaultDistance(distanceReturnTime);
|
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|
}
|
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}
|
}
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|
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#endregion
|
#endregion
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@ -1,3 +1,4 @@
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|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Cinemachine;
|
using Cinemachine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
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||||||
@ -16,6 +17,10 @@ namespace BlueWaterProject
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|||||||
|
|
||||||
private List<CinemachineVirtualCamera> cineCamList;
|
private List<CinemachineVirtualCamera> cineCamList;
|
||||||
private GameObject cineCams;
|
private GameObject cineCams;
|
||||||
|
private CinemachineFramingTransposer framingTransposer;
|
||||||
|
private Coroutine distanceCoroutine;
|
||||||
|
|
||||||
|
private float defaultDistance;
|
||||||
|
|
||||||
private const int CINE_CAM_NUM = 1;
|
private const int CINE_CAM_NUM = 1;
|
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|
|
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@ -46,6 +51,8 @@ namespace BlueWaterProject
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Debug.LogError("BaseShipCam is null error");
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Debug.LogError("BaseShipCam is null error");
|
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
framingTransposer = BaseShipCam.GetCinemachineComponent<CinemachineFramingTransposer>();
|
||||||
|
defaultDistance = framingTransposer.m_CameraDistance;
|
||||||
|
|
||||||
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
|
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
|
||||||
{
|
{
|
||||||
@ -61,5 +68,51 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
CameraManager.Inst.MainCam = Camera.main;
|
CameraManager.Inst.MainCam = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeDistance(float addDistance, float time)
|
||||||
|
{
|
||||||
|
if (distanceCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(distanceCoroutine);
|
||||||
|
}
|
||||||
|
distanceCoroutine = StartCoroutine(ChangeDistanceCoroutine(addDistance, time));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ChangeDistanceCoroutine(float addDistance, float time)
|
||||||
|
{
|
||||||
|
var changeDistance = framingTransposer.m_CameraDistance + addDistance;
|
||||||
|
var updateTime = 0f;
|
||||||
|
while (updateTime < time)
|
||||||
|
{
|
||||||
|
updateTime += Time.deltaTime;
|
||||||
|
framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
|
||||||
|
changeDistance, updateTime / time);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DefaultDistance(float time)
|
||||||
|
{
|
||||||
|
if (distanceCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(distanceCoroutine);
|
||||||
|
}
|
||||||
|
distanceCoroutine = StartCoroutine(DefaultDistanceCoroutine(time));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DefaultDistanceCoroutine(float time)
|
||||||
|
{
|
||||||
|
var updateTime = 0f;
|
||||||
|
while (updateTime < time)
|
||||||
|
{
|
||||||
|
updateTime += Time.deltaTime;
|
||||||
|
framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
|
||||||
|
defaultDistance, updateTime / time);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
framingTransposer.m_CameraDistance = defaultDistance;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -83,6 +83,8 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
[field: SerializeField] public Slider ShipBoostSlider { get; set; }
|
[field: SerializeField] public Slider ShipBoostSlider { get; set; }
|
||||||
|
|
||||||
|
[field: SerializeField] public GameObject SpeedLines { get; set; }
|
||||||
|
|
||||||
private Canvas canvas;
|
private Canvas canvas;
|
||||||
|
|
||||||
[Button("셋팅 초기화")]
|
[Button("셋팅 초기화")]
|
||||||
@ -104,6 +106,9 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
ShipBoostSlider = canvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
|
ShipBoostSlider = canvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
|
||||||
ShipBoostSlider.value = 0f;
|
ShipBoostSlider.value = 0f;
|
||||||
|
|
||||||
|
SpeedLines = canvas.transform.Find("SpeedLines").gameObject;
|
||||||
|
SpeedLines.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -126,5 +131,7 @@ namespace BlueWaterProject
|
|||||||
ProcessBar.SetPosition(result);
|
