Physics Crewmate <-> Crewmate 다시 추가
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@ -17,7 +17,7 @@ PhysicsManager:
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_LayerCollisionMatrix: 0000000000000000000000000026020000000000000000000000000000000000000000000826220008022000000000000000000008222000000000000000000000000000080200000000000000000000000000000026000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 0000000000000000000000000026020000000000000000000000000000000000000000000826220008062000000000000000000008222000000000000000000000000000080200000000000000000000000000000026000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 0
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@ -35,76 +35,6 @@
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"key": "editor.stripProBuilderScriptsOnBuild",
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"value": "{\"m_Value\":true}"
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"key": "editor.autoRecalculateCollisions",
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"key": "mesh.meshColliderIsConvex",
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"value": "{\"m_Value\":false}"
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.newShapesSnapToGrid",
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"key": "lightmapping.defaultLightmapUnwrapParameters",
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"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
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{
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"key": "uv.uvEditorGridSnapIncrement",
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"value": "{\"m_Value\":0.125}"
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},
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{
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"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.userMaterial",
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"value": "{\"m_Value\":{\"instanceID\":0}}"
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{
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"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.defaultStaticEditorFlags",
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"value": "{\"m_Value\":0}"
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{
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{
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"key": "mesh.shadowCastingMode",
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.newShapeColliderType",
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"value": "{\"m_Value\":2}"
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}
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]
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}
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