ProcessBar.SetPosition(result);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,5 +1,7 @@
|
|||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
@ -12,14 +14,15 @@ namespace BlueWaterProject
|
|||||||
[Title("캐논 변수")]
|
[Title("캐논 변수")]
|
||||||
[SerializeField] private GameObject projectileObj;
|
[SerializeField] private GameObject projectileObj;
|
||||||
[SerializeField] private Transform firePos;
|
[SerializeField] private Transform firePos;
|
||||||
[SerializeField] private float fireAngle = 30f;
|
[Range(0f, 0.5f)]
|
||||||
[SerializeField] private float speed = 20f;
|
[SerializeField] private float fireAngle = 0.2f;
|
||||||
[SerializeField] private float height = 50f;
|
[SerializeField] private float speed = 75f;
|
||||||
|
[SerializeField] private float height = 20f;
|
||||||
[SerializeField] private Vector2 randomCatch = new(1, 4);
|
[SerializeField] private Vector2 randomCatch = new(1, 4);
|
||||||
|
|
||||||
[Title("캐논 발사 카메라 효과")]
|
[Title("캐논 발사 카메라 효과")]
|
||||||
[SerializeField] private float cameraShakePower = 0.5f;
|
[SerializeField] private float cameraShakePower = 2f;
|
||||||
[SerializeField] private float cameraShakeDuration = 0.5f;
|
[SerializeField] private float cameraShakeDuration = 0.3f;
|
||||||
|
|
||||||
private float cannonRadius;
|
private float cannonRadius;
|
||||||
private LayerMask boidsLayer;
|
private LayerMask boidsLayer;
|
||||||
@ -45,10 +48,14 @@ namespace BlueWaterProject
|
|||||||
public void Fire(float chargingGauge)
|
public void Fire(float chargingGauge)
|
||||||
{
|
{
|
||||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
||||||
var projectile = Instantiate(projectileObj, firePos.position, firePos.rotation);
|
var addAngle = chargingGauge * fireAngle;
|
||||||
|
var firePosRotation = firePos.rotation.eulerAngles;
|
||||||
|
firePosRotation.x -= addAngle;
|
||||||
|
var projectile = Instantiate(projectileObj, firePos.position, Quaternion.Euler(firePosRotation));
|
||||||
var particleWeapon = projectile.GetComponent<ParticleWeapon>();
|
var particleWeapon = projectile.GetComponent<ParticleWeapon>();
|
||||||
particleWeapon.onHitAction.AddListener(HandleCannonHit);
|
particleWeapon.onHitAction.AddListener(HandleCannonHit);
|
||||||
projectile.GetComponent<Rigidbody>().AddForce(projectile.transform.forward * (chargingGauge * speed));
|
//projectile.GetComponent<Rigidbody>().AddForce(projectile.transform.forward * (chargingGauge * speed));
|
||||||
|
projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleCannonHit(RaycastHit hit, float power)
|
private void HandleCannonHit(RaycastHit hit, float power)
|
||||||
|
66
BlueWater/Assets/02.Scripts/SpeedLines.cs
Normal file
66
BlueWater/Assets/02.Scripts/SpeedLines.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace _02.Scripts
|
||||||
|
{
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class SpeedLines : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Shader shader;
|
||||||
|
[SerializeField] private Texture texture;
|
||||||
|
[SerializeField] private Color color = new(1,1,1,0.1f);
|
||||||
|
|
||||||
|
[Range(0,1)]
|
||||||
|
[SerializeField] private float width = 0.4f;
|
||||||
|
[Range(0, 1)]
|
||||||
|
[SerializeField] private float length = 0.42f;
|
||||||
|
[Range(0, 100)]
|
||||||
|
[SerializeField] private float lengthSpeed = 17;
|
||||||
|
[Range(0, 1)]
|
||||||
|
[SerializeField] private float density = 0.75f;
|
||||||
|
|
||||||
|
private Material material;
|
||||||
|
|
||||||
|
private static readonly int Color = Shader.PropertyToID("_Color");
|
||||||
|
private static readonly int Width = Shader.PropertyToID("_Width");
|
||||||
|
private static readonly int Length = Shader.PropertyToID("_Length");
|
||||||
|
private static readonly int LengthSpeed = Shader.PropertyToID("_LengthSpeed");
|
||||||
|
private static readonly int Density = Shader.PropertyToID("_Density");
|
||||||
|
private static readonly int Fbm = Shader.PropertyToID("_FBM");
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (material) return;
|
||||||
|
|
||||||
|
material = new Material(shader);
|
||||||
|
material.SetTexture(Fbm, texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
material.SetColor(Color, color);
|
||||||
|
material.SetFloat(Width, width);
|
||||||
|
material.SetFloat(Length, length);
|
||||||
|
material.SetFloat(LengthSpeed, lengthSpeed);
|
||||||
|
material.SetFloat(Density, density);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRenderObject()
|
||||||
|
{
|
||||||
|
material.SetPass(0);
|
||||||
|
GL.PushMatrix();
|
||||||
|
GL.LoadOrtho();
|
||||||
|
|
||||||
|
GL.Begin(GL.QUADS);
|
||||||
|
GL.TexCoord(new Vector3(0, 0, 0));
|
||||||
|
GL.Vertex3(0, 0, 0);
|
||||||
|
GL.TexCoord(new Vector3(0, 1, 0));
|
||||||
|
GL.Vertex3(0, 1, 0);
|
||||||
|
GL.TexCoord(new Vector3(1, 1, 0));
|
||||||
|
GL.Vertex3(1, 1, 0);
|
||||||
|
GL.TexCoord(new Vector3(1, 0, 0));
|
||||||
|
GL.Vertex3(1, 0, 0);
|
||||||
|
GL.End();
|
||||||
|
GL.PopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
BlueWater/Assets/02.Scripts/SpeedLines.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/SpeedLines.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b508e85f957f4d441998fa32fb18b473
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,15 +1,37 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
|
||||||
using Cinemachine;
|
using Cinemachine;
|
||||||
using MoreMountains.Feedbacks;
|
using MoreMountains.Feedbacks;
|
||||||
using MoreMountains.FeedbacksForThirdParty;
|
using MoreMountains.FeedbacksForThirdParty;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
|
public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
|
||||||
{
|
{
|
||||||
|
private Vignette vignette;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
vignette = null;
|
||||||
|
|
||||||
|
vignette = GetEffect<Vignette>();
|
||||||
|
}
|
||||||
|
|
||||||
#region HitStop
|
#region HitStop
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -49,6 +71,50 @@ namespace BlueWaterProject
|
|||||||
mmfPlayer.PlayFeedbacks();
|
mmfPlayer.PlayFeedbacks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region PostProcessing
|
||||||
|
|
||||||
|
public void ToggleEffect<T>(bool value) where T : VolumeComponent
|
||||||
|
{
|
||||||
|
var effect = GetEffect<T>();
|
||||||
|
if (effect == null)
|
||||||
|
{
|
||||||
|
print(typeof(T) + "효과가 없습니다.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
effect.active = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private T GetEffect<T>() where T : VolumeComponent
|
||||||
|
{
|
||||||
|
var postProcessVolume = FindAnyObjectByType<Volume>();
|
||||||
|
if (postProcessVolume == null)
|
||||||
|
{
|
||||||
|
print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
postProcessVolume.profile.TryGet(out T effect);
|
||||||
|
return effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVignetteIntensity(float intensity)
|
||||||
|
{
|
||||||
|
if (vignette == null)
|
||||||
|
{
|
||||||
|
vignette = GetEffect<Vignette>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vignette != null)
|
||||||
|
{
|
||||||
|
vignette.intensity.value = intensity;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
print("vignette is null.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BIN
BlueWater/Assets/03.Images/SpeedLines.png
Normal file
BIN
BlueWater/Assets/03.Images/SpeedLines.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
135
BlueWater/Assets/03.Images/SpeedLines.png.meta
Normal file
135
BlueWater/Assets/03.Images/SpeedLines.png.meta
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5460bab505c65b747acf4fd1a32d9da4
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 256
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 63
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
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126
BlueWater/Assets/10.Shaders/SpeedLines.shader
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126
BlueWater/Assets/10.Shaders/SpeedLines.shader
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
Shader "liuyima/SpeedLines"
|
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|
{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_Width("_Width",Range(0,1)) = 0.5
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_Length("Length",Range(0,1)) = 0.5
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_LengthSpeed("Length speed",Range(0,100)) = 50
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|
}
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SubShader
|
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{
|
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|
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CGINCLUDE
|
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#define PI 3.1415926
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||||||
|
float SignedAngle(float3 from, float3 to)
|
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|
{
|
||||||
|
float angle = acos(dot(normalize(from), normalize(to)));
|
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|
if (cross(to, from).y < 0)
|
||||||
|
{
|
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|
return PI * 2 - angle;
|
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|
}
|
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|
return angle;
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|
}
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|
//将uv映射到圆环上
|
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|
float2 circleUV(float2 uv)
|
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|
{
|
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|
float2 nuv;
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|
float3 h = float3(uv.x-0.5, 0, uv.y-0.5);
|
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|
float3 f = float3(0, 0, 1);
|
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|
nuv.x = SignedAngle(f, h) / 2 / PI;
|
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|
nuv.y = length(uv - float2(0.5, 0.5))/0.5;
|
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|
return nuv;
|
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|
}
|
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|
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|
float random1(float x)
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||||||
|
{
|
||||||
|
return frac(sin(x)*10007.024);
|
||||||
|
}
|
||||||
|
float random(float2 st) {
|
||||||
|
return frac(sin(dot(st.xy,
|
||||||
|
float2(12.9898, 78.233)))*
|
||||||
|
43758.5453123);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
|
||||||
|
//No culling or depth
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _FBM;
|
||||||
|
float4 _Color;
|
||||||
|
float _Length;
|
||||||
|
float _Width;
|
||||||
|
float _LengthSpeed;
|
||||||
|
float _Density;
|
||||||
|
|
||||||
|
//采样FBM贴图
|
||||||
|
fixed samFBM(float2 st)
|
||||||
|
{
|
||||||
|
float2x2 rot = float2x2(cos(0.5), sin(0.5),
|
||||||
|
-sin(0.5), cos(0.50));
|
||||||
|
return tex2D(_FBM,mul(rot, st)).r;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
float2 cuv = circleUV(i.uv);
|
||||||
|
|
||||||
|
cuv.x *= 80;
|
||||||
|
|
||||||
|
fixed index = ceil(cuv.x);
|
||||||
|
float lineDensity = 1-_Density;
|
||||||
|
fixed show = smoothstep(lineDensity-0.01,lineDensity+0.01,samFBM(index+ _Time.x*-10));
|
||||||
|
//x映射到0-1-0
|
||||||
|
fixed x = abs(cuv.x%1-0.5)*2;
|
||||||
|
//宽度收缩比例
|
||||||
|
float shrink =(_Width)* random1(index)+_Width;
|
||||||
|
//长度减小
|
||||||
|
float add = -samFBM(cuv.x+_Time.x*_LengthSpeed)-1+_Length;
|
||||||
|
|
||||||
|
float a = show*(1- smoothstep(0.01,0.01,x-(cuv.y+add)*shrink));
|
||||||
|
|
||||||
|
fixed4 col = _Color;
|
||||||
|
|
||||||
|
x = abs(i.uv.x-0.5)*2;
|
||||||
|
col.a *= a*abs(cuv.y-0.2);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
BlueWater/Assets/10.Shaders/SpeedLines.shader.meta
Normal file
10
BlueWater/Assets/10.Shaders/SpeedLines.shader.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3dafd9b1d17896a448d50c05e43d1f21
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f9406a33814af9c47b352e77f079d798
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9aacf6f3043624194bb6f6fe9a580786
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -101,3 +101,4 @@ Material:
|
|||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b1d738c46034bc244bd356692577373c
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2d6d5d59d45ce8a4784ba6c47984a23e
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 560a88da2bbc70140bed167f0ba7fe37
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fb01be13d6e88ca488dda82150319bfc
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 117dcc671050f5247bd8743b91ecaab7
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 171c5051d845c4545a6679cdcb9e8290
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e381f1e638a8aec4dbd9a7be673b56e2
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -16,7 +16,8 @@ MonoBehaviour:
|
|||||||
m_SettingsList: []
|
m_SettingsList: []
|
||||||
m_RuntimeSettings: []
|
m_RuntimeSettings: []
|
||||||
m_AssetVersion: 5
|
m_AssetVersion: 5
|
||||||
m_DefaultVolumeProfile: {fileID: 0}
|
m_DefaultVolumeProfile: {fileID: 11400000, guid: 81c413490ad4e8e46ababe286c6441e8,
|
||||||
|
type: 2}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
- Default
|
- Default
|
||||||
m_ValidRenderingLayers: 1
|
m_ValidRenderingLayers: 1
|
||||||
|
@ -29,7 +29,7 @@ TagManager:
|
|||||||
- Ground
|
- Ground
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- PostProcessing
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- Player
|
- Player
|
||||||
|
Loading…
Reference in New Issue
Block a user